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Ultimate Quest is a retro-styled text adventure, with all levels designed entirely out of standard ASCII text characters. Embark on prolix adventures, exercise your typing fingers.
![]() This is our retro homage to ye olde Sierra text adventures. And yes, I said 'our'. For once, I am not working alone. I have enlisted Azimuth to assist with this game and provide the masterful ASCII art. (Or rather, she enlisted me :P) Prerequisites: .NET 2.0 (Most people should already have this. If not, phear teh hueg 22.4 MB) XNA Framework (Small download, for those who don't already have Game Studio Express. 1.9 MB) FINAL VERSION (updated with documentation, squashed bugs, deaths of kittens, minuscule grammatical error fixes and a shiny new Vista compatibility sticker. Maybe if this list is long enough, someone will download the game. :P) Get it here (A peasantworthy 60kb) Extra note: If anyone here has a pre shader-model 2.0 system I'd appreciate it if you would try the game on it. I have a bloom test effect running on the characters to give a retro screen-glow effect, and the effect uses a version 2.0 pixel shader. However, the game should omit the effect if it detects a card that's not capable, and it should still run. I'd appreciate it if someone could test this for me. I have no way to test it myself. Last edited by Chippit; 27-11-2007 at 07:46 PM. |
Simba Chippit rawrs with flavour
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#2 |
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Oh my. Wow. A bloom filtered text game... So very, very nice :)
Ran fine on my PC, I have XNA and the whole shebang already installed though. Might I suggest a few things though? Colour words of interest in the description text, plus give people a few clues regarding how they should move around etc. Otherwise I'm really keen to see where this goes. Seriously, this team is made of awesome. -D |
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and bettar-rar game developer than Wea-sel |
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#3 |
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Sweet! Im loving the effects. Pretty neato! Well, thats all I can say. Loving the the humour so far (hope you keep up with it).
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the goggles, they do NOTHING
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#4 |
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@dis: The current scene is still preliminary, so I'll be sure to make a more fleshed out tutorial segment that will teach users how to play. Things like common commands and a few general hints.
And the colour idea is great, thanks. Added. It will work well on top of what I already have to try and make the game easy to play. The parser accepts a wide range of synonyms so you won't spend time trying to figure out which words to use. "Look around" is the same as "examine surroundings" to the game, for instance. @tr00jg: It wouldn't be an adventure without the humour. ;) Last edited by Chippit; 17-09-2007 at 08:28 PM. |
Simba Chippit rawrs with flavour
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[Wii]Friend Code: 3663 1338 9892 3944 [Steam]Steam: Chippit [Xbox Live] ![]() Send an XBL Friend Request [Backloggery]
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#5 |
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This sounds like a lot of fun!
It actually tempts me to go and download .NET 2.0 in order to play it... |
Herald of SHODAN
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#6 |
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lol get the .net framework. a lot of ppl use it, and a lot of newer games even require it...
Chippit this is looking good. keep it up |
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#7 |
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Urk! The Chippit/Azimuth team cannot be stopped! A very noice start, guys. Keep it coming.
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s gonna find ya, he's gonna getcha getcha getcha
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#8 |
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the goggles, they do NOTHING
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#9 |
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Azimuth is probably too busy playing Bioshock to post here. :p
@Tr00jg: Yes, it was. Because this game is toit. ;) |
s gonna find ya, he's gonna getcha getcha getcha
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#10 |
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Toit loik a toiger.
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Cole's train was right on time.
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#11 |
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It crashes when I run it :(
I'm using Vista (which I assume already has .NET 2?) and I've installed the XNA framework. It is showing the standard Vista "Adventure has stopped working" popup. |
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#12 |
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Hmmm. As far as I know, Vista ships with .NET 3.0. I know that .NET 2.0 did not include version 1.1 runtimes, and it was occasionally necessary to install both versions, so perhaps this is also true for .NET 3.0?
I've unfortunately not tested it on Vista myself, though I see no reason why it should not work. *EDIT Are you running 64-bit Vista? Last edited by Chippit; 19-09-2007 at 04:42 PM. |
Simba Chippit rawrs with flavour
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[Wii]Friend Code: 3663 1338 9892 3944 [Steam]Steam: Chippit [Xbox Live] ![]() Send an XBL Friend Request [Backloggery]
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#13 |
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Nandrew had the same problem running under vanilla Vista.
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Cole's train was right on time.
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#14 |
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True, and it's a 32-bit home edition.
I haven't fretted with trying to get the game to work too much, sorries -- been rather occupied. |
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I looked in C:\Windows\Microsoft.NET\Framework and there are directories there for 1.0, 1.1, 2.0 and 3.0. I don't know much about .NET so I don't know how to check any further.
I'm running Vista Ultimate 32-bit. |
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#16 |
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AFAIK XNA runs on the cut-down version of the .NET libraries (the exact name for it escapes me at the moment, I think I'm getting old...) so it might be that Vista doesn't install that explicitly.
-D |
Game.Dev Moderator
and bettar-rar game developer than Wea-sel |
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#17 |
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Moar texty adventures come your way:
We now have wandering NPCs, a heroic looking and smartly dressed avatar for you to order around, items to find, an extra scene to explore, a delightfully complicated backstory, some new interface features, more commands... Heck, just generally more stuff ;) Oh, and wildlife, of course. It's not a game without wildlife. Grab now (slightly less measly 39kb) |
Simba Chippit rawrs with flavour
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__________________
[Wii]Friend Code: 3663 1338 9892 3944 [Steam]Steam: Chippit [Xbox Live] ![]() Send an XBL Friend Request [Backloggery]
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#18 |
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Play it, peasants.
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Cole's train was right on time.
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#19 |
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You guys ROCK. Seriously. This game is pure win. There will be sequels, I hope. ;)
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#20 |
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Aaaaaaaaaaaaaand it's here!
And as a teaser for upcoming thrills 'n' spills... ULTIMATE QUEST II: NOW IN MOAR COLOURS ![]() COMING SOON...SOMETIME...YEAH. |
Cole's train was right on time.
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