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Old 17-09-2007 Chippit wrote:   #1
Default 16: Ultimate Quest FINAL

Ultimate Quest is a retro-styled text adventure, with all levels designed entirely out of standard ASCII text characters. Embark on prolix adventures, exercise your typing fingers.

This is our retro homage to ye olde Sierra text adventures. And yes, I said 'our'. For once, I am not working alone. I have enlisted Azimuth to assist with this game and provide the masterful ASCII art. (Or rather, she enlisted me :P)

Prerequisites:
.NET 2.0 (Most people should already have this. If not, phear teh hueg 22.4 MB)
XNA Framework (Small download, for those who don't already have Game Studio Express. 1.9 MB)

FINAL VERSION (updated with documentation, squashed bugs, deaths of kittens, minuscule grammatical error fixes and a shiny new Vista compatibility sticker. Maybe if this list is long enough, someone will download the game. :P)
Get it here (A peasantworthy 60kb)

Extra note:
If anyone here has a pre shader-model 2.0 system I'd appreciate it if you would try the game on it. I have a bloom test effect running on the characters to give a retro screen-glow effect, and the effect uses a version 2.0 pixel shader. However, the game should omit the effect if it detects a card that's not capable, and it should still run. I'd appreciate it if someone could test this for me. I have no way to test it myself.

Last edited by Chippit; 27-11-2007 at 07:46 PM.
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Old 17-09-2007 dislekcia wrote:   #2
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Oh my. Wow. A bloom filtered text game... So very, very nice :)

Ran fine on my PC, I have XNA and the whole shebang already installed though.

Might I suggest a few things though? Colour words of interest in the description text, plus give people a few clues regarding how they should move around etc. Otherwise I'm really keen to see where this goes. Seriously, this team is made of awesome.

-D
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Old 17-09-2007 Tr00jg wrote:   #3
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Sweet! Im loving the effects. Pretty neato! Well, thats all I can say. Loving the the humour so far (hope you keep up with it).
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Old 17-09-2007 Chippit wrote:   #4
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@dis: The current scene is still preliminary, so I'll be sure to make a more fleshed out tutorial segment that will teach users how to play. Things like common commands and a few general hints.

And the colour idea is great, thanks. Added. It will work well on top of what I already have to try and make the game easy to play. The parser accepts a wide range of synonyms so you won't spend time trying to figure out which words to use. "Look around" is the same as "examine surroundings" to the game, for instance.

@tr00jg: It wouldn't be an adventure without the humour. ;)

Last edited by Chippit; 17-09-2007 at 08:28 PM.
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Old 18-09-2007 Thaumaturge wrote:   #5
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This sounds like a lot of fun!

It actually tempts me to go and download .NET 2.0 in order to play it...
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Old 18-09-2007 FuzzYspo0N wrote:   #6
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lol get the .net framework. a lot of ppl use it, and a lot of newer games even require it...

Chippit this is looking good. keep it up
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Old 18-09-2007 Gazza_N wrote:   #7
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Urk! The Chippit/Azimuth team cannot be stopped! A very noice start, guys. Keep it coming.
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Old 18-09-2007 Tr00jg wrote:   #8
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Originally Posted by Gazza_N View Post
Urk! The Chippit/Azimuth team cannot be stopped! A very noice start, guys. Keep it coming.

I'm fearing the same! Why doesn't Azimuth say somethin?

P.S. Is that "noice" suppose to sound like Goldmember from Austin Powers?
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Old 18-09-2007 Gazza_N wrote:   #9
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Azimuth is probably too busy playing Bioshock to post here. :p

@Tr00jg: Yes, it was. Because this game is toit. ;)
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Old 19-09-2007 Azimuth wrote:   #10
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Toit loik a toiger.
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Old 19-09-2007 Light wrote:   #11
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It crashes when I run it :(

I'm using Vista (which I assume already has .NET 2?) and I've installed the XNA framework.

It is showing the standard Vista "Adventure has stopped working" popup.
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Old 19-09-2007 Chippit wrote:   #12
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Hmmm. As far as I know, Vista ships with .NET 3.0. I know that .NET 2.0 did not include version 1.1 runtimes, and it was occasionally necessary to install both versions, so perhaps this is also true for .NET 3.0?

I've unfortunately not tested it on Vista myself, though I see no reason why it should not work.

*EDIT
Are you running 64-bit Vista?

Last edited by Chippit; 19-09-2007 at 04:42 PM.
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Old 19-09-2007 Azimuth wrote:   #13
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Nandrew had the same problem running under vanilla Vista.
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Old 19-09-2007 Nandrew wrote:   #14
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True, and it's a 32-bit home edition.

I haven't fretted with trying to get the game to work too much, sorries -- been rather occupied.
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Old 20-09-2007 Light wrote:   #15
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Originally Posted by Chippit View Post
Hmmm. As far as I know, Vista ships with .NET 3.0. I know that .NET 2.0 did not include version 1.1 runtimes, and it was occasionally necessary to install both versions, so perhaps this is also true for .NET 3.0?

I looked in C:\Windows\Microsoft.NET\Framework and there are directories there for 1.0, 1.1, 2.0 and 3.0. I don't know much about .NET so I don't know how to check any further.

Originally Posted by Chippit View Post
Are you running 64-bit Vista?

I'm running Vista Ultimate 32-bit.
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Old 20-09-2007 dislekcia wrote:   #16
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AFAIK XNA runs on the cut-down version of the .NET libraries (the exact name for it escapes me at the moment, I think I'm getting old...) so it might be that Vista doesn't install that explicitly.

-D
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Old 22-09-2007 Chippit wrote:   #17
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Moar texty adventures come your way:

We now have wandering NPCs, a heroic looking and smartly dressed avatar for you to order around, items to find, an extra scene to explore, a delightfully complicated backstory, some new interface features, more commands... Heck, just generally more stuff ;)

Oh, and wildlife, of course. It's not a game without wildlife.

Grab now (slightly less measly 39kb)
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Old 22-09-2007 Azimuth wrote:   #18
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Play it, peasants.
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Old 23-09-2007 Cyberninja wrote:   #19
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You guys ROCK. Seriously. This game is pure win. There will be sequels, I hope. ;)
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Old 26-09-2007 Azimuth wrote:   #20
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Aaaaaaaaaaaaaand it's here!

And as a teaser for upcoming thrills 'n' spills...

ULTIMATE QUEST II: NOW IN MOAR COLOURS



COMING SOON...SOMETIME...YEAH.
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