Yes, I know, I said I wouldn't enter. I'm a hypocrite, and Dis is pure evil for coming up with such awesome comp concepts. That said, I may not finish this game, but I'm going to try my utmost to because IT ARE COOLZ. Thanks to GLDM for the inspiration.
BattleTechst (a name for which I'll be sued to oblivion) is a turn-based mech game based on an oldskool command line interface. It consists of an overhead view displaying obstacles and enemy mechs, and all the rest is conveyed and controlled through a command line at the bottom of the screen. I only have a very vague idea of how I'm going to write a text parser, but it's a good coding exercise.
Game Mechanics so far may be as follows:
The player can only perform a single action per turn. Actions available to the user are MOVE (to move North, South, East or West), SCAN (to obtain info on targets), LOCK (to lock onto a target) and FIRE (to select a weapon and fire at a locked target). If a target moves after a lock has been placed on it, the lock is broken. I'm aiming to have a small selection on weapons to outfit your mech with. Whether you hit a target will be determined by a dice roll. Once all enemy targets have been destroyed, you win. Unless you blow up first.
As mentioned, don't expect much, but keep an eye out on this thread for possible developments. The text-only limitation that I thought had stymied me may become my saviour...
EDIT: Itsa done! See (currently) final post for link.


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