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Orbis might be bad news for Internet-less gamers

In light of the fact that Microsoft has stated a giant, red NO! to the Xbox 720 appearing this year at CES, there have been new rumours this morning surrounding the ongoing development of the new Playstation console, codenamed Orbis.  Some people have put the codename with the Vita, and it roughly matches the Latin “Orbis Vitae” which translates to “the circle of life”. I know, I know, complicated, isn’t it? I don’t know why no-one just Googled for images of the Sony Entertainment Network logo. I mean, how on earth can you miss it?

There's an orb! Right there, see? Who wants to bet that's going to be in the PS4's boot logo?

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Ubisoft defends their PC DRM methods

A while ago, we posted an article on how upcoming Driver: San Francisco has become the latest Ubisoft PC release to use their god-awful DRM policy. In order to play the game, single-player or otherwise, you have to be online and connected to the Ubisoft servers at all time. It shouldn’t be a problem for many seeing as how ADSL is the norm these days, but the balls-up occurs when the Ubisoft servers crash. This has happened in the past, and it meant that legitimate paying customers were left unable to play what they paid for.

It’s by far the worst form of DRM out there today. I would choose limited installs over this constant connection bollocks any day. Ubisoft, however, feels otherwise and despite the fact that some of their recent PC releases launched without it, they’re probably going to continue to use it because according to representative of the publisher, it works.

Speaking to PC Gamer, the Ubisoft rep said the publisher had noted “a clear reduction in piracy of our titles which required a persistent online connection, and from that point of view the requirement is a success”. It’s great that the DRM is lowering the levels of piracy, but it’s not great that it’s doing so at the expense of a hassle-free experience for paying customers. It’s also strange at how inconsistently Ubisoft applies this DRM: Driver: San Francisco is getting it, but the upcoming Eric Chahi game From Dust is not.

Source: PC Gamer

Gimmick or no gimmick?

Guess what? I'm still yawning. *yawns*

Guess what? I'm still yawning. *yawns*

I have to admit, a lot of new tech that I read or hear about, or see, is enough to get me pretty excited. My internal hype engine is tuned only to technology and games these days — the newest Lamborghini only gets a yawn from me; it’s far too much like the Batmobile. But there are a few new toys on the block that pique my interest — while these look kind of gimmicky, I thought I’d share these with you anyway.

THE APPLE iPAD

Seriously, who thinks up these silly names in the Apple labs? Not only is it in direct violation of Fujitsu’s own marketed iPad brand, but it just sounds really silly in this, the 21st century.  We’re in an age where computing is more a part of your life than a necessary evil. It is my opinion that the sandbox environment for iPad users will be more  frustrating than previously thought possible, and here I believe Google’s Chrome tablet will impress to no end.

Fail in most areas, but the iPad may be another feather in Apple's ridiculously priced cap.

Fail in most areas, but the iPad may be another feather in Apple's ridiculously priced cap.

Additionally, the iPad is already in trouble from both the HP and Notion Ink Adam tablets, both of which are far more capable devices than the iPad. Apple also makes a killing off various models, and starts off with $208 profit from the low-range model. This is clearly a ripoff for most. Gimmick spotted!

EYEFINITY

I’m unsure about this one. With this, ATI has single-handedly changed the way game developers are looking at gaming on multiple screens. In the past, you could only play on the one monitor while the other sat idle [Assuming that SupCom never did this, of course. -Ed]. Well, its no longer the case, and there are games out there right now that can easily take advantage of this sweet feature. But is it a gimmick?

I recently saw this in action in a couple of cellphone-shot videos (because I’m obviously not rich enough for something like this) and can really see the benefits of having three screens. On the one hand, I’ll never have to dig around for that app I left open buried underneath all the others – I can leave it on the one screen and monitor what it’s doing. On the other hand, this picture below:

eyefinity

NVIDIA, eat my left nipple. THIS is the way that games are meant to be played. Just look at that – the view, the wrap-around feeling is completely amazing, and I already know a few people who have similar setups. Eyefinity on six or more monitors is a gimmick, but on 3, it’s perfect. I’m getting a setup like this in the near future.

DRM

Yes, I know, DRM has never been something people can actually use to their benefit, and to this day neither has any company strived to do that. There are many other gimmicks out there, but this one always deserves mention — because no stupid gimmick leaves us sitting with a dead game that requires the Internet for LANs. Please, developers, release your games with Steam integration in the future — Valve knows a hell of a lot more than anyone else about how to satisfy their customers offline.

drm

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