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Posts Tagged ‘Management simulation’


When Wesley dictated that Rickismo Afrikanus be the most beneficent dictator he could possibly be in Tropico 3 (a management sim in which you play the bumbling dictator of a tropical paradise), he thought he was giving him a challenge. He thought that Rickismo – author, velvet revolutionary, multi-award winning Noble (sic) Laureate* and the people’s greatest but most humble servant — could not possibly achieve peaceful rule of the like not experienced since the Renaissance.

But there are two things you must know about Rickismo: he refers to himself in third-person — always — and that whilst his humility is second to none, it’s an undeniable fact that he single-handedly thwarted eighteen increasingly convoluted assassination attempts (the last involving a silky llama, a whip, and a promising cabaret invitation).

Rickismo is no stranger to adversity: indeed, he welcomes it as a common-but-no-less-valuable Tropican may welcome air to breathe, or decent living wages, or rights. And while the challenges were great, he succeeded where lesser men and women would have failed, thanks in minor part to his peoples’ tireless efforts but largely due to his eleemosynary [I’ve just Googled this word, and it is not at all what I was expecting. Make of that what you will. – Ed.] gaze.

What follows is Rickismo’s extensive, detailed and objective account of his leadership, insights, wisdom and fiscal acuity, as documented by that most competent and impartial biographer: himself.

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Developer NimbleBit has made a critical error and the time for our news article has come. The data brought to us by the Bothan spies pinpoints the exact nature of the spin-off to ludicrously popular time-sink, Tiny Tower. We also know that the release date of this Tiny Death Star is not yet operational. Perhaps most important of all, we’ve learned that you yourself will personally oversee the final stages of the construction of this Tiny Death Star.

Many Bothans died to bring us this information, which for some obscure reason we missed when it was first announced at the beginning of October.

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Game Dev Tycoon caught my attention for two reasons.

Reason 1: It recently captured the media spotlight for its Inception-like, piracy-within-piracy approach to dealing with those who choose to illegally download the game instead of pay the relatively meagre $7.99 price tag.

In Game Dev Tycoon, you control a small game development studio. From humble beginnings you must build up your studio, and release progressively more ambitious games. Being the simulator it is, it replicates the various challenges you would face if you were to start your own game development studio – one of them being piracy. Here’s the kicker though: the developers uploaded their own modified version of the game to torrent websites. The difference is that in this version of the game, piracy is a far bigger problem than in the version available for purchase.

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SimCity Panoramic_656x369

EA announced earlier this week that to make up for the wretched (and inevitable) server issues that stymied the launch of SimCity, that everyone who has bought the game will soon be entitled to claim one free EA game from the Origin store.

As long as you register your copy of SimCity before 26 March, you will be able to claim one of the following games for free:

Battlefield 3 (Standard Edition)
Bejeweled 3
Dead Space 3 (Standard Edition)
Mass Effect 3 (Standard Edition)
Medal of Honor Warfighter (Standard Edition)
Need For Speed Most Wanted (Standard Edition)
Plants vs. Zombies
SimCity 4 Deluxe Edition

Oh, and you will have to claim your free game by 31 March.

The free game giveaways will occur in waves, and divided by regions. Apparently the whole world will have been covered by 22 March, so if you own SimCity, then you should keep an eye on your Origin home page for the next few days.

When the giant space lizard attacked TrashZone 01, some part of me kind of hoped it would demolish my recently built and extravagantly expensive recycling center just so I could tell people “so that happened”. That’s the thing about SimCity – it’s not just a city planning and management sim, it’s an ongoing drama of ups, downs, all arounds, and the occasional giant space lizard. It’s also about roads, but I’ll get back to that.

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After four months of dainties, keyhole peeks and hints, Team Meat have finally told the world what Mew-Genics, their new game, is about. And it’s… a cat-lady sim. In case the thought hasn’t struck you in the face with the force of a hairball collection flung from a trebuchet, that alone is cause for celebration. But wait: there’s more.

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SimCity is set to make its triumphant return in March. Have you been playing the beta? If you haven’t, which is likely because beta invites were like hen’s teeth, then that’s unfortunate considering it’s now over. It’s not the end of the world as the release date is just around the corner.

