Sony has made many marketing blunders in the past, we all know this. They’re also known for showing supreme arrogance at times, taking stabs at their competitors whenever the mood strikes. We love it, because it’s awesome, and here they are at it again. Sony has launched yaybuttons.com – a pretty blatant poke at Microsoft’s Kinect just as PlayStation Move is descending upon the masses. Basically, you head over to the site, click buttons on a Move controller and Kevin Butler (the greatest VP of everything ever) rants about his love of buttons and hate for everything that doesn’t feature buttons.
Greatest. Marketing. Ploy. Ever.
I won’t spoil anything, but head over to the site to see exactly what KB has to say.
I have to say that I know absolutely nothing about the Scott Pilgrim comics or the upcoming movie, apart from the premise. The comics are drawn by Canadian artist Bryan Lee O’Malley, but they’re done in an anime-like style and I’m so over that. Unfair perhaps, I know, but it’s my personal prejudice and I cherish it.
However, that didn’t stop me from enjoying the recently-released game, which is based on the comics rather than the movie – in fact, the game almost made me want to give the comics a look. It’s not mind-blowing, but it is good fun, especially if you were ever a fan of games like Double Dragon, Final Fight and Streets of Rage.
The premise is simple. Scott Pilgrim is your average Canadian twenty-something who has his own band and is head-over-heels in love with a pizza delivery girl named Ramona Flowers. The problem is that this Ramona chick seems to get around a bit, and as such, she has several jealous ex-boyfriends who want to pound Scott’s head in. Before Scott can join their ranks as one of her exes, he must defeat them so that he can date her in the first place.
What this translates into is a side-scrolling brawler similar to the ones that were popular in the mid early- to mid-‘90s. Apparently Ramona’s ex-boyfriends also have legions of minions willing to do their dirty work for them, and before players can reach and defeat these clingy, jilted loverboys, they must first fight their way through armies of goons. Luckily, Scott is not alone, and his band members are more than willing to lend him their fists. Players can choose from a lineup of four characters and get busy with an array of punches and kicks. It’s very, very basic at first, but as players earn experience, they’ll level up and unlock more attacks and special moves. There is also a large array of weapons, including baseball bats, chunks of ice, snowballs, dustbins, crates and road signs – just about anything that isn’t nailed down. Surprisingly, the enemies are quite smart too, and each enemy type requires a different approach to beat, meaning that players can’t simply hammer the light attack button through the whole game – well, you can, you’ll just die very soon.
But even with all this, it’s still a fairly simple action game. What makes it appealing is the “8-bit graphics style” of the visuals. Um, yeah, I think even the Neo Geo, which is a 16-bit machine, would have had a hard time producing pixel art of this magnitude. Still, the flavour is the important thing, and the graphics are bright and cheery and the music catchy in that 16-bit synth/midi kind of way. Even the Ubisoft logo in the beginning is rendered in big, blocky pixels and will throw older gamers right back into their childhoods when they see it. Overall, not a bad action game to consider if you’re looking for a distraction.
Straight from Blizzard themselves, the skinny on their first custom map for SCII, which is a resource-gathering map:
We’re proud to announce the release of Blizzard Entertainment’s first new StarCraft II: Wings of Liberty custom map: Burning Tide!
Featuring timed lava surges and collectable mineral caches, Burning Tide is a 3v3 map that combines several thematic elements from the epic single-player campaign mission “The Devil’s Playground.” Like the campaign mission, the goal of this game is greed, and the first team to reach the specified resource total wins! Players hoping to achieve victory on this map will need to work together, carefully managing their team’s unit production and safeguarding their vulnerable workers as they defend against enemy forces.
Check out Burning Tide now in the custom games list in the game client.
When Microsoft first announced Kinect (or Project Natal back then) back at E3 2009, we saw and heard some stuff about scanning real-world objects to take them into our virtual worlds. While the ability to “scan” your real-world junk is cool and all, we haven’t heard much about this aspect of Microsoft’s gadget since.
