• Impressions: World of Warcraft: Warlords of Draenor

    It’s here! Warlords of Draenor is here! I’ve been playing World of Warcraft on and off since Cataclysm (earlier if you count the characters I managed to level all the…
  • Review: Call of Duty: Advanced Warfare

    Call of Duty: Advanced Warfare is newcomer Sledgehammer Game’s first stab at arguably the industry’s biggest IP. While the development team did help Infinity Ward develop 2011’s Modern Warfare…
  • Let's take a closer look at Blizzard's new baby: Overwatch

    This year’s BIG BLIZZCON SURPRISE™ was none other than Overwatch: Blizzard’s first new IP in over 16 years. Technically speaking, StarCraft was the last new IP that Blizzard released…
  • Blizzard and Overwatch: doing diversity right

    The first thing that struck me about the Overwatch trailer, before anything else, was the fact that this game was trying to appeal to me. This is not something…
  • Review: Middle-earth: Shadow of Mordor

    Middle-earth: Shadow of Mordor one was probably an easy sell for some people. An open-ended action game set in Tolkien’s Middle-earth in which you play a revenge-driven ranger imbued with dark powers…
  • Review: Munin

    Wits must he have who wanders wide, For all is easy at home. At the witless man the wise shall wink, When among such men he sits. So ends…

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Far Cry 4 is out today! Isn’t that just the nicest of all Tuesdays? To celebrate the occasion, those awesome folks at Megarom have generously gifted us AN ARMY OF SPACE ELEPHANTS WITH WHICH TO RAMPAGE ACROSS THE UNIVERSE IN SEARCH OF DELICIOUS LUNCH.

Wait, I think I’ve misread this email… wait, yes, it’s actually a bag o’ Far Cry 4 thingies we’ve been given to offer you the chance to win. That’s mildly disappointing, because Space Elephants. Also, delicious lunch. But! It’s still pretty wonderful, because Far Cry 4.

Climb that link-ladder for more info.

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Just under a month ago, an indie developer called Mike Maulbeck had a public Twitter tirade in which he said that he was going to “kill Gabe Newell”. The threat was in response to a Steam posting error that saw Maulbeck’s new game (Paranautical Activity) listed as an Early Access title instead of a new release. Valve responded to Maulbeck’s tweets by simply removing Paranautical Activity from Steam. Less than 24 hours later, Maulbeck resigned from indie team Code Avarice.

Except Maulbeck is now back at work with Code Avarice. It turns out that his resignation and selling off of all of his shares wasn’t discussed with the rest of the team before it was made public knowledge. That, along with the realisation that paying for real life without a job is kind of hard, resulted in Maulbeck returning to the employ of Code Avarice.

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It’s here! Warlords of Draenor is here!

I’ve been playing World of Warcraft on and off since Cataclysm (earlier if you count the characters I managed to level all the way to 60 on my friend’s account), but not so much over the last year and a half. This is partly due to a lack of time – a new job and a boyfriend who doesn’t play WoW (previously I was working from home and either single or dating a dedicated raider) left me with much less WoW time than I had become accustomed to – and partly because most of the friends I had been playing the game with stopped. It’s also partly because I just lost interest.

Of course, with a new expansion it’s almost impossible to not be interested, and in October I became one of WoW‘s 600,000 new subscribers flooding the servers in anticipation for new content that promises to deliver some of the most fun we’ve had in years.

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A former French political minister, Jean-Luc Mélenchon, has condemned Ubisoft’s latest entry into the Assassin’s Creed series. Speaking on air to France Inter radio, Mélenchon criticised Assassin’s Creed Unity as being anti-French Revolution and exactly the kind of “propaganda” that right-wing, anti-republican conservatives push into the public realm.

Mélenchon’s biggest issue is the portrayal of French Revolutionaries as “barbarians [and] bloodthirsty savages”. More so, he takes umbrage with the depiction of Robespierre, who was one of the pivotal members of the revolution and one who ensured enemies of the movement were taken to the guillotine. During the interview, Mélenchon referred to Robespierre as “the man who was our liberator” but added that Unity portrays him as a “monster” while it pushes sympathetic notions towards France’s royalty and nobles.

