• Today I learnt about a game called Enemy Starfighter

    It’s rather embarrassing you see, because this game has been around for over a year already. I’m tempted to throw in an obscure Star Wars reference about ships this…
  • Impressions: Shadowgate

    Remakes have always been a touchy subject, but lately it seems as if the topic has ignited a whole new inflammatory debate, with all manner of sanctimony attached to every…
  • Gamescom 2014: Let’s chat to Bungie about Destiny!

    Yesterday at Gamescom we sat down with Jonty Barnes (the director of production for Destiny) and Jessie van Dijk (the lead concept artist) to talk about the recent beta,…
  • NAG Online reader survey

    They say change comes from within, but the last time we went digging around our insides we came out with handfuls of blood and squishy bits, and a free…
  • Gamescom 2014: Skylanders Trap Team goes SERIOUSLY mobile

    The Skylanders franchise is no stranger to mobile iterations, but to date those versions have been smaller spin-offs that have opted to play it safe. Eschewing full console ports…
  • NAG Magazine: August 2014 issue

    Hi! Sorry we’re late. Had a spot of car trouble. Plus, RedTide took forever to decide on an outfit, and he kept complaining that he simply couldn’t get his hair to…


Pathfinder, a popular pen-and-paper role-playing game based on the Open Gaming Licence on which the third edition of Dungeons & Dragons (D&D) was built, will be coming to life in video games thanks to a licencing agreement between Paizo Inc., publisher of Pathfinder, and Obsidian Entertainment.

Best known for their work in others franchises such as Knights of the Old Republic II, Neverwinter Nights II, and much wider experience with the D&D franchise, Obsidian’s first project with the franchise will — rather oddly — not be a traditional RPG in the manner of their other massive project, Pillars of Eternity, but instead an adaptation of the card-based Pathfinder Adventure Game for tablets. In the game, players choose popular character types, such as a cleric or warrior, who come with a customisable deck of cards.


witcher 3

Hello again NAGgips and thanks for coming back for This Week In Gaming. It’s been a busy week with Gamescom, so this time around the news sections are packed with things that slipped through the cracks. Things like Microsoft’s response to resolutiongate, Sony’s future plans for the PS4, the Kinect’s complete absence at Gamescom this year and a big Xbox buyout may be in the works. Then on the gaming side we have a magnificent extra coming with The Witcher 3, Hideo Kojima is holding nothing back with a new horror title and the new Assassin’s Creed gets a “feature” that will leave some with a bad taste in their mouths. All that and some brand new gameplay videos, some NAG highlights and the usual chunk of unsolicited opinion from yours truly. Hit the jump!


No, this isn't really happening. Yet somehow what is happening is worse.

No, this isn’t really happening. Yet somehow what is happening is worse.

I have rewritten this article a number of times in an attempt to make it more rational and fair, but it is difficult to contain the anger I am feeling towards ZeniMax Media, Bethesda Softworks, and id Software’s latest attempt to ruin Quake Live. In what can only be described as a pathetic attempt to commercialise the game ahead of its upcoming release on Steam, numerous fundamental changes to gameplay are being introduced as a default rule set for all public servers and “classic” Quake (i.e. the current, time-honed rule set) is being locked behind a pay wall.

As if ZeniMax preventing John Carmack from delivering his traditional keynote address at QuakeCon this year (a result of the company’s ongoing lawsuit filed against Oculus VR) wasn’t bad enough, they have now decided to sully the image of the father of eSports and one of the most iconic franchises in all of gaming.

Sure, I can pay $35.99 per year to continue playing conventional Quake Live (or simply play Quake III which I already own and don’t need to subscribe to), but the way in which the brand of Quake is being treated with absolutely ridiculous modifications that fundamentally undermine the core deathmatch experience that Quake embodies is simply unacceptable. While the proposed changes have not yet come into force and remain a leaked “rumour”, they have all but been confirmed by the developers and are clearly a desperate attempt to emulate some of the success that shooters such as Call of Duty and Counter-Strike enjoy by mimicking elements of their gameplay. Yes, you read that correctly: fast-paced arena shooter Quake Live is trying to copy slower, team-based tactical shooters by introducing things like selecting loadouts before the start of games. And all of this simply to capitalise on what they believe “new” players on Steam will want. LoadoutsLOADOUTS. Wow, id Software… what has happened to you? [Is anybody else terrified of what lies beyond the jump? – Ed.]



