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Posts Tagged ‘First-Person Shooter’


Reviewed in a vacuum, Destiny would be the most competent of shooter experiences. If the merit of a game was based solely on its fundamental mechanics and whether or not one has fun engaging with those mechanics, then this would be the shortest review you’d read this year; Destiny would get 100% and I’d tell you that you couldn’t possibly go wrong.

Unfortunately, publishers and marketers ensure that games can never be reviewed in a vacuum, and contemporary big budget titles are always more than a primary game mechanic. Still, it would be nice to review Destiny without the rubbish preamble that overhyped the game’s eventual release. It would be nice to play through the game without that cloying mantra from marketers and PR representatives saying, “Judge Destiny by what it will become, and not what it is now.” I don’t buy that. We’ve all bought Destiny now, and we’re reviewing what is in front of us – that’s how video game reviews work.

Yes, in the future there will be more content for Destiny, and features will be added as the game continues to evolve. If that model sounds familiar, then you’ve played MMO games before. This game should have been marketed as an MMO, and not some new industry buzz-genre known as a “shared world shooter”. But Activision didn’t want to do that (probably rightly so) because they wanted to get the console shooter fans firmly on board. MMOs are a hard sell these days, but for all intents and purposes, Destiny is an MMO. Here’s the thing though: I HATE MMOs, but I had (and I still am having) terrific amounts of fun with Bungie’s new baby.

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Borderlands: The Pre-Sequel is Coming Soon™. And by “soon” we mean 17 October. The events of The Pre-Sequel take place between the original Borderlands and Borderlands 2. Makes total sense, doesn’t it? In The Pre-Sequel, you’ll get to pick between four new characters, including Claptrap. The game takes place on Pandora’s moon, Elpis. That means there’s low gravity so you’ll be able to jump really high and fire guns while floating through the not-atmosphere.

I got to play Borderlands: The Pre-Sequel at Gamescom and found myself gravitating (moon pun!) towards the setups where Claptrap was playable. Claptrap is a chaotic force on the battlefield; his special ability allows him to run a file in his programming called VaultHunter.exe with varying results. You never know what’s going to happen when you activate his ability. On one occasion it made my guns fire entire clips at once, so you’d be able to pour an entire clip worth of damaging into an enemy in one shot. Of course that meant reloading after every shot, but the high risk, high reward nature was amusing. On another occasion his ability made him throw grenades automatically and non-stop. Add in the fact that his ability affects everyone in the party, and Claptrap becomes a most amusing character option.

If you want a good (and lengthy… and hilarious) breakdown of the game, then hit the jump and allow Sir Hammerlock and Mr. Torgue to guide you through the features of Borderlands: The Pre-Sequel.

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Elephants… elephants will be my weapon of choice in Ubisoft’s November first-person shooter release. Why? Because they’re basically living tanks; they can throw enemies around and stamp on people; if you’re riding them, they can lift bad guys with their trunks and hold them RIGHT IN FRONT OF YOUR GUN. They’re helpful that way. Also, they crave the taste of human blood, which I did not know until now but it also totally explains my innate fear of them when driving around Kruger National Park.

If you also want to come to the same realisation that I have, then Ubisoft has prepared a primer video. Once you’ve watched it, you too will say, “Yes. I too will no longer use passé weapons like flamethrowers, bowie knives and AK-47 machine guns. From here on out, I’m using my elephant for all my killing needs.”

I shall be naming my Far Cry 4 elephant Sam. Sam and I will traverse the wilds of Kyrat and lay waste to any militant scumbags who dare get in our way. Also, Sam will eat peanuts because I saw that in a Disney movie once so it must be a thing that elephants do.

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Activision has revealed that they shipped $500 million worth of Destiny stock to retailers around the globe. The game, which launched this past Tuesday, 09 September, now holds the record for the industry’s biggest new franchise launch. Note that this does not represent units sold to public – we’re sure Activision will release those figures in the coming weeks.

In total, there were 11, 000 shops that opened at midnight in more than 178 countries around the world to let players pick up their pre-ordered copies. Activision CEO Bobby Kotick provided the following statement: “Based on extraordinary audience demand, retail and first party orders worldwide have exceeded $500 million for Destiny. This industry milestone marks another blockbuster success for our company and demonstrates our unique ability to create some of the most successful entertainment franchises in the world.”

Are you playing Destiny? How are you finding it? NAG Online will have a full review up in the coming weeks as we pace our way through Bungie’s latest sci-fi shooter. Maybe we’ll get to catch some of you online – be sure to wave.


