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bioshock_infinite_elizabeth

We all know that BioShock Infinite DLC is coming at some point; there’s even a Season Pass in case you want to pre-order said DLC before you even know anything about it. Bizarre, but anyway.

Thanks to the Internet’s version of Batman (aka “the world’s greatest detective”), we have a possible hint that a piece of Infinite DLC will contain a new AI companion. Superannuation discovered the nugget of information via an Irrational Games employee’s LinkedIn profile page. Senior animator Michael Shahan claims to have developed “animation and R&D [research and development] for a new AI companion character”. That information is found on his profile summary underneath the subheading “BioShock Infinite DLC1”.

Since this came to light, the profile summary has been removed from Shahan’s LinkedIn account. Website Polygon pre-empted this and snapped a screenshot of the evidence. To date, Irrational hasn’t said a word about DLC other than the fact that it is planned.

Source: Polygon

the_bureau_xcom_declassified_screenshot_1

Last week all official evidence of an XCOM shooter game mysteriously vanished from the Internet – kind of like how evidence of aliens gets covered up by teams like XCOM. Oh that’s an apt similitude, isn’t it? Speculation surrounding the game’s disappearance pointed towards a rebranding. That is exactly what’s happened.

Meet The Bureau: XCOM Declassified, a third-person, tactical squad-based shooter from 2K Marin (BioShock 2). It’s arriving on 20 August this year for PC, PlayStation 3 and Xbox 360. This is the second time the game has experienced a reworking.

Instead of being the armchair commander from previous XCOM games, giving turn-based orders to your squads in the field, you’ll play as special agent William Carter and lead your squad in the field yourself. Obviously, being a shooter, all turn-based stuff is out, but 2k Marin’s creative director Morgan Gray says that they’re going for an in-depth, methodical tactical shooter along the lines of Full Spectrum Warrior, but with the speed of a Rainbow Six game.

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bioshock_infinite_baptism

The opening few minutes of BioShock Infinite include a baptism scene. It’s presented to you as a choice, but the reality is that there is no choice if you hope to get past the priest blocking your entry into Columbia. So in order to progress, you need to allow Booker DeWitt to get dunked in some water and reborn into Columbia’s society.

For some people the scene serves to drive plot and thematic elements forward. The game is all about religious dogma and idealism. Somebody, however, took offense at the scene and demanded a refund.

Breen Malmberg describes himself as a “devout believer” in Christianity. For him, the baptism scene was blasphemous. “As baptism of the Holy spirit is at the center of Christianity – of which I am a devout believer – I am basically being forced to make a choice between committing extreme blasphemy by my actions in choosing to accept this ‘choice’ or forced to quit playing the game before it even really starts.”

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xcom_shooter_pixelated_dude

2K Marin has been developing the XCOM shooter for a long time now. The game was originally unveiled back in 2010, but the subsequent announcement and release of the more traditional XCOM: Enemy Unknown kind of put a damper on the shooter’s reinterpretation. Fans of the original XCOM games were always a little iffy about the XCOM shooter.

The game has been AWOL for a while now, but some recent Take-Two earnings reports indicated that the XCOM shooter is due for release during fiscal 2014, which is any time between now and May 2014. That was the last official word the world received on the game.

Now, the XCOM website has been removed; navigating there results in a 404 error which means that the site is still alive, but the content is missing. Furthermore, the official trailers for the game have been taken off 2K’s YouTube account. You can still find them on other channels, but officially, it looks like the XCOM shooter doesn’t exist.

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bioshock_infinite_alternate_covers

A few months before the really, really ridiculously awesome BioShock Infinite started blowing gamers’ minds across the globe, the game’s official box art did kind of the opposite. It featured chin-down-eyes-up-staring-very-seriously-at-something-we-can’t-see protagonist Booker DeWitt. Elizabeth, arguably the most important character in the game, was relegated to the back of the box. Irrational Games main man Ken Levine said that the decision to go with a seemingly generic shooter cover was so as to appeal to the Call of Duty style of player who might otherwise not know Infinite exists. So yes, the box art was designed to grab the attention of the browsing gamer.

Luckily, Irrational realised that fans of the BioShock franchise are a more discerning and refined lot and so they shipped the game with a reversible cover. That revisable cover was chosen by popular vote.

