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Posts Tagged ‘First-Person Shooter’


If you’ve been following the furore surrounding the long-dead Star Wars: Battlefront 3, then you’ll know that it’s a sordid tale that dates all the way back to 2008. Heck, it goes back even further to 2006 because that’s when development of the ill-fated game actually kicked off.

Fast forward eight years and the Internet is still fawning over the long-lost title, trying to imagine what might have been had LucasArts and developer Free Radical Design not wanted to punch each other in the face.

There’s been leaked pre-alpha footage before, but a curious upload to YouTube has unveiled another 30 minutes of very rough gameplay. The two new videos show off further pre-alpha footage, so there’s a lot of placeholder items and missing textures. You can check it out for yourself after the jump. After that take solace in the fact that EA and DICE are reviving the franchise. We’ll probably see a lot more at E3 next year. Possibly. Maybe. Don’t quote me on that. If it’s true, then totally quote me on that.

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Well now, it’s been about two months since we’ve heard the Call of Duty Hype Train’s ear-piercing whistle, so here’s the official “gameplay launch trailer” to make sure we remember there’s a new CoD coming in early November.

I’m assuming that the video’s “gameplay launch trailer” label indicates that we’re going to see more than one “launch trailer”. Up next will likely be the “Call of Duty: Advanced Warfare Official Story Launch Trailer”, which will be followed by the “Call of Duty: Advanced Warfare Official Multiplayer Launch Trailer”. If we’re lucky we’ll get a “Call of Duty: Advanced Warfare Official Kevin Spacey Launch Trailer” as well.

You can check it out after the jump. While it makes for your typical launch trailer stuff (complete with raspy alternate rock backing track, a “hu-rah!” and liberal doses of bullet-bullet-guns) you got to admit this looks like the most interesting single-player CoD campaign since Black Ops. Or maybe I’m just a sucker for bullet-bullet-guns and Kevin Spacey?

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Before the release of Far Cry 3, Ubisoft began publishing a series of YouTube primer videos called the “Island Survival Guides”. In those videos, everything (from terrain to animal species to weapons) was discussed and introduced so that players could dive headfirst into the game once it released. Ubisoft is continuing the tradition with a new series on Far Cry 4’s fictional Himalayan region of Kyrat.

In the first episode, Ubisoft highlights the Lowlands of Kyrat. This will, from the sounds of things, be your starting region in Far Cry 4. This is just one of many biomes you’ll find throughout the game; the multiple biomes was one of the features Ubisoft was keen to discuss at rAge this past weekend.

In addition to the terrain and wildlife, this trailer introduces a new enemy character: Paul Depleur. He’s the leader of Pagn Min’s royal army. You can find all of this in the video after the jump.

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Guns guns GUNS! Wait, that’s another first-person shooter quote, isn’t it? (Super-flying-Internet-high-fives if you can say which one!) Far Cry 4 is out next month, and soon we’ll be tearing apart the picturesque Himalayan foothills and mountains. In order to do that we’ll need guns – lots of guns.

Luckily there’s a bloke called Longinus in the game who will supply you with all the teeth a predator could want. Also, he works in a really subversive church metaphor as he explains all the weapons he’s got to help you murder people with.

In a way, I’m getting flashes of Far Cry 2 from the weapons dealer; I liked that gameplay mechanic in the second game. Speaking of Far Cry 2, the mortar is back in Far Cry 4. Hooray! Now we can rain down explosive vengeance from a very safe distance. Hit the jump to watch all this irreverent fun for yourself. Far Cry 4 is out on 18 November.

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You hear that, Glorious Master Race? You don’t need to play the whole of Destiny, because the BEST part of Destiny is now on PC! It’s called Interactive Cave Shooting Simulator and it’s all yours for the low, low price of FREE. See? We told you Destiny would come to PC eventually.

You can play arguably the best part of Destiny in your web browser right this moment. Just head over here.  And if you have no idea what is going on right now, click this.


Praise the Traveller. Bungie is listening to the barrage of online bitching and will be patching Destiny’s rubbish loot system at some point this week. Considering, at time of writing, that the Destiny servers are currently down, it’s likely that the patch may even go live today. That or it’s another DDOS attack. (UPDATE: yep, DDOS attack; Destiny and Call of Duty: Ghosts servers are offline.)

The patch notes for update 1.0.2 explain the numerous changes coming to the loot system. It all comes down to the Cryptarch and Engrams; both of which were the systems that were making the loot system feel unfair.

From now on, Legendary (purple) Engrams will always decode into Legendary or better items. This means that they could also decode into Exotic weapons or Legendary crafting materials. Rare (blue) Engrams will always decode into Rare or better items, and now have an increase chance to decode into Legendary items.

