During yesterday’s reveal of the new Xbox One console, Activision and Infinity Ward were on hand to unveil the next iteration of the Call of Duty franchise, Call of Duty: Ghosts. The game has been built on a brand new engine capable of pushing out next-gen graphics that are commensurate with the series’ biggest competition, EA’s Battlefield and Frostbite engine.
In Call of Duty: Ghosts, the US army has been shattered and the world’s most powerful military force has been reduced to almost nothing. Players will take on the role of a member of what’s left of the world’s Special Forces units. From the sounds of it, these leftover Special Forces units are the only ones left fighting and they’re horribly outnumbered. As such, they use every type of Special Forces training from all nations across the globe.
The game starts with an as yet unrevealed global event that decimates the USA, sending it into a sort of post-apocalypse state. Actual gameplay kicks off about 10-15 years after this catastrophic event. Infinity Ward is placing a lot of emphasis on the world being a character rather than just an area in which the game takes place.