Just in case you don’t like either of the covers the game shipped with, Irrational has you covered as they’ve just released eight new covers for you to download and print out so that you can have the BioShock Infinite box of your dreams. You can find them all over here. Don’t forget to read the printing instructions as they’ve got some odd sizing requirements. You also might want to pick up some glossy, high quality paper from a stationary shop.

Source: Irrational Games
Via: Twitter

xcom_ios_offscreen

Well now, this is a surprise. 2K Games and developer Firaxis Games have been quietly porting last year’s excellent XCOM: Enemy Unknown to iOS devices. The best part is that the entire game is there: all of the turn-based tactical missions, the squad development, base management, tech research, all of it! All there!

At present there’s no release date, but the game’s lead designer, Jake Solomon, has said that Firaxis will have an announcement in the coming months. Considering it’s the full game, it’ll be interesting to see what price point they peg this with.

If you want to see how far along the port is, then hit the jump for a brief presentation by Solomon. The game’s running already and everything you see is being played on an iPad – you know, just in case you didn’t notice the very obvious iPad boarder around the screen.

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borderlands_2_krieg_reveal

Gearbox was at PAX East this weekend showing off a bunch of new Borderlands 2 content. A few weeks ago they teased the addition of a sixth playable character coming to the game; at PAX East that tease turned into a full-on reveal. Krieg is your new character and he’s a reformed psycho bandit so yes, expect melee combat and fire.

As the game’s writer Anthony Burch so eloquently puts it: “If you’re like me, I was like, ‘F*** cover, I just want to get in this guy’s face,’ then this is your guy.” Krieg is designed to be the front man in any co-op party. The more he kills the more he heals himself, and the more damage he takes, the more powerful his attacks become, so expect stackable perk tokens similar to previous add-on character Gaige.

Krieg’s three skill trees are as follows: Bloodlust is focused on his Buzz Axe and provides skills that improve health through killing things; Mania is loaded with skills that help you do more damage as you take damage; and Hellborn provides the fire skills that will allow you to set yourself alight to become more dangerous.

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borderlands_2_new_hunter_tease

Gearbox has allowed a tiny peek at future content for first-person looter Borderlands 2. The game has been getting a steady offering of downloadable content, and it looks as if the next pack will add a sixth playable character to the game.

Aside from the very brief teaser trailer that Gearbox showed off at the Texas based SXSW (“South by South West”) convention, not much is known about this new character. The trailer implies that the new character was the result of genetic experimentation in an underground laboratory on Pandora. It also looks as if the character will be melee focussed – possibly similar to Brick from the original Borderlands.

You can check out the filmed off-screen teaser after the jump. There’s no information about when to expect the DLC, but knowing Gearbox we’ll have more news to share with you before the week is up.

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The original BioShock might just be my favourite video game of all time. At the very least, it is probably my most beloved single-player shooter ever. Its incredible art direction, immersive atmosphere, and complex and mature narrative are topped off by interesting game design and progressive FPS dynamics. The direct sequel – BioShock 2 – fell well short of the original’s critical heights, with popular consensus agreeing that this was due to creative mastermind Ken Levine’s absence from the project. So when BioShock Infinite was announced, and it was confirmed that he was back at the mantle, the world of video games took note, and we have been watching closely ever since.

A couple of days ago I was lucky enough to get some hands–on time with the Xbox 360 version of BioShock Infinite, thanks to local distributor Megarom, who kindly invited us to come in and take it for a spin. My overall impression after spending about an hour with the game is that it feels like something special. It’s rich in character and depth, the world of Columbia is steeped in history and culture, the combat is fluid and engaging, and the entire package oozes heart and soul. This is Ken Levine at his best, and it is BioShock as fans of the original know it.

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Publisher 2K has confirmed that Bioshock Infinite will launch with a Season Pass when it is released on 26 March.

The Season Pass will unlock the Early Bird Special Pack, which includes a bunch of extra exclusive in-game items, including gun upgrades, gold skins, as well as health and shield upgrades.

The Season Pass will cost 1,600 MS Points on Xbox 360, and £15.99 on PC and PlayStation 3. The three confirmed add-ons will each cost £7.99/800 MS Points, so you save 30 percent if you buy the Season Pass.

The Season Pass will unlock a series of DLC packs as they are released following the game’s launch. According to 2K, development on downloadable content for the game has already begun. The publisher also announced that the game went gold on Tuesday, which means it’s ready to ship.

And now we wait.

Source: Eurogamer


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