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Review: Devil May Cry HD Collection

Back in 2001, Capcom released the first in a new series of action games that kickstarted not only a new franchise for them, but an entirely new sub-genre of action games – the flashy, stylish and often brutally difficult Japanese action games we get on a regular basis today.

The creator, Hideki Kamiya, stated that they were originally working on a new Resident Evil game, but didn’t really feel like doing another one and experimented with different styles of gameplay. The result was Devil May Cry, a fast-paced action game with a heavy focus on stylish fighting. It was also very difficult compared to other action games of the era, but was popular enough to spawn two sequels on the PS2 and another on the PS3 and Xbox 360, with a fifth sequel – sorry, prequel – for our current consoles due out sometime soon.

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Capcom talks Street Fighter X Tekken on-disc “DLC”

When fighting franchise crossover Street Fighter X Tekken hit stores at the beginning of March, there was a bit of a hullabaloo thanks to the fact that the game discs shipped with twelve (twelve!) additional characters who were locked away as future DLC. Understandably, people who had already forked out cash for the game were miffed that there was content on the disc that they couldn’t get to without paying more. This resulted in people filing formal complaints with something called the Better Business Bureau in the US.

Capcom has since responded to the complaints and, as you can likely guess, they’re totally cool with charging you extra for content that is already on the disc. As far as Capcom sees it, there’s no difference between on-disc DLC and actual DLC.

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Review: Resident Evil: Revelations

Oh deary, deary me. It seems the poor little 3DS is having a hard time of it, not being able to attract developers with its miscalculated selling point of a glasses-less 3D screen which seems to give more than half of its buyers eye-strain and headaches with any kind of prolonged use. Nobody would blame you if you considered (or actually did) pawn the thing while it was still worth something.

But if you stuck it out on faith that something worthwhile would eventually come your way – something not a rehash or remake of an old title, the likes of which seem to typify the 3DS library to this point – then you’ll be happy to know that Resident Evil: Revelations has finally arrived.

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Street Fighter X Tekken goes to crazy town

That’s right. Pac-Man and “American Mega Man” have joined the roster for the PlayStation Vita version of Street Fighter X Tekken. “American Mega Man” is modelled after the bad box art of the American release of Mega Man, while Pac-Man rides atop a Tron Bonne-style mechanized Mokujin.

You can find a character reveal trailer after the break.

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Resident Evil 6 officially announced

Oh hell yes. Resident Evil 6, yo. Taking place 10 years after the events of the original game, Leon’s story takes place in Tall Oaks (a city similar to Raccoon City that succumbs to a T-virus outbreak). Chris’ story happens in China, while a third storyline revolves around an unidentified new character and Resident Evil 4′s Ashley Graham.

Resident Evil 6 has been given a release date of November 20, 2012.

Review: Dead Rising 2: Off the Record

Okay. Give me a minute. I’m still trying to figure out what happened here. So, Capcom releases Dead Rising 2 – a pretty good game – and now they release something that’s not quite an add-on, a prequel or a side-story. It’s not a DLC either, although it could have been, and the best way to describe it would be sort of retelling/re-skinning of Dead Rising 2 – the same game, just with Chuck Greene lobotomised from it and Frank West, the hero of the first game transplanted into his place. And everyone’s okay with this?

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Review: Street Fighter III: Third Strike Online Edition

You have to be a pretty serious fighting game player to fully understand why everyone speaks of Street Fighter III: Third Strike with such reverence. We can tell you why, sure, and you’ll know why because we told you, but unless you actually give it a serious go and try to grasp the finer play mechanics, you’ll never truly understand.

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Dragon’s Dogma has an interesting online feature

There’s no multiplayer in Capcom’s upcoming action RPG Dragon’s Dogma, but that doesn’t mean that the developer has eschewed all ideas that require an internet connection. The online portion of the game is all about Pawns.

When you create your character at the start of the game, you’ll also be prompted to create a pawn. Your pawn is kind of like a familiar. They’re human, but they’re an NPC helper character that you should design to complement your main character. So for example, if you create a main character that specialises in archery and other ranged attacks, then ideally you’d want to make a pawn that deals in hand-to-had combat so that he or she can keep enemies at bay while you pick them off with arrows.

Throughout the game you’ll come across stones that act as portals to an online area known as The Rift. You won’t find any other human players in The Rift to interact with, but you will find other players’ pawns. You’re free to browse The Rift and hire another player’s pawn to bring back into your single-player world to continue adventuring. Conversely, your pawn can be hired by other players, and that’s when you start to benefit the most. There’s a video of all of this in action, after the jump.

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Review: Resident Evil: The Mercenaries 3D

I’d be lying if I said that the footage I saw of the upcoming Resident Evil games wasn’t a huge contributing factor to me lashing out the R2.8k for my 3DS on launch day. Not only did they appear to have graphics almost as good as RE5, but they’d be in 3D! Awesome. The first of the promised games, Resident Evil: The Mercenaries 3D arrived a while ago, and it’s been met with the kind of reception I expected – almost as if nobody expected it to be more of a teaser than a full game.


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Capcom denies attack on second-hand game sales

The saved game file on Resident Evil: The Mercenaries 3D is permanent; forever branded to the game’s cartridge. This was discussed yesterday, and the game’s developer and publisher has issued a statement regarding the matter.

In speaking to Kotaku, a Capcom representative said: “The nature of the game invites high levels of replayability in order to improve mission scores. In addition, this feature does not remove any content available for users. Second-hand game sales were not a factor in this development decision, so we hope that all our consumers will be able to enjoy the entirety of the survival-action experiences that the game does offer.”

However, Destructoid’s Jim Sterling contacted Capcom and asked them directly whether their decision was one to combat second-hand sales; they didn’t answer his question and their discussion stopped straight away. The plot thickens.

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