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Posts Tagged ‘Activision’

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During yesterday’s reveal of the new Xbox One console, Activision and Infinity Ward were on hand to unveil the next iteration of the Call of Duty franchise, Call of Duty: Ghosts. The game has been built on a brand new engine capable of pushing out next-gen graphics that are commensurate with the series’ biggest competition, EA’s Battlefield and Frostbite engine.

In Call of Duty: Ghosts, the US army has been shattered and the world’s most powerful military force has been reduced to almost nothing. Players will take on the role of a member of what’s left of the world’s Special Forces units. From the sounds of it, these leftover Special Forces units are the only ones left fighting and they’re horribly outnumbered. As such, they use every type of Special Forces training from all nations across the globe.

The game starts with an as yet unrevealed global event that decimates the USA, sending it into a sort of post-apocalypse state. Actual gameplay kicks off about 10-15 years after this catastrophic event. Infinity Ward is placing a lot of emphasis on the world being a character rather than just an area in which the game takes place.

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Endless rumours regarding Call of Duty: Ghosts have been flying for weeks; kind of like those endless waves of enemies you have to keep shooting until you’ve reached certain checkpoints in COD games. Today, however, those rumours have taken head-shots and been put out of their misery. Activision and developer Infinity Ward have lifted the lid (just a crack) on Ghosts.

The game is out on 05 November for PC, PlayStation 3, Xbox 360 and “next generation platforms” – no mention of the Wii U for some reason. The game will be revealed at Microsoft’s upcoming Next Xbox event on 21 May. There’s a good chance that we’ll see some gameplay at this event as a new Call of Duty built on a new engine is an ideal way to show off your new console’s fancy technology.

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Another year, another Call of Duty sequel – it’s regular like a diet rich in fibre! – and this year it’s allegedly something dubbed Call of Duty: Ghosts. Nothing much is known about the game just yet, although a Tesco ad (subsequently yanked from the website) claimed that it’s “powered by a new next-generation Call of Duty engine”. So expect more polygons and lines and stuff. An official announcement is apparently due later this week, so you’ll have to wait another day or two before finding out that it’s about a bunch of gritty, grizzled manly men versus The Terrorists and there’s a nuke that will blow up America if somebody doesn’t blow up a submarine in Russiastan first.

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Back in 2011, Telltale Games (the folks behind the excellent Walking Dead episodic game that won pretty much every award last year that Journey didn’t) announced that they had acquired the license for the King’s Quest franchise from Activision, and that they were planning to develop new games. King’s Quest was one of the early parser based adventure games that made then developer and publisher Sierra a household name. Vivendi, Sierra’s parent company, eventually went on to be purchased by Activision, who took ownership of the many Sierra adventure game franchises.

During the recent GDC it was revealed that Telltale has abandoned any attempt at reviving the King’s Quest franchise. That’s largely due to them not having the resourced to cover a second season of The Walking Dead on top of the new Fables series of episodic games. As a result of this, Activision has reacquired ownership of the King’s Quest franchise.

Also revealed at GDC was that Replay Games attempted to license the King’s Quest franchise from Telltale. Replay Games is the company that is currently remaking Leisure Suit Larry in the Land of the Lounge Lizards.

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Development of the upcoming Deadpool game has been completed. Instead of celebrations and high-fives for everyone, Activision has laid off the bulk of High Moon Studio’s development team. That’s about 40 people who are now out of a job. Man, that’s just mean; the game isn’t even out yet and those responsible for it are now unemployed.

In a statement issued to Kotaku, Activision said that this is all part of their normal development process. “Activision Publishing consistently works to align its costs with its revenues – this is an ongoing process. With the completion of development on Deadpool, we are taking a reduction in staff at High Moon Studios to better align our development talent against our slate. Approximately, 40 full-time employees will be impacted globally. We are offering those employees who are impacted outplacement counselling services.”

This is, sadly, pretty standard when it comes to games development. Teams will be assembled to complete a project; once the project is done, most of the team gets shown the door. How do devs cope with this stuff? I’d be a train-wreck if I had to deal with this at the end of every game development project.

Source: Kotaku

About two weeks ago, the Xbox 360 version of Black Ops 2 got microtransactions added to it’s online mode. You can read more about that here. Treyarch has now revealed that the tiny downloads will be available on the PC and PlayStation 3 on from 12 April. Sony fans and the glorious PC master race have another two weeks to wait before they can wrap their guns in bacon. We’re sure it’ll be worth it.

Source: CallofDuty.com

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But wait! Before you start convulsing and frothing at the mouth, know that Activision is calling them “Micro Items”. It’s a different name so it’s totally not the same thing as microtransactions – it’s just you’re conducting little transactions for tiny, additional features. See? Totally not the same thing.

Starting from tomorrow 13 March (and on Xbox 360 at first because timed exclusivity) Black Ops 2 junkies will be able to customise their experience a little bit more. And that’s pretty much all there is to these microtransactions “Micro Items” – greater levels of customisation.

For 160 MS Points you’ll be able to pick up a Personalisation Pack, which will allow you to “dress-up for your favourite weapon” in, say, bacon if you wanted to. Another Micro Item is the Extra Slots Pack, which will add a further 10 Create a Class slots for you to save custom loadouts. The Extra Slots Pack will also allow you to store another 40 screenshots, 32 films and 20 more emblems.

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You know, I’d actually kind of forgotten that Marvel and High Moon Studios (the guys behind the last three Transformers games) were making a Deadpool game. Deadpool, the character, has become pretty crazy over the years since he first appeared in The New Mutants comics back in 1991.

It looks like High Moon is taking the “Deadpool is kind of batshit insane” angle really seriously. The whole thing is deliciously juvenile but it also looks like one of those third-person action titles that could easily fill the role of guilty pleasure.

This new trailer shows off a lot of new gameplay, and is in a similar, 4th wall breaking style as the first trailer. And in case you’d forgotten, voice acting for Deadpool is being handled by the Prince of Persia Nathan Drake Desmond Miles Cpt Martin Walker Elliot Salem Nolan North! We were beginning to miss him. Hit the jump; watch Deadpool shout “Bang! Bang!” at the people he shoots.

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Well then, that headline pretty much obviates the rest of the text in this post, so for the remainder of this Giblet we guess we’ll insert the obligatory “oh gee, an announcement of an announcement/reveal” moan. Oh, and there’s now an official Destiny Facebook page, which is where the reveal will take place. You’re welcome.

Source: Facebook

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Activision has unveiled a new entry in the wildly successful Skylanders series: Skylanders SWAP Force. This third entry will launch alongside a new range of Skylanders toys that can be pulled in half at the waist, and then mixed-and-matched with other SWAP Force toys. In total the game will launch with 16 of these new, modifiable character toys, which will give players up to 250 different character customisations. Of course, all of this requires a new starter pack as the game needs a new Portal of Power accessory.

In addition to the 16 SWAP Force toys, the new game will get 32 new core Skylander toys including 16 new completely new characters and 16 new versions of characters from previous games. There will also be eight new LightCore characters launching alongside SWAP Force, which means there will be 56 new toys to collect in total. All of the toys from the previous two Skylanders games will be compatible with the SWAP Force game, and all of those characters will get the new ability to jump in the game. That, according to the press release, is a big deal – no idea why.

Interestingly, developer Toys For Bob won’t be making SWAP Force. Instead, Activision has handed development duties over to Vicarious Visions, who have handled most of the Nintendo and iOS versions of previous Activision titles like Skylanders and Guitar Hero. Trailer after the jump.

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