Wow, what a weekend! Showing Roxy’s Quest at rAge was one of the most uplifting, exciting experiences of my life, and I’m glad that I was pushed to get the game done in time for the show.
We had some hiccups on the Friday; with the game being practically untested externally there were bound to be bugs and glitches, and boy did they come out. We had a few serious game-breaking bugs, but I worked my ass off that night to get them all fixed. Almost. I found myself putting out another build during the Saturday morning, but by 10am the game was running well. There were still a couple of issues that cropped up but there was only a single instance of the game outright crashing from that point on. I call that a success.