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Posts Tagged ‘2K Games’

evolve_kraken

Depending on how you look at it, this could be good news. I mean really, guys, October was just looking terrifyingly clogged with gargantuan game releases. We’ve already had Dragon Age: Inquisition push itself back to November, and Middle-earth: Shadow of Mordor has come forward a week just to get out of the October glut. Now Evolve has dropped its October release date and retreated into February 2015.

The reason: more time to polish. It’s not very surprising, really, as the game has experienced a phenomenal amount of media coverage and hype since it was unveiled. Turtle Rock Studios has an expectant crowd on their hands, and parent company Take-Two Interactive is aware of that as well, which is why they announced the delay during an investors call.

You can expect the game to land worldwide on 10 February 2015. That gives it a two week breathing space before another highly anticipated game launched on 24 February: The Witcher 3.

Via: Polygon

bioshock_ios_port

Well now, this is certainly out of left field. Or is it? Publisher 2K Games has already ported Firaxis’ XCOM: Enemy Unknown to iOS devices, and that port got a very good reception. Now it’s time for the late Irrational Games to get an iOS port, with 2K announcing that the original 2007 BioShock will be heading to Apple devices sometime soon.

No concrete release date is pegged, but we do know that only the latest iOS devices will be capable of running the game. You’ll need to have either: a shiny new iPad Air, an iPad 4, an iPad Mini 2 or nothing less than an iPhone 5, 5S or 5C in order to play the game.

Naturally the port will feature full controller support if you have the required hardware. Otherwise you’re going to have to make do with touchscreen controls, which we’re willing to bet our own kittens will probably be awful. Probably.

Via: Game Informer

battleborn_reveal_trailer_capture

Gearbox Software has unveiled their next project, and it’s an entirely new franchise called Battleborn. The game is being a dubbed a “hero-shooter” with a co-operative campaign and competitive multiplayer mode. Gearbox boss Randy Pitchford described the game on Twitter as an “FPS; hobby-grade coop campaign; genre-blended, multi-mode competitive e-sports; meta-growth, choice + epic Battleborn Heroes!” So basically every kind of game all blended together, or something.

According to the game’s (sparse) official website: “in Battleborn’s distant future, the only hope for the last star in a dying universe is a new breed of warriors, who must put aside their differences to drive back an unstoppable menace.” There’ll be a number of hero classes to choose from; the game mashes together magic, guns, bows, and swords.

Not much else is known at the moment other than it’s heading to PC, PlayStation 4, and Xbox One in 2015. You can check out the reveal trailer after the jump. Game Informer magazine has the exclusive cover feature for this month so expect details to come out of that in the next couple of days.

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evolve_new_hunters_group

We’ve already met the first four hunters to feature in Turtle Rock’s upcoming 4-vs-1 online shooter: Val, Hank, Markov and Griffin all fill the positions of Medic, Support, Assault and Trapper respectively. They’re not the only characters who will be hunting down the player-controlled monster, as Turtle Rock has unveiled four new hunters. And yes, your party of four hunters can be made up of any combination of the eight revealed so far.

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evolve_gameplay_trailer_header

Evolve, from Left 4 Dead creators Turtle Rock Studios, is shaping up to be something rather incredible. The four-versus-one multiplayer game pits four hunters against one constantly evolving monster called a goliath. There’s been a reveal trailer so far and some snippets of gameplay from events like the recent PAX.

Now, however, we get a good long look at a match that was played a few weeks back. It’s a great clip for two reasons: it’s got some informative commentating that answers a lot of questions regarding gameplay mechanics and the class roles of each hunter; it also constantly shifts perspective between the five players, which means you get a good look at how all the different roles play.

Video demo is after the jump. Just for interest’s sake, there’s a red banner on the bottom of the video that represents the status of each player: the four squares each represent the four hunters and the long bar on the right represents the goliath’s health. It’s a nice reference to see how much damage is being dealt at any specific time.

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2K Games logo

If you’re wondering what’s going to happen to the games that still use Gamespy servers for online multiplayer and will have their servers shut down, 2K’s recent announcement might clear that up for you. The game publisher recently announced that a large swathe of its games that previously used Gamespy servers for online multiplayer and matchmaking will be shutting down their multiplayer components. Some of 2K’s most popular games will, however, transition to using Steamworks. For the rest, the future isn’t so rosy. Hit the jump for more info.

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bioshock_infinite_liz_changes_cropped

BioShock Infinite didn’t win very many awards for outstanding gameplay; it was a pretty generic first-person shooter that played it safe and didn’t stray too far from the BioShock formula. It did, however, perfect the AI companion. We all hate AI companions, but Irrational Games went out of their way to ensure that Elizabeth would be highlighted as the quintessential AI companion for years to come.

She did, however, go through a bunch of visual changes over the development period. Website IGN has just shared a video detailing the evolution of Elizabeth, who originally started out as a much older, mute woman who could control the weather. Nobody has seen that Elizabeth before; she was simply referred to as the “Gibson Girl” back then.

Additionally, a Reddit thread has shared a neat evolution picture, part of which you can see above in the header image. Full picture and evolution video after the jump.

Booker, catch!

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sid-meiers-civilization-beyond-earth

You know that goosebump-inducing trailer for Sid Meier’s Civilisation: Beyond Earth? Well, there are some interesting things that haven’t gotten nearly as much attention as that epic music or the fact that the series is finally returning to the stars – namely the technologies that the game employs. Beyond Earth is the first Civilisation game that supports OpenGL, Linux and Mantle all in a single package. Its also one of the bigger AAA titles in recent memory that will simultaneously release on Windows, OS X and Linux platforms thanks to Valve’s Steam client. PC Master Race indeed?

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civ_be_header1.0_cinema_640.0

The next game in Sid Meier’s iconic turn-based strategy series Civilization will take place on an alien planet. It’s called Civilization: Beyond Earth, and in many ways it’s a spiritual successor to Sid Meier’s Alpha Centauri. The game is developer Firaxis’ first attempt at a sci-fi 4X game (explore, expand, exploit, and exterminate) in nearly 15 years. Firaxis has said that while the game does draw a lot from the ’90s classic Centauri, they are aiming to go in their own direction whilst still allowing players to explore, colonize, and fight other factions in an attempt to navigate uncharted sci-fi territory.

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bs1a

Editor’s note: Seeing as this review concerns a piece of DLC, it may contain things that could be considered spoiler-ish. If you haven’t played Infinite or the first Burial at Sea episode, perhaps go do that before reading this review.

While BioShock Infinite was a stellar game that whetted our appetites for more, the first two eagerly-awaited DLCs were a bit of a let-down. Clash in the Clouds was an ill-conceived attempt to bring some Horde-style gameplay into the world of Columbia, but the less said about it the better, especially when one considers the fact that the combat was one of the very few criticisms against Infinite. Burial at Sea Episode 1 was a far better and more ambitious attempt to reunite us with Booker and Elizabeth, but the short length, uneven gameplay and unresolved ending left many fans wanting. Luckily for us, the third time’s a charm, as the latest installment in the Burial at Sea sub-series is a satisfying conclusion to everyone’s favorite story-driven FPS.

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