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Old 05-08-2008 FuzzYspo0N wrote:   #1
Default 20 : GuyTray Hero

Yes, the classic arcade returns lol.
I decided to go for a simple game type and a great classic.
But alas my crazy mind will not allow me to be the same!

A twist i hear your cry. I have written a game engine (lol) which i will release pretty soon (more info to come) BUT... for now, my entry.

Quote:
[ Release Block ]

6 August
Prototype engine test not much)
www.owned.co.za/TE_output.zip

1 Sep
Final
http://www.gamedev.za.net/filecloset...87/GTH_1.0.zip

There is an info window, HOPEFULLY it makes sense. Else, side scroller. figure it out.

Last edited by FuzzYspo0N; 02-09-2008 at 01:05 AM.
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Old 05-08-2008 ShadowMaster wrote:   #2
Default Re: 20 : NoName SideScroller

Hmmm interesting concept just one question how does one control the thing, cause I would suspect other apps to bind the keyboard.
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Old 05-08-2008 FuzzYspo0N wrote:   #3
Default Re: 20 : NoName SideScroller

no, its got control, and when u pause/minimize it gives focus back to whatever was there before. so u can "tab in and out of it" quite as u please. The keys are global, so its not a problem with control... im taking control and giving it back when u pause or leave or what not. its safe too, which is nice.
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Old 05-08-2008 ShadowMaster wrote:   #4
Default Re: 20 : NoName SideScroller

Cool, very nice. ;) However it might just anger people when they run and don't see a window on the desktop, cause most won't notice the thing in the system tray and may or may not figure out how to control it. Just make a plan on how to deal with training and noticing of the game. If you haven't already... In which case you can ignore me. ;)
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Old 05-08-2008 FuzzYspo0N wrote:   #5
Default Re: 20 : NoName SideScroller

lol ill ignore you :P
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Old 06-08-2008 Thaumaturge wrote:   #6
Default Re: 20 : NoName SideScroller

Wow, a game played in a system tray icon - that's actually really cool - I'm impressed! Well done! ^_^

Well, what does one do in the game? Is there combat? Are there puzzles? Is there exploration? :P

Originally Posted by ShadowMaster
However it might just anger people when they run and don't see a window on the desktop, cause most won't notice the thing in the system tray and may or may not figure out how to control it.

I don't know what you have in mind already, Fuzzy, but the idea that springs to mind is simply to create a temporary window and have it appear to "minimise" to the system tray, thus directing the player's eye to the icon. Combine that with some initial animation in the icon, and you might manage to suggest to players that they are expected to play within the icon. ;)
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Old 06-08-2008 FuzzYspo0N wrote:   #7
Default Re: 20 : NoName SideScroller

Thanks for the tips guys. Dont forget windows offers balloon tips, and the fact there is a tray icon, means there is a window available to me anyway. I will using this window to display informations and what not. There is also a second icon (hell yea) that keeps your stats (bars) and can change to suit the output you want(for example the length of the map etc)...

its graphical, still no text. its interesting :D im enjoying this little engine a lot.

On that note, check the first post i posted a small demo of the older version of the engine. Its all "hardoded" into my prototype engine but it should be interesting.
And there is no information in the texh demo (like keys etc) i dont know if it will ruin the comp rules and or the point of my game. so , good luck.
:D

note :doesnt work on vista yet, will be fixing this soon

Last edited by FuzzYspo0N; 06-08-2008 at 04:46 PM.
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Old 06-08-2008 Thaumaturge wrote:   #8
Default Re: 20 : NoName SideScroller

Hmm... Interesting, and pretty cool. ^_^

I look forward to seeing what you put into those balloon tips. ;)

I did find, however, that I had trouble perceiving that I was moving when not near a wall with some visible changes in shape. Unfortunately, I found that I didn't really notice the changes in wall colour (which I discovered when looking at the map in the sub-directory); it seems that the contrast between the surrounding colour of the system tray and the white background make spotting changes in the wall colour a little tricky. I don't think that I even noticed the green section until I was aware that there was one and looked for it. I experimentally raised the contrast and gamma by quite a bit and noticed a great improvement - and I suspect that it could be improved further by the overlay of a light noise layer to provide some change in the background when away from walls.
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Old 07-08-2008 FuzzYspo0N wrote:   #9
Default Re: 20 : NoName SideScroller

