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Posts Tagged ‘First-Person Shooter’


BioShock Infinite didn’t win very many awards for outstanding gameplay; it was a pretty generic first-person shooter that played it safe and didn’t stray too far from the BioShock formula. It did, however, perfect the AI companion. We all hate AI companions, but Irrational Games went out of their way to ensure that Elizabeth would be highlighted as the quintessential AI companion for years to come.

She did, however, go through a bunch of visual changes over the development period. Website IGN has just shared a video detailing the evolution of Elizabeth, who originally started out as a much older, mute woman who could control the weather. Nobody has seen that Elizabeth before; she was simply referred to as the “Gibson Girl” back then.

Additionally, a Reddit thread has shared a neat evolution picture, part of which you can see above in the header image. Full picture and evolution video after the jump.

Booker, catch!

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Fo’ shizzle in the whizzle my nizzle. Yeah, I don’t know, I heard that somewhere. First the Predator and now this: everyone’s favourite pot-smoking, fake-word-making, name changing rapper (or is he a hip hop artist? I can’t keep up) Snoop Dogg is coming to Call of Duty: Ghosts. He’s coming as a new announcer via a DLC pack for the multiplayer portion of the game.

Yes, Snoop Dogg as a Call of Duty: Ghosts announcer. So basically he’ll be saying stuff like: “Ballistic vest ready; those are some fine-ass threads,” and “you got dat spitfire drone ready.” I’m not sure whether this makes the game infinitely more appealing, or a little more depressing.

All the lines that Snoop Dogg has been recording with Infinity Ward were scripted by the developer. The DLC will be out on Xbox LIVE on 22 April. It’ll presumably hit other platforms shortly after that. You dig? (I’m pulling a “West Side” hand gesture right now – that’s still relevant, right?) Trailer after the jump.

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Editor’s note: Seeing as this review concerns a piece of DLC, it may contain things that could be considered spoiler-ish. If you haven’t played Infinite or the first Burial at Sea episode, perhaps go do that before reading this review.

While BioShock Infinite was a stellar game that whetted our appetites for more, the first two eagerly-awaited DLCs were a bit of a let-down. Clash in the Clouds was an ill-conceived attempt to bring some Horde-style gameplay into the world of Columbia, but the less said about it the better, especially when one considers the fact that the combat was one of the very few criticisms against Infinite. Burial at Sea Episode 1 was a far better and more ambitious attempt to reunite us with Booker and Elizabeth, but the short length, uneven gameplay and unresolved ending left many fans wanting. Luckily for us, the third time’s a charm, as the latest installment in the Burial at Sea sub-series is a satisfying conclusion to everyone’s favorite story-driven FPS.

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borderlands the pre-sequel header

Ask any of my friends what my favourite shooter is and they’ll tell you it’s the Borderlands series. The combination of witty one-liners, imaginative worlds, hilarious and sometimes dastardly villians, a cartoony aesthetic and an open world is pretty addictive and I’ve put more hours into both Borderlands games and their respective content packs than I have in Gran Turismo 5 and 6 combined. Gearbox has now announced another chapter in the Borderlands universe and this time it puts you on Pandora’s moon, Elpis.

And you can also play as Claptrap. With guns. And there are possibly no stairs. If there are stairs I’d like to see Gearbox talk their way out of that plot-related conundrum should they elect to make Claptrap able to climb stairs.

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Yesterday, some leaked internal factsheets from developer 4A Games’ studio found their way online. Those two images contained information (in Italian) about a Metro Redux, which is described as a current-gen (i.e. PC, PlayStation 4 and Xbox One) collection of Metro titles bundled together. According to the leaked documents, Metro Redux would bundle Metro 2033 Redux and Metro Last Light, as well as DLC.

Ordinarily companies respond to these sorts of leaks with “we do not comment on rumours and blah blah blah”, but Metro’s publisher, Deep Silver, has decided to throw caution to the wind and acknowledge that there is something coming up for Metro fans.

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If ever you were in doubt as to Call of Duty’s target market, then allow this latest trailer to remind you. Upcoming multiplayer DLC “Devastation” has been detailed in a bro-tastic new trailer featuring Eminem, liberal f-bombs and plenty of slooooooooow motion to maximise the bro-ness. Also, there’s a Predator towards the end, which at least solves last week’s rumours as to whether the DLC would feature Arnie’s arch nemesis in some sort of bizarre cross-over.

Devastation is the second helping of brawesome DLC for last year’s rather disappointing Call of Duty: Ghosts. The pack adds four new bro-maps: Behemoth, Collision, Ruins and Unearthed. It also adds another chapter of four-player co-op missions in the alien-themed Extinction mode. There are new beasties on display including the rather gargantuan Kraken.

There’s not much information as to how the Predator will be involved. Hopefully he’s AI controlled and just pops up during levels to stab random bros in the face before skinning them and hanging their corpses upside-down for some other bro to find. Yeah, that’d at least add something new to the Call of Duty franchise. But seriously, you need to check out this fratboytastic trailer after the jump; I’m not sure if it’s serious or if it’s being deliberately ironic. NSFW lyrics so crank that volume down, yo.

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Would it be crazy if I wrote that there is a South African game development studio that has cumulatively sold over one million games? Probably. It’d probably be even more insane if I told you their most successful game was based around sharks battling spear gun-wielding scuba divers, right? Definitely. What if I said they were from Durban? Oh… actually that makes perfect sense.

Lighthouse Games Studio is another of South Africa’s underground game industry success stories and they’re hoping to bring their most popular Xbox LIVE game Shark Attack Deathmatch to PC with the help of Steam Greenlight.

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Online gaming is no stranger to hacks and cheats that give players an advantage. Aimbots and wallhacks aid those people who have allowed their obsession with winning to engulf their honest participation in online gaming. But banhammers are so last-gen. There’s a new way to deal with those unscrupulous mouth-breathers who muck up online games due to cheating: lump them all in the same boat so that they can only play with their cheating, mouth-breathing brethren. Those people are scum, and they deserve each other.

Respawn is doing just that, and it’s all gotten underway on the PC version of Titanfall. They’ve done this by enabling Gameblock’s “Fair Fight” system of server-side tools to monitor player behaviour. It’s rather clever: Fair Fight monitors players’ actions and compares those actions to a set of statiscitally derived markers of legitimate player activities. If the player’s activities differ too much from the statiscial norm, then that player is earmarked as using hacks and cheats.

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Eurogamer claims that Ubisoft aims to release Far Cry 4 before the end of the next financial year and that the game will be previewed at E3 in June. In addition, the game will be set around the epic mountain ranges of the Himalayas – a big shift from the series’ penchant for tropical locations – and it is expected to be released on PC, Xbox One, and PlayStation 4. No word yet on whether the game will make its way to previous-gen consoles. Hit the jump for more info.

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Yesterday we shared the good news that you can still get hold of Titanfall in South Africa. Late last night our pre-order key turned into a preload key, which means we were able to start downloading the game through Origin so that it’s ready to go for Friday’s release. That download is 49.9 GB 29 GB big. Yes, the DOWNLOAD, not the installation. The massive size difference when compared to the Xbox One’s 16GB has to do with the fact that the PC version uses uncompressed audio. That uncompressed audio accounts for 35 GB of data once you’ve installed the 49 GB game. Respawn tells Joystiq that they opted for uncompressed audio in order to compensate for dual core CPUs, which are the minimum requirement. A dual core CPU would utilise most of an entire core just to decompress that audio, so everyone gets uncompressed audio.

Bottom line: if you’re picking up a digital copy of Titanfall on PC (pretty much your only option in South Africa) then you better start that download soon.



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