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Is Capcom taking on the used game sales dilemma?

3DS games store your game progression and save files on the actual game cartridge; the PSV will do similar. It’s a neat feature, meaning you don’t have to have loads of files floating about your internal storage and there’d be no need to transfer your files in the event of you buying a new handheld.

Developers hate the second-hand game sales market because they don’t see a cent from that second selling of their game. When a game is purchased new from a retailer, the developers make money; when it gets traded-in at the store and subsequently resold, the only side that makes money is the retail store.

Interestingly, for Resident Evil: The Mercenaries 3D, Capcom is utilising this save game storage method in an attempt to thwart second-hand sales of the game – or so it would seem. Inside the game’s manual is a note that reads: “Saved data on this software cannot be reset”. In other words, there is no way to erase your progress from the cartridge, meaning that whatever you do will transfer to the second owner should you flog the game.

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Dragon’s Dogma – Griffin Battle Simulator

Open-world fantasy awesome-em-up Dragon’s Dogma, due for release in 2012 for PS3 and Xbox 360.

Monster Hunter Portable gets HD makeover

Sony has unveiled the new PSP Remaster series, spearheaded by an HD remaster of Monster Hunter Portable 3rd. The HD version supports camera control with the right stick and is 100% compatible with your PSP save file, so you can hunt monsters on the go and then come home to look at your sweet made-from-dragon-ass armour in HD (and show it off to your friends online via the adhoc party application). There’s 3D support, Dual Shock support and some new features they’ve yet to announce. No word on if this will hit outside of Japan.

Trailer and screenshots after the break:

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Dead Rising 2: Off the Record, now with more Frank

Capcom has just announced a new, disc-based “reimagining” of the events in Dead Rising 2, only now the game will star photojournalist Frank West from the original Dead Rising – and he has clearly let himself go since the first game. Don’t confuse this with the Xbox 360 exclusive DLC called Case West; this is a full-length game that will be coming to PC, PlayStation 3 and Xbox 360.

According to Capcom: “the new, ‘Off the Record’ storyline means an all new Dead Rising 2 experience. Frank will face off against more twisted enemies, build more outrageous combo weapons, follow his own unique mission structure and explore brand new areas of Fortune City to get his biggest scoop yet.”

Frank’s camera will make a return as well, which means you’ll be constantly trying to snap the photograph that nets you the most PP (Prestige Points). Capcom has promised decreased load times and an overall “more satisfying Dead Rising experience”.

Video after the break.

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Dragon’s Dogma

So get this: an open-world RPG with Shadow of the Colossus style monster-climbing, MT Framework (RE5, Lost Planet 2) powered destructible terrain, with combat designed by the Devil May Cry 4 and Resident Evil 4 teams.

Dragon Age just got pwned. Trailer after the break.

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Feature review: Marvel vs. Capcom 3

When it comes to games like this, I really wish I could read the minds of everyone who buys it to see just how much appeal the comic-book license adds to the overall package. I’m sure there must be some people out there who bought it more for chance to play as some of their favourite Marvel characters than the fact that it might be a good fighting game.

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Marvel vs. Capcom 3 adds a naughty corner – so you can think about what you’ve done

Marvel vs. Capcom 3: Fate of Two Worlds

This is quite possibly the greatest thing ever (it’s kinda, sorta been attempted before, but whatever – I’m going to post about it as though it’s completely original and innovative) and a wonderfully simple solution to griefing online. It comes courtesy of Marvel vs. Capcom 3: Fate of Two Worlds. Basically, if you’re one of those losers who can’t handle seeing a defeat screen at the end of your punch up and elect to drop out of the match (i.e. you ragequit like a massive tool) prematurely, MvC 3 will remember. Do this too many times and it’ll then punish you in the most gloriously appropriate way possible: by only pairing you up with other ragequitting douschnozzles like you.

If only Call of Duty, StarCraft II and other games with online multiplayer would implement something similar. Locking Internet sinners in a circle of Internet hell that is suited to their Internet sins seems like a damn fine idea. That way every abusive, camping racist out there would be shoved into a dark, dank little corner of the gaming world populated only by other abusive, camping racists. It’d be kinda like shoving all the turds who ruin competitive (and even cooperative) multiplayer into a box labelled “Beware – Turds Inside” and never letting them see the light of turd-less gaming ever again. I’m not entirely sure that would work though, because sometimes it seems like there’d be very few people left playing on the regular, asshole-free servers were that the case.

Feature review: Resident Evil 5 and Heavy Rain: Move Editions

To help Sony get their new-fangled motion controller off the ground, a couple of developers decided to essentially retro-fit some existing PS3 games with PlayStation Move functionality. These two games are Resident Evil 5 from Capcom and Heavy Rain from Quantic Dream.

