We’ve been reporting on this game extensively for the last two-and-a-half years. The story behind Homeworld: Deserts of Kharak is one of those rare industry fairy-tales, albeit one with an ending that would only be revealed once the game’s credits start to roll. Beginning life as Hardware: Shipbreakers, what started out as very obvious Homeworld homage by a new indie team (made up of many of the original Homeworld creators), turned into a fully-fledged Homeworld prequel thanks to some generous IP sharing, and funding on behalf of Gearbox Software.
If you’ve been following this game’s development, then you likely know the story. But, as heart-warming as it all is, it was yet to be seen whether Blackbird’s new-but-not-new baby ended up as something to be proud of.
I’ve been a fan of the Homeworld series for years, and I’ve spent the last week playing through this Deserts of Kharak prequel. I’ve adored every moment of it.
The game’s gotten its first story trailer, called “Primary Anomaly”. It shows off some more of the game’s impressively sandy deserts, and the impressive scale of its units. It’s below the break if you’re interested. Which you should be.
I turned on my PC this morning and was greeted by the most pleasant of surprises once Steam had logged in: Blackbird Interactive’s Homeworld prequel is up for pre-order. It’s also had a name change, morphing from Homeworld: Shipbreakers to Homeworld: Deserts of Kharak.
The real-time strategy is out on PC on 20 January 2016, which is just over a month away. Alongside a name-change and release date, Blackbird and publishers Gearbox have released a new trailer that shows a lot of the GUI, more gameplay, and a bunch of units. There are also hints at the game’s plot.
Well would you look at this. I guess Fashionably Late is a thing now. Or maybe it isn’t. Does two appearances of something officially make it A Thing? I don’t know. I DON’T KNOW. Anyway, let’s chat about Brütal Legend.
I remember Brütal Legend generating a bunch of confusion leading up to and after its launch in October of 2009. First, there was that weird Mega Publisher Battle (or lawsuit, whatever) between Activision (who dropped Brütal Legend as though it were a week-old irradiated fish taco when they merged with Vivendi Games) and Electronic Arts (who, to roll with this dubious metaphor, picked up Double Fine’s irradiated taco, dusted it off, shrugged and took an enormous bite), which was almost comical to watch, because it was the games industry equivalent of a twisted love triangle.
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