It almost feels like there needs to be an E3 controversy each year. This year Ubisoft has provided the vocal gaming public with something to critique. If you’ve been keeping up with the E3 news then I’m sure you’re aware of what I’m talking about: Ubisoft’s decision to cut female playable characters from the co-op portion of Assassin’s Creed Unity.
Now, however, in a perfect example of poor timing and developer stumbles, Far Cry 4 director Alex Hutchinson has revealed that his game almost allowed for a choice between male or female co-op partner avatars as well.
So that’s two of Ubisoft’s biggest franchises at this year’s E3 admitting that they had thought about but later cancelled the option to play as a female character in co-op. For both games the developers claimed that this was all down to limited resources and timing. Is that a good excuse or is it just another endemic phenomenon of the corporate status of AAA gaming titles?