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Posts Tagged ‘Activision Blizzard’

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In this episode of “Conversations with Creators”, Sony has rounded up three Blizzard folks integral to the porting of Diablo III to PS3 and PS4, and made them gush about how awesome the PlayStation 4 is going to be. They also make frequent assertions that the PlayStation 4 and Diablo III were practically made for each other in some infernal fire pit of hell.

While it’s easy to roll your eyes and sigh in the face of this rather gaudy PS4 marketing campaign, this particular episode of what will probably be a very long-running web series for Sony, actually manages to discuss some aspects of Diablo III as well. It is actually pretty interesting to hear how much the control scheme is going to be different, and how Blizzard realises that a change of control scheme fundamentally changes the connection one has with a character. I haven’t thought about it much until now, but there is this remarkable disconnect between player and character in the Diablo games on PC. When Diablo III is played on console however, there’s far more direct control over one’s character, and this will probably lead to a greater sense of connection. I found myself not really giving a crap about my characters in Diablo III, but my character in Skyrim I find myself quite firmly attached to.

Hit the jump for the video. Maybe grab some coffee beforehand because it’s about seven minutes long, which is practically a feature film by Internet standards.

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Activision Blizzard has announced that StarCraft II: Heart of the Swarm, the expansion to 2010’s Wings of Liberty, has sold 1.1 million copies worldwide in the first two days of release. This figure includes both retail copies and digital copies purchased through Battle.net, however Activision Blizzard did not provide a breakdown of how many copies were digital and how many were physical.

Read into this what you will, but Wings of Liberty sold 1 million copies in 24 hours, and topped the 1.5 million sold mark in 48 hours. Heart of the Swarm is lagging behind that figure by 400, 000 units. Still, 1.1 million in 48 hours is nothing to balk at.

If proof was ever needed that the classic RTS genre is still alive and kicking on PC, then this will surely help. If you missed our review of Heart of the Swarm, you can find it here.

Via: Polygon

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Today sees the release of the long awaited second instalment in the StarCraft II saga. The Zerg focussed chapter, Heart of the Swarm, follows Kerrigan’s revenge-fuelled campaign of destruction, but don’t forget that you need to have a copy of Wings of Liberty installed in order to play. Today’s release is not a standalone expansion pack. For a lot of StarCraft II fans this isn’t a problem because you will have been playing the crap out of multiplayer since Wings was released. For others, you might need to re-install Wings of Liberty, and this is a PSA to remind you that that’s going to take a long time.

Once the initial installation is done, the game needs to download 24 patches. The first is an 85MB quickie, but straight after that the installer will attempt to optimise its initial installation files. According to the launcher, that should take “15-60 minutes under normal conditions”. Mine took about 35 minutes.

Once that’s all done, the game starts downloading a massive chunk of updates that come in at just under 8GB. So basically, what we’re trying to say is: if you need to re-install Wings of Liberty before you can play your new copy of Heart of the Swarm, then start doing that now, otherwise you’re gonna have a bad time.

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After being the subject of numerous leaks, Bungie and publisher Activision have finally, and officially, lifted the lid on Destiny – the next big thing from the people who brought us Halo. Aside from confirming the plethora of rumours, and dropping hints as to what the final game is all about, their recent press reveal hasn’t actually revealed that much. Thanks for nothing, leaks and rumours; you spoiled all the fun.

Everything in this leak has been confirmed. That’s not surprising considering Bungie admitted to the authenticity of those leaked documents shortly after they, umm, leaked.

Luckily there are some bits and pieces of new information, but nothing Earth-shattering. You play as a Guardian – soldiers who have unique abilities depending on what class you choose. Bungie didn’t elaborate on how many classes there will be, but three were revealed: the Hunter, the Warlock and the Titan.

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Alright, so here’s the thing: NAG HQ is obsessed with StarCraft II. Whenever I visit the offices I’ll invariably walk-in on a Starcraft II foursome between RedTide, Geometrix, Barkskin and Savage. Sometimes, if one of them isn’t there, I’ll be roped into that foursome and honestly, when that happens, the NAG team experiences staggering victories because I’m that good. (Disclaimer: I’m not. I’m utterly hopeless at StarCraft II multiplayer and invariably die screaming in the first two minutes.)

While I suck at the game, I have this undying love for the Zerg despite my inability to play as them with any semblance of aptitude. It doesn’t matter; they’re icky and creepy and while some would call them evil, I believe they’re just misunderstood and that’s why I love them. Needless to say, Heart of the Swarm is the StarCraft II chapter I’m most excited about.

And here’s its opening cinematic. Blizzard has this steadfast ability to create jaw-dropping cinematics, and this one continues that tradition. It’s glorious. Kerrigan is still furious with Mengsk and stuff is going to go down – much like that Battlecruiser towards the end of the intro. Holy balls – bring on 12 March.

