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Here’s some refreshing news: developer Turtle Rock Studios has promised that they will not charge Evolve players for DLC maps. This news came about during a video interview with IGN during which creative director Phil Robb said that the team didn’t want to dilute the player base. “First thing we said was we can’t break the community up, so all of our maps will be free. We never want anyone to get booted off of a server because they haven’t bought something.” Hooray!

Source: IGN Africa

Evolve-kraken

Our friends over at IGN have the skinny on a third Trapper class heading to asymmetrical multiplayer shooter Evolve. Abe is quite a bit different to his other fellow Trappers Maggie and Griffin in that his focus is on the long-term trapping. While he still makes use of the Mobile Arena to keep the Monster pinned in the immediate area, he swaps out the harpoon-type weapons for a Stasis Grenade. While Monsters are able to break tethers from harpoons in order to escape, once Abe’s Stasis Grenades go off, there’s pretty much no escaping them.

The Stasis Grenades can be lobbed directly at the Monster, or scattered about the level like proximity mines. In addition to Stasis Grenades to keep monsters pinned, Abe has a Tracking Dart in case the Monster manages to escape. What’s neat is that you can tag wildlife with the darts as well, and if the Monster eats tagged wildlife, the tracker dart sticks to the Monster instead.

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Civilisation Beyond Earth

While Firaxis Games gears up for Civilisation: Beyond Earth‘s launch taking place in just two day’s time, 2K Games has been pushing Aspyr Media, the company doing the port of Beyond Earth to Linux and Mac platforms, to launch the game before the end of the year. Aspyr yesterday revealed that the game was on schedule and would come with bonuses for Mac and Linux gamers.

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Evolve cover

Yep, Evolve will be at rAge 2014. And judging by what Megarom is doing to support it, it’ll be big. Hit the jump to crank up the hype.

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borderlands_the_pre_sequel

Borderlands: The Pre-Sequel is Coming Soon™. And by “soon” we mean 17 October. The events of The Pre-Sequel take place between the original Borderlands and Borderlands 2. Makes total sense, doesn’t it? In The Pre-Sequel, you’ll get to pick between four new characters, including Claptrap. The game takes place on Pandora’s moon, Elpis. That means there’s low gravity so you’ll be able to jump really high and fire guns while floating through the not-atmosphere.

I got to play Borderlands: The Pre-Sequel at Gamescom and found myself gravitating (moon pun!) towards the setups where Claptrap was playable. Claptrap is a chaotic force on the battlefield; his special ability allows him to run a file in his programming called VaultHunter.exe with varying results. You never know what’s going to happen when you activate his ability. On one occasion it made my guns fire entire clips at once, so you’d be able to pour an entire clip worth of damaging into an enemy in one shot. Of course that meant reloading after every shot, but the high risk, high reward nature was amusing. On another occasion his ability made him throw grenades automatically and non-stop. Add in the fact that his ability affects everyone in the party, and Claptrap becomes a most amusing character option.

If you want a good (and lengthy… and hilarious) breakdown of the game, then hit the jump and allow Sir Hammerlock and Mr. Torgue to guide you through the features of Borderlands: The Pre-Sequel.

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civilization_be_screenshot_4

During Gamescom a few weeks back, we got to sit in on a 30 minute presentation on Civilization: Beyond Earth. During the presentation, marketing manager Pete Murray and community associate Kevin Schultz took us through some live gameplay that showed off a planet colony in the fairly advanced stages of development.

We got to see quite a bit, including expanding Virtue trees and neat looking fungal biomes. We didn’t get to ogle the landscape and burgeoning cities for too long, because a kraken off the coastline started causing issues for trade routes; nothing a couple of ships couldn’t take care of. Finally, the demonstration ended with war being declared on a Russian neighbour, and some serious military hardware getting to blow stuff up.

Firaxis has now released this slice of gameplay for anyone to check out. It’s been trimmed down somewhat and comes in at just under seven minutes in length. They’ve also added a voice-over so that you can get some further explanation as to what’s going on. Check it out after the jump.

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evolve_kraken

Depending on how you look at it, this could be good news. I mean really, guys, October was just looking terrifyingly clogged with gargantuan game releases. We’ve already had Dragon Age: Inquisition push itself back to November, and Middle-earth: Shadow of Mordor has come forward a week just to get out of the October glut. Now Evolve has dropped its October release date and retreated into February 2015.

The reason: more time to polish. It’s not very surprising, really, as the game has experienced a phenomenal amount of media coverage and hype since it was unveiled. Turtle Rock Studios has an expectant crowd on their hands, and parent company Take-Two Interactive is aware of that as well, which is why they announced the delay during an investors call.

You can expect the game to land worldwide on 10 February 2015. That gives it a two week breathing space before another highly anticipated game launched on 24 February: The Witcher 3.

Via: Polygon

bioshock_ios_port

Well now, this is certainly out of left field. Or is it? Publisher 2K Games has already ported Firaxis’ XCOM: Enemy Unknown to iOS devices, and that port got a very good reception. Now it’s time for the late Irrational Games to get an iOS port, with 2K announcing that the original 2007 BioShock will be heading to Apple devices sometime soon.

No concrete release date is pegged, but we do know that only the latest iOS devices will be capable of running the game. You’ll need to have either: a shiny new iPad Air, an iPad 4, an iPad Mini 2 or nothing less than an iPhone 5, 5S or 5C in order to play the game.

Naturally the port will feature full controller support if you have the required hardware. Otherwise you’re going to have to make do with touchscreen controls, which we’re willing to bet our own kittens will probably be awful. Probably.

Via: Game Informer

battleborn_reveal_trailer_capture

Gearbox Software has unveiled their next project, and it’s an entirely new franchise called Battleborn. The game is being a dubbed a “hero-shooter” with a co-operative campaign and competitive multiplayer mode. Gearbox boss Randy Pitchford described the game on Twitter as an “FPS; hobby-grade coop campaign; genre-blended, multi-mode competitive e-sports; meta-growth, choice + epic Battleborn Heroes!” So basically every kind of game all blended together, or something.

According to the game’s (sparse) official website: “in Battleborn’s distant future, the only hope for the last star in a dying universe is a new breed of warriors, who must put aside their differences to drive back an unstoppable menace.” There’ll be a number of hero classes to choose from; the game mashes together magic, guns, bows, and swords.

Not much else is known at the moment other than it’s heading to PC, PlayStation 4, and Xbox One in 2015. You can check out the reveal trailer after the jump. Game Informer magazine has the exclusive cover feature for this month so expect details to come out of that in the next couple of days.

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evolve_new_hunters_group

We’ve already met the first four hunters to feature in Turtle Rock’s upcoming 4-vs-1 online shooter: Val, Hank, Markov and Griffin all fill the positions of Medic, Support, Assault and Trapper respectively. They’re not the only characters who will be hunting down the player-controlled monster, as Turtle Rock has unveiled four new hunters. And yes, your party of four hunters can be made up of any combination of the eight revealed so far.

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