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Posts Tagged ‘First-person adventure’


Papers, Please designer Lucas Pope embarked on an interesting design challenge in May – a first-person mystery game set on derelict Indiaman during the early 19th century rendered entirely in black and white, Return of the Obra Dinn. And while the sail has yet to be fully hoisted and the compass set, he’s released an early development build for people to play, and the results are… curious.

While the effect is interesting, I’m not sure how much it will add to the overall game, but as an aesthetic choice it’s certainly striking. I’m not going to reveal too much given that there’s not much in the demo just yet, but considering Pope’s previous works it’s one to keep an eye on.

Judge for yourself and begin your investigations here.

Source: Lucas Pope


When we reported on the formation of Campo Santo and their upcoming walking simulator Firewatch from our lookout tower, there was naught but the suggestion of smoke from somewhere out in the great game development wilderness. Now we know a lot more about it,  as the team has “officially” announced the game at PAX, opening with a demonstration of the gameplay and a somewhat sinister trailer.

Abseil past the “Read More…” button for the trailer and all the details.

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Early Access. Now there’s a concept I’ll never understand as it relates to video games. Okay, I get the logic: you buy the game before it’s finished so the indie developers can afford to make it in the first place – but personally, I only want to buy finished products.

I’ve heard that the other benefit is that it gives you a say in the game’s development – although from what I’ve seen, that translates into some developers collecting all your suggestions, bug reports and complaints and then diligently ignoring them. Still, I decided to dip a toe into these murky waters as a personal experiment a while back. The title in question: an interesting looking survival game called Sir, You Are Being Hunted.

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Lucas Pope, the mind behind Papers, Pleasehas announced his next project: a 1-bit first-person adventure set in the 19th century when sea trade was dominated by the East India Companies entitled Return of the Obra Dinn.

Short of a sweet black-and-white GIF that dominates his announcement page on the TIGForums, details are otherwise scant. The damaged Indiaman Obra Dinn — thought lost at sea six years prior — drifts into port in 1808 and it’s your duty (as the “insurance adjustor for the East India Company’s London Office”) to locate the captain’s logbook.

Those looking forward to more sublime gameplay as evidenced in Papers, Please best scupper those hopes, as Pope explains that he’s more interested in “…experiment[ing] with the rendering, story, and a few technical features”. He cites the austere rendering of the Mac Plus’ graphical display as an inspiration, and it will no doubt be interesting to see whether its 1-bit rendering holds up in real-time.

You can read more at the TIGForums here.

Source: TIGSource


Campo Santo, a small new game design studio out of San Francisco, yesterday announced their first title, Firewatch.

The studio is made up of ex-Double Fine, 2K Marin and Telltale Games developers, designers and writers — including Sean Vanaman and Jake Rodkin of The Walking Dead. Firewatch is described as a “single-player first-person exploration video game” in which you — as Henry — explore the Wyoming wilderness as a fire watcher. Your only human contact to the outside world is John Atlas Delilah, through a small hand radio.

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You know freedom? That neat notion that you can choose the things you do and that those choices are meaningful? Yeah, well. About that.

Let me try again: The Stanley Parable is an interactive existential crisis. And it’s turning out to be a bastard to review, because it kinda sorta just depresses the shit out of me.

But in a good way.

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It was a strange feeling that came over me as I regarded the contents of the home’s freezer: a few TV dinners, some frozen vegetables – all hopelessly dull things, in and of themselves. But for me, at that moment, they formed a complex intersection of emotions. I felt heart-sore. I felt homesick. I felt nostalgic.

I hate nostalgia – that cloying, soporific sense of longing for something lost in time. It makes me feel like an anachronism. It makes me feel lonely. It makes me feel like I’m dying.

So no: the emotions Gone Home evokes in me are not comfortable. And they’re a far cry from the grandstanding power-wank that passes for emotive content in so many games (games, it must be said, that I thoroughly enjoy). With all its careful disarray and hand-rubbed humanity, Gone Home tore me gently apart. And I’m glad for it.

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Well butter my biscuit; what are the odds of THIS happening? Just the other day, a whole bunch of us (read: five of us) were waxing lyrical about Clive Barker’s Undying. It was Chris Kemp’s “Five Games that were Criminally Underrated” article that sparked the conversation. A mere two weeks later and the bastion of forgotten gaming classics, Good Old Games (, has put Undying up for sale. It costs a minute $5.99 and is available for download right now! Coincidence, or the nefarious actions of an occult entity we mistakenly awoke by typing “Clive Barker’s Undying” more than five times into an Internet comments string? You decide, but while you’re thinking you can go here to buy the game.


Bethesda has released some new screenshots for their incoming steampunk FPS, Dishonored, and it looks pretty flippin’ awesome if you ask me. It’s being released in October for PC, PS3 and Xbox 360, and core to its gameplay will be completing assassination missions, which players may approach using a combination of stealth and action.

Apparently exploration will be a key component to the game, and doing so will unlock new paths and alternatives for accomplishing missions. It will also be possible to eliminate all your enemies in a non-lethal manner.

Players will be able to mix and match magical abilities to create new ones, and there will also be a selection of weapons and gadgets at your disposal. The gameplay sounds intriguing, but it’s the art direction that first caught my attention when I found out about Dishonored. Check out the screenshots past the break to find out why.

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Fotonica is an abstract, first-person running game. Utilizing single-key controls, you take hold of a polygonal figure as he races through dream-like duo-chromatic landscapes and obstacle courses.

The key to Fotonica is precision jumping; large chasms litter the tracks and surmounting them often requires accurate button-mashing at breakneck speeds. Gain enough momentum and the world takes on a yellow glow, with the game’s audio becoming muted as the velocity alters your perception.

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