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Posts Tagged ‘E3 2014’

destiny_screenshot_e3_2014

Those who went to this year’s E3 would have watched this trailer while attending a Destiny session on the showfloor. Ordinarily when you attend one of these sessions they’re behind closed doors, and it takes some time before the footage shown off becomes publically available online.

In this seven minute introductory trailer you’ll hear from Bungie co-founder Jason Jones as he walks you through the game’s main elements. You’ll get a good look at new gameplay modes, the user interface, skill trees, character classes, the competitive multiplayer and loads of locations. Basically, this is your most up-to-date Destiny primer video, which comes at an opportune time because the games closed alpha kicked off yesterday. (FYI it’s about a 6GB download.)

So while Destiny barrels towards its 09 September release date on PlayStation 3, PlayStation 4, Xbox 360 and Xbox One, the PC fraternity is becoming more vocal. At present there’s no PC version of Destiny, but CEO of Activision Publishing Erik Hirshberg is not ruling it out at all.

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assassins_creed_unity_artwork_1

It almost feels like there needs to be an E3 controversy each year. This year Ubisoft has provided the vocal gaming public with something to critique. If you’ve been keeping up with the E3 news then I’m sure you’re aware of what I’m talking about: Ubisoft’s decision to cut female playable characters from the co-op portion of Assassin’s Creed Unity.

Now, however, in a perfect example of poor timing and developer stumbles, Far Cry 4 director Alex Hutchinson has revealed that his game almost allowed for a choice between male or female co-op partner avatars as well.

So that’s two of Ubisoft’s biggest franchises at this year’s E3 admitting that they had thought about but later cancelled the option to play as a female character in co-op. For both games the developers claimed that this was all down to limited resources and timing. Is that a good excuse or is it just another endemic phenomenon of the corporate status of AAA gaming titles?

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uncharted 4 a thief's end header

According to a blog by Naughty Dog’s Eric Monacelli on the Playstation website, the team wants to show the world how it should be done on PS4 with Uncharted 4: A Thief’s End, by aiming for that magical number that gamers salivated at all through the past year – native 1080p resolution at 60 frames per second. While that’s doable on a few AAA games already and is also promised for ND’s The Last of Us for PS4, they want to make a bigger and better Uncharted for the console and still hit that framerate. Some say that’s not possible, but that’s their goal. 

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dell alienware alpha header

Dell has announced their home console to compete with the likes of the Piston PC and other small boxes from the likes of Zotac and ASRock. Only, there’s a slight difference in the offering here – it’s a PC under the Alienware brand and it’s priced to compete with the Playstation 4 and the Xbox One. Originally unveiled as a Steam Machine, the Alienware Alpha ships with Windows 8.1 along with a custom launcher made by Dell, as well as a bundled wireless Xbox 360 controller. Hit the jump for more info.

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Head in Hands

E3 is underway, and every day we’re treated to exciting announcements; mostly new game announcements and fresh looks at games we’re looking forward to.

I think, however, it could be MORE exciting. A lot more. In that spirit, I’ve compiled my own list of announcements I’d like to see this week, but very likely won’t.

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nintendodigitalevent_00

Nintendo (like last year) did something a little different at E3 with their “Digital Event”, as they’re billing it. The pre-recorded press conference — presented by CEO of Nintendo of America Reggie Fils-Aime — highlighted a number of new projects for the Wii U and the 3DS, along with several new games that are sure to be of interest to Nintendo fans.

Opening up with a Robot Chicken-inspired puppet sequence and then choreographed live-action fight between Reggie and Satoru Iwata (You know, just Nintendo’s president and CEO. In any other business, frowns all round, but not in video games. Because video games are awesome.), the video got right into the meat of Nintendo’s projects and reveals. I’ve listed these below with a basic summary of the points as they transpired during the course of the presentation; I’ve included each announcement’s handy HD trailer where available.

A lot of this is only appearing in 2015, which is unfortunate considering the beleaguered nature of the Wii U. Regardless, hit the jump for all the details.

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splatoon_01a

“Oh no he squidn’t,” you were probably ‘inking when you read that headline. But I ain’t fin-ished yet, because this here is a kraken-looking game an—

Okay, enough of that, but Splatoon — announced during Nintendo’s Digital Event for launch on the Wii U in 2015 — looks like an amazingly vibrant multiplayer experience that isn’t gritty soldier men shooting other gritty soldier men. Splatoon is a four-on-four team game in which you and your squidron (Okay, really, sorry, last one. I promise.) attempt to cover the various maps with your colour of ink: the victor being whoever has covered the most of the walkable surface area, although you can coat walls and such as well. This is where things get tricky, however: the ink itself has a secondary function as an alternative means of travel for your secondary form as a squid.

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amiibo_01

What does the sound of millions of potential dollars being vacuumed up sound like? It probably sounds like Nintendo’s announced amiibo system: their own implementation of the toys-to-games model popularised by Skylanders. Launching with Super Smash Bros. for Wii U in October of this year, the amiibo system utilises miniature figurines of well-known Nintendo characters with embedded tech to interface directly with the Wii U. By placing it on the appropriate position of the Wii U gamepad, players can transfer information between the Wii U system and the figurine.

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The Crew header

The Crew is another open-world game from Ubisoft, but this time it has cars! You can even pretend you’re in the Cars universe, although I doubt you’ll be lucky enough to have Mater as your sidekick. Although it is going to be DLC-ridden and with a few microtransactions here and there, it might be saved by the fact that Ivory Tower is concentrating on the driving experience and it is illustrated very well in this E3 gameplay trailer. Hit the jump to check it out!

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Slightly Mad Studios has a new baby on the way and it’s called Project Cars, in case you didn’t know this already. The game is being developed and published by Slightly Mad (their first venture out from the wings of bigger companies like Electronic Arts) and the game is set for a November 2014 release date for the Playstation 4, Xbox One, Windows PC, Steam OS and Nintendo’s Wii U. Slightly Mad says that the game will be all about the driving experience and that they will not be compromising on their vision for the game to suit a particular platform.

I will be playing this so hard.


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