In 2012, Mélenchon failed in his bid for presidency in France when he only managed to secure 11% of the votes. He was a member of France’s Socialist party before he left to make the extreme left-wing Front de Gauche party.

Source: The Telegraph
Via: Polygon

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In case you haven’t realised, gender equality is becoming (or is already?) a big issue in the gaming industry. Some countries like to be ahead of the pack insofar as social reform is concerned, and no other country does that quite as tenaciously as Sweden. Case in point: they’re considering labelling games that promote gender equality either through female portrayals or themes. So we’d imagine that alongside the game’s PEGI rating, there’ll be another logo of sorts indicating how good the game is insofar as female representation is concerned.

Sweden’s gaming industry trade organisation, Dataspelsbranchen, has been given the go-ahead from Swedish government to begin looking into a system that could promote gender equality in game development. They’ve been awarded almost R500, 000 in government grants to get the ball rolling. It will only apply to games developed in Sweden, but you’ll be surprised by how many games come out of (and are still coming out of) the country. It’s a lot.

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Rage 2014 has long since come and gone, but for the writers at NAG we’re still sifting through all of the great items seen at the show. One of the best was the home_coded stand, dedicated to the works of local game development talent, and what a mix of titles there was on offer! Point-and-click adventures, music/rhythm, espionage, alien lobotomies – it ran the gamut. It was a vibrant gaming menagerie, and the developers are every bit as interesting as their games.

We’ll be publishing a series of articles focusing on some of these local devs and their upcoming games; if you’re joining us late and want to catch up on the entire series, simply click the following link: home_coded 2014.

At its core, Alien Lobotomy is about maths. Placing you in the role of an alien taking the subtle approach to world domination, players infiltrate the minds of persons of power, rewiring neurons in order to take control. The objective is simple – each neuron has a value, and connecting the various neurons results in their values being added together. Once you’ve made all your connections, the total needs to fall into a certain range defined for each stage. Simple, right?

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windows 10 device family

Microsoft is working hard on the next iteration of Windows, now collectively called Windows 10 and has promised that device owners won’t be left in the lurch. Not only will Windows 10 be the best version to date, it’s also going to be an upgrade option for all Windows Phone 8 devices. This promise extends to all Windows Phone 8 handsets, so even if you have a launch HTC Windows Phone 8X, you’ll still get the upgrade.

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If you’re a loyal Firefox user used to not having adverts stuck all over the internet, you might get annoyed during the course of this next week. The (arguably) best browser on the internet is now selling ad space inside the New Tab page. Mozilla announced their plans back in February 2014 to use the free space inside the New Tab page for advertising, as their user data indicated that most people don’t use it for actually storing quick-links to oft-visited websites. The adverts won’t be intrusive, are only going to be static images with links to product pages and Mozilla’s first partners are CVS Health, Mindshare North America and Booking.com.

Turning off the adverts is simple – click on the gear icon in the New Tab page and select from “Enhanced” (with adverts), “Classic” (without adverts) and “Blank” for a completely blank New Tab page.

Source: Mozilla Blog

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Elite: Dangerous just entered witch-space with the news that its single-player component won’t be playable offline with only a month left to launch. In a recent newsletter, David Braben explains that the online component allows Frontier Developments to “curate and evolve the galaxy, with stories unfolding according to the actions of commanders.”

“A fully offline experience would be unacceptably limited and static compared to the dynamic, ever unfolding experience we are delivering,” he continues. Backers aren’t happy with development, considering that an offline mode was promised as early as 2012 in the original Kickstarter campaign. They’ve taken to the forums to voice their grievances, with some demanding a refund. Michael Brooks, the executive producer for Elite: Dangerous, has responded to backers and receiving very little sympathy for it.

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tales from the borderlands rhys

Hello once again NAGyrixians, and thanks for coming back for This Week In Gaming. This week brought some updates on the Uncharted movie, some internet-wide Ubisoft criticism, and surprisingly Activision does something right. Then there’s some good (and bad) news on DirectX 12, a weird Activision mobile, The Witcher 3 devs so do something awesome for a fan and Rockstar finally talk about heists. Then of course there’s the usual crop of videos and highlights from the website, hit the jump!

