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Posts Tagged ‘Action RPG’

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City Interactive Games, the Poland based developer and publisher responsible for the Sniper: Ghost Warrior games, has announced Lords of the Fallen for the PC, PlayStation 4 and next Xbox. The game is described as a “hardcore action-RPG” with combat and difficulty akin to Dark Souls, and a skill tree like those found in Borderlands.

The game is being headed by Tomasz Gop, who was the senior producer for the critically acclaimed The Witcher 2: Assassin of Kings. “Our team is building Lords of the Fallen specifically for players who enjoy taking on huge challenges, where the odds are stacked against them,” explained Gop. “From the very beginning, Lords of the Fallen will intrigue and satisfy players’ hunger to explore each corner of a brand new world, freely customize and build their own character, and take down some of the most epic enemies ever seen.”

The game takes place in a “richly created fantasy world”. According to the game’s lore, the gods of this world have failed mankind and as such there’s an “apparently unstoppable supernatural force” which is causing all sorts of chaos. Players will take on the role of a bloke called Harkyn who decides to try and make a difference. The game will feature player decisions that will alter the state of the world around them. No release date as yet but we’ll keep an eye on this one; there’s potential here.

Source: CI Games
Via: Polygon

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In this episode of “Conversations with Creators”, Sony has rounded up three Blizzard folks integral to the porting of Diablo III to PS3 and PS4, and made them gush about how awesome the PlayStation 4 is going to be. They also make frequent assertions that the PlayStation 4 and Diablo III were practically made for each other in some infernal fire pit of hell.

While it’s easy to roll your eyes and sigh in the face of this rather gaudy PS4 marketing campaign, this particular episode of what will probably be a very long-running web series for Sony, actually manages to discuss some aspects of Diablo III as well. It is actually pretty interesting to hear how much the control scheme is going to be different, and how Blizzard realises that a change of control scheme fundamentally changes the connection one has with a character. I haven’t thought about it much until now, but there is this remarkable disconnect between player and character in the Diablo games on PC. When Diablo III is played on console however, there’s far more direct control over one’s character, and this will probably lead to a greater sense of connection. I found myself not really giving a crap about my characters in Diablo III, but my character in Skyrim I find myself quite firmly attached to.

Hit the jump for the video. Maybe grab some coffee beforehand because it’s about seven minutes long, which is practically a feature film by Internet standards.

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Oh Cube World, we adore you with all your overt blocky cuteness, but why do you disappear for such long periods of time? Sure, you’ve only got two dudes working on you, and for every moment they’re not updating the blog it means that they’re (hopefully) working on finishing you up, but still! We want you now! Not “when it’s done” – NOW!

Wollay has decided to update the Cube World blog for the second time this year! At this rate we might have four updates on the game’s development before the year is out. Earlier he released a massive whack of new screenshots for the procedurally generated action RPG, but now he’s given us a new video loaded with gameplay. There’s quite a bit of new content to see in the clip, including new mechanics like the ability to sail tiny little blocky yachts so that you can traverse the rather gorgeous waters of Cube World.

There’s still no release date for this game, but there are rumours that we might be getting a playable demo sometime soon. When that happens you can expect precisely zero posts on NAG Online, because we’ll be too busy playing the game. New video after the jump.

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A big and not unpleasant surprise hit the ‘net this morning (if you’re in Amurrika it’s mourning) – a joint venture between Capcom and China’s largest Internet service portal Tencent, bringing Monster Hunter Online. It uses CryEngine 3, and apparently will have a time-of-day system, weather changes, a new special move system, air battles in addition to the return of water battles, and possibly even vehicles.  Check out the trailer below.

There’s no way of knowing at this point if the game will even be released outside of China. But considering how Monster Hunter is one of the largest franchises in the East (seriously, MH is like their Call of Duty), it’s safe to assume that Japan and Korea will get it. In the meantime, we’ll just have to console ourselves with the excellent Monster Hunter 3 Ultimate until Monster Hunter 4 comes along. [ Official Site ]

transistor_screenshot_1

Supergiant Games is the indie team that brought us Bastion. The action-RPG caused a bit of a stir because it was downright incredible. If you haven’t played it yet and you still need to buy a copy, then you’re in luck: The Humble Bundle has just started weekly Humble specials and, wouldn’t you know, Bastion is the first title to be featured. So basically, you can pay $1 for Bastion right now.

But Bastion aside, what’s the new game about? It’s called Transistor and it’s another action-RPG only this time it’s set in a futuristic city and stars a female protagonist. Our leading lady comes across a mysterious and powerful weapon known only as the “Transistor”. She came across the weapon because some crazy people were trying to kill her with it. Now that she has the weapon in her possession, more crazy people are trying to take it away from her.

