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Youtube is switching things up a bit by finally enabling 60fps video support for new video uploads and uploads where the source video was already over 30fps. Its a tricky thing to get working properly in all browsers, but if you’re using the latest versions of Chrome or Safari, you can check it out already. Load up the video in either browser and set the streaming quality option for 720p60 or 1080p60, depending on what your internet connection can muster. Make sure its in full screen as well.

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Uncharted 3

Naught Dog has seen another set of departures with the latest two former employees jumping ship to join Call of Duty developer Infinity Ward. This brings the total high-level departures to six in the last few months.

This time, Naughty Dog’s narrative design lead Taylor Kurosaki has announced his departure to take up a permanent position with Infinity Ward as the new narrative director. Hopefully this means we’ll be getting some decent Call of Duty plotlines in the future. Joining Kurosaki is Naughty Dog’s lead game designer Jacob Minkoff, who has also picked up a position with Infinity Ward as their new design director.

Both ex-Naughty Dog staffers have extensive history with the Uncharted franchise and the more recent The Last of Us.


If you’re keen on dropping some cash for The Last of Us: Remastered on the Playstation 4, make sure you do it on disc. GamePur reports that the game requires 50GB of drive space on Sony’s newest console and the download size applies to the digital version as well, although it’ll be possible to play the game while it’s still downloading after you grab most of the assets required for the beginning levels. The Remastered edition features the PS4 port of the base game, the Left Behind story DLC, all the multiplayer enhancements as well as improved audio, higher quality textures and a jump in resolution and detail for all the cut scenes, moving from 720p 30fps to 1080p 60fps.

The Last of Us: Remastered hits stores on 1 August 2014 with a recommended retail price of R699.90.

Source: GamePur

uncharted 4 a thief's end header

According to a blog by Naughty Dog’s Eric Monacelli on the Playstation website, the team wants to show the world how it should be done on PS4 with Uncharted 4: A Thief’s End, by aiming for that magical number that gamers salivated at all through the past year – native 1080p resolution at 60 frames per second. While that’s doable on a few AAA games already and is also promised for ND’s The Last of Us for PS4, they want to make a bigger and better Uncharted for the console and still hit that framerate. Some say that’s not possible, but that’s their goal. 

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Michael Knowland, the lead character artist for The Last of Us, has left Naughty Dog adding to the growing list of top level departures. Knowland had been with Naughty Dog since October 2011.

Over the last few months, Naught Dog has seen three top tier employees hand in their notice.  In March of this year, Amy Hennig, the creative director and lead writer on upcoming Uncharted 4, left to join Visceral Games. She was followed soon afterwards by Uncharted 4’s game director Justin Richmond. Earlier this month, Nate Wells left Naughty Dog to join Giant Sparrow; Wells filled the position of lead artist on The Last of Us.

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Right then, we’re up to high profile Naughty Dog departure number three in less than two months. Nate Wells, the lead artist on The Last of Us, has just revealed that he bowed out from Naughty Dog in early April. He’s taken up a position with The Unfinished Swan development team Giant Sparrow.

Back in March, Unchartered 4 creative director and lead writer Amy Hennig left Naughty Dog to join EA’s Visceral Games in heading up development of a new Star Wars title. After Hennig’s departure, Justin Richmond (who filled the position of game director for Uncharted 4) followed suit and left to join Riot Games.

Interestingly, writer and actor Todd Stashwick has been dropped from Uncharted 4. He was down to do voice-over work for the game; his voice can be heard in the game’s reveal teaser, which had him pegged as a major new character in the franchise. Stashwick revealed that he would be helping Hennig on the new Visceral Games Star Wars project. Perhaps that didn’t sit well with Hennig’s previous employers, because Stashwick has revealed that Naughty Dog has chosen to “recast my role”.

Sources: Polygon & IGN


The uncanny similarity between The Last of Us character Ellie and actress Ellen Page has been a thing ever since the game was revealed at the Spike TV Video Game Awards in 2011. Ellen Page has never been involved in the project, but is involved in another Sony exclusive called Beyond: Two Souls. When The Last of Us first became public, many thought that Ellen Page was in fact playing the role of Ellie, so striking was the resemblance.