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Logitech G402 HYP_FURY (1)

Like many people out there, I’ve been prone to making bad decisions every once in a while. One of those decisions was not pulling out of a Blackjack game where I had doubled my money (I proceeded to lose the rest of it). The other was buying a string of crappy peripherals up until I had my first taste of goodness, courtesy of the Steelseries Sensei RAW. Ever since, I’ve been eager to get into more mouse reviews to see how things differ among all the best brands and today I’m looking at Logitech’s G402 Hyperion Fury, one of the most advanced mice I’ve had the pleasure to hold in a long time.

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homecoded_2014_header

Rage 2014 has long since come and gone, but for the writers at NAG we’re still sifting through all of the great items seen at the show. One of the best was the home_coded stand, dedicated to the works of local game development talent, and what a mix of titles there was on offer! Point-and-click adventures, music/rhythm, espionage, alien lobotomies – it ran the gamut. It was a vibrant gaming menagerie, and the developers are every bit as interesting as their games.

We’ll be publishing a series of articles focusing on some of these local devs and their upcoming games; if you’re joining us late and want to catch up on the entire series, simply click the following link: home_coded 2014.

“I had quit my then job, out of sheer frustration, two years ago,” says Steven Tu, head of Twoplus Games, when I asked how he got into game development. “I took a break, because I had no idea what to do. And I attended A MAZE, where I just happened to attend a Make Games SA constitution meeting. There was this association, and all these people, and this event where people were showing games — so I just joined. I became the go-to graphic design guy, I helped design their logo, but that’s all peanuts. Because through knowing the association and people, I learnt tons about game development. Game Maker, rapid prototyping, learning about the real value of ideas.”

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Call of Duty: Advanced Warfare is newcomer Sledgehammer Game’s first stab at arguably the industry’s biggest IP. While the development team did help Infinity Ward develop 2011’s Modern Warfare 3, Advanced Warfare is the first Call of Duty that Sledgehammer can call their own.

They’ve done a stellar job in injecting new life into the annualised series. What’s even more admirable is that they’ve made it their own, adding fundamental changes to tried and tested CoD formulae resulting in one of the more memorable Call of Duty titles since 2007’s original Modern Warfare.

While Sledgehammer has indeed set the bar high for 2015’s version, Advanced Warfare is not without some oddities and irritations, especially on the PC version we used for this review.

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Yusuf Mehdi, Microsoft’s corporate VP of marketing, strategy and business, just popped up on the official Xbox news website to provide some feedback on the sales figures of the Xbox One. Thanks to recent price adjustments, which see Xbox One bundle deals starting from $349, the console has seen a dramatic rise in uptake.

These price adjustments kicked off on 02 November and brought with them an increase in Xbox One sales by more than 300% from the previous week in the US. The release of Sunset Overdrive and Halo: The Master Chief Collection has also helped Microsoft push console figures. Prior to these limited specials, the cheapest Xbox One console you could buy was the Kinect-less $400 model.

Mehdi is reporting that Microsoft has now sold in close to 10 million Xbox Once consoles. That means that the company has essentially supplied retailers with 10 million units; it does not mean that the console has sold 10 million units to the public.

Source: Xbox Wire

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Welcome to the fifteenth episode of the NAG Online Podcast! This is the first podcast that I’m recording and editing on my netbook and MAN… I’m amazed at how anyone gets any serious work done on these things. Maybe I need more memory or a SSD or something.

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You’ve got just five days to wait before you get to fling yourself from the icy peaks of Kyrat’s mountain ranges. Don’t worry though because you have a wingsuit to obviate that whole dying part. So with Far Cry 4’s release date closing in on us faster than velociraptors on a Bob Peck, it seems about the right time to spend eight minutes getting to know the game a little better. That and there’s new stuff on display here so that’s always cool.

This is Ubisoft’s official “101 Launch Trailer” for the game. Far Cry 4 is out on 18 November for PC, PlayStation 3, PlayStation 4, Xbox 360 and Xbox One.

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