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Posts Tagged ‘Capcom’

Capcom and developer Dontnod Entertainment’s Remember Me is shaping up to look pretty damn impressive. The game’s primary premise is that memories have become a commodity. People are able to buy other people’s memories as well as sell their own. In the game, this new form of social media is controlled by a company called Memorize. Here’s an in-narrative video that explains the rise of memories as a commodity; the whole thing has been put together to seem like Memorize developed it. It’s a stunning video, and a very good piece of viral marketing for the game. Check it out.

We’ve had The Intern’s review, which was a verdict on DmC from the perspective of a newcomer to the Devil May Cry series. Now it’s time for a review born of a DMC veteran’s experience with Ninja Theory’s reboot.

Like every other fan of Devil May Cry, I remember thinking something often abbreviated to WTF!? when I saw the first teaser trailers of DmC, a reboot of the popular action series featuring the grizzled, white-haired demon hunter Dante – only it wasn’t the grizzled, middle-aged-looking white-haired Dante we’d come to know and love.

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It seems as natural a combination as fish and chips: Mega Man and an FPS. Why didn’t anyone think of this before?

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We’ve got something for you. Something new. Something experimental. In it, we have an intern / job shadow / lackey / typing monkey spend a few days here at magical, mysterious NAG HQ to learn the ins, outs and in-betweens of being a games journalist of dubious importance. And then we have them write words. Words about anything we want, really. Or we have them make all the coffee and sandwiches we desire – whichever we feel they’re best at. In essence, we’re enjoying all the benefits of slavery, with none of the backlash. Hopefully. First up is Matthew Hakim, who’s spent some time playing the Devil May Cry reboot and is ready to tell you what he thinks of it.

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Capcom surprised most people at Gamescom 2012 with the reveal of a new cyberpunk IP called Remember Me. The game stars a Memory Hunter called Nilin, who finds herself on the wrong side of her previous employers. The game is set in Neo-Paris, and honestly the city looks wonderfully detailed and ripe for exploration.

This new trailer shows off quite a bit of the combat system. Also, it sounds like the voice-acting has been spruced up a bit, which (if it has) is a welcomed change. It also looks like Remember Me will feature some boss battles, as Nilin goes toe-to-toe with a character called Kid Xmas towards the end of this trailer.

I’m still not a hundred percent convinced with this game. Setting and over-all plot have my attention, but man that animation slips from time to time. Just look at that jump from one building to another at 0:52.

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Okay, sorry, here’s another late one from me. I’ll try to be less tardy in the future – pinky-swear. Anyway, this time, we’re looking at Resident Evil 6, and opinions are quite mixed on this one. I’ll give you my own take on the situation, but I’ll try to provide the raw facts too, so you can make up your own mind.

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Earlier this week it was revealed that there was on-disc “DLC” for Resident Evil 6. This sparked a fair amount of controversy considering  Capcom is no stranger to this move. It turns out, however, that the supposed on-disc DLC was always intended to be free content that unlocked via a title update. Capcom has announced that the “No Hope” difficulty level and co-op option for Ada Wong’s campaign (the two revealed items of supposed on-disc DLC) will be added soon.

Source: Capcom Blog

Oh boy, remember how Capcom included on-disc “DLC” in Resident Evil 5 and people weren’t so happy? And then remember when they included on-disc “DLC” and hidden PS3 exclusive characters in the Xbox 360 version of Street Fighter x Tekken? Yeah, people weren’t too happy about that either? And THEN remember how on-disc “DLC” appeared in Dragon’s Dogma? Capcom, it seems, is one of those companies that refuses to learn from customer feedback.

There’s on-disc “DLC” in Resident Evil 6. It was apparently discovered by a YouTube user called “FluffyQuack” who managed to dig up the locked-off content via a mod for the game. There are loads of videos on his YouTube channel but apparently there are a few spoilers as well, so tread carefully if you don’t want this pinnacle of the survival horror genre ruined for you.

Capcom, sensing the inevitable player/fan/world backlash that their on-disc “DLC” is about to cause, has released a statement to Eurogamer.

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Hi there! Do you like participating in cool stuff and being world-renowned as an awesome human being? Of course you do, and you should totally read this! Ster Kinekor and Capcom will be playing host to an awesome missing persons wall at rAge this year, in celebration of the upcoming release of Resident Evil 6. You can be a part of it.

If this interests you, click past the jump for more info, and instructions on what you need to do.

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Ninja Theory is not making the PC version of upcoming DmC: Devil May Cry, a reimagining of Hideki Kamiya’s cult hit series. This news was revealed to website Eurogamer at the Tokyo Game Show, which is currently on in Japan.

The job of porting the game to PC is being handled by Polish company QLOC, which specialises in porting and localisation of video games. QLOC has done numerous porting jobs for Capcom in the past, including the PC version of Street Fighter X Tekken. Owing to this outsourced porting job, the PC version of DmC: Devil May Cry has been delayed; it now has a “TBA” window. The console versions are still on track for a 15 January 2013 release.

Capcom US producer Alex Jones confirmed that there is currently no concrete release date for the PC version. The publisher is, however, “endeavouring to get it out as shortly after the main game as possible.” Jones continued to explain saying the reason for delay was “because it’s being developed out of house by a different developer from Ninja Theory [and that] there are logistical things involved.”

Source: Eurogamer


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