RPS: You’ve just spent an entire interview telling me why making promises and circling dates on calendars is a terrible, terrible idea. I am, however, a bit thick, so can you – in any way, shape, or form – narrow down some sort of release window? If not, do you have a release window for any sort of playable demo? Basically, when will people be able to get their hands on the game in some form? Soon? Soon-ish?
Carlos Montero: We’re working very hard to get something out to our fans in the soon-ish timeframe. I really won’t say anything more than that.