Yesterday at Gamescom we sat down with Jonty Barnes (the director of production for Destiny) and Jessie van Dijk (the lead concept artist) to talk about the recent beta, the team’s nerves, and wizards that come from the moon! The chaps at Bungie have always been an easy-going bunch of people, so it was nice to learn that this online, company persona of theirs translates into real life. Our interview (and really, it was more like a friendly chat about their upcoming game) was heaps of fun, and it offered a glimpse into the thoughts and feelings of a development team that’s about to launch one of the biggest games in the industry’s history. In that regard it was a thoroughly refreshing and honest fifteen minutes. A lot of the time, developers are held on very tight leashes by the PR people who sit next to them, but in this case there was really very little that was off limits for discussion.

If you’re excited for Destiny, or you’re just a Bungie fan (and we know many of you wonderful readers are total Bungie fans – we don’t blame you) then hit the jump and give our candid chit-chat a read.



Who’s excited that the PC’s homeground, the arena shooter, is making such a big comeback in 2014? Titanfall brings back the old feels from Quake in a big way and Call of Duty: Advanced Warfare‘s enhancements to the gameplay might make it an interesting game to play in some of the super-tight maps that Sledgehammer Games will be making for it. But one of the grandaddies of the arena shooter is currently in development as we speak. There’s a new Unreal Tournament 4 for a new generation of gamers and you can play the pre-pre-pre Alpha version of the game for free. Hit the jump for more.


crucial elite ddr4

Double Data Rate 4 or DDR4 is the next jump in memory standards, bringing speed boosts from more places to transmit data in the signal as well as dramatically lower power consumption in the order of 30-45%. DDR4 is coming to consumers first for the Intel Haswell-E platform due out sometime in the next two months and it’s going to be an expensive leap, all things considered. Not only do you have to invest in Haswell-E, where the base Core i7-5930K will almost certainly retail for over R5000, you also have to get brand new boards from one of the major manufacturers readying up their X99 lineup. Haswell-E uses the LGA2011-3 socket, but it is pin-incompatible with older Ivy Bridge and Sandy Bridge-E processors.


Tags:  ,


So when the hell did this happen? I feel like I turned my back for one moment and thirteen publishers tried to put lipstick on one of their big 2013 titles and tell me it’s a new release.

They can’t think we’re all quite that moronic, which leads me to an inexorable conclusion – they actually believe it IS a new release. Or, at the very least, they believe that we believe it is.

So then I have to ask, is it?

No. No it’s not.




Released on August 12, The Dragon’s Reach: Part 2 for Guild Wars 2 concludes the events set up two weeks prior. This is the final update before the Living World takes a break, to give ArenaNet time to finish the upcoming September 2014 Feature Pack.

There are new story missions to play, the Mysterious Vine backpiece can be Ascended and grown into a Bloodstone Dust eating plant, and the Dry Top zone has expanded once more. The patch is around 260MB, and you can see the full patchnotes here. If you have yet to play this episode, be careful of spoilers. We recommend turning off map chat until you’ve finished.

Podcast header

So we’re doing the NAG Online Podcast again tonight, dear NAGlings. You can find out how to join in the fun via Mumble here. We’ll be starting the cast tonight at 8PM. If you join in live before we start the recording, you can hear all the weird and wonderful things we say while testing out our microphones and making sure Delano’s internet is working and Rick isn’t behind on his cleaning duties. This will be our fourth episide and we’re calling it “The Gamescom 2014 Special Private Fun Edition”.


You knew most of what was coming and Electronic Arts didn’t let anyone down, showing off their big games for 2014 but surprisingly not detailing much of their future, either. There was little talk of their collaboration with Microsoft on the Xbox One with EA Access and only notary mentions were made of their FIFA 15 Legends deal. Instead, EA did something that I didn’t expect, ever – showed off almost all of their games for 2014 on the PC. I can hear the members of the Master Race already chuckling to themselves. Let’s dive into the summary.