Supergiant Games is aiming for a 2014 release date, so there’s still quite a wait. They also haven’t settled on platforms as yet. Hit the jump to see the game’s debut trailer. Get a load of that futuristic city; so pretty.

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pokemon_rumble_u_corocoro_scan

Perhaps you didn’t know this, but there’s a new Pokémon game heading to the Wii U. Granted, it’s a downloadable title that’s only been confirmed for Japan so far, but everyone has been clamouring for a Pokémon game on Nintendo’s new home console so anything is great news right about now. Pokémon Rumble U is a continuation of the spin-off Pokémon Rumble series that first appeared on Nintendo’s handheld DSiWare and 3DS.

It’s now been revealed, via a leaked scan of Japanese magazine CoroCoro Comic, that the game will make use of the NFC (Near Field Communication) technology that already exists inside all Wii U Gamepads. Of course, the way it will do this is by offering a line of collectible toys that will be sold separately. Looks like Nintendo is entering the Skylanders arena along with Disney Infinity.

There will be six collectible toys and one special toy at first. The game itself is pegged to cost ¥1, 800.00 which works out to around R180.00. The toys will each cost ¥200 or about R20.00. This is of course assuming that the game reaches Western shores and doesn’t stay confined to the Japanese Nintendo eShop.

Source: Eurogamer
Header: Kotaku

wild_man_concept

Gas Powered Games owner Chris Taylor has announced the cancellation of their Wildman Kickstarter campaign. Wildman was set to be an ARPG-RTS hybrid game from a team with some serious experience in making games in both of those genres.

The Wildman Kickstarter began experiencing issues within the first few days of launching. Chris Taylor laid-off nearly the entire Gas Powered Games staff and crew in a drastic attempt to keep the company from closing. The intention was to keep the Wildman Kickstarter running, fund the game and then hire those people back.

Now, with less than a week until the Kickstarter campaign was due to end, Taylor has cancelled everything. The campaign managed to accumulate less than half of what was requested: $504, 120.00 out of $1.1 million.

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The development team behind titles like Supreme Commander, Dungeon Siege and Total Annihilation has a new game in the works.  Called Wildman, the new title is a blend of real-time strategy with action role-playing elements. In other words: it’s a hybrid game made by a team that has thorough experience in crafting some amazing RTS and ARPG experiences. A Kickstarter campaign launched a week ago, but less than four days after that, Gas Powered Games’ founder and owner Chris Taylor let go of almost the entire staff contingent working on the project.

Forty people have been shown the door, leaving Taylor and about two other staff members behind at Gas Powered Games. Shortly after this news hit, Taylor hopped onto Kickstarter to explain what was going on via a teary-eyed video update. In that video, Taylor said: “If I ran this team through the entire Kickstarter campaign, and it fails to fund, then I have to let everyone go, shut the company down and not give any PTO [paid time-off] or severance, or anything.”

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Last week, BioWare released the rather sizable “Omega” DLC for Mass Effect 3. Did you play it? Was it awesome? Did you shudder at the realisation that it might have been the last chapter of DLC for the game? Wait, you did? Seriously? Fret not, because there’s more DLC inbound.

Thanks to a collection of forum posts and Tweets by various people involved in putting Mass Effect 3 together, it’s now a certainty that we’ll be getting another dose of downloadable content for your Commander Shepard.

This time around it’s BioWare Edmonton’s turn to develop DLC. “Omega” was developed by BioWare Montreal, which is the same development team currently working on Mass Effect 4 (which isn’t a working title).

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Now I’m torn: when they announced yet more DLC for Mass Effect 3, I could hardly muster any enthusiasm. DLC for a game that I finished MONTHS ago does not appeal. What’s more, my ending (don’t know about yours!) was rather final and pretty much closed the book on my Shepard; suddenly jumping back into his shoes after I’d said my goodbyes just feels… off.

And then they release this trailer. Mass Effect 3’s upcoming “Omega” DLC looks really good, and now I’m kind of bummed it wasn’t the first dose of DLC instead of that torrent of multiplayer schlock we were given.

The DLC sees Shepard teaming up with Asari crime boss Aria to take back control of the Omega space station, which is currently under Cerberus rule. This appeals because Aria was an interesting and horribly under-utilised character in the main game, and your meddlings also promise to piss off the Illusive Man who is, let’s face it, the most condescending douche in any video game ever. Hit the jump for the trailer.

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