Why are you reading this? Why aren’t you playing Activision’s Destiny – the biggest baddest bestest shooter that ever big-bad-best-shot – right now? Have you been watching the live streams of the game that are floating around the ‘Net? I bet you have, since clearly you don’t already own it. Clearly you’re not engaged with the gaming zeitgeist and are culturally barren. We can’t review it yet, because… well, because it’s a game that requires a bit of time to critically assess, and because we’re in the same boat as you.

Also, there’s one review copy and it’s totally not going to me and I’m totally not miff about it. Activision’s Destiny isn’t an MMO but a shared-world shooter, which means that if you shoot something, someone else will cry about it. But who cares about that? We need to write something about Activistion’s Destiny. It’s launched today, didn’t you know? Unless you’re a True Gamer and got your copy early and changed the servers to Australia so you could stream about your experience and tell everyone that they should totally wait for your review, the one you’re working on in between having so much fun playing right now HOLY SHIT DID YOU SEE THAT WOWZERS.

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All aboard! Tickets please! The Destiny hype-train is pulling out of pre-order station. Next stop: release day. During the journey, please enjoy this new live-action trailer for Bungie and Activision’s next big thing.

Forced analogy aside, this is a great trailer for Destiny. Activision is no stranger to dropping live-action videos a few days before the release of titles in the Call of Duty franchise, so it’s nice to see that their formulaic marketing is being applied across the IP stable. Also they get extra points for using Led Zeppelin’s “Immigrant Song”.

Destiny is arriving on PlayStation 3, PlayStation 4, Xbox 360 and Xbox One next week Tuesday, 09 September. I am most certainly looking forward to it. Hit the jump for the trailer.

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Yep, this is STILL going on. Publisher Sega and developer Gearbox Software were hit with a class-action lawsuit in response to the horrendously bad Aliens: Colonial Marines. That lawsuit was based off the claim that Sega and Gearbox used fake marketing materials in the build-up towards the game’s release last year. That lawsuit was filed in April 2013, a mere two months after the game released.

In August of this year, the class-action lawsuit reached a tentative agreement that proposed Sega pay out $1.25 million to those who filed the lawsuit. Interestingly, Gearbox filed a motion to have itself removed from this lawsuit, claiming that all marketing matters were up to publisher Sega and that they just developed the game. They also went as far as saying that they used their own money to fund development and they didn’t receive any royalty payments from sales.

Sega, however, thinks otherwise and has filed ANOTHER lawsuit against Gearbox for refuting any responsibility for the marketing of Colonial Marines. This new lawsuit digs up loads of internal Sega and Gearbox emails as evidence that Gearbox was completely involved in marketing the game, and that at times they went way beyond what Sega had authorised.

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Destiny launches next week Tuesday, 9 September. Bungie’s next big thing since Halo is poised to be a massive deal for Activision and (hopefully) first-person shooter fans across the globe. With less than a week to go before servers awaken and players start shooting and looting their way across the galaxy, Bungie and Activision have launched a new website called Destiny Planet View.

The website utilises Google Maps technology to give people a “street view” of the gaming areas we’ll be exploring on Mars, Venus and the Moon. There are pre-defined areas and routes you can take much like street view works on ordinary Google Maps, however, on top of getting a good look at some of the environments, you’ll also get some background lore and tips for gameplay.

If you manage to explore all the areas and watch all the videos, you’ll get a unique emblem unlock to use in the game when it launches next week. If you’re eager to check out the game worlds then head over here and get browsing.



It’s the oldest and most heinous crimes a gamer can commit. But who can claim to having never encountered the inexorable pull, when in a heated multiplayer battle of wits with friends in close proximity, to let their eyes wander — with feigned casualness — beyond their range of view? Or perhaps you were ignited with righteous fury when your friend’s almost prescient awareness of your positioning planted the seed of accusation in your mind, that they were committing the basest of gaming sins… screenwatching.

Spit and curse their name forevermore, a plague upon their mouses, etc.

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You might recall the trial of ex-Bungie composer, Marty O’Donnell, who was fired without apparent reason from Bungie in April this year. Having played a significant role in the creation of the Halo and Destiny soundtracks, O’Donnell was found to have been wronged and received $95,000 in damages due to unpaid leave and wages.

However, Venturebeat is now reporting that unpaid leave and wages wasn’t the only outstanding issue between Bungie and O’Donnell, and this one has particular relevance given the nearing release date of Destiny. In a separate case, O’Donnell was also suing Bungie for the loss of his shares within the company, some 336,375 of Series B-1 Preferred Stock and a further 48,000 common stock.

This was linked to his contractual agreement with Bungie, which stated that he relinquished his unvested stocks upon voluntary resignation, a point O’Donnell obviously disputed. O’Donnell was able to prove, through an arbitration claim, that he “demonstrated substantial likleihood” that he was one of the seven founders of Bungie, and has had his stocks reinstated.

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