In an attempt to get you to part with more of your money, Maxis and Electronic Arts have released this trailer for the SimCity Digital Deluxe Edition. This edition packs a bunch of extra building variants and other aesthetic options themed along three European countries: England, France and Germany. The new trailer is a tad misleading because it makes out that the Digital Deluxe Edition will be the only version to include things like trains and buses. I haven’t played the game since Gamescom last year, and what we were given access to excluded public transport option. Luckily, Geometrix has been involved with the recent beta and he’s told me that all of this stuff is in the vanilla version of the game. The Digital Deluxe Edition simply gives you additional country themes for buildings and infrastructure, such as the British themed buses you see at 0:40.

The SimCity Digital Deluxe Edition is an Origin exclusive and will sell for $80.00. At the current exchange rate that’s just over R720. Surprisingly, however, our local Origin store has the Digital Deluxe Edition available for pre-order at R520.15. Cheaper than overseas pricing? I’m gobsmacked. Trailer after the jump.

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UPDATE: EA has said that they “have never taken away access to a player’s games for not reporting a bug” and in case that didn’t put your mind at ease, they followed up with this: ” it’s not something we would ever do.” The beta EULA is being updated to change wording that was deemed “far too broad”.

ORIGINAL: But, let’s get this right out of the way first: it probably won’t. It probably won’t because there’s almost no way EA could possibly know or prove that you didn’t report a specific bug. So you can put that pitchfork back into the cabinet, and order a replacement glass pane with “Break In Case EA Does Something That Might Offend Me” printed on it.

If you’re taking part in the SimCity beta, then you would have had to agree to a standard EULA before being allowed to play. Did you read it? Of course you didn’t – who actually reads all of that stuff? If you had bothered to read it (and I’m not being smug here – I honestly never read those things) you would have learnt that EA reserves the right to ban you from every single EA game if you fail to report any bugs you might come across while playing the beta.

Here’s the section of the EULA that’s getting people’s panties in a bunch: “If you know about a Bug or have heard about a Bug and fail to report the Bug to EA, we reserve the right to treat you no differently from someone who abuses the Bug. You acknowledge that EA reserve the right to lock anyone caught abusing a Bug out of all EA products.”

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Do you know what I absolutely adored at Gamescom this year? The new SimCity, that’s what. I adored it so much I felt compelled to write a totally subjective hands-on in which I gushed about just how much I loved my all too brief session with the game. It had absolutely nothing to do with the fact that EA South Africa was our headlining sponsor – that just worked out rather nicely and the serendipitous turn events can be attributed to just how wonderful this game is turning out.

Those of you who are beginning to go grey will know that since the times of yore, SimCity has ostensibly been about building cities. It’s also been about shrieking hysterically when your meticulously manufactured metropolis comes crashing down thanks to natural disasters.

Speaking of which, here’s a new trailer for 2013’s SimCity! It features, you guessed it, the game’s natural disasters and how best to deal with them. It also shows you how a complete lack of foresight will result in your carefully constructed conurbation becoming a smouldering pile of angsty rubble.  Hit the jump to see UFOs cut buildings in two – with giant, pew-pew space lasers! Did I mention I’m excited for this game, because seriously, I’m excited for this game.

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It’s been years since I’ve played a SimCity game. I have vague recollections of playing the original when I was much younger, but I never managed to get my eight-year-old mind to focus on making the cities thrive – I just liked to watch whatever I’d managed to build get destroyed by random disasters. Since the original SimCity in 1989, there have been additional games in the franchise that I’ve always been tempted to try, but have always been put off by the somewhat complex user interface.

When the new SimCity was revealed some months ago, I was immediately intrigued thanks to the sheer volume of stuff that was being crammed into the title. My interest had a caveat of course: with so many simulations running at once, this game’s UI would surely be a nightmare?

After spending time at Gamescom playing SimCity, my enthusiasm for the title is no longer tempered by my (incorrect) expectation of a complex learning curve or convoluted UI. Yes, there is complexity in the game, but the whole experience is executed in such an approachable manner that any hesitation you might have had should be immediately expunged. And no, I’m not saying the game’s been “dumbed down”; SimCity looks like it’ll scratch any management itch you could possibly have.

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