Sony Playstation logo

This year Sony hasn’t had to unleash all the punches. It’s no longer fighting to gain mind share and the attention of journalists and the media at large in the run up to a launch. The Playstation 4 is doing well enough on its own and Sony doesn’t need to fill in all the gaps with AAA system-sellers in their Gamescom address to make people happy. Because a larger focus this year was on the indie scene, a lot of people thought that it was underwhelming or uninteresting. But, take a breather before you head back in and go from start to finish with a clear head – things are much better than they appear to be. With that said, let’s get through the summary.



Activision have finally indicated exactly what the role of the recently unveiled Sierra will be doing in an official press release that appears to have had a head-on collision with a truck transporting adjectives. In addition to releasing a new King’s Quest in 2015 — developed by The Misadventures of PB Winterbottom studio The Odd Gentlemen — and Geometry Wars 3: Dimensions, Sierra’s long-term strategy going forward will be developing and promoting smaller, independent studios and titles.

King’s Quest was Sierra’s signature series with a wealth of point-and-click adventure game fans, and probably retains the most cultural cache with gamers today despite Quest for Glory being the obviously superior series. The new game will apparently focus on King Graham’s tales to his granddaughter, Gwendolyn. Geometry Wars 3: Dimensions follows on the success of its predecessors with supposedly offers features new to the series, such as 3D support and “cooperative and competitive multiplayer” (which I’m pretty sure was already available in Geometry Wars: Retro Evolved 2.).


xbox gamescom 2014 header

Microsoft’s Gamescom 2014 event was an interesting one to watch and it was a big change from the pace of E3, where they tried to cram in as much as possible. In the hour and a bit that I sat down to take notes and watch the show, I saw a bunch of awesome games and in particular felt that Activision is trying its hardest now to beat Titanfall, Battlefield and their own Call of Duty franchise at their own game, changing the play style in a big, big way. Quantum Break also looks like the system-seller Microsoft hopes it will be and it is both incredibly ambitious and unique in how it approaches time travel as both a plot and gameplay element.

One other interesting development needs to be pointed out – Microsoft’s marketing tactics have changed to match Sony’s. The company now says that the Xbox One “is the best place to play,” a line stolen from Andrew House as he introduced gamers to the Playstation 4 at Sony’s reveal event in February 2013. It’s good to see them paying attention to their public image in more subtle ways and I hope to see more of Phil Spencer’s work to bring the brand back up. Let’s dive in for the summary.



They say change comes from within, but the last time we went digging around our insides we came out with handfuls of blood and squishy bits, and a free trip to the hospital. With that in mind, we decided that the best place to seek change is beyond. Or outside… What’s the opposite of within? Anyway, the point is that we want you to tell us what change you’d like to see at NAG Online, or if you’re absolutely happy with everything, then tell us that!

In exchange for a few moments of your time spent answering a mere 23 questions, we’ve secured some great prizes from Incredible Connection, Rectron, Ster Kinekor Entertainment, Pinnacle Africa, and Hobby Island. Right at the bottom of the survey we’ll ask you to choose which draw you want to enter, so we’re sure there’ll be something to appeal to everyone!


After the infamous Daikatana debacle, John Romero has been lying relatively low for the past 14 years. While still active in game development, he has spent most of that time working on mobile and handheld platforms. Now it seems he’s returning to his roots with a yet-to-be-named shooter. Whilst speaking on the Super Joystiq Podcast, Romero said, “I haven’t made a shooter since 2000. So I’m basically starting to work on another one.” His wife and business partner Brenda Romero has also stated that John is working with a concept artist on character designs.

Despite his negative reputation concerning a certain advertisement [There's more to his negative reputation than just that ad, obviously. But honestly, who cares about negative reputations when Romero helped create Doom and Quake? – Ed.], I for one am happy about the news and am eager to see what the Icon of Sin himself will come up with. Welcome back, John.

Source: Joystiq


Proof: we have five copies of The LEGO Movie to give away to five lucky readers. And that’s awesome.

Move below the break for more.



Login / Search



Latest opinions


Recent comments

NAG Online on Twitter