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Posts Tagged ‘Real Time Strategy’

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Hardware: Shipbreakers has my undivided attention for three reasons: first of all it’s a new real-time strategy IP and we sorely need more of those; second it’s being put together by a bunch of people who made the original Homeworld; and third, the game’s setting on the planet of LM-27 is so reminiscent of the planet Arrakis in Dune, that it makes me want to jump around and squee.

To date, there’s been no actual screenshots or in-game footage released, but developer Blackbird Interactive has put out these incredible lore trailers made up of slightly animated concept art. It’s very reminiscent of the cut-scenes from Homeworld.

After the jump is the most recent trailer, which explains the history behind a colossal piece of vehicular hardware known as a Baserunner. It’s likely that the Baserunner will be one of the more utilised units you’ll use in the game.

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Relic held the license from Games Workshop to develop the incredibly good Warhammer 40K: Dawn of War series of RTS games. That deal was alive and kicking when Relic was still owned by THQ; they were busy making Dawn of War 3 and at one point it was due for release sometime between August 2012 and February 2013. Now that THQ is dead, and Relic is owned by Sega, the Dawn of War license agreement has kind of disappeared.

When Sega acquired Relic, they also acquired IPs that Relic had worked on, namely Company of Heroes. When pressed for comment about the Dawn of War IP, Sega kept quiet and Relic’s game director Quinn Duffy maintains that he is “still a bit fuzzy on that”. Despite this apparent AWOL state that Dawn of War finds itself in, Duffy sounds adamant that Relic will be given the green light by Games Workshop once again.

Dawn of War, because it’s a license and it’s owned by Games Workshop, they have the opportunity to work that license with whoever they want,” he told Eurogamer. “I would hope it would be us again. We had a great working relationship with Games Workshop.”

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Well now, can’t say this was entirely expected. Gearbox Software has revealed that they were the highest bidder for the Homeworld IP during a recent bid held on 15 April 2013; the same bid at which teamPixel failed to win the rights. According to reports, they paid about $1.35 million for the series. The sale is likely to be finalised on 13 May providing there are no objections to the sale; there probably won’t be any at all.

Revealing the news on their website, Gearbox said that their chief creative officer Brian Martel spearheaded the acquisition. Martel “has great love and respect for Relic’s brilliant, fun and innovative game.” Moving forward, Gearbox plans to make the original two games “accessible on today’s leading digital platforms”. That means we’ll likely see the games being released on Steam, GOG and more at some point in the future. That’s great news indeed.

Insofar as future Homeworld games are concerned, Gearbox has opened up their forums to fans in order to hear what everyone wants.

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Planetary Annihilation! You will have heard of it if you’re partial to games of the RTS persuasion. I was convinced that we’d written about it before but that doesn’t seem to be the case. For that heinous oversight, I present to you 20 minutes of brand-spanking-new gameplay footage. It’s also gameplay footage that’s narrated and played by developer Uber Entertainment’s Jon Mavor and Steve Thompson.

Things to remember: this is pre-alpha footage; the gameplay is not far off from their target gameplay that was presented in the game’s very successful Kickstarter campaign; you can blow up planets by strapping rockets to nearby asteroids and then sending them on a collision course. Nothing says “respect my authoritah” quite like hurling a space rock at your opponent’s planet.

The footage also takes the time to answer some fan/backer questions. Some of the more notable questions include “can I play this offline” (a question that, a few years ago, would have made most guffaw before saying “of course, silly”, but today… not so much) to which the answer is absolutely. Oh, and the alpha begins in May, so if you’ve pre-ordered then you might get a little invite popped into your inbox. Hit the jump for the footage.

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About three months ago, this tiny software development company called teamPixel, announced to the world that they were going to save the Homeworld IP. Homeworld, of course, was one of the IPs in jeopardy during the whole THQ meltdown. Software company teamPixel aimed to attend the specified auction during which Homeworld was put up for grabs, and they used crowdsourcing websites IndieGoGo and Kickstarter to accumulate bidding funds.

That auction has now come and gone; it ended on 15 April. Unfortunately for the tiny company, teamPixel didn’t manage to acquire Homeworld. They were outbid. “While we reached qualified bidder status for the bankruptcy auction,” they wrote in an update on Kickstarter, “we were unable to raise the necessary funds to remain competitive against the other parties at the auction.”

The question now remains: who owns Homeworld? The auction was a success so the RTS IP has definitely found a new home with somebody. We’ll find out around the middle of May, once all transfers and deals from this mid-April auction have been finalised. As for teamPixel, they’re moving forward with development of their own space-based RTS game, which will obviously be heavily influenced by Homeworld.

