• Eskom and gaming: what to play during load-shedding

    Eskom! Once synonymous with electricity, the name now conjures a perpetual fear of being left in the dark for hours on end with no power to run the appliances…
  • Impressions: Goblins vs Gnomes

    Hearthstone has kept my attention longer than any other game has in years. For the first time since 1999’s Quake III Arena, the game in which I have invested the…
  • Review: The Evil Within

    Editor’s note: I feel compelled to mention that, while Matthew clearly didn’t have a big ol’ blast with The Evil Within, it’s a hugely divisive game and your opinion of…
  • NAG Magazine: December 2014 issue

    UPDATE: Due to unfortunate circumstances, NAG will be arriving later than expected in Windhoek. Our Windhoek readers can expect to get their hands on the December issue on the 8th…
  • Impressions: World of Warcraft: Warlords of Draenor

    It’s here! Warlords of Draenor is here! I’ve been playing World of Warcraft on and off since Cataclysm (earlier if you count the characters I managed to level all the…
  • Review: Call of Duty: Advanced Warfare

    Call of Duty: Advanced Warfare is newcomer Sledgehammer Game’s first stab at arguably the industry’s biggest IP. While the development team did help Infinity Ward develop 2011’s Modern Warfare…


The fourteenth day is designed specifically for anyone who proclaims to be the biggest fan of Mr. J’s biggest fan. In other words, it’s created especially for anyone who understood the previous sentence.

Crack that pseudo-conundrum, then leap over this break-wall.




Over the past two weeks we aired Part 1 and Part 2 of a documentary series released by Razer. The trilogy follows members of Team Razer, an elite group of eSports professionals, giving viewers insight into how these highly skilled players use complex mechanics, outstanding teamwork, and ability to multi-task at incredible speeds in three of today’s most popular eSports titles: StarCraft II, DOTA 2 and League of Legends. This is the final episode in the series, which focuses on the other highly popular Massive Online Battle Arena game, League of Legends.


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Day 13 likes to go fast. Like, really really fast. Ricky Bobby fast.

That’s it. That’s all you get. FOLLOW ME.


NAG podcast header

We’re back with the NAG Online Podcast this evening and tonight we’ll be joined by Geoff Burrows, our overlord and master whip-cracker and Rick de Klerk. We’ll be running through some of our thoughts on Early Access (once again it’s a hot topic) as well as discussing Geoff Keighley’s The Game Awards (which, please note, I didn’t watch – and not for lack of trying, thanks Eskom) and Sony’s Playstation Experience, a two-hour extravaganza which rolls through all the wonderful things Sony wants you to buy from them. Somewhere towards the end we talk about Grand Theft Auto and our thougts on the petition currently running against the game in Australia.

If you’ve never listened to us live, download the latest version of Mumble and follow the instructions in our forum to set it up and listen to us live in the NAGlings channel starting at 8PM. We’re going to be doing microphone testing roughly half an hour before we start recording so you can pop in then to interact with us and see all the fun that goes into setting up a podcast.




Frontier Development’s Elite: Dangerous is out next week Tuesday, 16 December. The space simulator has been playable in an early access form for quite some time now, but the final “retail release” is at last upon us. Naturally, that means LAUNCH TRAILER.

And what a launch trailer it is. Too bad it bears very, very little resemblance to what the game is actually like. Aside from the fact that the ships look similar, the pre-rendered launch trailer doesn’t do a very good job in conveying a sense of actual gameplay. This has resulted in a fair amount of online criticism for Frontier Development, and it’s even resulted in YouTube users splicing together “honest versions” of the launch trailer. The result is pretty amusing and you can check it out for yourself after the jump.



Hearthstone has kept my attention longer than any other game has in years. For the first time since 1999’s Quake III Arena, the game in which I have invested the most time throughout the year is not an id Software title. Rather, I have been trapped in the nostalgic layers of this deceptively intricate card game – and I am loving it. However, there is no need to elaborate on the game’s excellent presentation, proper application of a free-to-play mechanic (I haven’t spent a cent on it in over six months), or the fact that it has been a standout game in what Chris has already described as a rather dull year for gaming. This we already knew. What we don’t know is how the game’s recent card expansion Goblins vs Gnomes will change things. Hit the jump for my take on what the expansion has introduced.



If you listen very carefully, you’ll hear Microsoft executives in the US and UK high-fiving each other. That’s because for the first time since December 2013, the Xbox One has outsold Sony’s PlayStation 4 in both the US and the UK. Not only did Microsoft outsell the PS4, but they set themselves a new sales record in November as well.

“Response to the holiday lineup of games on Xbox One was incredible,” said corporate VP of Xbox marketing Mike Nichols, “with Xbox One fans buying more games in November in the U.S. than any other gen eight platform and enjoying over 357 million hours of gameplay globally. In fact, more fans logged into Xbox Live across Xbox One and Xbox 360, and enjoyed more entertainment, than any other month in the history of Xbox.”

The turnaround in sales figures is a result of Microsoft’s aggressive pricing adjustments that came into effect in November. The price adjustments, coupled with bundle deals that excluded Kinect, played a huge role in pushing Xbox One sales.

Via: Gamespot


Is this halfway? Are we there yet? Pretty sure day 12 is halfway. But who knows!

Halfway through any trip is usually around the time when your phone’s/laptop’s/whatever’s battery decides to die on you. It’s otherwise known as the Traveller’s Curse. Thankfully, there’s a cure.



Doom, right? Doom. You know Doom. Doom‘s 21st anniversary was yesterday, and whether it’s that iconic cover (don’t give me that look, it’s actually iconic, unlike some other things I could mention) to its ardent fans rating the best WADS at this year’s Cacoawards over at Doomworld, everyone’s rip and tearing into the guts of Doom‘s legacy.

