Bound is a beautiful game; a mesmerizingly beautiful game. It’s also offbeat and at times a little baffling. In it you play the role of a Princess whose kingdom is threatened by a towering creature. Your mother, the queen, sends you to find a way to defeat the creature, which results in you needing to traverse a highly stylised, fractured world.
Bound’s hook lies in the game’s animation, or more specifically the Princess’s animation. Every move the Princess makes is a dance move. Running? She holds her arms out and gracefully pitter-patters across the environment. Pushing blocks and moveable walls? She does this hip-twisting, diagonal step which I recognise as a ballroom dancing move but for the life of me can’t remember which dance it’s from… it’s definitely Latin though.
You, as the player, are responsible for guiding this faceless protagonist through a series of levels in order to reach the end. The balletic theme makes for an intriguing setup that perches precariously on a rather stale plot, but the good news is that there is a lot more going on beneath the surface of the narrative.