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Posts Tagged ‘First-person adventure’

Early Access. Now there’s a concept I’ll never understand as it relates to video games. Okay, I get the logic: you buy the game before it’s finished so the indie developers can afford to make it in the first place – but personally, I only want to buy finished products.

I’ve heard that the other benefit is that it gives you a say in the game’s development – although from what I’ve seen, that translates into some developers collecting all your suggestions, bug reports and complaints and then diligently ignoring them. Still, I decided to dip a toe into these murky waters as a personal experiment a while back. The title in question: an interesting looking survival game called Sir, You Are Being Hunted.

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returnoftheobradinn_01

Lucas Pope, the mind behind Papers, Pleasehas announced his next project: a 1-bit first-person adventure set in the 19th century when sea trade was dominated by the East India Companies entitled Return of the Obra Dinn.

Short of a sweet black-and-white GIF that dominates his announcement page on the TIGForums, details are otherwise scant. The damaged Indiaman Obra Dinn — thought lost at sea six years prior — drifts into port in 1808 and it’s your duty (as the “insurance adjustor for the East India Company’s London Office”) to locate the captain’s logbook.

Those looking forward to more sublime gameplay as evidenced in Papers, Please best scupper those hopes, as Pope explains that he’s more interested in “…experiment[ing] with the rendering, story, and a few technical features”. He cites the austere rendering of the Mac Plus’ graphical display as an inspiration, and it will no doubt be interesting to see whether its 1-bit rendering holds up in real-time.

You can read more at the TIGForums here.

Source: TIGSource

firewatch_01

Campo Santo, a small new game design studio out of San Francisco, yesterday announced their first title, Firewatch.

The studio is made up of ex-Double Fine, 2K Marin and Telltale Games developers, designers and writers — including Sean Vanaman and Jake Rodkin of The Walking Dead. Firewatch is described as a “single-player first-person exploration video game” in which you — as Henry — explore the Wyoming wilderness as a fire watcher. Your only human contact to the outside world is John Atlas Delilah, through a small hand radio.

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You know freedom? That neat notion that you can choose the things you do and that those choices are meaningful? Yeah, well. About that.

Let me try again: The Stanley Parable is an interactive existential crisis. And it’s turning out to be a bastard to review, because it kinda sorta just depresses the shit out of me.

But in a good way.

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It was a strange feeling that came over me as I regarded the contents of the home’s freezer: a few TV dinners, some frozen vegetables – all hopelessly dull things, in and of themselves. But for me, at that moment, they formed a complex intersection of emotions. I felt heart-sore. I felt homesick. I felt nostalgic.

I hate nostalgia – that cloying, soporific sense of longing for something lost in time. It makes me feel like an anachronism. It makes me feel lonely. It makes me feel like I’m dying.

So no: the emotions Gone Home evokes in me are not comfortable. And they’re a far cry from the grandstanding power-wank that passes for emotive content in so many games (games, it must be said, that I thoroughly enjoy). With all its careful disarray and hand-rubbed humanity, Gone Home tore me gently apart. And I’m glad for it.

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Well butter my biscuit; what are the odds of THIS happening? Just the other day, a whole bunch of us (read: five of us) were waxing lyrical about Clive Barker’s Undying. It was Chris Kemp’s “Five Games that were Criminally Underrated” article that sparked the conversation. A mere two weeks later and the bastion of forgotten gaming classics, Good Old Games (GOG.com), has put Undying up for sale. It costs a minute $5.99 and is available for download right now! Coincidence, or the nefarious actions of an occult entity we mistakenly awoke by typing “Clive Barker’s Undying” more than five times into an Internet comments string? You decide, but while you’re thinking you can go here to buy the game.

 

Bethesda has released some new screenshots for their incoming steampunk FPS, Dishonored, and it looks pretty flippin’ awesome if you ask me. It’s being released in October for PC, PS3 and Xbox 360, and core to its gameplay will be completing assassination missions, which players may approach using a combination of stealth and action.

Apparently exploration will be a key component to the game, and doing so will unlock new paths and alternatives for accomplishing missions. It will also be possible to eliminate all your enemies in a non-lethal manner.

Players will be able to mix and match magical abilities to create new ones, and there will also be a selection of weapons and gadgets at your disposal. The gameplay sounds intriguing, but it’s the art direction that first caught my attention when I found out about Dishonored. Check out the screenshots past the break to find out why.

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Fotonica is an abstract, first-person running game. Utilizing single-key controls, you take hold of a polygonal figure as he races through dream-like duo-chromatic landscapes and obstacle courses.

The key to Fotonica is precision jumping; large chasms litter the tracks and surmounting them often requires accurate button-mashing at breakneck speeds. Gain enough momentum and the world takes on a yellow glow, with the game’s audio becoming muted as the velocity alters your perception.

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Dear Esther began life as a Half-Life 2 mod back in 2008. It was ambitious, but a little rough around the edges. In 2010 Valve allowed Dan Pinchbeck and dev team The Chinese Room to develop the MOD for an indie, commercial release via Steam.

I’ve been keeping half an eye on the team’s progress, but it wouldn’t surprise me if this indie game has passed under a lot of people’s radars. That will in all likelihood change over the next couple weeks as the game approached its 14 February release date. It’s also already received its first review score of 8/10 from Edge magazine.

The game is described as a first-person ghost story. You play a man stuck on an abandoned island looking for clues and information on why he’s there and who he actually is. There are hints about a delusional state of mind and things not being all they appear to be at first. In short, expect tons of exploration in a really, really good looking environment. With enough exploring will hopefully come a better understanding of what on Earth you’re doing on the island in the first place, and why Esther bought you here. Ooh, intriguing; I’m dying to play this. Hit the jump for a truly spectacular trailer and check out the game’s official webpage here.

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Gamescom 2011

In Dishonored, you will play as Corvos, a former bodyguard to the Empress until her murder was blamed on you. Arrested and detained, you decided that you’re better off righting the wrongs caused here and escape to freedom. Now, you’re hungry for information. You desire to track down Lord Regent who framed you for the murder, and turn to assassination to help you dig deep into the seedy underbelly of the city of Dunwall and find your prey.

The gameplay presented to us showed a full single mission: Corvos was tasked with entering an alms-house that was being used to cover an illegal operation, retrieve some documents and escape. How one goes about those goals is entirely up to the player, and each mission in this free-roaming game will allow you to move and fight in any way you desire. Many buildings in the game world can be accessed in more than one way, and we were told that the central building in the mission – the alms-house itself – had five different point of entry.

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