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Posts Tagged ‘Gamescom 2012’

It’s been years since I’ve played a SimCity game. I have vague recollections of playing the original when I was much younger, but I never managed to get my eight-year-old mind to focus on making the cities thrive – I just liked to watch whatever I’d managed to build get destroyed by random disasters. Since the original SimCity in 1989, there have been additional games in the franchise that I’ve always been tempted to try, but have always been put off by the somewhat complex user interface.

When the new SimCity was revealed some months ago, I was immediately intrigued thanks to the sheer volume of stuff that was being crammed into the title. My interest had a caveat of course: with so many simulations running at once, this game’s UI would surely be a nightmare?

After spending time at Gamescom playing SimCity, my enthusiasm for the title is no longer tempered by my (incorrect) expectation of a complex learning curve or convoluted UI. Yes, there is complexity in the game, but the whole experience is executed in such an approachable manner that any hesitation you might have had should be immediately expunged. And no, I’m not saying the game’s been “dumbed down”; SimCity looks like it’ll scratch any management itch you could possibly have.

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Well, day one of gamescom 2012 is officially done and now journalists and business partners can look forward to fighting with the general public for the next few days. It’s not really that bad – mainly because if you’ve got a press badge, you get to skip queues. Still, the massive crowds make it tough to get from appointment to appointment.

Before things get too chaotic, I spent some time snapping some pictures of the Electronic Arts stand. Once again, EA is here in force at this year’s Gamescom. Their titles on show include: FIFA 13, Need For Speed: Most Wanted, Star Wars: The Old Republic (they’re pushing their new free-to-play model), SimCity, the new Battlefield 3 theme packs such as “Armored Kill”, Crysis 3 and of course, Medal of Honor: Warfighter.

I’ve still got numerous hands-on sessions booked with EA to check out these titles for myself, so keep an eye on the website for more news and information. In the meantime, hit the jump to check out some of the set ups EA has on their showroom stand, which is the largest stand at gamescom this year. I mean seriously – it has its own info desk.

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Watch all the EA trailers from Gamescom 2012 with their handy YouTube playlist:

  • Need for Speed Most Wanted Multiplayer trailer
  • Crysis 3 Multiplayer Hunter Mode Reveal Trailer
  • Dead Space 3 Gamescom Gameplay Trailer
  • Army of TWO The Devil’s Cartel Announce Gameplay Trailer
  • FIFA 13 Gameplay Video gamescom 2012
  • Medal of Honor Warfighter Fireteam Gameplay Multiplayer Trailer 2 GamesCom 2012
  • FIFA 13 | Skill Games Gameplay Video
  • SimCity World Official Gamescom 2012 Video

 

There is no denying that multiplayer is the most important part of any contemporary Call of Duty title. The case is true for any first-person shooter, especially those that fall into the military category. With the Call of Duty franchise becoming annualised, Activision runs the risk of the multiplayer portion of their IP becoming stagnant. Treyarch, however, is not about to let that happen – Black Ops II multiplayer is looking fantastic.

If I could pick the overarching tenet of Black Ops II’s multiplayer, it would be player control. Treyarch claims to be “challenging all the core assumptions” about multiplayer, and with that focus they’ve crafted a far more personal multiplayer experience than we’re used to in a Call of Duty game. Part of how they’re doing this is by revamping the class system and fully integrating an online match broadcasting system that’s heralded the coining of a new online term: “CODcasting”.

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The largest video game expo in the world, gamescom, officially starts this Wednesday, when the massive Koelnmesse opens its doors to the press and trade members of the gaming industry. The venue is the fifth largest convention centre on the planet, and has 284, 000 m² of indoor exhibition space. That’s excluding the 100, 000 m² of outside space that normally become festooned with cosplayers, food stalls and all manner of geek-related entertainment. By Thursday, gamescom is open to the public and the show runs until the end of this coming weekend.

I’ve been in Cologne since Sunday and it’s been awesome to watch the city gear itself up for the expo. Many think that E3 is the one and only gaming trade fair, but what makes gamescom so special is that it’s also open to the public, and as a result the local excitement is palpable. Cologne being the size that it is (it’s tiny compared to E3’s host city Los Angeles) transforms into a gaming mecca, with billboards and subway posters all advertising the AAA titles that’ll be on display during the show. So far I’ve spotted posters for Dishonored, Call of Duty: Black Ops 2 and World of Warcraft: Mists of Pandaria. For someone who is into gaming, you wouldn’t want to be anywhere else in the world right now.

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Electronic Arts and Crytek are making a third Crysis game. I won’t lie, when they announced Crysis 3 I felt totally ambivalent towards the project. I mean, I’d just finished Crysis 2 and now the third one was on the way? What’s more, Crysis 2 left me feeling a little deflated. The first Crysis was a visual feast and represented a massive leap forward in PC graphics. Crysis 2, on the other hand, didn’t feel as amazing for me personally.

After watching the latest trailer for Crysis 3, however, any ambivalence I may have felt has been dragged out back behind the house, shot in the head and buried in a shallow grave. The new trailer is actually masquerading as a CryEngine 3 tech demo. Or is it a tech demo masquerading as a Crysis 3 trailer? I don’t know, but whatever it is it makes the game look undeniably gorgeous.

The trailer begins by saying it’s a “Real tech trailer” and that all of the footage has been “captured in-game from Crysis 3”. It then does the typical tech demo thing of showing your incredible graphical advancements and labelling them with impressive terms like “pixel accurate displacement mapping” and “top secret tessellated toad tech”. Trailer after the jump.

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Gamescom 2012 is days away, and I have a plane ticket and media pass with my name on it. Last year it was Geoff “GeometriX” Burrows and I who stormed the German halls of Gamescom, but this year I’m heading off on my own to cover as much gaming goodness as possible. I’m packing my running shoes: what with the Koelnmesse being the size that it is, and me being on my ace, I’m anticipating a serious amount of sprinting between appointments.

While E3 arguably gets all of the game reveals, Gamescom is never lacking when it comes to new information, hands-on opportunities and interviews with top developments teams. This year there are a number of titles that I’m particularly looking forward to seeing. We’ve already secured appointments to see most of these, but there are always a few surprises to be found in the numerous halls that make up Gamescom. What follows is a list of the games and hardware that’s getting me most excited for next week’s trip. It’s going to be one hell of a week of exclusive content so be sure to watch NAG Online, Facebook and Twitter.

Naturally, NAG wouldn’t be attending any of these expos if it weren’t for some very generous sponsors. This year I’m making my way to Gamescom thanks to EA South Africa and Musica.

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Developer Criterion is making a new Need for Speed – that’s great news! It’s also great news because the game’s open-world approach means it’s basically Burnout Paradise 2; but a rose by any other name, right? Need for Speed: Most Wanted sounds as if it will basically blend together 2010’s Hot Pursuit with 2008’s Burnout Paradise, which is an instant win in our books because both of those titles were fantastic.

More information on the upcoming racer has begun trickling out, this time highlighting the new way Criterion is handling car unlocks. In the past, you’d have to complete race events or beat specific opponents to unlock cars in the Need for Speed games. Anyone who has played a racing game will be familiar with the mechanic. In Most Wanted, however, unlocks will make use of the game’s inherent open-world situation.

Basically, as you’re tearing around the streets of fictional Fairhaven City, you’ll need to keep a look out for new cars. Once you spot a car that you’ve yet to unlock, you can hit a button and begin using it straight away. Alternatively you can tag its location on your map and then come back and fetch it later. It’s a novel approach to expanding your list of vehicles, and it promotes players exploring the expansive setting.

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