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Posts Tagged ‘First-Person Shooter’

There’s something about modern shooters I’ve always found a bit strange. After the initial amazement and novelty of being able to reload our own guns with the press of a button in Half-Life, I noticed a bizarre habit developing in some players, myself not least of all.

Some shooter fans seem more compelled to hit the reload button than the fire button. Seriously – I’ve seen some players shooting two or three rounds, getting a headshot, reloading, getting another head/upper-torso kill, reload, another kill, reload… But think about that for a moment: say you’ve got a 30-round clip – you’ve just fired three rounds and tossed the remaining 27 over your shoulder. Yes, I know that somehow the discarded, un-fired 27 rounds magically find their way into the pool of ammo you have available, but… what? Do modern shooter protagonists each have a leashed gimp following them around, consolidating all the un-fired rounds into fresh, brimming clips? In reality, you’d have just thrown 27 rounds on the floor.

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Destiny is the new first-person shooter and “next big thing” from Bungie – the blokes behind Microsoft’s biggest franchise Halo. They’ve moved on from Microsoft and have shacked up with Activision.

Destiny’s marketing campaign is about to kick into high gear. The game is due on Xbox 360, Xbox One, PlayStation 3 and PlayStation 4. With E3 right around the corner, where gameplay footage will be shown off for the first time during Sony’s press conference, it seems like a good time to start releasing flashy trailers.

This trailer, entitled “The Law of the Jungle”, is a mix of live-action acting and very pretty CG. There’s something very intriguing about this game; an online single-player, open world, science fiction, first person shooter? Sounds great. Trailer after the jump.

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One of the exciting parts about getting a new generation of consoles is that developers get to dazzle us with new gaming engines powering their games. One of the biggest gaming franchises on the planet, Call of Duty, has been running on the same Infinity Ward Engine (IW Engine) for years now. To put it in perspective, the IW Engine is basically a modified id Tech 3 engine, which first made an appearance in 1999’s Quake III Arena.

When Activision Publishing’s CEO Eric Hirshberg hopped on stage during the Xbox One reveal event, he showed off Infinity Ward’s Call of Duty: Ghosts for the first time. Much of his preamble leading to the reveal trailer was peppered with the phrase “entirely new”, including his mention of the game being “built on our new, next-gen Call of Duty engine”. This prompted speculation as to what the new engine was called and for how long it’s been in development.

Infinity Ward has since come forward to say that actually it’s not a new engine, but rather another modified iteration of the IW Engine. “When we’re talking about a new engine,” Infinity Ward’s animation lead Zach Volker said, “we’re talking about upgrading significant systems within that engine. We’re not talking about throwing it all away and saying we’re starting from the ground up.”

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During yesterday’s reveal of the new Xbox One console, Activision and Infinity Ward were on hand to unveil the next iteration of the Call of Duty franchise, Call of Duty: Ghosts. The game has been built on a brand new engine capable of pushing out next-gen graphics that are commensurate with the series’ biggest competition, EA’s Battlefield and Frostbite engine.

In Call of Duty: Ghosts, the US army has been shattered and the world’s most powerful military force has been reduced to almost nothing. Players will take on the role of a member of what’s left of the world’s Special Forces units. From the sounds of it, these leftover Special Forces units are the only ones left fighting and they’re horribly outnumbered. As such, they use every type of Special Forces training from all nations across the globe.

The game starts with an as yet unrevealed global event that decimates the USA, sending it into a sort of post-apocalypse state. Actual gameplay kicks off about 10-15 years after this catastrophic event. Infinity Ward is placing a lot of emphasis on the world being a character rather than just an area in which the game takes place.

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About two weeks ago, Flying Wild Hog (them of Hard Reset fame) revealed to the world that they’re rebooting/reimagining cult classic FPS Shadow Warrior. Aside from an image of a bloodied corpse of some dude who looked like he died painfully, there was nothing else to go on. That changes today.

After the jump there’s a teaser trailer that shows some of the locations and loads of blood. The overwhelming element that I took away from the trailer, however, was the shift in tone. The original Shadow Warrior was a humourous affair, but this reimagining looks to be heading down a road that‘s prefaced by a flashing neon billboard that reads “Realism this way”.

