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Posts Tagged ‘Double Fine Productions’

broken_age_capture_1

Double Fine only recently unveiled the final title for their Kickstarter success story, which was previously dubbed Double Fine Adventure. Broken Age is a return to the classic point-and-click adventure games that dominated the gaming landscape during the nineties. Along with the title reveal, we got a single piece of artwork that showed a very stylised artistic direction for the game.

The first trailer for Broken Age has now been released, but it’s more like a teaser than anything else as it doesn’t show off an awful lot. In the trailer you get to see both of the game’s main characters, who still remain nameless; it’s looking more and more likely that we’ll be controlling both during the game.

I think I still need to get used to that art style, but how about that music, huh? Intriguing!

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broken_age

Sticking with PAX East news, this past weekend saw Tim Schafer’s development studio finally getting around to revealing the game people paid $3.3 million for over Kickstarter. Yes, we’re talking about THE Double Fine Adventure that launched a zillion Kickstarter campaigns thanks to its unmitigated success in mainlining colossal development funds into the project. The only thing is it’s not called Double Fine Adventure any longer; it’s now called Broken Age.

The game’s official website went live over the weekend. Aside from the first taste of artistic direction and a brief plot synopsis, there’s not much to go on. It sounds as if you might be playing two characters throughout the game, kind of like earlier LucasArts projects that Shafer was involved with.

Broken Age is a point-and-click adventure telling the stories of a young boy and girl leading parallel lives. The girl has been chosen by her village to be sacrificed to a terrible monster–but she decides to fight back. Meanwhile, a boy on a spaceship is living a solitary life under the care of a motherly computer, but he wants to break free to lead adventures and do good in the world. Adventures ensue.”

Sounds kind of serious, doesn’t it? Let’s hope there’s some humour crammed in there somewhere.

Source: BrokenAge.com

Double Fine Adventure

The DICE summit (Design, Innovate, Communicate and Entertain) is currently underway. During DICE, really, really clever people give all sorts of talks on myriad topics. One such person is Ouya president Julie Uhrman who gave a talk entitled “Revenge of the TV”. Her talk was primarily about the new, open-source Ouya console that is hitting retail in the coming months.

During Uhrman’s presentation, it was revealed that the Kickstarter success story Double Fine Adventure, which is currently codenamed Red, will be available on the Ouya. That shouldn’t really be much of a surprise seeing as loads of games are hitting the Ouya. What was surprising is that Uhrman implied that Ouya will be the only console to get Double Fine’s new adventure game.

Since the talk, a representative from Double Fine has clarified with Kotaku that the Ouya console will be the only console to get Double Fine Adventure on the day the game launches. However, that representative also stated that there are currently no plans to release the game on any other console. It is still slated for release on PC, Mac OS, Linux, iOS and Android.

Sources: Polygon & Kotaku

This has been around for a while, but I noticed we’ve not yet revealed it to your point-’n'-clicking heart on this fine, upstanding website. I really feel we should, so here goes.

What it is, is Tim Schafer and former boss/mentor Ron Gilbert discussing the past, present and future of old-school adventuring, all in the name of making the Double Fine Adventure the finest adventure it can be. This was filmed a few weeks before the launch of that insane Kickstarter project (link and link). It’s lengthy viewing at just over 35 minutes, but if you’ve got the time and grew up on such games as Maniac Mansion, or the Monkey Island series, or Full Throttle, or Grim Fandango, or any of the fondly remembered adventure games of yore, then, like me, you’ll find the video beyond the break utterly fascinating.

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Huh, pretty well then. At time of posting this, their Kickstarter campaign to fund a new adventure game is sitting on $2,034,003. It’ll undoubtedly be bigger in the next twenty seconds.

Source: Twitter

Tim Schafer is in the news again; this time it’s not directly about him making bajillions of monies through Kickstarter, but rather it’s some interesting information that was divulged thanks to interview between him and website Hookshot Inc. That interview, however, stems from his Kickstarter success story and bajillions of monies anyway.

Schafer was justifying his renewed interest in the indie development scene when he dropped this particular titbit of information. He says that this is one of the reasons why closed-system, online shopfronts are losing their appeal; he didn’t specifically name them, but it’s pretty obvious that he’s referring to Xbox Live Arcade and the PlayStation Network.

According to Schafer, the “indie community is now moving elsewhere; we’re figuring out how to fund and distribute games ourselves, and we’re getting more control over them.”

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Do you like classic adventure games? Do you like Double Fine Productions? Do you want Double Fine Productions to make a classic adventure game? Of course you do! Only people who are evil and hate cats and don’t ever visit their parents wouldn’t want this magical game to happen, and for that reason, you need to head over to the studio’s Kickstarter appeal page and start giving them money.

But, wait, what is this Kickstarter of which I speak? Damn all of these questions to hell! Kickstarter is a neat little website that gives indie developers, artists, movie makers or any sort of creative organistion access to crowdsourced funding for their projects. That means that you, the people of the world, have an opportunity to give Double Fine money to develop video games. That’s almost like being a game developer, or maybe a producer or something, but you don’t have to know anything about business.

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