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Well, technically speaking, Blizzard and the World of Warcraft community raised the money, but I like to imagine a WoW pet scampering about collecting proceeds. You’ve got to hand it to Blizzard: they know how to get money out of World of Warcraft players. In the past, special mounts have been put on sale for a limited time, and these often resulted in Blizzard receiving hefty cash injections for what are essentially re-skinned mounts that already existed.

Enter Cinder Kitten – a WoW pet that went on sale shortly after Hurricane Sandy ripped the USA a new one. From the 4th of December to the 31st of December 2012, World of Warcraft players collectively dropped $2.3 million on Cinder Kitten purchases. At $10 a pop, that means 230, 000 Cinder Kittens found homes.

Last week Thursday, Blizzard handed over a giant cheque to Red Cross’ disaster relief fund. This helped the organisation provide shelters, food and support to those people who were affected by the hurricane. Yay video games!

Source: Battle.net

Activision bossman Bobby Kotick has revealed that Blizzard’s action RPG Diablo III has sold (not shipped) in excess of 10 million copies worldwide. These sales figures came up during Activision’s second quarter earnings report, during which Kotick pointed out that Diablo III is Activision’s “top-selling game overall based on enough meta, digital and retail sales in North America and Europe.” The game can enjoy that accolade for the next five days until Black Ops II is released.

Diablo III launched worldwide (with the exception of some eastern territories) on 15 May this year. That means it’s been out in the wild for 177 days to date. With sales figures like the one just revealed, Activision-Blizzard shifts (on average) 56 490 copies of Diablo III A DAY across retail and digital download.

An expansion pack was also confirmed by Blizzard’s president Mike Morhaime. That being said, Morhaime was unable to confirm a timeline for the expansion so don’t expect anything any time soon.

Source: Joystiq

Seven years ago, a debuff spell in World of Warcraft resulted in a plague wiping out vast amounts of player characters. It was the result of a glitch that was introduced via a new dungeon, where an end boss called Hakkar would cast a hit point draining debuff called “Corrupted Blood”. It was supposed to be confined to the dungeon, but it didn’t end up that way.

The result was the Corrupted Blood Plague of September 2005 – an online phenomenon that has since been studied by real world epidemiologists (people who study patterns and the effects of disease in populations).

Corrupted Blood was fixed over a series of patches and world resets, but the unintended event has gone down in the WoW history books as one of the most memorable phenomena in the game’s history. It’s not going to be the only one however, as a new plague has hit Azeroth that has decimated player characters.

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It’s a Barbarian called Alkaizer. The player driving Alkaizer is also the first person in the world to hit Paragon level 100, the absolute maximum character level in Diablo III. Well, until Blizzard adds another layer of character levels to grind through, I guess. Anyway, it took Alkaizer the Barbarian a whole lot of killing to reach that level; he decimated 95, 641 elites alone.  The player profile has over 1.8 million lifetime kills. I’m not sure whether this amazes me or fills me with deep-seated feelings of inadequacy.

It took around three weeks for Alkaizer to hit the new ceiling of Diablo III. The Paragon level increases have boosted his Gold Find and Magic Find by 300% which makes a severe difference, because the guy has some amazing equipment, not the least of which is the complete Immortal King’s armour set. Then there’s his sword, the Blade of the Warlord, which is a Legendary item with 1097.7 damage per second. This all contributes towards Alkaizer’s overall dps amount of 63, 905.

Yesterday I got excited about my Wizard making it half way to level 60. Yep, there’s that inadequacy again. You can check out Alkaizer’s character page with all of its glorious equipment, right over here. And in case you were wondering how much XP it takes to reach Paragon level 100, it’s over 3 billion.

Source: PC Gamer

Hands up how many of you have hit your character level cap in Diablo III. Now, hands up how many of you have done so with more than one character. That’s amazing – I’ve yet to even finish the game. The good news is that Blizzard will be adding a new gameplay mechanic to the Diablo III endgame (got to love MMO terms for a single-player game) in the form of Paragon Levels.

In Diablo III‘s current state, once your character hits level 60, all character levelling ends and any XP gained is completely meaningless. At that point, the only reason you’re playing the game with the same character is for the loot. Soon, that won’t be the case as you’ll continue to earn XP towards Paragon levels instead. In total, there are 100 Paragon levels to achieve, with each level adding to your character’s basic stats (Strength, Dexterity, Intelligence and Vitality) as well as adding 3% to Magic Find and 3% to Gold Find, which will cap at a maximum of 300% to both.

On the purely cosmetic side of things, your character portrait will get increasingly fancy framing as you level up in Paragon levels. Every 10 levels of Paragon you gain will alter your character’s portrait frame as well as add a blue number indicating the current Paragon level.

Source: Battle.net


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