Welcome to the NAG review of Need for Speed: Payback! Just by reading this brief introduction you have earned a thousand Review Coins, and you’re on your way to unlocking the rest of this review! You could read this paragraph a few more times, and as soon as you’ve reached the 50 000 Review Coins mark you will be able to enjoy the second paragraph. Well, the first bit of it, at least. But hey, if you’re in a hurry, why not buy a NAG Bag™ ? A NAG Bag™ contains three EA Game Pig Heads, and one Mystery Multiplier Voucher. You can use some of these to speed up your progress. But to keep things interesting, we’ve made the various currencies vague and loosely connected. Oh, yes, everyone… it’s Need for Speed: Payback, and you’re definitely playing an EA game.
You know Boss Key Productions, those guys who made LawBreakers? LawBreakers… come on, you know what I’m talking about. Omnidirectional shooter from the mind of ex-Epic Games legend Cliff Bleszinski and some other people? Anyway, no one’s playing it so don’t feel bad. But here’s the irony: Bleszinski left Epic to start Boss Key with pal Arjan Brussee, who has now left Boss Key to join Epic.
Sony’s PlayStation Experience 2017 took place at the Anaheim Convention Centre in California this weekend, and rather conveniently it was far away from the fires raging through the coastal state at this moment. Although not a typically strong end to the year for Sony, the company decided to change things up by allowing the developers of some of their biggest releases for 2018 to come up on stage and just talk. The banter is fun and light, and Hideo Kojima makes an appearance. I’ve summarised all the important bits for you, so hit the jump.
If you were looking forward to playing Ubisoft’s The Crew 2 or Far Cry 5, there’s been a delay in the development of both games. Announced late last night, Ubisoft pushed the launch of Far Cry 5 from 27 February 2018 to 27 March 2018, and The Crew 2 moves from a 16 March 2018 launch date to what Ubisoft calls “the first half of fiscal 2018-2019”, which means anytime between 1 April 2018 and 30 September 2018. Ubisoft’s announcement also mentions that the company has three unannounced “franchise games” still in store, which means they’ll possibly reveal these titles before the year ends, one of which has also been pushed back a full year in development.
People are still messing with dinosaurs. I know what you’re thinking. “But Tarryn,” you’re thinking. “This is exactly like the people in the Alien movies never following proper quarantine protocols,” you’re thinking. “The otherwise totally inevitable catastrophe could so easily be prevented, but nobody ever learns.”
As Bungie and Activision keep on digging Destiny 2’s grave, a recent job posting by Bungie on their website points to the studio’s future plans for the franchise, the Eververse store, microtransactions, and player progression. The gaming industry has had a fire lit under its feet from gamers who are rejecting odious DLC and microtransaction practices, and Destiny 2 was found to be particularly predatory in how it made players grind for XP. This week, the Curse of Osiris DLC locked base game content behind a paywall. Last week, Bungie nerfed player progression for all players after turning off their XP scaling system. There’s no end to the crazy headlines and no relief for gamers, and it looks like the studio might plan for it to remain that way in the future.
Sony has announced, just six months from their earlier announcement in June 2017, that the PlayStation 4 family has now sold over 70.6 million consoles worldwide as of 3 December. This is an astonishing feat for the company because the original PS4 is only just over four years old now – it launched on 15 November 2013. In contrast, the PlayStation 3 took ten years to reach over 80 million consoles sold. Sony has previously expressed their hope that the PS4 will be as popular over its lifetime as the PlayStation 2 was, and the chances are good that they’ll get there if they continue picking up another 20 million customers each year. From its launch on 4 March 2000 until its eventual shutdown on 4 January 2013, the PS2 sold over 155 million units worldwide in thirteen years. If Sony’s growth continues, it’ll only take four more years for the PS4 family to match the PS2’s effort.
Nintendo is one of the big three console manufacturers who have had success for many years with porting or virtualising older games onto their new consoles, usually without much hassle. If you were a Wii U owner, you had the benefit of being able to use peripherals all the way from the GameCube era, and you had titles sold in the Virtual Console market going back as far as the SNES. With the Nintendo Switch, much of that backwards compatibility is lost, and Nintendo will have to go through another round of updates making the games run on low-powered ARM processors. Recently, however, the company started to trial Wii games running through streaming services, and you have to own a NVIDIA Shield TV in China to access it. That might solve the power problem.
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