Resident Evil 5: Move Edition

Resident Evil 5 is the latest instalment in Capcom’s iconic survival horror series, and it was eventually followed by Resident Evil 5: Gold Edition, which included a bunch of extra content, including new stories to play through and additional modes to enjoy. In this game, players get to guide Chris Redfield and his new partner, Sheva Alomar, on a mission to investigate and eliminate a possible appearance of the Las Plagas in Africa. Las Plagas, in case you don’t know, is a new biological threat in Resident Evil that turns people into mindless, murdering mutants and makes the zombies of old look like a turkey shoot.

Just like Resident Evil 4 before it, RE5 ditches the old survival horror trappings in favour of more action-oriented, shooter-like gameplay. Ammo and health is still extremely limited and the enemies are tough, requiring precise shots and careful tactics to eliminate efficiently. Annoyingly, the character’s feet are still rooted to the ground while aiming and firing weapons – a cloying adherence to an outdated horror game staple – but ultimately the game was great fun.

Shortly after Sony revealed the PlayStation Move to the world, Capcom announced that they’d release an updated version of RE5 with PlayStation Move features. Well, it’s finally available for software-starved Move owners to tear into. You can go to the nearest game store and buy Resident Evil 5: Move Edition on a disc, or, if you already own Resident Evil 5: Gold Edition, you can simply hop online and download an 18MB patch which adds all of the Move functionality to the game, free of charge.

If you’ve played Resident Evil 4 on the Wii, you’ll know what to expect because the control scheme in Resident Evil 5: Move Edition is exactly the same down to the last detail. Players move Chris or Sheva using the PlayStation Move Navigation controller (or a Dualshock 3 if you don’t have one) and aim at the screen with the Move controller. The Move button on top makes Chris interact with various items in the world, like opening doors, hopping over obstacles and delivering melee attacks to stunned enemies. It also makes Chris fire his weapon while aiming, which is done by holding down the T-button on the bottom of the controller. Players can also slash with the knife at any time by waving the controller from side to side.

It sounds pretty good, and if you liked RE4 on the Wii, it comes highly recommended, but there are a few things to consider. The first thing I found annoying was that the Move control scheme seems to completely take away the sidestep ability – so now we have to actually turn around, walk and turn back to get a good angle. Also, for some bizarre reason, scoped weapons, like sniper rifles, can’t be aimed with the Move controller, and must be aiming with the analogue stick on the Navigation controller (or Dualshock 3). What? Okay… whatever.

If you’re looking for a real videogame to play with your Move instead of the slew of mini-games that are currently available, it’s a good option.

Heavy Rain: Move Edition

This beautiful and unusual game was unique enough to begin with. Players take on the role of four characters investigating the kidnapping of a boy by a psycho known as the Origami Killer, who drowns boys in rain water and dumps their bodies on open plots of lands with origami figures in their hands. By prompting players to perform movements on the Dualshock 3 controller which mimic the actions the characters were performing in the game, Heavy Rain maintains an incredibly immersive cinematic feel without sacrificing any gameplay.

With that in mind, it makes sense that Quantic Dream would retro-fit Heavy Rain to work the PlayStation Move. Now, instead of performing actions on the left stick and face buttons, players use the Move controller – tilting, twisting, shaking, pushing, pulling and swinging it according to the on-screen prompts to make the characters perform certain actions. Sometimes you’ll need to do this quickly, slowly, or according to a certain rhythm, and once you’ve figured out what kind of movement corresponds with each icon, it’s actually good fun and easier than using the Dualshock 3. It’s also sharp and responsive and doesn’t often fail, with the exception of some of the shaking movements – trust me, when the game prompts you to shake the controller, you’ve really got to give it some if you want the command to register.

As with Resident Evil, you can walk into a store and buy Heavy Rain: Move Edition, or if you already own the standard version, you can hop online and download the upgrade for free. Be warned, however, the Move Edition upgrade for Heavy Rain is roughly 1GB in size, which may be more expensive to acquire than buying the game again depending on your Internet access methods – you decide.

Apart from that, all you need to know is that Heavy Rain: Move Edition is a great new way to enjoy one of the PS3’s best games, and is easily the best PlayStation Move game currently available.

Feature review: Dead Rising 2

Developer: Blue Castle Games
Publisher: Capcom
Platforms: PS3 | Xbox 360
Website: www.deadrising-2.com

Capcom made the Resident Evil series, and because of that, we’re forever obliged to acknowledge them as the forefathers of the survival horror genre – but let’s be honest shall we? Resident Evil, with its clunky controls and nonsensical gameplay appealed only to a select group of masochists. We’d begun to think we’d seen everything Capcom had to offer, until they released Dead Rising on the Xbox 360.

In addition to being free of the trademark wading-hip-deep-in-treacle feeling that plagued horror games to that point, Dead Rising gave us the feeling of being swarmed by thousands of zombies for the first time ever. It also vindicated Resident Evil fans by letting them do the things they’d always wished they could do to those damn zombies, like slicing them in half with a sword or putting a silly hat on them and taking a picture before running them over with a lawnmower. The game was worthy of praise and received it, and now the anticipated sequel, Dead Rising 2, has finally arrived.