This could be you!
In this interview with Eurogamer, however, Microsoft’s Kudo Tsunoda reveals that while this tech hasn’t been in the spotlight much, it’s still very much alive. None of Kinect’s launch games utilise this capability, but Tsunoda says he expects to see it used in future titles.
Here, have a photo of someone looking silly while playing Kinect.
“Being able to digitise real-world objects and take them into the virtual world – we saw a little bit of that at E3 last year, but it’s not stuff that we have in any of the launch games right now, and I think we’re going to see a lot more games start using that as well as we go forward,” said Tsunoda.
The red shirts of the Gears of War universe, the Carmine brothers, have had a tough time with all the sacrifices they’ve made in the name of sci-fi action in the Gears of War universe. Anthony and Benjamin already met an unfortunate, gruesome end in the previous titles. Third brother Clayton Carmine has had his Gears of War 3 fate sealed by the gamers this time. Microsoft Game Studios (the game’s publisher) and Epic Games (developers of GoW) announced a while back that gamers would have the chance to decide the hapless rookie’s fate in the series’ third iteration. It all began on July 29th, when two shirts went on sale on XBL which players could buy for their Xbox Avatars: a “Save Carmine” shirt and another with “Carmine Must Die” scrawled across its front. All proceeds would go to Penny Arcade’s Child’s Play Charity organization. The shirt you chose to buy also went towards deciding what Carmine would get himself into come GoW 3’s release. At this year’s San Diego Comic-Con, real-life versions of these shirts were on sale for $20 at the NECA booth, offering charitable gamers the opportunity to either send the rookie to meet his brothers in the afterlife, or give him a second shot at being, y’ know, alive and all.
Virtual versions of the shirts.
Now it’s been revealed that gamers have helped to raise an incredible $150 000 for the charity (which is dedicated to improving the lives of sick children by donating toys and games to hospitals worldwide). To every gamer who contributed towards this cause: we salute you. Give yourselves a giant High Five and a pat on the back, because you guys are awesome.
Oh, and as for Carmine, the devs are keeping his fate a secret, so you’ll have to find out how the voting went when the game hits in April next year.
Commissioner Gordon is back in our Call of Duty. Gary Oldman (star of films like True Romance and The Fifth Element) is reprising his role as Viktor Reznov from Call of Duty: World at War in this year’s CoD iteration. Also joining CoD’s voice-acting ranks is Ed Harris, whose film credits include Enemy at the Gates and A Beautiful Mind. Harris will be voicing Jason Hudson, a CIA operative and one of the lead protagonists in Black Ops.
Also working on Black Ops is David S. Goyer. Goyer has been credited as having had a hand in the screenplays for films like Blade, Batman Begins and The Dark Knight. He’s going to consult on Black Ops’ script and aid in the development of the game’s story.
“Oldman, Harris and Goyer are considered some of Hollywood’s finest talents and they perfectly complement Call of Duty: Black Ops’ ambitious and immersive single player experience,” said Mark Lamia, head of Treyarch: developer of the game. “Their contributions have helped us to push the boundaries of our story telling and character development far beyond anything we have ever attempted before in the franchise.”
By now, you’ve doubtless already caught wind of the fact that Duke Nukem Forever is finally going to see the light of day. Just as rumour stated a short while back, Borderlands developer Gearbox Software has taken over development of the title and are allegedly polishing it up for release within a year from now.
“The Gearbox Software team and I are ecstatic that we have grown to a position to be able to pick up and carry the torch and help Duke rise back to glory in his time of need,” stated Gearbox head honcho Randy Pitchford. “Fans of the legendary hero and all the incredible talent that have ever helped him all deserve the very best support that we can bring. Please join me in supporting Duke in his triumphant return so that we may all enjoy the unique, one-in-a-million entertainment experience that only Duke Nukem can bring.”
