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Posts Tagged ‘Action Adventure’

Don’t Starve has redefined my relationship with digital death.

I mean, I’ve died a lot. There is only so much in the way of mauling, biting, goring, pecking and downright elephanting one can take before pulling the permadeath plug. Usually, dying this much in a game with (for the most part) permanent death would cause me to ragequit and never return ever.

So why am I still playing?

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Capcom and developer Dontnod Entertainment’s Remember Me is shaping up to look pretty damn impressive. The game’s primary premise is that memories have become a commodity. People are able to buy other people’s memories as well as sell their own. In the game, this new form of social media is controlled by a company called Memorize. Here’s an in-narrative video that explains the rise of memories as a commodity; the whole thing has been put together to seem like Memorize developed it. It’s a stunning video, and a very good piece of viral marketing for the game. Check it out.

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The PlayStation Blog runs a series called “Conversations With Creators” and in this episode they’ve got two of the main guys behind Ubisoft’s upcoming hacktivist open world game, Watch_Dogs. It’s a little “Yay PlayStation 4!” in tone, but it does talk about how they’re planning to leverage the new console’s online capabilities.

Apparently, in terms of connectivity, Sony’s vision for the PlayStation 4 is in line with Ubisoft’s for Watch_Dogs. We’ve already seen that protagonist Aiden Pearce’s ability to everything that sits still long enough is central to the title’s gameplay mechanics, but taking that online and into a multiplayer scene is another “core pillar” for the development team.

Basically, the world of Watch_Dogs is going to be a connect one and one that you can stay engaged with even though you’re not in front of a TV with a console plugged into it. As you’ll hear in the video, you’ll be able to continue engaging with the world of Watch_Dogs via your cell phone. Hit the jump for the video.

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Ubisoft South Africa fired off press releases unveiling the release date for upcoming hack-centric open world game Watch_Dogs. (Really? We have to underscore that title now Ubisoft?) The game stunned everyone with its E3 unveiling last year, and since then it has been one of the most anticipated titles for 2013. According to the press release, Watch_Dogs will be available on 21 November 2013 on PlayStation 3, PC, Wii U and Xbox 360. The press release also states that it’ll be available “at the launch of” PlayStation 4. Additionally, the game is coming to “other next generation consoles”.

On top of the announcement of the release date, Ubisoft has unveiled four different collector’s editions. In order of the most content to least, those editions are: the Dedsec Edition, the Vigilante Edition, the Uplay Exclusive Edition and the Special Edition. We’re assuming that somewhere among that lot there’ll be a good old boring vanilla edition.

Hit the jump for a breakdown of what each edition contains as well as a brand new trailer for the game. No pricing has been announced as yet and judging by a quick Internet search, our local online retailers have yet to put up these editions for pre-order.

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The remainder of THQ’s intellectual properties have been purchased by publisher Nordic Games. The Swedish company is known for bringing Alan Wake to the PC as well as Painkiller: Resurrection. You might also know of them via their occasional publishing label of JoWood Entertainment.

For $4.9 million, Nordic walked away with the Darksiders IP as well as “Red Faction, MX vs ATV, Other Owned Software (includes Destroy all Humans!, Summoner and more), and Other Licensed Software (includes Marvel Super Hero Squad, Supreme Commander and more).”

Shortly after the purchase was made public, Nordic Games started a new forum asking fans for feedback on what they would like to see happen to the various IPs. One “fan” to respond to the Darksiders thread was Ryan Stefanelli, the principal designer for Darksiders and co-founder of  the series’ original developers Vigil Games. Awkward…

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Don’t Starve – when a game hits me up with a title like that, I’m not one to argue.

I’ve been playing Don’t Starve’s late-stage beta for yonder of a week now, and let me tell you, while I’m close to starving in actual life, I haven’t yet succumbed to starvation in the game. I have, on the other hand, died of exposure, forest fire, animal headbutt, spider bite, walrus dart and hallucination. So far. In the game, I’m saying.

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Warner Bros. Interactive Entertainment has lifted the lid (with the help of Game Informer Magazine) on the next Batman game. Batman: Arkham Origins is set before the events of the first two games but this isn’t an origins story for Batman, nor is it a story of how Arkham Asylum came into existence. Instead, this game will follow a young and inexperienced Batman as he encounters many of the series’ super-villains and other characters for the very first time.

Finer plot details are obviously still under wraps, but the developer has teased that eight of the world’s best assassins have come to Gotham City to kill Batman. Deathstroke has been confirmed to be in the game; this will be his Arkham series debut.

The game is being developed by Warner Bros. Games Montreal. That might have just sent shivers down many fans’ spines – previous developer Rocksteady is not involved with this project in any way. That being said, all of the assets as well as the highly customised Unreal Engine have been handed over to Warner Montreal for use in development.

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Yesterday, everyone with a soul poured one out for the now late LucasArts. The demise of one of gaming’s most iconic development and publishing houses also brought with it the news that Star Wars 1313 was cancelled. There’s still a chance that Disney may outsource further development, but many ex-LucasArts employees who worked on the game think otherwise.

It turns out that the Star Wars 1313 that we had all been shown at E3 and Gamescom had already undergone a major alteration. At the time, LucasArts developers showing the game had said that the lead character depicted was just a placeholder for the purposes of demoing the game. What they didn’t say is that in May 2012 (a mere month before the game debuted at E3), George Lucas swung by LucasArts to see the game. Once he had seen it, he told the team that this had to be a game about Boba Fett.

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This year’s instalment in the Assassin’s Creed franchise stars a new pirate assassin in an open-world archipelago. There will be ships, naval battles, treasure, sharks and rum. Up until this point you’ve just had to take the word of those who have seen the game, but those people are video game journalists, and everyone knows video game journalists are corrupt scum out to further their own nefarious plans to get free games and increase the click-through rate on their websites.

Good thing then that Ubisoft has released this trailer to show you all the things you’ve read about. Except for maybe that rum bit; I can’t see any rum in this trailer. Why is the rum gone?

Ignoring the fact that the trailer’s lack of rum has validated my “corrupt scum” status, the trailer is well worth checking out if you’re a fan of the series. Even if you’ve missed the last couple of entries in the franchise, the good news is that this is the start of a new story arc so no prior game knowledge will be needed. That and, you know, pirates and stuff.

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Ubisoft needs to rename Assassin’s Creed: Rising Phoenix to Leaking Phoenix, because more information on the project has cropped up online when it probably shouldn’t have. Just over a week ago, the Internet learnt of this project, but at the time it wasn’t clear wither it was a new Assassin’s Creed game, novel, comic book, web series, etcetera. If new leaks are to be believed, then Phoenix Rising is a PlayStation Vita game.

A pre-order listing for the alleged game appeared on a Spanish retailer called XtraLife.es but that listing has since been removed. Furthermore, a second image (seen above) has been picked up by website AllGamesBeta. That image looks very much like a screenshot, with graphics that could easily pass for a PSV game.

This would be the second Assassin’s Creed title to be released exclusively on PlayStation Vita. Last year saw the release of the rather successful Assassin’s Creed III: Liberation. The Spanish retailer had Phoenix Rising pegged for an alleged release on the 10th of October, which is three weeks before Assassin’s Creed IV: Black Flag is due for release. Ubisoft has issued a “no comment”.

Source: Eurogamer


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