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Posts Tagged ‘Action’

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There’s less than a month to go before The Last of Us hits the PlayStation 3. I’ve got this feeling that the game will be the final hoorah for Sony’s console before the PlayStation 4 begins to hog the limelight; a swan-song of sorts, I guess.

Despite the fact that the game is still a few weeks away, Sony Computer Entertainment of America is not wasting any time when it comes to planning the future of the IP. Domain names for lastofus2.com and lastofus3.com have just been registered. As Shacknews points out, every title that Naughty Dog has developed thus far has been turned into a long-running series, so it wouldn’t be surprising if The Last of Us maintained this tradition.

This could, of course, all just be cautionary planning. As we’ve seen in the past, private individuals regularly squat on domain names with the sole intention of selling it on to big companies. It’s likely that SCEA is moving to prevent this happening for the off-chance that the game gets two sequels. Hell, at least they didn’t go nuts like EA recently did when they registered domains for Battlefield13.com all the way to battlefield20.com.

Source: Shacknews

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A central theme to all of the Assassin’s Creed games is one of freedom. The Assassins and Templars are at each other’s throats because each faction believes human freedom is attainable in two very different ways. Aside from this larger franchise plot, each game has subplots that are also drenched in the notion of freedom: in Assassin’s Creed III, Connor was fighting for the freedom of his Native American people while The New World fought for its own freedom from the British monarchy.

If you’re wondering how Ubisoft plans to reinterpret the history of pirates so that it fits into their series’ main theme of freedom, then wonder no more. Here’s a new trailer that sets up the historical background for upcoming Assassin’s Creed IV: Black Flag.

Incidentally, the trailer after the jump was what Ubisoft used to open their initial presentation of the game to journalists back in February. They have, however, added a sneaky helping of new gameplay footage to the end of it, which is great because otherwise it’d be a trailer of dull coloured, still images with a very serious narrator providing information. That sort of stuff doesn’t sell video games; flashy gameplay clips played against a swirling orchestral score does though!

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A few days back, two Ubisoft developers working on Watch_Dogs sat down to tell all of us how great it is to develop on the PlayStation 4. We allowed them to do that because they padded their chat with clips of the game running on Sony’s new toy. This time around, in another “Conversations  with Creators”, we get to hang out with creative director Jean Guesdon and associate producer Sylvain Trottier and his totally metal beard. And by metal I mean the music genre, not the material.

In this new episode, Ubisoft and Sony are talking Assassin’s Creed IV: Black Flag. The clips during the developer commentary are all in-game glimpses of the title running on a PlayStation 4. It looks rather pretty, doesn’t it? Oh wait, you can’t answer that because you haven’t watched it yet. Go! Hit the jump and ogle NEXT GEN GRAAAAFIX!

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If Monaco: What’s Yours is Mine were a movie, it’d be narrated, silently, by the obscure lovechild of Kevin Spacey and Charlie Chaplin. And he’d be laughing most of the time, the jerk.

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You may want to be careful when you spend tonight trawling through 4chan, Reddit and other corners of the Internet where content of shady origins is likely to be found. Some sneaky people have managed to hack the code of the recently released demo for The Last of Us and have found all sorts of files that provide information on the full game’s plot.

The demo, which came with copies of God of War: Ascension, contained files that will obviously only be utilised by the full game. It’s not unusual for demo code to include other bits of dormant code from the main game. In this case, those with the ability to dredge through the demo’s code, found a list of names for all of the game’s cut-scenes. The names are obviously blatant enough to divulge the content of each cut-scene and as such the Internet now knows what’s in store for all of the game’s main characters. The ending of the game has also been uncovered.

With around 6 weeks to go before the game is released, you’re going to need to exercise some serious caution when it comes to reading online content on The Last of Us. You’ve been warned! Have fun now!

Source: Eurogamer

I was disgusted with Diablo III long before the rest of the world figured out how utterly atrocious the game is. That’s not because I’ve got a magnificent brain, although that could certainly be part of it, but more because I’d played far better top-down, grind-tastic action-RPGs – one of them being the Sacred series.

Seriously, if you haven’t played Sacred or Sacred 2: Fallen Angel, and you’re still butthurt about Diablo III, then give them a go. I could list all kinds of reasons (not having to be online to play them for a start), but this review is about another game in the Sacred series. In this case, it’s a spin-off, a different type of game entirely to it predecessors. In fact, when I saw it appear online, I thought it was an indie game and didn’t make the connection at all to the other games until I read a few keywords in the description like “Ancaria” and “Seraphim”.

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into the dead header

It’s been out since December 2012, apparently, but I only discovered PikPok’s Into the Dead because I was stuck waiting in a bank on Saturday morning. Which is sort of appropriate when you think about it, isn’t it?

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I laid out a good chunk of my thoughts on The Showdown Effect two weeks back, but now the game is proper out. And yes, it’s still bloody great.

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What the heck were the developers thinking when they added the subtitle to Metal Gear Rising? “Revengeance“? I’m pretty damn skippy that’s not a real word, and even as a made-up word, it doesn’t make much sense. There are plenty more appropriate real words they could have used that describe the game, like Metal Gear Rising: Restart, or Retry, or Return Game to the Store in Rage – that’s my clever way of trying to say that it’s very hard.

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Ridiculous action movies were just about the only good thing to have emerged from that stinking mire of an era people call “the ’80s”. You may accuse me of making a sweeping generalisation here, but in response I lay down the following gauntlet: Roxette. Seriously, will humanity ever recover?

Somehow the action movie reached its apotheosis in those trying times, and finally, finally, it has been given a fitting tribute in game form: everybody, calmly look The Showdown Effect square in the eyes.

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