Bright colours. Simple shapes. Abstract ambience. Rhythmic gameplay. None of it is exactly new. In the spirit of experimentation, these concepts have been mixed time and again as if by a mad scientist in a lab, with results that are equally as unpredictable. If, however, you want a textbook example of experimentation done right, you need look no further than the wonderful indie platformer with the rather bland name of 140. Is it pronounced “one-forty” or “one-hundred-and-forty”? I don’t know and I don’t care, and neither will you once you’ve had a jab at it.