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It was fun while it lasted. Bungie has nuked Destiny’s fabled “Treasure Cave” in the fifth hotfix released for the game so far. The Treasure Cave allowed players to exploit a rapid respawn point for a group of Hive enemies in order to farm equipment drops and XP. The Treasure Cave was located on the Earth map in the game.

In the hotfix notes, Bungie playfully announced the nerfing of the exploit: “The Hive of the holy “Treasure Cave” have realized the futility of their endless assault on Skywatch and have retired to lick their wounds and plan their next attack.”

Yes, I too succumbed to the lure of the Treasure Cave. I stood outside its entrance, silently standing shoulder-to-shoulder with many other hopefuls, diligently emptying clip after clip into that cavernous maw in the hopes that the loot gods would bless me with Rare of Legendary engram drops. They did on numerous occasions, but the Cryptarch had other plans for my farming efforts. I really, REALLY hate that guy.

Source: Bungie


Being great at a first-person shooter encompasses a number of skills – movement trajectory, situational awareness, accuracy, weapon suitability, enemy assessment. And while there are a few titles that score you appropriate in terms of speed, accuracy and style — Bulletstorm comes to mind — there’s few that focus on a detailed score-based breakdown of their shooty bits.

DESYNC, a new FPS currently in early alpha, aims to address this in its own garish, neon-coated and polygonal way. DESYNC allows the user to deploy special attack sequences (which are basically the same as fighting game moves – a sequence of movements and gunplay that results in unique attacks and effects.). The world will also dynamically react to your play style; enemies spawns will be adjusted and levels will alter themselves based on your performance, resulting in a ramp-up of intensity according to your skill.

Another interesting aspect is that enemies will not adhere to their standard attack forms and methods; individual enemies can be bestowed with certain offensive or defensive items that changes how they engage you, and dealing with these adjustments will be crucial for maintaining a high score.

The game itself employs an abstract graphic  style that calls to mind how virtual reality was presented circa the early 90s, but it has a certain harsh charm to it. Available for voting on Steam Greenlight, you can also check out the teaser trailer below.

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Reviewed in a vacuum, Destiny would be the most competent of shooter experiences. If the merit of a game was based solely on its fundamental mechanics and whether or not one has fun engaging with those mechanics, then this would be the shortest review you’d read this year; Destiny would get 100% and I’d tell you that you couldn’t possibly go wrong.

Unfortunately, publishers and marketers ensure that games can never be reviewed in a vacuum, and contemporary big budget titles are always more than a primary game mechanic. Still, it would be nice to review Destiny without the rubbish preamble that overhyped the game’s eventual release. It would be nice to play through the game without that cloying mantra from marketers and PR representatives saying, “Judge Destiny by what it will become, and not what it is now.” I don’t buy that. We’ve all bought Destiny now, and we’re reviewing what is in front of us – that’s how video game reviews work.

Yes, in the future there will be more content for Destiny, and features will be added as the game continues to evolve. If that model sounds familiar, then you’ve played MMO games before. This game should have been marketed as an MMO, and not some new industry buzz-genre known as a “shared world shooter”. But Activision didn’t want to do that (probably rightly so) because they wanted to get the console shooter fans firmly on board. MMOs are a hard sell these days, but for all intents and purposes, Destiny is an MMO. Here’s the thing though: I HATE MMOs, but I had (and I still am having) terrific amounts of fun with Bungie’s new baby.

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Borderlands: The Pre-Sequel is Coming Soon™. And by “soon” we mean 17 October. The events of The Pre-Sequel take place between the original Borderlands and Borderlands 2. Makes total sense, doesn’t it? In The Pre-Sequel, you’ll get to pick between four new characters, including Claptrap. The game takes place on Pandora’s moon, Elpis. That means there’s low gravity so you’ll be able to jump really high and fire guns while floating through the not-atmosphere.

I got to play Borderlands: The Pre-Sequel at Gamescom and found myself gravitating (moon pun!) towards the setups where Claptrap was playable. Claptrap is a chaotic force on the battlefield; his special ability allows him to run a file in his programming called VaultHunter.exe with varying results. You never know what’s going to happen when you activate his ability. On one occasion it made my guns fire entire clips at once, so you’d be able to pour an entire clip worth of damaging into an enemy in one shot. Of course that meant reloading after every shot, but the high risk, high reward nature was amusing. On another occasion his ability made him throw grenades automatically and non-stop. Add in the fact that his ability affects everyone in the party, and Claptrap becomes a most amusing character option.

If you want a good (and lengthy… and hilarious) breakdown of the game, then hit the jump and allow Sir Hammerlock and Mr. Torgue to guide you through the features of Borderlands: The Pre-Sequel.

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