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Thread: Info + Resource + downloads thread

  1. #21
    Game.Dev Moderator
    and bettar-rar game developer than Wea-sel
    dislekcia's Avatar
    Gamertag: dislekcia

    Default

    Nope, modding isn't illegal :)

    -D

  2. #22

    Default

    Well i cleaned out my bookmarks today and thought i may share some of the more usefull links

    Name generator
    Big list of RPG plots
    Find sounds on the web
    ANSCII table

    Other:
    10 UI lessons from the real world

    PS: if some have been posted already, sorry, ill check my font resources against those already provided

  3. #23

    Default

    Cool dude

    Wat r the free 1 ?

    Very important 4 me since I am broke = 1

    1= I am a kid

  4. #24

    Default

    This is a thread for free resources so excluding the engines almost everything is free. If you're asking about the engines, if I have time I can go through them and indicate if they are free or not.

  5. #25

    Default

    Cool thank you

    Umm I still think I am missing something
    Last edited by DragonR; 11-04-2008 at 09:19 PM. Reason: PluS

  6. #26

    Default

    I found a website full of helpful GM stuff gmtutorials.com

  7. #27

    Default Re: Info + Resource + downloads thread

    I don't know if this is already somewhere here but you might wanna add this: http://www.gmresource.jassinc.com/se...egory=graphics under sprites

  8. #28

    Default Re: Info + Resource + downloads thread

    Has anyone worked with Crystalspace 3D? I don't want to waste 45MB of my cap on something that might be too hard to work with :)

  9. #29

    Default Re: Info + Resource + downloads thread

    Funnily enough, I downloaded it just recently. While some of the demos looked rather good, as I recall, I had some problems with their performance, although of course this is probably largely related to my slightly old machine (a P4 2.4GHz with an FX5200). That said, I haven't gotten around to really playing with the engine yet (I managed to build Crystal Space itself, but had a few problems in building CEL, which I haven't gotten around to working on overmuch, I don't think). I haven't tried out CELstart.

    I'm finding that I'm getting fairly settled into Panda at the moment, which I'm quite enjoying, and which looks as though it might be a good choice for my purposes, at least. I've also found that, thus far, it hasn't been too difficult to get up and running, I don't believe.

    Between the two, what experience I've had of their forums has been more positive in Panda's case, specifically in that Panda's forum seems to be more active. That said, Crystal Space's support sub-forum looks as though it might be more active than the rest of their forums.

    If you haven't already, I suggest at least taking a look at Panda. If you don't know Python, I wouldn't worry overmuch - it doesn't seem to be too difficult to pick up the basics (I'm new to it myself).

    Bear in mind please, however, that I haven't tried out Crystal Space as a tool with which to develop, and am new in Panda's use.

  10. #30

    Default Re: Info + Resource + downloads thread

    panda sounds and looks awesome. depending on what you are doing of course, although crystal space has always hit me as a bit of a lol tool. like, its not my favourite. my favourite by far is irrlicht (atm) and its free ness is great. the tutorial series in the mag continues this coming devmag and also i will look at doing a review of all free and majotr engines soon too.
    For now, my advice is to find something simple. once u can use simple tools and simple systems to get simple 3d games moving and up, its easier to add difficult concepts . rather then being hit with walls all along

  11. #31

    Default Re: Info + Resource + downloads thread

    Irrlicht can look good, and is an impressively small download, as I recall, but I don't think that it has certain game-related features that Panda and Crystal Space (the latter with CEL, and perhaps CELstart, at least) have. For example, I believe that Irrlicht doesn't include entity elements, or sound (although another project, Irrklang, provides sound, if I recall correctly).

  12. #32

    Default Re: Info + Resource + downloads thread

    Panda it is then ^_^, thanx

  13. #33

    Default Re: Info + Resource + downloads thread

    yea irrlicht is a rendering engine, not a game engine. There are game engines based off irrlicht with incredible shaders built in etc too.

    lightfeather is one that stands out, and is awesome , got tools and everything
    http://lightfeather.de/news.php

    Irrspintz was a good engine, that has some good movement,
    moved over to 3demon its got some epic features as well
    http://www.3demon.net/

    Also, there is always xna which is really easy to get into.

  14. #34

    Default Re: Info + Resource + downloads thread

    Updates have been made, Ive been neglecting this thread for a little, but meh, will get to it soon. (Also I have links to useful things on XNA to share)

  15. #35

    Default Re: Info + Resource + downloads thread

    Ive done another update, but its getting pretty messy so Im making a plan to neaten it up as much as I can and to make it more practical :)

  16. #36
    Game.Dev Moderator
    and bettar-rar game developer than Wea-sel
    dislekcia's Avatar
    Gamertag: dislekcia

    Default Re: Info + Resource + downloads thread

    I would just like to point out how utterly WIN this thread is now!

    -D

  17. #37
    Simba Chippit rawrs with flavour.
    Master of Ceremonies.
    Chippit's Avatar
    Gamertag: ChippitSA Steam ID: Chippit Wii Code: 3663 1338 9892 3944

    Default Re: Info + Resource + downloads thread

    It is indeed! Good job, edg3. Concise resource thread is concise.

  18. #38

    Default Re: Info + Resource + downloads thread

    Awesome :)

  19. #39

    Default Re: Info + Resource + downloads thread

    Awesome job edg3. :)

  20. #40

    Default Re: Info + Resource + downloads thread

    What would be nice is a shortening tag, allowing me to have a main heading, and then allow you to minimise/maximise a group of text so that there is more emphasis on the categories.

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