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Posts Tagged ‘First-Person Shooter’


Activision has revealed that the recent Destiny beta saw over 4 million players step into the boots of guardians during its 10 day period. In fact, there were 4,638,937 beta participants spread across four consoles: the PlayStation 3, PlayStation 4, Xbox 360, and Xbox One.

Activision’s CEO Eric Hirshberg said via a press release that this figure represented the “largest console beta ever for a new IP”. During the last weekend that the Destiny beta was running, Activision and Bungie threw the doors open to anyone without a beta invite. This, in all likelihood, significantly increased the total player count for the beta as originally players had to pre-order the game to be granted access to the beta, or be lucky enough to bag themselves an invite online.

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In a post on the game’s official website the developers of the new Unreal Tournament have released some of the first deathmatch footage from the game. In case you’ve forgotten, the game will be entirely free to play, with no microtransactions (including where future content updates are concerned), and is being worked on by a number of UT veterans in conjunction with members of the evergreen UT community. At this stage the game has only the most basic of functionality, with some simple levels and most weapons available, but there is still enough action on show for fans of arena shooters to be excited about. Hit the jump to check on the game’s progress.

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Traditionally, the Collector’s Editions for previous Call of Duty titles have packed in some insane additional goodies. We’ve had proper night vision goggles, radio-controlled camera cars, radio-controlled “Dragonfire Drones”, and high-definition “Tactical Cameras”. When Sledgehammer Games releases their take on the Call of Duty franchise, it won’t be hitting with anything quite as extravagant.

The Call of Duty: Advance Warfare Collector’s Edition is dubbed the “Atlas Limited Edition”. There’s a beefier option called the “Atlas Pro Edition”. Both editions include a suite of digital add-ons ranging from the game’s soundtrack to weapons upgrades, an exclusive multiplayer map, guns and special Atlas branded exo-skeletons. Aside from an “Advanced Soldier Manual” and a Steelbook case, the collector’s editions are entirely digital. The “Atlas Digital Edition” costs $79.99 (just over R800), and the “Atlas Pro Edition” costs $119.99 (just over R1,200.00) – the latter packs in the game’s Season Pass, which nets you four unannounced pieces of DLC.

Activision has also released a new story trailer for the game; you can find it after the jump. It’s looking pretty good I must admit. Insofar as the game’s multiplayer is concerned, that’s scheduled to be unveiled on 11 August.

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Director Ridley Scott is producing the live-action series Halo: Nightfall. It’s meant to bridge the gap between the events of Halo 4 and upcoming Halo 5, which releases in 2015. Because the San Diego Comic-Con is currently underway and is billowing voluminous amounts of unadulterated geekery into the atmosphere, we get this first trailer for Scott’s Halo series.

Halo: Nightfall takes place on a colony world where the discovery of a shard from the original Halo structure is causing all sorts of political tension. That shard of the Halo will eventually take on a “dark and malevolent” vibe as the series continues. Nightfall’s main character is Jameson Locke (played by Mike Colter), and the miniseries will double as his origin story. Locke, 343 Industries has confirmed, will be a playable character in Halo 5.

Halo: Nightfall will be made available to Xbox LIVE members on 11 November. It’ll also be bundled with the Halo: The Master Chief Collection when it ships for Xbox One on the same date. Hit the jump for the trailer.

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Well, everyone except for you, Glorious Master Race – you lot can go back to your gigaflops and specular-full-screened-anti-aliased-bump-mapping-terabits or whatever. I’m kidding, I love my PC I really do, it just doesn’t have Destiny. Yet.

Anyway, for the rest of you console peasants, Bungie’s Destiny beta has had its gates thrown wide open. From 1AM local South African time, the beta should have started showing up in your various consoles as a download option. You might want to get on that download as soon as possible because the beta is scheduled to be shut down at the end of this weekend.

If you’re unsure about trying the game out, then you can give my alpha impressions a read. The beta plays identically to the alpha, save for a few extra story missions that have been added.

Source: Bungie


I’ve already dedicated too many words to this project as is, so I’ll keep it brief: PC Gamer has reported that the Areal Kickstarter, which promised an ambitious follow-up to the S.T.A.L.K.E.R. series, had its Kickstarter drive suspended two days before completion after a storm of legitimate concerns and allegations besieged the project.

You can read some of my own qualms about the project in this article here. Kickstarter’s FAQ specifically forbids self-funding, and while there’s no indication as to what specifically set off concerns at Kickstarter HQ, the sudden surge in contributions may have triggered their involvement.

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Two of EA’s biggest upcoming releases have been delayed. The ambitious, open-world Dragon Age: Inquisition was set to release in October of this year, but has been delayed by a month. It will now be releasing for us in South Africa on 21 November 2014. The delay, according to the game’s executive producer Mark Darrah, comes down to needing more time for polishing the experience.

“This last bit of time,” Darrah explained on the Dragon Age website, “is about polishing the experience we want you to see. Ensuring that our open spaces are as engaging as possible. Strengthening the emotional impact of the Hero’s choices. And ensuring the experience you get is the best it can be in the platform you choose to play on.”

It’s actually one of the rare occasions when a delay might be welcomed by many gamers – October was already crowded with massive releases, so spreading things out a bit certainly makes our wallets and free-time feel a little happier.

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Long-time Bungie employee, Marty O’Donnell, has won his case against the developer and its president Harold Ryan. In May of this year, O’Donnell, who was Bungie’s in-house music composer since the original Halo, was fired, according to court papers, “without cause”. O’Donnell took Bungie to court for unpaid leave, unpaid sabbatical, and unpaid time off.

O’Donnell’s case has been concluded, and a King County Superior Court judge has ordered Bungie to pay O’Donnell damages amounting to around $95,000.00, or just over R1 million. This amount is made up of $38,385.00 in unpaid vacation time, and another $38,385.00 because the judge awarded O’Donnell double damages. Bungie also has to pay for the legal fees.

O’Donnell is one of the industry’s top composers and was behind the now iconic soundtrack for Halo. At the time of his firing, he’d been working on the Destiny soundtrack, which looks set to become just as memorable and influential.

Source: VentureBeat
Via: IGN


Doom 4 has just been unveiled to attendees at this year’s QuakeCon, but it’s simply called Doom and can also be seen as a reboot of the venerable franchise. No media has been released at all as the reveal was exclusive to QuakeCon attendees. It’s likely that will change in the coming weeks; possibly even before or during Gamescom in August.

The good news is that various journalists were present at the reveal, so we have some information on the new Doom thanks to tweets and write-ups. Id seems to be getting back to what made the original Doom and Doom 2 so successful: fast-paced combat with hordes of enemies. Attendees got to see two live gameplay sessions running on a PC, and during each there was plenty of running and gunning, and a lot of strafing to avoid fiery projectiles and plasma attacks from Hell Knights.

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Manuel Noriega, the former military dictator of Panama from 1983 to 1989, is taking Activision to court over his depiction in Call of Duty: Black Ops II. Noriega, who is currently serving a prison sentence in Panama, announced that he is suing the game’s publisher for the unapproved use of his name and likeness. The lawsuit described his appearance in the game as “blatant misuse, unlawful exploitation and misappropriation for economic gain.”

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