Source: Kickstarter
Via: Polygon

The original Company of Heroes was a favourite among real-time strategy fans during a time when the genre was arguably in a slump which left many gamers questioning its future. It managed to achieve an impressive Metacritic score of 93/100, making it one of the most well-received PC games ever released. Two solid, albeit not earth-shattering expansions were released subsequently, and eventually it was turned into a free-to-play multiplayer game.

So the announcement of the series’ first fully fledged sequel was received with much anticipation, and this was only heightened as Relic began releasing gameplay videos, which showed off a dynamic weather system, realistic line of sight engine, and cutting edge cover dynamics.

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Activision Blizzard has announced that StarCraft II: Heart of the Swarm, the expansion to 2010’s Wings of Liberty, has sold 1.1 million copies worldwide in the first two days of release. This figure includes both retail copies and digital copies purchased through Battle.net, however Activision Blizzard did not provide a breakdown of how many copies were digital and how many were physical.

Read into this what you will, but Wings of Liberty sold 1 million copies in 24 hours, and topped the 1.5 million sold mark in 48 hours. Heart of the Swarm is lagging behind that figure by 400, 000 units. Still, 1.1 million in 48 hours is nothing to balk at.

If proof was ever needed that the classic RTS genre is still alive and kicking on PC, then this will surely help. If you missed our review of Heart of the Swarm, you can find it here.

Via: Polygon

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It’s weird to think that Wings of Liberty came out nearly three years ago. The first chapter in Blizzard’s StarCraft II trilogy certainly left things hanging, but it doesn’t really feel as if the wait for chapter two has been that long. Perhaps that’s multiplayer longevity talking?

The Wings of Liberty campaign is a tough act to follow. When I reviewed the first chapter of StarCraft II back in 2010, I said that it was the best thing to happen to the RTS genre in years. That was largely thanks to the in between mission bits set on the Hyperion, the game’s narrative and the fresh mission designs. Heart of the Swarm certainly lives up to its predecessor, but that doesn’t surprise considering it’s essentially more of the same. So then, aside from a campaign starring a different playable race, what’s the difference?

Let’s start by saying that the campaign in Heart of the Swarm outdoes Wings of Liberty, which might be a bit of an unfair opinion considering the extra years of development the expansion has had. If you think about it, Blizzard hasn’t developed an entire game from scratch; they’ve instead expanded an excellent one that already exists. Here’s the thing though: throughout the Heart of the Swarm campaign, it never felt like I was playing an expansion. This felt like a full-on sequel as there was enough new content, but enough familiarity to make the 25 hours I spent on the campaign (pro players will undoubtedly take less time) feel like about 10 hours.

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Today sees the release of the long awaited second instalment in the StarCraft II saga. The Zerg focussed chapter, Heart of the Swarm, follows Kerrigan’s revenge-fuelled campaign of destruction, but don’t forget that you need to have a copy of Wings of Liberty installed in order to play. Today’s release is not a standalone expansion pack. For a lot of StarCraft II fans this isn’t a problem because you will have been playing the crap out of multiplayer since Wings was released. For others, you might need to re-install Wings of Liberty, and this is a PSA to remind you that that’s going to take a long time.

Once the initial installation is done, the game needs to download 24 patches. The first is an 85MB quickie, but straight after that the installer will attempt to optimise its initial installation files. According to the launcher, that should take “15-60 minutes under normal conditions”. Mine took about 35 minutes.

Once that’s all done, the game starts downloading a massive chunk of updates that come in at just under 8GB. So basically, what we’re trying to say is: if you need to re-install Wings of Liberty before you can play your new copy of Heart of the Swarm, then start doing that now, otherwise you’re gonna have a bad time.

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Relic’s highly anticipated RTS sequel, Company of Heroes 2, was due to come out pretty soon, but since publisher THQ went belly up the developer ended up being pawned off to SEGA, and it looks like we are going to have to wait a few more months to get our hands on it. Producer Greg Williams had this to say in a recent press release:

“We hate to disappoint our fans with a later than expected date as we know they are eager to play but we feel that the additional time will help the team deliver the high quality sequel fans deserve.”

Yeah, we haven’t heard that one before.

On the bright side, eager fans will not have to wait until June to play the game, because Williams also announced an upcoming closed beta for the game’s multiplayer portion, which will help the developer balance the game before release.


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