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Posts Tagged ‘First-Person Shooter’


The third and final monster for Evolve has been unveiled: meet the Wraith. She’s a teleporting, decoy creating abductor who lacks the armoured fortitude of the Goliath and the Kraken, but makes up for it in sneakiness.

We can see the Wraith’s Abduction skill becoming a game changer. How it works: you line up your reticule on some unsuspecting hunter, hit the RB button and, if your “shot” hits, you’ll instantly teleport to the target, snatch him or her up, and teleport back to where you originally took the shot from. Obvously, the further away you are when you trigger the Abduction skill, the better. You’ll be able to isolate particularly troublesome hunters and then maul them to death while they’re separated from the rest of the gang. On the other side of the fence, playing as hunters, that just sounds kind of terrifying.

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Doom, right? Doom. You know Doom. Doom‘s 21st anniversary was yesterday, and whether it’s that iconic cover (don’t give me that look, it’s actually iconic, unlike some other things I could mention) to its ardent fans rating the best WADS at this year’s Cacoawards over at Doomworld, everyone’s rip and tearing into the guts of Doom‘s legacy.

Even John Romero’s gotten into the spirit by posting supposedly never-before seen images, screenshots, photos and design sketches for the original game on Twitter. From photos of the original sculptures used as reference for the animators to unused death animations and sprites (I’m particularly impressed by the pile of corpses sprite which was deemed “too gross” for 1993), there’s a lot to delve into here. Rather than let my words get in the way any further, hit the jump for all the tweets in one handy location, with fair warning that there’s a lot of them.

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Yesterday saw the release of the first official piece of DLC for Destiny, “The Dark Below”. Along with new gear and a few brief story missions, the DLC brought a new strike and endgame raid. It also brought a bit of a surprise for high-level Destiny players who perhaps weren’t considering picking up the DLC: this week’s heroic and nightfall strikes are locked away behind the DLC.

Some background for those who perhaps aren’t that au fait with Destiny’s endgame and high-level player activities: weekly heroic and nightfall strikes up the difficulty and subsequent loot payouts for ordinary strikes. Those strikes rotate each week and allow high-level players to essentially hit very hard strikes in order to gain the loot that will boost their character level. Now that “The Dark Below” is out, however, this week’s heroic and nightfall playlist is locked away behind the DLC, leaving non-DLC owners who are high-level players no way to advance their game other than grinding for bounties or looking for public events – both of those methods are vastly inferior means of advancing one’s high-level character.

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No really, you should watch this because Activision and Bungie are trying something new and goofy and a little bit funny with this trailer. Destiny player DrCrispy93 is here to tell you all about the sweet loot he’s dude-broed his way to in The Dark Below. It’s very tongue-in-cheek and makes numerous references and inside jokes about Destiny; very often those jokes are at the game’s expense which is kind of refreshing from a developer!

This trailer also does a pretty good job of tempting me into splurging on the DLC. As far as I’m concerned, that’s a job well done because I haven’t touched Destiny in weeks. We already know what extra content is heading to the game in The Dark Below DLC; if you want a closer look at the actual stats of the equipment shown off in the trailer, you can find that here.

Trailer after the jump; it’s amusing so check it out.

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Here’s some refreshing news: developer Turtle Rock Studios has promised that they will not charge Evolve players for DLC maps. This news came about during a video interview with IGN during which creative director Phil Robb said that the team didn’t want to dilute the player base. “First thing we said was we can’t break the community up, so all of our maps will be free. We never want anyone to get booted off of a server because they haven’t bought something.” Hooray!

Source: IGN Africa


Next month, Bungie will release its first chapter of downloadable content entitled “The Dark Below”. A YouTube user called Mr Jester6598 just uploaded the intro video for that piece of DLC, claiming that he gained access to it via an error in the Destiny main game.

The pre-rendered intro sets the scene for the DLC. Players will be facing Crota, the closest thing the Flood the Hive have to a god. Basically, he’s a badass who has claimed the lives of all sorts of guardians. So naturally you’ll need to party up to kick his butt in the new raid.

Alongside this new raid, the DLC will bring three new PVP maps, new weapons and equipment, a new Strike (two if you’re on PS4), and three new story missions. It’s out on 09 December; hit the jump for the intro before Activision’s ninja lawyers have it expunged from the interwebs.

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Destiny! For those of you still playing (and we know there are still a lot of you still playing it), Bungie will be adding a new Sparrow called the EV-30 Tumbler. While the new Sparrow won’t allow you to keep a microblog of your journey across the Destiny universe (Ha! Tumblr LOL!) it will allow you to at least look a little cooler while doing said journeying.

In addition to sporting a super neat custom flame paint job, the EV-30 allows you to perform tricks as you glide your way across the surface of the Moon/Venus/Mars/Earth. According to the nerds at Bungie, “The EV-30 Tumbler features advanced modifications that bypass standard safety systems, disabling the stabilization and gyroscopic-force dampeners designed to keep you grounded. It’s also got a pretty sweet paint job.”

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This is rapidly becoming the norm for PC game releases: developers removing features or adding in nasty traps that trigger the moment the game is cracked and pirated. It’s been used by EA and Maxis in The Sims 4, and rather famously in Serious Sam 3’s immortal red scorpion enemy.

Now it’s Ubisoft’s turn to add to the increasing collection of pirate traps. A number of PC players have hopped online to vent frustration at the fact that the game lacks an FOV (field of vision) slider. The game’s creative director, Alex Hutchinson, sent out a tweet to tell people what was up with that.

Well, that’s awkward. The PC version of the game does actually have an FOV slider, if that’s your thing.

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Call of Duty: Advanced Warfare is newcomer Sledgehammer Game’s first stab at arguably the industry’s biggest IP. While the development team did help Infinity Ward develop 2011’s Modern Warfare 3, Advanced Warfare is the first Call of Duty that Sledgehammer can call their own.

They’ve done a stellar job in injecting new life into the annualised series. What’s even more admirable is that they’ve made it their own, adding fundamental changes to tried and tested CoD formulae resulting in one of the more memorable Call of Duty titles since 2007’s original Modern Warfare.

While Sledgehammer has indeed set the bar high for 2015’s version, Advanced Warfare is not without some oddities and irritations, especially on the PC version we used for this review.

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You’ve got just five days to wait before you get to fling yourself from the icy peaks of Kyrat’s mountain ranges. Don’t worry though because you have a wingsuit to obviate that whole dying part. So with Far Cry 4’s release date closing in on us faster than velociraptors on a Bob Peck, it seems about the right time to spend eight minutes getting to know the game a little better. That and there’s new stuff on display here so that’s always cool.

This is Ubisoft’s official “101 Launch Trailer” for the game. Far Cry 4 is out on 18 November for PC, PlayStation 3, PlayStation 4, Xbox 360 and Xbox One.

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