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Posts Tagged ‘Platformer’

Remember Mortal Kombat Trilogy all those years ago? It sure was cool, the way they incorporated all the fighters from all the games up to that point into a cohesive whole; a certifiable love letter to the fan community. Wouldn’t it be cooler still if they did that with other game franchises? Like, say, Super Mario Bros.? Thankfully, somebody already has.

Enter Super Mario Bros. Crossover, a browser game that is a remake of the original Super Mario Bros. with loads of assorted new options and playable characters. Would you like to try out the original Super Mario Bros. levels as Samus, Mega Man, Link, Simon Belmont or Bill Rizer from ContraSuper Mario Bros. Crossover mixes all these characters together and more in a prime overload of NES nostalgic goodness. Pity Nintendo didn’t think of it prior to releasing Super Smash Bros.

Head past the break for more info, and a trailer!

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In a break from tradition, here’s some good Wii U news for you Nintendo faithful: the Rayman Legends Challenge App is now available to download. Yes, it’s still free! Yes, it’s still got heaps of potential to keep you occupied for a very long time, if you’re into that whole online leaderboards and competition thing.

If you recall, the Rayman Legends Challenge App was a peace offering of sorts from the development team behind the very delayed Rayman Legends. The reason for the delay is because the once Wii U exclusive was suddenly made multi-platform a few weeks before the game was due out. That was the doing of the Ubisoft employees who wear suits and ties to work and carry briefcases; the ones that have deadpan stares and dollar signs tattooed to their wrists.

If you want a peak at what the free download entails, then there’s a launch trailer for you after the jump. It’s around 850MB to download – the app that is, not the launch video.

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In Alien Spidy you are cast as an alien spider – because that totally makes sense – who has crash landed on Earth, and must now collect the various pieces of his destroyed space craft and…  actually I’m going to stop right there, because this storyline is totally ridiculous and not actually worth reciting here.

Basically, in alien spider form you must navigate a wide variety of platform-based levels with the primary objective being to get from start to finish. Along the way you will collect orbs that give you points, and at the end of each level your point score is tallied. The more points you earn in a level, the more stars you get at the end, and you’re supposed to feel all warm and fuzzy when you get the maximum number of stars at the end of each level.

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When a cruise ship carrying you and three hundred of your best friends – including Hatty Hattington, the bestest best friend there ever was – is caught up in a fierce storm and smash-lands onto an island populated almost entirely by tyrannical cats who may or may not have subsequently brainwashed Hatty with a sorcerous hat (HOW DID THEY KNOW?!), the only obvious thing to do next is negotiate your way through an increasingly elaborate and exceedingly hazardous series of game show stages to win fame as a BattleBlock Theater superstar. Not a prisoner. A superstar. It’s just that the budget’s a bit tight right now, so you have to stay in this luxury…ish maximum security facility but participation in the events is mandatorily voluntary. Or voluntarily mandatory. I get those mixed up all the time.

If you’ve played and loved any of The Behemoth’s previous games – including Alien Hominid and Castle CrashersBattleBlock Theater‘s brand of zany, potty gag-infused platforming madness should be an instant to-buy incentive. Seriously, stop reading this and just go get it, and you can thank me later with a box of chocolates. If you’ve not yet played and loved any of The Behemoth’s previous games, then you might not have a soul, but BattleBlock Theater could save you.

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castle_of_illusion_remake

Sega Studios Australia is hard at work developing a “reimagining” of the 1990 Sega Megadrive platformer Castle of Illusion Starring Mickey Mouse. The game will retain the original’s platforming heritage but will obviously make use of current generation hardware power to bring us a 3D platforming game played on a 2D plane.

Many of the original game’s development members, including the original director, are collaborating with Sega Studios Australia. This means that some of the design elements that had to be scrapped from the original game, due to hardware limitations, will be implemented in this remake.

