By now, I assume that you’ve been briefed on the situation: Electronic Arts published Battlefront 2 late last year and ran into clashes with Star Wars fans and Battlefront fans before the game even launched. The company planned to make the game all about progressing through the use of Star Cards, a reward for grinding for credits to open loot boxes. Star Cards gave players benefits – some tangible, some less so – over the competition, and it was possible to spend $100 on in-game currency to unlock high-level Star Cards to make your level 20 character very powerful.
There was a lot more that came out of the woodwork as the game continued to undersell on store shelves, including alleged multiplayer matchmaking practices that pitted powerful players against newer ones, absurdly priced heroes, and a single-player story that wasn’t universally well received (however, Dane Remendes spent a substantial amount of time with the game and found it to be fun and entertaining). Well, it’s time for all that to change as Electronic Arts and DICE have announced a major revamp to Battlefront 2’s progression systems, and it is the next step to earning back player trust.