When we last reported on Star Wars Battlefront 2‘s egregious loot box economy, EA announced that they’d be taking a hiatus from selling crystals for real money, effectively disabling the ability for anyone to purchase the game’s loot boxes for real money. The changes made to the economy since then have been notable, but barely change anything – they halved the cost for purchasing premium characters, but also halved the payout for the main campaign. They increased the payouts for multiplayer matches but didn’t fix the AFK problem, in addition to rewarding the top three players in the match with extra points (which is ironic, because the top players at the time typically had Star Cards earned from purchasing loot boxes).
Battlefront 2 still has an in-game economy dominated by loot boxes, and arguably worse multiplayer and map design than EA’s first Battlefront game – and it’s still a grind-fest. EA has announced that they’ll soon be bringing back microtransactions, but they’re not saying when players can expect this to happen.