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BioShock Infinite delayed until 2013

Irrational Games’ BioShock successor was supposed to be arriving in October this year. That’s no longer the case, which makes all of us here at NAG very sad boys and girls. Instead, we can expect to shoot holes in things and run around the sky city of Columbia on 26 February 2013.

Irrational bossman Ken Levine broke the news about the delay, but likened it to a similar delay that the original BioShock experienced: “We had a similar experience with the original BioShock, which was delayed several months as our original ship date drew near. Why? Because the Big Daddies weren’t the Big Daddies you’ve since come to know and love. Because Andrew Ryan’s golf club didn’t have exactly the right swing. Because Rapture needed one more coat of grimy Art Deco. The same principle now applies to BioShock Infinite.”

You see, when he puts it like that, the delay doesn’t seem all that bad, does it? Levine also confirmed that BioShock Infinite will not be making appearances at E3 or Gamescom this year because they feel any public appearance will not reflect the final product. Sounds as if they’re making some serious alterations then. Still, if the news leaves you absolutely devastated then head over here to make yourself feel better.

Source: Kotaku

Gearbox reveals fifth character class for Borderlands 2

Over the long weekend, the Penny Arcade Expo East wowed gamers from all corners of… the east of America I guess. Attendees’ origin aside, there was some pretty interesting stuff on show, including numerous panels held by developers like Gearbox. Because we at NAG are total sluts for Borderlands, we were particularly excited to hear that Gearbox announced a new character class for upcoming Borderlands 2.

The Mechromancer will be added as a fifth character class via DLC once the game has launched. The good news is that this DLC will be free to everyone who pre-orders the game. Ergo, everyone will be getting the Mechromancer gratis because everyone is so obviously going to pre-order the hell out of this game.

Hit the jump for some more concept art and further details.

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This is Borderlands 2 in motion, and it is exciting

Here’s five minutes and 45 seconds of gameplay footage from Borderlands 2. The more astute and observant of you out there will notice three important things: it’s going to be awesome, it’s going to be awesome and it’s going to be awesome.

Watch the skies: XCOM: Enemy Unknown interview

While in London the other week we had a chance to speak to Pete Murray, associate producer at Firaxis Games, about their upcoming XCOM game (yes, the old-school remake one). You can pick up a copy of the April 2012 issue of NAG magazine (www.zinio.com or on newsstands) if you want more detailed information on the game itself – this interview was a bit too long to fit in that issue. Anyway, XCOM is a turn-based strategy game that tasks players with saving the world from an impending alien invasion by putting them in charge of the Extraterrestrial Combat Unit. Around about now someone should say, “Hoorah!”

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BioShock Infinite: Heavy Hitters Part 4

It’s a new week, which means we get to be introduced to a new enemy type for upcoming FPS BioShock Infinite. This time, Ken Levine and the team from Irrational Games talk about the Siren: a ghostly female enemy capable of bringing the dead back to life.

According to Levine, the Siren will present you with the tough decision of who to kill first: do you go for the reanimated corpses that are shooting at you, or do you take out the Siren who continually raises the enemies you kill? My money is on the Siren; that tactic has yet to let me down in Gears of War when facing off against a Kantus. Ugh, I hate those guys.

Hit the jump for the video.

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BioShock film sinks deeper into the Uh-oh abyss

Remember the BioShock film that’s been trying to get into the production phase since 2008? Yeah, it’s still nowhere near filming and that’s largely thanks to it losing another director. Gore Verbinski was one of the directors; he’s directed films like the first three Pirates of the Caribbean movies and The Ring. He quit the BioShock film project in mid-February 2011.

Once Verbinski walked, Juan Carlos Fresnadillo took over. He’s now walked as well, which leaves the BioShock film without a director once again. That’s two directors to lose interest and move on in just over a year. Speaking to The Playlist, Fresnadillo said of his involvement with the BioShock movie: “To be honest, by now, I’m completely out of that, and developing other stuff. Right now it’s on hold. The studio and the video game company, they have to reach some kind of agreement about the budget and the rating.”

Oh hey! That’s pretty much the same reason that Verbinski gave when he left the project. Call me crazy, but I don’t think we’re getting our BioShock movie.

Source: MCV

BioShock Infinite’s Boys of Silence

BioShock Infinite is out in October. Sweet mother of all things gaming, that feels like an eternity away. While we wait, let’s watch Ken Levine and company discuss the idea behind some new “Heavy Hitters” that you’ll be battling in this new, floaty, non-water-filled BioShock: the Boys of Silence. They’re blind, but are still able to hear you. Your choice: to sneak by them or engage them directly. Choose the latter and the Boys of Silence could bring all manner of hell down on Booker’s (and your) head by calling in reinforments with a horrifying shriek that I’m sure is going to replay in my nightmares later tonight. Thanks, Irrational.

Below you’ll also find a similar video for the Handyman, complete with concept art showing what this tragic foe might have ended up looking like in this furiously anticipated game. You can also find the original Heavy Hitters video, showing off some footage of the Mechanized Patriot, right here.

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MAAAAAX PAAAAAYNE! and his visual effects

For the next video in Max Payne 3‘s “design and technology” series (the other two are here and here), Rockstar shows off visual effects and cinematic storytelling. Those certainly are some pretty visual effects, and that’s certainly some cinematic storytelling.

I particularly like the in-engine take on the graphic novel-style narrative devices from the original games. Those graphic novels were striking, sure, but so are these in their own, text-splattered way. It shows off Max’s flashbacks as well, how happenings in the present send his mind (and us) back to his time in New York before making his way to Brazil. It looks like Max Payne. It walks like Max Payne. It talks like Max Payne. It explodes in slow-mo like Max Payne. I think it’s safe to say that Max Payne 3 is unquestionably Max Payne, even without Remedy. The multiplayer sounds delightful as well, and the special edition is drool-worthy.

Click past the break for the video, and there’s more stuff for your eyes to watch over there, and in this.

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Say hello to BioShock Infinite’s Motorized Patriot

He’s not exactly the Big Daddy that we’ve come to know and love, but BioShock Infinite’s Motorized Patriot will probably do a good job filling those massive, weighted diving-suit shoes. This new enemy type has just been revealed by Irrational Games, and the Motorized Patriot is part of a category that creative director Ken Levine refers to as “Heavy Hitters”. Over the coming weeks you can expect to be introduced to more of these “Heavy Hitters”.

The Motorized Patriot was one of the enemy concept types that immediately spoke to Levine and the rest of the team. It all began with an “amazing piece of concept art, which is basically exactly the character you see, this robotic creature with this cracked porcelain creepy George Washington head and the flags on the back. As soon as I saw that I was like, okay, we’ve got to do this guy. He’s awesome.”

You can see him in action after the jump.

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BioShock Infinite gets a release date

One of this year’s most anticipated titles has finally been given a concrete release date. Irrational Games’ BioShock Infinite will be swooping the lofty city of Columbia onto PCs and consoles on 19 October 2012. As per usual, the American gaming hordes will get to rescue the lovely Elizabeth a few days early on 16 October.

This announcement came via Irrational Games’ official webpage. The game’s creative director Ken Levine had this to say: “After BioShock, we had a vision for a follow up that dwarfed the original in scope and ambition. BioShock Infinite has been our sole focus for the last four years, and we can’t wait for fans to get their hands on it.”

Well Ken, we can’t wait either. Seriously, I’m frothing at the mouth here.

Source: Irrational Games


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