Gearbox now pretty much owns the entire Duke franchise after purchasing the rights from 3D Realms. Duke’s former handlers, Scott Miller and George Broussard from 3D Realms, had this to say about the whole situation:
“Gearbox was handpicked as the new home for Duke Nukem because of their continued passion, commitment and long-time heritage with the brand and 3D Realms,” said Miller. “Gearbox and Duke Nukem make for a devastating match made in video game heaven. The gaming community’s love and demand for the Duke Nukem brand never wavered and Gearbox will not disappoint them. As you have seen from titles such as Borderlands, Gearbox will bring the right level of addictively compelling gameplay, humor and high powered explosive action to the franchise. Duke Nukem is back and will be bigger than ever.”
“Gearbox was the only home appropriate for the Duke Nukem brand,” stated Broussard. “They are very talented and possess the perfect perspective and understanding of the brand. Their vision for its future direction is exciting and unbelievable. I personally cannot wait for fans to see their unique take on the franchise. This will be a win-win situation for everyone involved, especially the fans.”
There you have it. Duke is back to save our chicks! Check below for some photos of Duke stuff taken by PAX 10 (where the game was officially revealed to still be in development) attendees.
This looks familiar...
Moar photoz. Sorry, too lazy to write decent captions.
The crazy demand for tickets to the NAG LAN @ rAge led to a complete sell-out of the event in a mere 36 hours; much to the disappointment of many gamers across the country. But don’t despair; hope fights side-by-side with Sergeant John “Soap” MacTavish. Gaming Inc., in conjunction with Incredible Connection, is giving Call of Duty 4: Modern Warfare addicts a chance to win tickets to the most anticipated gaming event of the annual calendar.
A total of 80 NAG LAN tickets will be awarded to the best teams battling it out for their qualifying spot in the Grand Finale of the Call of Duty 4 LAN Championship happening at the NAG LAN @ rAge this year. Three qualifying “One Night Cups” will see 16 teams each night in epic combat for their spot among the final 16 winning teams; the first of which is scheduled for 8 September 2010, but entries for this round close on 6 September 2010 (today!). Register your team online now at http://www.dogamingleague.co.za/tournament.php?id=109; the official hosts of the qualifying cups. The qualifiers will be run according to the International Vita Nova rule set; all details on the Gaming Inc. website.
Whilst, winning a ticket to the most coveted gaming event of the year may seem like the ultimate prize, the champions, announced on the final day of rAge, will be smothered in prizes from premier gaming and technology brands such as Incredible Connection, Dell Alienware, Logitech, Acer and Verbatim.
For those gamers that do not know the ins and outs of Modern Warfare, there are a very limited number of NAG LAN tickets available for non-competitive gamers. Keep your scope positioned on the Gaming inc. website and the Incredible Connection facebook fan page for details on how you could get your hands on your very own piece of gold. Register on the Gaming inc. website now to secure your chances of being a winner!
Turns out that those weird fake movie posters from the other day were in fact pointing to Bloody Good Time, just as we suspected. The previously (unofficially) announced downloadable title for XBLA and PC is now officially official, because obviously none of us saw that one coming.
You can check out the first few screens from the title below. Developer Outerlight (who created another wacky multiplayer-focussed game called The Ship) is utilizing Valve’s Source engine to create yet another zany multiplayer shooter. This one takes place on various movie sets, promising that players will be enveloped in “the merciless world of movie studios where anyone can star in a scary Hollywood blockbuster film.” The eight-player FPS’ cast is built up of a number of stereotypes seen in horror films: maniacal clowns, surfer dudes and the like. Also, exploding rats are a weapon, which is awesome. Other weapons come in the form of frying pans, flamethrowers and other bizarre tools of destruction and mayhem.
The game is set to hit XBLA and PC later this year. More info on the game exists here.
If you'd like to speak to someone about placing an advertisement on this website, email email@example.com.
Any concerns, complaints, compliments, bug-reports, or general word-speaking with regards to the website can be sent to firstname.lastname@example.org.