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Posts Tagged ‘Adventure’


Remakes have always been a touchy subject, but lately it seems as if the topic has ignited a whole new inflammatory debate, with all manner of sanctimony attached to every side’s argument. Our very own Chris Kemp decided to tackle this controversy recently, and suffice to say things weren’t exactly rosy. It becomes even more of a problem when you’re dredging up a really old game like Shadowgate, giving it a new paint job and trying to simultaneously appeal to both a new generation and old fans alike. Is this modern remake of a 30 year-old classic up to the task?

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About that Doug TenNapel guy… you know who I’m talking about, right? The same dude who brought the world Earthworm Jim? Yeah, him. He’s a fellow with some strange ideas, isn’t he? Oddball characters and offbeat humour are his specialties, so it’s not too surprising that a few of his works flew under the radar of mainstream appeal. Today we’ll be looking at The Neverhood, one of TenNapel’s efforts which graced the world way back in the Windows 95 era in the form of a point-‘n’-click adventure game.

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Those who closely followed E3 2014 no doubt heard that a remastered version of the classic underworld noir adventure game, Grim Fandango, was announced as a PlayStation exclusive, much to the dismay of its ardent fans on its birth platform, the PC. But let’s be frank: “exclusive” is more like “initially limited to” nowadays. Double Fine has confirmed as much, announcing a simultaneous PC release — “So everyone can play day one and not have to worry about those spoilers you’ve been successfully avoiding for the past fifteen years.” (Spoiler: everyone dies) — on Windows, Mac and Linux along with its PlayStation brood.

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Two Team ICO developers who have been working on The Last Guardian have left the beleaguered project to start up their own indie studio. Along with three other developers (who have worked on a range of titles such as Battlefield 3, Bionic Commando, and Killzone), the newly formed Friend & Foe is working one a new game called Vane.

Vane certainly looks like the brainchild of people who have worked on Team ICO games before. The young boy protagonist instantly calls to mind ICO, and the desolate landscapes shown off in the initial development blog recalls those of Shadow of the Colossus.

“A child with an odd ability stuck in a strange land,” begins the game’s official description, “A dangerous natural environment inhabited by a strange civilization. Vane is an open-world adventure game based on mystery and exploration.”

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Good day NAG denizens, and welcome to the first instalment of a new weekly column. In Throwback Thursday, we’ll be delving into the past and examining random bits of classic gaming; sometimes noteworthy, sometimes obscure, sometimes good and sometimes bad. We’ll get things started with this gross-out experience that was doing the rounds back in the mid ’90s, aptly named Bad Mojo.

Cockroaches aren’t the sort of fauna to win any awards for endearment. Being part of nature’s clean-up crew, they’re dirty and repulsive and outnumber us a million to one. Still, if you happened to be transformed into one – by, say, a magical locket – you might feel somewhat different about things, and that’s the premise behind the game in question.

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“I’d love to play a game that lets me step into the shoes of an Eastern European border post officer.” – No-one ever.

Papers, Please‘s elevator pitch is totally ridiculous. You play a border post officer working for the fictional communist state of Arstotzka. Things start out relatively simply; each day you must sit in a booth and attend to people who want to cross the border and enter your country.  Your job consists of examining their documents, so: checking the expiration dates on their passports, matching their entry Visa numbers with their passport numbers, that sort of thing. Riveting stuff right?

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Man, those old fairy tales are pretty damned grim. Torture, bestiality, rape, dismemberment, incest, murder, necrophilia, suicide, cannibalism and some truly atrocious musical outbursts? Check one, check all. (Of course these are all stories we’re meant to read to children. The world suddenly makes sense.)

It was only a matter of time before somebody put this catalogue of sordid backstory to use, and indeed if you’ve ever laid eyes on Bill Willingham’s Fables – a series of comics that injects these fairy tales into the seedy mainline of modern New York – you’ll know he’s right on the money. It’s prime material for the interactive fiction treatment. Prime, but tricky – which is why it’s heartening that the task fell to Telltale Games, who more than proved their storytelling pluck with The Walking Dead. Telltale set the bar pretty high with their shambling masterpiece, so it really comes down to one question: does The Wolf Among Us settle that score?

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The formation of a natural diamond is a process of geological specificity. They require specific conditions to form, and only three places are known to produce them: the Earth’s mantle, with its ever-shifting continents; the impact site of meteorites; and the hands of the Old Spice Man. If you want diamonds, you’ll need to take a space rock to the face or apply pressure, and lots of it.

More on this in a bit.

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Not surprising, but still exciting! Telltale Games have tweeted an ominous teaser image for The Walking Dead Season 2 with the nostalgic quip, “Keep that hair short…”, and are hinting heavily that some new information about the new season is going to be revealed on Tuesday, 29/10/2013 (which is today, obviously) at 3pm Eastern time, which converts to 10:00pm Unreasonable Standard Time for us.

The first season of The Walking Dead won more awards than there are words in this article, so the second season is obviously a highly anticipated event. Look out for more info tonight.

Source: Telltale Twitter


Maybe you’ve never heard of Aquaria. It’s okay; we don’t judge here.


Released in 2007, it’s a heady blend of tight side-scrolling action, melancholic exploration and melody set in an underwater wonderland. It made quite a splash when it first came out (o-ho).

And now Alec Holowka, Aquaria’s lead programmer, is looking to do it again. In a way, he already has. Teaming up with animator Scott Benson, the fresh-off-the-slab Kickstarter for their new game, Night In The Woods, met the required funding goal of $50,000 in just over 26 hours.

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