This is the second classic platforming game to be getting an HD makeover. Last month Capcom announced a remake of the 1989 NES classic DuckTales. Castle of Illusion will be a downloadable title hitting the PSN, Steam and Xbox LIVE Arcade in the coming months. There’s a very brief teaser trailer after the jump.

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Alright, so some of those platforms still haven’t been confirmed, but there’s still hope that we’ll one day be able to make ourselves a delicious bowl of Nature’s Source Triple Choc Bitz while rotating our milk cartons around to further Gomez’s adventures. For PC gamers, that hope has just become a reality – sans milk cartons and bowls of cereal however.

Fez has now been added to the Steam Store in the Indie section. This shouldn’t really come as a surprise considering the game’s creator, Phil Fish, has been expressing his interest in moving Fez onto the PC. The release date is pegged at 01 May 2013, but there’s no pre-order option and no indication of pricing as yet.

Shortly after this was revealed, Fish took part in a Reddit AMA (Ask Me Anything) during which it was revealed that he is in talks with Sony to bring Fez to the Vita and PlayStation Network, indicating that the game might jump to PS3 as well. iOS is also “highly probable”, but an Android powered Ouya version is a definite go, as Fish has said that he is actively working on that port. So, good news for many, considering how fantastic this little game is.

Sources: Shacknews & Digital Spy

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Let’s cut to the chase because you’re likely busy and I have a short attention span: Spate is described by its developer as being “as much Mario as it is Dear Esther”. This is Dear Esther for those who don’t really keep up with the indie game scene (you’re dead to me). And this is Mar­– never mind.

Basically, Spate is a platforming game with oodles of atmosphere, but we all know that that can go either way (see Limbo and then see the disappointing Deadlight). Spate, however, has a number of positive attributes that seem to be steering it in the direction of memorable rather than oh-dear-God-I-want-to-jab-shards-of-rusty-metal-into-my-eyeballs.

The game is being made by Eric Provan who has a background in artwork for the film industry. He’s worked at the Jim Henson Creature Shop (!), Sony Pictures Animation and is now busy at Walt Disney Animation Studios. He’s bringing all this movie knowledge with him to Spate, so expect “things like subliminal messages, color changes to subconsciously affect mood, foreground and background layering to add depth, camera angles that evoke emotion, and provocative story points that include death and drinking.” I’ll take two of them.

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At first glance, The Bridge looks like a pretty straightforward 2D puzzle platformer. You use the WASD keys to move left, right, up and down, and in each level you are typically tasked with the seemingly simple objective of getting from A to B.

Then you realize that the arrow keys rotate the walls and the floors, and most of the levels resemble M.C. Escher paintings. At this point your brain might start to hurt a little bit – that’s OK. As you progress the game becomes gradually more complex, as the degree to which you have to manipulate gravity, physics and perspective becomes more and more complex.

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rayman_legends_3

Ubisoft didn’t win any new fans among Wii U owners when they announced Rayman Legends was going multi-platform. The six month delay didn’t help things either, especially in light of the fact that the Wii U version is 100% finished and ready to ship.

To compensate for this, Ubisoft announced that they would be putting together a second demo for the Wii U crowd. That demo has been cancelled and replaced with something a little better and infinitely more replayable: the online challenge mode from the final build of Rayman Legends.

In an announcement over on the Rayman Facebook page, creative director Michael Ancel and senior game designer Michael Micholic revealed the news to Wii U owners via a video update (embedded after the jump). They also expressed their sadness at how disappointed they had made Wii U Rayman fans.

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To say I had high hopes for The Cave – a side-scrolling adventure from Double Fine, whose members you may know as the inventors of everything good in the world – is sort of like saying the Wright brothers had high hopes for flight. I’ll start off by telling you that it would have been almost impossible for The Cave to live up to my expectations, because Day of the Tentacle + Grim Fandango × (√Psychonauts + Monkey Island2) = are you getting the picture yet?

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