Naughty Dog later went on to alter Ellie’s appearance in the game, and around the same time they began making an effort to promote the character’s actual actress Ashley Johnson. Whether that was in response to all the “oh hey, it’s Ellen Page” comments or because Ellen Page subsequently signed on to Beyond, is up for debate.

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So, The Last of Us has been out for a week now. That’s seven days. Since we got the game as a gift to our dad on Father’s Day, it’s been the most played game in the house the whole week. But because I was busy writing and stifling my coughs from bronchitis and trying not to die at my computer desk, I couldn’t play as much as I would have liked. And because I had the brilliant idea of setting up shop in the lounge where all the gaming gets done, I had a pretty big problem – avoiding spoilers for the game. As a gamer and someone who has looked forward to this particular game for over a year, I absolutely wanted to avoid spoilers at all costs.

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Despite the fact that their flagship franchise is one of the launch titles for the PlayStation Vita, Naughty Dog did not develop it; Uncharted: Golden Abyss was developed by Sony Bend Studios, but the project was overseen by Naughty Dog. So can we expect a full-on Naughty Dog title hitting Sony’s small screen in the near future?

At the moment, it doesn’t look like it. Despite rumours swirling around that stated the contrary, Naughty Dog is not developing anything for the PSV and doesn’t have any plans to do so in the near future.

According to Naughty Dog’s community manager Arne Meyer, the veteran PlayStation development team  wouldn’t ever “say never, ever, but there’s no plans for it right now”. And why is that? Well, Naughty Dog has always felt that that “consoles play to [their] strengths as a studio the best.”

Well that’s fine then; you guys just keep on trucking with The Last of Us instead.

Source: Game Informer

Here is your new scarf-wearing Drake!

The news is out!

The story focuses on the hero’s relationship with his mentor and father figure, fan fave Victor “Sully” Sullivan, and has him searching for a legendary lost city that will ultimately take him to the Arabian Peninsula and the vast wasteland of the Rub’ al Khali Desert, also known as the Empty Quarter. (Said legendary lost city has been known by various names, including “Iram of the Pillars” and the “Atlantis of the Sands”; click the link for more backstory.)

Some concept art:

More on the plot:

The inspiration for the story, says Hennig, came from Naughty Dog’s desire to take on the challenge of conceiving and building out gameplay scenarios within a desert locale — “challenge,” because organic elements like water, fire and sand are technically difficult to credibly render with animation. Says Hennig: “When we first came up with the idea of sand, you see everyone’s eyes light up here and go, ‘Yeah, that’s going to be really hard — let’s do it!’” Adds Naughty Dog co-president Evan Wells: “We’re a bunch of nerds. We just look forsomething that will be a technical, artistic challenge, and allowed us to push into an area of the world and history we’ve never tapped into before.”

Some screenshots? (click to embiggen)

And the official PlayStation blog post sez:

UNCHARTED 3: Drake’s Deception features the return of famed fortune hunter Nathan Drake and follows him through a gripping, action-packed storyline that will take you all over the world. In his search for the fabled “Atlantis of the Sands,” Nathan Drake and longtime friend and mentor Victor Sullivan set off on a daring trek into the heart of the Arabian Desert. But when terrible secrets of this lost city are uncovered, their journey becomes a desperate bid for survival that will force Drake to confront his deepest fears.

Throughout UNCHARTED 3, you’ll be taken to spectacular new locations around the globe,that will showcase all of the work we’ve taken on to take acclaimed physics, particle and visual effects to a new level.

Competitive and co-op multiplayer will return as a key ingredient to the UNCHARTED 3 package, where all of the new features we have planned will combine with our signature single-player cinematic gameplay to create a unique action-adventure multiplayer experience that can only be found in the UNCHARTED universe.

Oh, and there’s one more thing – UNCHARTED 3: Drake’s Deception fully supports high-resolution Stereoscopic 3D.


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