NAG Online > 2K Games

Posts Tagged ‘2K Games’

bioshock_infinite_liz_changes_cropped

BioShock Infinite didn’t win very many awards for outstanding gameplay; it was a pretty generic first-person shooter that played it safe and didn’t stray too far from the BioShock formula. It did, however, perfect the AI companion. We all hate AI companions, but Irrational Games went out of their way to ensure that Elizabeth would be highlighted as the quintessential AI companion for years to come.

She did, however, go through a bunch of visual changes over the development period. Website IGN has just shared a video detailing the evolution of Elizabeth, who originally started out as a much older, mute woman who could control the weather. Nobody has seen that Elizabeth before; she was simply referred to as the “Gibson Girl” back then.

Additionally, a Reddit thread has shared a neat evolution picture, part of which you can see above in the header image. Full picture and evolution video after the jump.

Booker, catch!

Read more ...

sid-meiers-civilization-beyond-earth

You know that goosebump-inducing trailer for Sid Meier’s Civilisation: Beyond Earth? Well, there are some interesting things that haven’t gotten nearly as much attention as that epic music or the fact that the series is finally returning to the stars – namely the technologies that the game employs. Beyond Earth is the first Civilisation game that supports OpenGL, Linux and Mantle all in a single package. Its also one of the bigger AAA titles in recent memory that will simultaneously release on Windows, OS X and Linux platforms thanks to Valve’s Steam client. PC Master Race indeed?

Read more ...

civ_be_header1.0_cinema_640.0

The next game in Sid Meier’s iconic turn-based strategy series Civilization will take place on an alien planet. It’s called Civilization: Beyond Earth, and in many ways it’s a spiritual successor to Sid Meier’s Alpha Centauri. The game is developer Firaxis’ first attempt at a sci-fi 4X game (explore, expand, exploit, and exterminate) in nearly 15 years. Firaxis has said that while the game does draw a lot from the ’90s classic Centauri, they are aiming to go in their own direction whilst still allowing players to explore, colonize, and fight other factions in an attempt to navigate uncharted sci-fi territory.

Read more ...

bs1a

Editor’s note: Seeing as this review concerns a piece of DLC, it may contain things that could be considered spoiler-ish. If you haven’t played Infinite or the first Burial at Sea episode, perhaps go do that before reading this review.

While BioShock Infinite was a stellar game that whetted our appetites for more, the first two eagerly-awaited DLCs were a bit of a let-down. Clash in the Clouds was an ill-conceived attempt to bring some Horde-style gameplay into the world of Columbia, but the less said about it the better, especially when one considers the fact that the combat was one of the very few criticisms against Infinite. Burial at Sea Episode 1 was a far better and more ambitious attempt to reunite us with Booker and Elizabeth, but the short length, uneven gameplay and unresolved ending left many fans wanting. Luckily for us, the third time’s a charm, as the latest installment in the Burial at Sea sub-series is a satisfying conclusion to everyone’s favorite story-driven FPS.

Read more ...

borderlands the pre-sequel header

Ask any of my friends what my favourite shooter is and they’ll tell you it’s the Borderlands series. The combination of witty one-liners, imaginative worlds, hilarious and sometimes dastardly villians, a cartoony aesthetic and an open world is pretty addictive and I’ve put more hours into both Borderlands games and their respective content packs than I have in Gran Turismo 5 and 6 combined. Gearbox has now announced another chapter in the Borderlands universe and this time it puts you on Pandora’s moon, Elpis.

And you can also play as Claptrap. With guns. And there are possibly no stairs. If there are stairs I’d like to see Gearbox talk their way out of that plot-related conundrum should they elect to make Claptrap able to climb stairs.

Read more ...

bioshock_feat_1

Last night, at around 21:00, the official Irrational Games Twitter account asked people to read an important message over on their website. That message was a letter penned by the studio head and father of the BioShock series, Ken Levine; in it he announced that he was shutting down Irrational Games.

“I am winding down Irrational Games as you know it,” Levine explained in his letter, “I’ll be starting a smaller, more entrepreneurial endeavor at Take-Two. That is going to mean parting ways with all but about fifteen members of the Irrational team. There’s no great way to lay people off, and our first concern is to make sure that the people who are leaving have as much support as we can give them during this transition.”

Read more ...

evolve_screenshot_1

Heavens to Betsy, how did we not post this yesterday? We’ve already taken a brief look at Turtle Rock’s (the team behind Left 4 Dead) next big thing in this article about a lot of next big things, but we haven’t seen it as such. Now we get this rather lovely trailer entitled “Happy Hunting”. As far as debut trailers go, this one does a splendiforous job of introducing the game with much gusto. We wholeheartedly approve!

You have questions? I have questions: like is this trailer all in-engine or are we ogling some fancy pre-rendered stuff. Considering the game runs on CryEngine, this might very well be in-engine rendering. In which case: holy balls.

Evolve is out sometime during our spring 2014 – so that’s between September to November. It’ll be coming to PC, PlayStation 4 and Xbox One.

Read more ...

The second part of Irrational Games’ two-part Bioshock Infinite DLC, “Burial at Sea”, will be hitting the PC, PlayStation 3 and Xbox 360 on 25 March. The second episode will see players taking on the role of Elizabeth, where they’ll have to utilise stealth tactics in order to progress. According to Irrational’s main man, Ken Levine: “In Burial at Sea – Episode Two, we are delivering a story that involves nearly every major character from the original BioShock and BioShock Infinite. It is a story that will give gamers a new perspective on the BioShock universe and conclude the story of BioShock Infinite and Burial at Sea.”

The DLC costs $14.99 on its own. Alternatively you can still pick up the BioShock Infinite Season Pass to bag all three pieces of DLC; that’s a far better deal if you want to play both episodes.

bioshock_main

Would you kindly stop killing off all my dream movies Hollywood? No? Sigh. Was worth a try.

The BioShock  movie was resigned to production hell in about 2011, but only recently have some of the concept art pieces produced for the film popped up on the ‘Net.

These incredible concept art pieces by Jim Martin makes the pain that we won’t see a BioShock movie for a while even more unbearable. The pieces truly capture the entire mood of Rapture, from the sprawling underwater city outside to the heartbreaking Big Daddies and Little Sisters wandering around within. It’s sad that the movie was axed, but that shouldn’t stop you from reveling in awe at Jim Martin’s pieces, which you’ll find after the jump.

Read more ...

xcom_ew_0

Team NAG.

At some point, I quit naming my squad mates in XCOM: Enemy Unknown. I got attached far too easily, and XCOM‘s hardened soul hates everything I hold dear. But it is a game built on player stories, and I decided – with my review of the new expansion, XCOM: Enemy Within – that I’d have one to tell at the end of it. So I named my first soldiers after the interns currently writing for NAG.

Read more ...


Advertisement

Advertisement

Login / Search

Latest games

Latest opinions

Advertisement

Advertisement