In Dead Rising 2, players take on the role of Chuck Greene, a former motocross champion gone gameshow competitor. With is gameshow winnings he buys a constant supply of Zombrex, a drug which prevents an infected person from turning into a zombie. The reason he needs this drug is for his 11-year-old daughter, Katey, who was bitten by a zombie during an outbreak in Las Vegas (these events take place during the downloadble prequel: Case Zero). If she doesn’t get her daily dose, well, you know the rest. This was hardly an ideal lifestyle, but all was going well until, during a routine performance in Chuck and Katey’s new-found home of Fortune City, Nevada, the zombies manage to break out of containment, forcing Chuck and his daughter to flee to a local safehouse. While holed up waiting for a rescue, Chuck learns that he is being framed for the zombie outbreak, leaving him with only three days to prove his innocence before the military rescue teams turn up and execute him.

To achieve this, Chuck must brave the zombie outbreak and wander into the overrun area of Fortune City to find out who set him up and why. While he’s at it, he must also keep an eye out for regular doses of Zombrex for his daughter. As if that weren’t enough, he must also rescue as many survivors as he can along the way.

Proving his innocence is the highest priority. During the three day outbreak, Chuck will receive messages from his friend in the safe house control room telling him about suspicious activity he can investigate. Chuck has only a limited amount of time to get to the right area and see what’s up. If he misses even one of them, the main quest is over. Finding his little girl regular doses of Zombrex is the second most important quest. This coveted and expensive drug can be rather hard to track down, as there are only a few boxes hidden in the most obscure locations. Luckily, each time his daughter nears her scheduled dosage hour, a “possible Zombrex location” quest conveniently pops up. The real trouble comes in when some other survivors might need Zombrex too. Can Chuck find enough for all of them? That’s up to you. Of course, if you absolutely can’t find any, you can buy it from the looter-owned pawn shops that have sprung up all over Fortune City – the problem is that it’s very expensive, and each dose costs more than the last.

Rescuing survivors is perhaps the least important of Chuck’s quests, but makes up perhaps the largest portion of the gameplay. While he’s out and about, Chuck will be notified of areas where survivors are hiding, and he’ll have to decide how many rescues he can squeeze in between proving his innocence and keeping his daughter alive. Thankfully, the survivors are much smarter and more capable than in the first game. In DR2, they are usually more than capable of avoiding zombies, and even pretty good at defending themselves if give them weapons. Just be careful when giving them guns – I learned that the hard way.

Obviously, the main attraction here is destroying hordes of zombies with an arsenal of weapons, both conventional and bizarre – and Dead Rising 2 doesn’t disappoint. Chuck can find and use hundreds of weapons, from improvised household items like brooms, potted plants and guitars, to sports equipment like baseball bats and boxing gloves. There are also all kinds of tools like lawnmowers, power drills and chainsaws; and conventional weapons like handguns, shotguns and sniper rifles. But the real crux of DR2’s gameplay is the ability to create combo weapons. By combining two items at workbenches scattered around the city, Chuck can engineer all kinds of weird tools of destruction. Some of them are obvious: a box of nails and a baseball bat gives you the nailbat, and oil plus a toy water gun gives you a flamethrower. Some of them, however, are just plain crazy, like the drill bucket. This weapon is created by combining a power drill and a bucket and then placing it on the zombies’ heads. You simply won’t believe the rest of them.

Two new features in DR2 are the ability to play the game co-operatively with a friend, and to play an online mini game called Terror Is Reality online. If you compete in this zombie-slaying gameshow, you’ll earn money which Chuck can use in the game, and also etch your score onto the online leaderboards to prove how bloodthirsty you are.

With all of this, it’s hard to see how DR2 couldn’t be a bucket-load of fun. It takes the clunkiness we usually associate with survival horror and throws it out in favour of pure zombie slaying joy. It’s still tough though, and even though Chuck can bash through zombies easily, their sheer numbers and relentlessness make them dangerous. There’s plenty to do and it’s all fun, making Dead Rising 2 the zombie game to play right now.

Frank West brings a bit of photographic action to Dead Rising 2

You may have heard by now that Frank West, protagonist of the original Dead Rising, will be making a return appearance alongside new protagonist Chuck Greene in a downloadable epilogue for the upcoming zombie-slaying sandbox game. Similar to Case Zero (the recently released prologue DLC for Dead Rising 2), Case West will let players engage in some cooperative, creative zombie bashing as one player controls Chuck, the other Frank.

Dead Rising 2

This blurry image teased Frank's cameo in Dead Rising 2 before the official reveal.

Also, due to his being a photojournalist and everything, Frank’s iconic camera will make a return. Case West is exclusive to Xbox 360.


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