Remedy’s upcoming Xbox Live Arcade outing for the Alan Wake series started life as a competitive test area for the dev team. Some of the criticisms that their first game received included a lack of enemy variety and far too many confined, wooded environments (wait, people complained about the woods in Alan Wake?). As a result, Remedy created wide-open “killing fields” that they then used to test the new enemy types.
The testing rapidly turned into an in-house competition among the developers. A few days later they realised they’d actually created a game. And so Alan Wake’s American Nightmare was born from the pile of criticism levelled at Remedy.
American Nightmare will be more action and exploration oriented than before. Whereas the first Alan Wake game focused more on narrative than on action, American Nightmare will focus more on the action. That’s not to say that there’s no story to be found; developer Remedy has confirmed that there’s at least five hours of story binding the new survival mode together.








