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Comp 23: Get the Word Out!
So, you've made a game. It's cool. People like it... What now? This is the question that we want you all to answer. Pick a game you've made and get the word out: Publicize it, scream it from the rooftops, make youtube videos, get interviewed, do wacky promo stuff, whatever! The winning game is the one that's made the most noise and been viewed/played/reviewed by the most people come the start of rAge. You can work in teams if you don't have a game of your own, but you do require the developer's permission (if not active participation) in order to qualify as an entrant. Plus you MUST use a game that originated on this forum in some way. So, how are you going to market your game? Might we suggest some helpful links for ideas to get you started: Building Buzz for Indie Games Zero Budget Indie Marketing Guide Your Ideas Don't Matter... Much Oh for crap's sake, just go through the Dev.Mag news section already! Rules:
Entering: To enter the competition, start a thread titled "23: <NameOfGame>" (Example, "23: Monochrome" CwhutIdidThar?) and post what you're planning to do and your schemes, plans and ideas. The goal is for people to collaborate and make bigger impacts that way, you all know the drill... As you collect exposure, edit your first post to collect those URLs, images, videos, etc. Other people WILL reply to your post with their feedback and ideas, it's a fact that games that allow forumites to give their feedback do better in competitions. Please report any offensive comments to me for moderation. Consider releasing your source code if you do go through any bug-fixing, it helps us pinpoint problems that you might be having and benefits the community as a whole. You may enter multiple games if you wish and can handle the workload. Advice: Read. Read. Read read read. Then read some more. Research how other indie games have made a splash, learn how those random games you see on the net get featured, find out who cares about indie games and why. Swallow your worries. Nandrew has been pointing out that there really is quality here, we just need to get it out there. Stop feature creeping and start getting people playing. If that means you have to cut something short so that it's got an ending, do that! Talk to the forums and ask what your game needs to be a complete experience, but don't paralyze yourself with "perfect release" syndrome. ... Good luck and enjoy the competition. I'm expecting this to be AWESOME :) |
Game.Dev Moderator
and bettar-rar game developer than Wea-sel |
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#2 |
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Problem, what about newbies from saw the poster? Hoping to get posters up by the end of this week.
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#3 |
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This was.... well........ unexpected???
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#4 | ||||||||
Newbies can work with teams that have a game to publicize. Their enthusiasm should be rather infectious, actually ;)
When has a competition EVER been run of the mill? I want to motivate people to FINISH games and get them out into the world. This is a big milestone for us. |
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and bettar-rar game developer than Wea-sel |
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#5 |
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Somehow the 'you can make computer games' pitch doesnt seem so great that when they get here to find they'll just punt someone else's work for the month.
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#6 |
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Too bad I can't use my latest game for this comp. The rate at which it is being downloaded is increasing. :(
![]() Will have to create a new game for this comp. :) |
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#7 |
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This is a good idea. Seeing as there isn't that much time until rage...
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is just so gosh-darn cute
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and bettar-rar game developer than Wea-sel |
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#9 | ||||
How does that stop them making games? They'll be making things anyway, they just won't have a competition to provide seed ideas, that's all. How's that different to any non-competition month? I think you're over-emphasising that this isn't a "development" comp. It is, but it's a side of development that we don't expose NEARLY enough. Hence wanting to change that. |
Game.Dev Moderator
and bettar-rar game developer than Wea-sel |
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#10 |
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I think that I should also point out how a newbie's game can quite easily garner some rudimentary attention: if they have a neat, simple idea and manage to put it into action, they've got something to go with. It can get reviewed on places like Indiegames, I've seen it happen. And even if it doesn't, they can earn kudos through blogging, Facebook networking and even something as simple as posting their game in the feedback thread of other forums like TIGSource.
The competition isn't about developing a blockbuster game or something that the dev can earn money from, it's about encouraging people to promote their projects -- regardless of what level they're at. Newbies need to learn this lesson most of all: it'll start them on the right track, and potentially garner them a proper audience. This is a LOT more than most people can say for their initial dev projects. |
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QFT. As always, there's an ulterior "learning" motive behind this competition. I think people will be really surprised by what ends up working the best. |
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and bettar-rar game developer than Wea-sel |
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#12 |
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I understand that its pushing them in the right direction, but I still believe that this wont catch on with newbies. They'll want to make games, not try promote anything till they are more confident with their own abilities. |
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#13 |
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Would it be fine to have a readme.html rather then a readme.txt or should I just have both?
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#14 |
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I must admit, had this been a design-a-new-game type comp, I wouldn't consider entering as I'm really short on free time this month. However, I'm going to get out the scrubbing brushes and get to polishing last month's entry. Should be interesting to see what kind of strategies garner the most attention :)
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is tagged for study
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#16 |
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has fabulous hair.
even as Poe. |
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[Steam]Steam: DukeOFprunes [PSN] ![]() PSN ID: DukeOFprunes_ [Xbox Live] ![]() Send an XBL Friend Request
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#17 |
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is tagged for study
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#18 | ||||||||||||
It has to be a game you made, that's the important part. The rule wording is designed to stop people like me or Aeq entering a game that we were paid to make. I don't see a problem with a game you've built but first showed somewhere else being part of the competition. Also, which forum? Curious :) |
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and bettar-rar game developer than Wea-sel |
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It is a fan made Super Robot Wars(strategy game based on mecha) game. So one of the best places to post it was on a forum filled with mecha fans. I'm currently working on the tools to add stuff into the game, so all we have is the main menu and intro story with 2 background songs. Blog Download Latest Version I have an artist that wants to work on a Tower Defense Game with me. So I might be entering that game instead. Last edited by Evolution; 03-09-2009 at 03:53 PM. |
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#20 |
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Evolution, kill the /m/ link, bloody hell, have you even looked at whats there?!
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