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Old 31-08-2008 |-|1Pp13 wrote:   #1
Default 20: Invasion

Just a quick game to keep you occupied

Use your mouse to destroy lines (at the joints or leading edge) and survive untill nightfall

Still to come:
  • Still tweaking the difficulty level
  • Each game becomes harder depending on the previous survived
  • Some sort of scoring system
  • Sound effects
  • Fix the bug in the lines (i know theres one, just have to find it :p)

Demo
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Old 31-08-2008 Thaumaturge wrote:   #2
Default Re: 20: Invasion

To keep us occupied? Should we take this to mean that this game is a nefarious scheme aimed at draining our time, leaving us with our own entries incomplete? :P

It's a cool little take on the missile defence genre, I think; I rather like the somewhat abstract nature of the attackers and defence against them in this case. ^_^

Unfortunately, it seems that when one city is hit, all are destroyed. :P
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Old 31-08-2008 |-|1Pp13 wrote:   #3
Default Re: 20: Invasion

Originally Posted by Thaumaturge View Post
To keep us occupied? Should we take this to mean that this game is a nefarious scheme aimed at draining our time, leaving us with our own entries incomplete? :P

...no comment at this point in time... =P

Originally Posted by Thaumaturge View Post
Unfortunately, it seems that when one city is hit, all are destroyed. :P

HA! theres the bug i was looking for =P
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Old 10-09-2008 |-|1Pp13 wrote:   #4
Default Re: 20: Invasion

Okay, didn't quite finish the last version in time for the comp

so heres a new improved one:

Invasion 2

You get points for destroying two or more lines with one blast
If you blast and miss its minus one point
Its still not compleate, but its definitly playable

PS:
I suggest
Hard+survival

oh yes- please take the 20: out of the threads title
Thank you :)
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Old 12-09-2008 Thaumaturge wrote:   #5
Default Re: 20: Invasion

Hmm... To be honest, I think that I preferred some of the elements of the previous version to those that replaced them in this.

The addition of a score is welcome, but personally I find it a little unforgiving; encouraging players to hold off on shooting incoming lines, hoping to cluster them together, is good, I think, but I also think that the lack of reward for hitting single lines detracts from the feeling of accomplishment. It seems that I can bring down a hundred incoming missiles without wasting a single shot, and still walk away with a score of just one, which feels unsatisfying to me.

If I may suggest, perhaps instead award one point for a successful hit on a single line, and then increase the rewards for greater numbers of lines, perhaps along a roughly exponential curve. For example:

Code:
number of lines hit         points awarded
         1                         1
         2                         2
         3                         4
         4                         8
         5                         16
         6                         32
         7                         64
        ...                       ...
That way you reward successful hits with more than just time, but still provide incentive to make judgement calls on letting lines go for a while in order to hit groups with single shots.

Otherwise, I think that I preferred the circular "detonations" of the player's shots in the previous version, and I rather like that version's slowly descending darkness. I also believe that I preferred your previous city image to the current.

On the plus side, survival mode is a good idea, I think, and I rather like the big clock that accompanies it. ^_^
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