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Thread: 19: Death

  1. #21

    Default Re: 19: Death

    @Thuamaturge: You raise some interesting points, we'll have to test the different ideas to see which works best, but using a timer plus spawning zombies if it runs out might work.

    Also you'll be glad to hear you can now pickup ammo in zombie mode. Dunno why I turned it off in the first place.

    The zombie modes attack will be tweaked, making you able to attack faster but making the attack itself weaker.

    Bleh now to get to work on the first two levels.

  2. #22

    Default Re: 19: Death

    That sounds good to me! I look forward to seeing what the next iteration looks like. ^_^

  3. #23

    Default Re: 19: Death

    Finally version 0.4 is out and no this is not cause it took ages to finish but rather because of developer disinterest (Damn you more interesting projects).

    Get it here: Death v0.4(1.4 mb)

  4. #24

    Default Re: 19: Death

    I like it! ^_^

    Everything seems to work well, I believe. ^_^

    I like the inclusion of icons in the place of the aiming cursor when switching or reloading weapons, and I like that there's a different one for each firearm in the latter case - those were good ideas, I believe. ^_^

    The training level is similarly a good idea, and the notebook pages are a good stylistic choice for your exposition. ^_^

    I do still think that auto-switching when acquiring new weapons should at least be optional, however. When a new weapon is first picked up, it comes with fairly little ammo, which tends to leave me wanting to continue with the previous weapon and ending up backing off while waiting for my weapon to switch.

    By the way, have you considered binding weapon reloading to the right mouse button as well as 'R' - it would be convenient, I think.

  5. #25

    Default Re: 19: Death

    ShadowMaster is officially afk for a week if I remember correctly, so its up to me to trawl through the work for now :P

    By the way, have you considered binding weapon reloading to the right mouse button as well as 'R' - it would be convenient, I think.
    Thats actually a very nice idea :)

    As I speak Im reading the to do list, and honestly, right now its looking like I wont be active on forums or games for a while :P

  6. #26

    Default Re: 19: Death

    Its incomplete, but bug free, prettied up, but also LATE unfortunately.

    Ive bound reload to the right mouse button as well, and squashed a few irritations that were spewing out errors for some reason, and started replacing placeholder graphics. :)

    Death.rar ~1256kb

    Edit:
    Please note: I am still working on completing this even though its late entry, so please refer to first post for the final version that was on time :P

  7. #27

    Default Re: 19: Death

    It's looking good, you two. ^_^

    Unfortunately, however, the right mouse button doesn't seem to reload the weapon on my side. :/

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