As a fan of the Demon’s/ Dark Souls series, I was very excited to participate in the 2nd beta for the upcoming Dark Souls 2. It left a good impression, but how did the next entry in the renowned series feel? Hit the jump and prepare to read.
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Blizzcon is seconds away from starting, but a new trailer for upcoming Diablo III expansion Reaper of Souls has leaked online. It is likely that Blizzard was planning to unveil the trailer at Blizzcon – they don’t seem too miffed about it because it’s still around on various YouTube channels.
The trailer shows off the new content and systems that will be included in Reaper of Souls. There’s a new game mode called Adventure Mode, which sees you pursuing specific target characters in various locations. Kill the target and receive a bounty of gold and XP. There are also new events called Nephalem Rifts that transport you to separate challenge dungeons with their own mini bosses. The new Mystic Artisan also gets some screen time as well as a new Transmogrification system. For the online junkies (which is all of us playing Diablo III on PC) there is now support for clans and groups.
We’ve embedded the trailer after the jump. There’s still a possibility that Blizzard will have these removed, but even if they do, official channels will likely begin posting it the moment Blizzcon kicks off.
Techland has revealed that their next game Hellraid will be delayed. No longer launching in the festive season, this title will launch sometime in 2014, or to quote the developers, “when it’s done“. The Polish developer went on to say that releasing the game now would force too many compromises to be made, and they’re using the extra time to add more features and refine the gameplay.
Good news, masochists! The highly anticipated sequel to one of the most ridiculously difficult games on Earth will be out on 14 March 2014 in the EU. That means we’ll more than likely have it hit our South African shores on that day as well. America gets it three days earlier on the 11th of March. If you’re holding out for the PC version, then you’ll be holding out for an as yet unspecified amount of time; still no release date for the Master Race’s platform.
Twenty years have passed since a Dark Wanderer loosed chaos upon the world, and the local businesses just haven’t managed to recover. It doesn’t help much that the woods are crammed with monsters, the nearby tourist attractions have darkly portentous names like “Cemetery of the Forsaken”, “The Fields of Misery”, and “The Halls of Agony”, and the nightlife is mostly limited to staying awake or you’ll probably die. The people hunch and weep under tattered roofs as the sleepless dead slip ragged fingers under their doors, and just when things couldn’t get any worse, a star falls from the sky and demolishes the local church. There goes the neighbourhood.
You arrive in New Tristram just in time to save the place from a mob of marauding skeletons, which turns out to be a huge mistake because now everybody expects you to go on doing stuff for them, and then spending all your hard-looted cash around town as part of some kind of urban renewal program. I mean, there’s something about a grim prophecy and the end of everything, but the real story here – the one nobody talks about – is how the Khanduras municipality duped a bunch of gullible, greedy “heroes” into fixing all their problems. It’s really clever when you think about it.
The Incredible Adventures of Van Helsing wins my “games-you-would-really-think-are-terrible-but-as-it-turns-out-aren’t-actually-that-bad” award for 2013 so far. Its only real flaw is that it is shamefully derivative, but if you are looking for a solid, action-packed top-down RPG, then you could do a lot worse.
On paper, it’s a difficult sell. For starters, Hollywood hasn’t done Mr Van Helsing any recent favours – although the game has no apparent link to the 2004 movie with Hugh Jackman. Nope, that had its own atrocious video game tie-in. Secondly, it’s about as cookie-cutter as it gets in terms of being an RPG. Despite that, it manages to be something quite worth playing, particularly if you are fan of the genre.
Last week Wednesday saw the very quiet release of Cube World in its alpha form. The husband and wife development team have opted to release the game in a similar manner to how Minecraft was released; earlier, less complete versions of the game will cost less than the final version. Because the game has had a lengthy gesitation period, it’s managed to build up a sizable amount of hype. This resulted in their website experiencing overwhelming traffic, which meant that a lot of people weren’t able to buy the game.
Shortly after Cube World became available, developer Wolfram and his wife Sarah were forced to take their shop offline. Since Wednesday it’s been down to blind luck and obsessively following Cube World social media that’s allowed people to buy the game when the store is available.
Nearly a week later and Wolfram has confirmed that the reason their servers have battled so much isn’t because of a high demand. Instead it’s because of a Denial of Service attack from somewhere.
Wow! And I thought that the news of a potential Outcast revival was going to be the best news of the day. Turns out there’s another contender for that coveted accolade: Cube World has entered a playable alpha version, which means you could be playing the game right this second if you cough up the R200 price of admission.
We’ve been mildly obsessed with Cube World for some time now, but it’s easy to understand why. The procedurally generated action RPG is equal parts Minecraft, Diablo and The Legend of Zelda. That and it just looks totally adorable; I mean, LOOK at those little Frogmen characters. Bless.
The husband and wife team behind the game have been working on Cube World since 2011. They readily admit that Minecraft is a huge inspiration, and it looks like they’re modelling their game rollout plans after Notch’s seminal indie gem as well. For a reduced fee you can pick up the alpha version of the game which is completely playable. A later beta release will cost slightly more and the final release will cost the most. Minecraft had an identical phased release, and it worked really well. No reason why it shouldn’t work here either.
Cast your minds back to 2011 and you might recall EA and Maxis releasing an action RPG called Darkspore. It was pretty much a Diablo clone, but it did attempt the whole “always online even for a single-player game” thing before Blizzard did it with Diablo III. At the time, EA played the “but the game is totally better when you’re always online” card to cover up for the fact that it was basically DRM.
Now, a little over two years after the game’s April 2011 release, Darkspore is unplayable and will likely remain so forever. EA servers are required to play the game in order to store character stats and the like, but an “Error 3” is denying most of the Darkspore playing population access to those servers, which means they can play the game, but nothing is saved server side.
Basically, the game is over for Darkspore players. A post over on the official forums for the game has revealed that EA and Maxis “abandoned” the game a long time ago, which means that the patches required to fix this “Error 3” will likely never be made.
City Interactive Games, the Poland based developer and publisher responsible for the Sniper: Ghost Warrior games, has announced Lords of the Fallen for the PC, PlayStation 4 and next Xbox. The game is described as a “hardcore action-RPG” with combat and difficulty akin to Dark Souls, and a skill tree like those found in Borderlands.
The game is being headed by Tomasz Gop, who was the senior producer for the critically acclaimed The Witcher 2: Assassin of Kings. “Our team is building Lords of the Fallen specifically for players who enjoy taking on huge challenges, where the odds are stacked against them,” explained Gop. “From the very beginning, Lords of the Fallen will intrigue and satisfy players’ hunger to explore each corner of a brand new world, freely customize and build their own character, and take down some of the most epic enemies ever seen.”
The game takes place in a “richly created fantasy world”. According to the game’s lore, the gods of this world have failed mankind and as such there’s an “apparently unstoppable supernatural force” which is causing all sorts of chaos. Players will take on the role of a bloke called Harkyn who decides to try and make a difference. The game will feature player decisions that will alter the state of the world around them. No release date as yet but we’ll keep an eye on this one; there’s potential here.
Source: CI Games