Even John Romero’s gotten into the spirit by posting supposedly never-before seen images, screenshots, photos and design sketches for the original game on Twitter. From photos of the original sculptures used as reference for the animators to unused death animations and sprites (I’m particularly impressed by the pile of corpses sprite which was deemed “too gross” for 1993), there’s a lot to delve into here. Rather than let my words get in the way any further, hit the jump for all the tweets in one handy location, with fair warning that there’s a lot of them.



Editor’s note: I feel compelled to mention that, while Matthew clearly didn’t have a big ol’ blast with The Evil Within, it’s a hugely divisive game and your opinion of it obviously may not match his. Check out the December issue of NAG magazine for an alternative critical perspective on the game.

Believe me when I say I take no pleasure in this. I was looking forward to this game like you don’t even know. I wanted to like it. I really did. I forked over 800 bucks for it on launch day, after all – not something one does without expecting something good in return.

Well, that’s my opinion on The Evil Within given away right at the start, isn’t it? I’m ashamed to admit I bought into the hype. A survival horror game by Shinji Mikami? Sign me up! And, for a change, I actually did read and watch a fair bit about this game before I bought it, and I still didn’t see the warning signs.



Well now, I’m just going to go ahead and say that I did not see this coming. A new Tomb Raider movies has been known about for a while, but a TV series as well now? That’s the gist of it according to director Stephen Lunsford, who revealed the new project (oddly) via his Instagram account. That reveal, however, has since disappeared so perhaps Mr. Lunsford jumped the gun a little? Whatever the case, Eurogamer latched onto the news before it was expunged from the convoluted mass of wires we lovingly refer to as the Internet.

“I’m happy to announce that I will be creating a Tomb Raider mini-series to be released with Rise of The Tomb Raider,” Lunsford’s reveal read. “This will act as a prequel to the game and eventual movie.”


On the 12th of December, the majority of NAG’s staff will be entering hibernation. It’s partly about rejuvenation, partly about being a bunch of lazy sods, but mostly due to the way magazine deadlines work. We’ll be awaking from our holiday slumber on the 5th of January. NAG Online will be continuing as per usual though. Mostly.

Anyway, it’s probably best to let this image do most of the talking, because they say a picture’s worth a thousand words. And if that’s true, then this is probably more like one-tenth of a picture. Or something. Click it to embiggenise. BYE EVERYONE, AND HAVE THE BESTEST FESTIVE SEASON!



Minecraft developer Mojang’s next big release is out… today! Granted, it’s not as big a release as Minecraft was, and it certainly hasn’t garnered as much media attention, but for those of you currently obsessing over Hearthstone, Mojang’s Scrolls might be just up your alley.

The collectible card trading and battling game has been in beta for way over a year already. Those beta training wheels officially get removed today, 11 December. You’ll be able to nab a copy of the game on PC, Mac and Android devices for a whole $5. That’s a bargain! Those wanting an iOS version will have to wait a little longer, but know that there is one in the pipeline.

Mojang (who is now owned by Microsoft, don’t forget) has released a launch trailer for the game, because that’s what games do when they, umm, launch. You can find it after the jump; it gives a good rundown of what to expect if you haven’t already been playing the beta. Also worth noting: there’s a demo on the game’s official website so you can “try before you buy” – a concept that seems rather quaint by contemporary, money-centric industry standards. Goodness that was jaded; I’ll see myself out.



Story Bundle’s at it again, revisiting their original selection of great reads with the The Video Game Bundle 1.0 Rewind. It’s particularly fitting in that it includes for the first time in ebook format the late Ralph Baer’s enlightening but contentious book Videogames: In the Beginning, which he spends mostly arguing that he’s the inventor of home video games and that anyone who says otherwise is wrong.

In fact, this collection is a real boon for history buffs: it collects Jordan Mechner’s journals for both Karateka and Prince of Persia, two issues of the excellent Kill Screen magazine, and what many consider the original bible on video game history, Phoenix: The Fall and Rise of Video Games (at least in terms of the American market.). Phoenix goes for roughly $120 new, so it’s a steal at the bonus level of $12. Intermingled are a treatise on violence in video games from Brendan Keogh, Killing is Harmless; Generation Xbox: How Video Games Invaded Hollywood; and the memoir Confessions of The Game Doctor by Bill Kunkel, former executive editor of Electronic Games Magazine.

As usual, the books are DRM-free and come in a variety of mobile formats for your consideration, with instructions on how to get them on your platform of choice. I think its worth it for the technical details contained in Phoenix alone (in spite of it’s My First Windows Word Clipart & Wordart Project cover), but your mileage may vary.

Source: Story Bundle


Last week we aired Part 1 of a documentary series released by Razer, that looks at professional eSports athletes from Team Razer. Episode 2 is a look at the world of MOBAs, specifically DOTA 2.

“eSports is a phenomenon that so many people are still unaware of, and I want to change that,” says director Travis “Samox” Beauchamp. “Athletes from different cultures pursue their passion with these games, with millions of people watching, each player driven by a desire to be the best of the best. Illuminating the lives of these StarCraft, Dota 2 and League of Legends champions will help eSports novices to understand that ambitious gaming is not only a hobby, but a serious sport.”


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Eleven days in, and we’ve been so busy being MAXIMUM EXCITE for 24 Days of Giving that we’ve missed every meal for the last week and a half. RedTide actually passed out from extreme hunger days ago, and nobody even noticed.

It’s probably safe to officially deem this situation “dire”.


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