About Sonic. Oy vey. They just can’t seem to get it right, can they? SEGA pushes out one mediocre game after the other, futilely hoping to bring the ‘hog back to his glory days. So, here’s an idea: perhaps the best way to make a Sonic game is not to have Sonic in it at all. Sounds weird, right? Bear with me here as I unveil that exact concept in the form of Freedom Planet.
The game is an old-fashioned, insanely-fast platforming romp starring three females named Lilac, Carol and Milla. Lilac is a sort of dragon-hybrid alien, Carol is a green cat whose speciality is her motorcycle and Milla is a dog-like being who is unlocked later on. All of them reside on a planet saturated with Asian-like culture, which is under threat from an alien overlord whose ship has crashed and who is seeking whatever means possible to steal power and escape – even if it means starting wars and devastating the world’s populace. The story may not be Shakespeare, but it’s oddly engrossing, complete with voice-acting that ranges from excellent to passable. Thankfully, the developer wisely included a mode that eliminates the cut-scenes and story for those just interested in getting into the game proper.