On top of the teaser there’s a mini gallery of screenshots for the game. Each screenshot features an in-game enemy and loads of colour. Got to admit, I’m kind of liking the colour.

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Boys and girls, just look at that headline right there. Aliens: Colonial Marines (also known as Colon Marines here at NAG, because it’s such a crap game) has sold 1, 310, 000 copies in Europe and America. Over a million copies of arguably one of the most rubbish game to come out of this generation, and definitely the most rubbish game of 2013 so far. By generally accepted publisher mentality, the game should get a sequel.

Despite the fact that you might have been burnt by this game, let’s look at these figures objectively because they provide proof of two things. The first thing is that it proves there are people out there who purchase games even though the title might have been critically panned. Those people might also be the type that buys games based on covers or recognisable IP without reading up about them first. That’s not the most interesting thing to note here.

The second thing that these sales figures prove is the power of the pre-order. More importantly it shows the power of the pre-order when coupled with review embargos that are nefariously timed so that cancellation of pre-orders is impossible without a time machine.

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The most important thing first then – Far Cry 3: Blood Dragon is a standalone, downloadable game, and you don’t need a copy of Far Cry 3 to play it. That works out nicely because I don’t own a copy of Far Cry 3, and besides, Far Cry 3 doesn’t have dragons that shoot lasers out of their eyes. I think I made the right decision.

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Valve has just revealed that they’ve added official support for the Oculus Rift headset in Half-Life 2. The team of Valve technicians responsible for this is the same team behind the recent official support for the Oculus Rift in Team Fortress 2. They admit that while it’s running in Half-Life 2, it’s not without a few issues. As such, official support is still in beta but Valve reckons a Half-Life 2 title update will be pumped out to everyone in the coming weeks. That title update will add the final version of official Oculus Rift support to Half-Life 2. Now all we need is an actual Oculus Rift; at present there’s still no ETA on a consumer version.

Source: Oculus Developer Forums

shadow_warrior_reboot

Flying Wild Hog, the blokes behind robot-fuelled old-school shooter Hard Reset, have revealed that they’re rebooting Shadow Warrior. For those of you still in school, Shadow Warrior was another one of developer 3D Realms’ shooters; it came out in 1997 and used the same engine as Duke Nukem 3D. It starred a character called Lo Wang and featured loads of (in retrospect) pretty racist content based on B-grade Kung-Fu movies. While it never saw popularity quite like Duke Nukem 3D, it developed a cult fanbase and was still totally glorious.

So far Flying Wild Hog hasn’t released much information other than a statement on their official Facebook page saying: “Our next project is finally revealed, we’re working on a total reimagining of Shadow Warrior with Devolver Digital.” Devolver Digital is the publisher behind the Serious Sam games and the more recent indie gem Hotline Miami.

There’s an official website for the Shadow Warrior reboot, but it doesn’t have much on it as yet aside from the header image you see above. We’ll keep you updated with news on this as it becomes available.

Source: Facebook
Via: Polygon 

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There’s a new Wolfenstein game coming! Some people are excited about that; other people (like Warren Spector) are definitely not excited about that. Whichever camp you fall into, this little piece of news is actually rather welcomed: the game won’t have multiplayer.

Perhaps Irrational Games has unwittingly started a new trend when it comes to developing AAA first-person shooter titles? Their most recent game, the mind-blowingly awesome BioShock Infinite, dropped the obligatory multiplayer aspect in favour of spending more time and budget on polishing the single player campaign. That clearly worked out well for them because Infinite is now sitting with a boat load of incredible review scores.

The developers behind recently revealed Wolfenstein: The New Order are doing the same. There will be no multiplayer in Sweden based MachineGames’ upcoming shooter. That’s a good thing. Too often have really great games suffered because of some perceived idea that a portion of development time and budget had to go to a multiplayer component in order to stave off trade-ins and second-hand sales. Leave multiplayer up to the franchises that know how to do it (Battlefield, Call of Duty etc.) and just focus on making a great single player campaign.

Source: Gamespot


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