Dont worry about that :) the game will have a much better background scheme. The white was a test at first (as you may notice, this is more rpg based) and is not anything of the actual game :D
Take a look at the map below, it will make more sense :



you will most definately be able to see.
:) thanks for the feedback. The next prototype will be more like the final game
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Old 07-08-2008 Thaumaturge wrote:   #10
Default Re: 20 : NoName SideScroller

Fair enough, my pleasure, and good then. ^_^

Although I do think that the backdrop of that level map should perhaps have a slightly higher contrast... but we'll see how it looks against the system tray background. ^_^
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Old 09-08-2008 sambarino wrote:   #11
Default Re: 20 : NoName SideScroller

Originally Posted by FuzzYspo0N View Post
i posted a small demo of the older version of the engine. Its all "hardoded" into my prototype engine

hordoded... i lol'd :P btw hi guys :P
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Old 09-08-2008 Kensei wrote:   #12
Default Re: 20 : NoName SideScroller

Originally Posted by sambarino View Post
hordoded... i lol'd :P btw hi guys :P

Hi sambarino :D Welcome to the forums.

Feel free to try out some of the first prototypes for Comp 20 - a fresh person's view is always good :D
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Old 09-08-2008 FuzzYspo0N wrote:   #13
Default Re: 20 : NoName SideScroller

lol he used to be registered for a long time b4 forums moved. anyway, he is my flatmate, him and i are working on the engine and the games together.

Quote:
Its all "hardoded"

your quote skills are amazing, they spelling changed leet.
Anyway, im remerging the engine into its own project. Then i will start the game itself :d
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Old 09-08-2008 sambarino wrote:   #14
Default Re: 20 : NoName SideScroller

lol yeah, flatmate = automatic beta tester :P
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Old 09-08-2008 Kensei wrote:   #15
Default Re: 20 : NoName SideScroller

Originally Posted by sambarino View Post
lol yeah, flatmate = automatic beta tester :P

::wishes her flatmates knew even how to play Tetris, let alone her games :( ::
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Old 19-08-2008 FuzzYspo0N wrote:   #16
Default Re: 20 : GuyTray Hero

Small update :

Game name : GuyTray Hero (insert asian accent here)

Gameplay : First demo near complete (for reals)

Hints : Its going to be interestingly fast at times :D
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Old 19-08-2008 Bonezmann wrote:   #17
Default Re: 20 : GuyTray Hero

Sounds cool, although i just cant remember who or what aslan is/was
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Old 19-08-2008 FuzzYspo0N wrote:   #18
Default Re: 20 : GuyTray Hero

im sorry but i dont understand that last post completeley :D
I am working on this now, actually. i will hopefully make some progress tonight.
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Old 19-08-2008 Thaumaturge wrote:   #19
Default Re: 20 : GuyTray Hero

Originally Posted by FuzzYspo0N
Small update :

Game name : GuyTray Hero (insert asian accent here)

Gameplay : First demo near complete (for reals)

Hints : Its going to be interestingly fast at times

This sounds very interesting indeed - I'm very much looking forward to seeing what you make of this. ^_^

I still love the conceit of a game engine that runs the game in the system tray! ^_^

Originally Posted by FuzzYspo0N
im sorry but i dont understand that last post completeley

I think that Bonezmann misread AsIan as AsLan... ;P

Originally Posted by Bonezmann
Sounds cool, although i just cant remember who or what aslan is/was

Aslan (with an 'L') is a character from The Chronicles of Narnia, I believe - a rather special lion, specifically.
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Old 24-08-2008 FuzzYspo0N wrote:   #20
Default Re: 20 : GuyTray Hero

thanks for the info thaum.

Update : i have completed a playable but buggy demo, i will tweak it and will most likely release a playable demo of the "first mode" of the game tonight, (there are different gameplay modes) but this will be the fallback if i dont finish the rest in time. I WILL enter this time, seeing as i actually made progress lol :)
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