Posts Tagged ‘Retro’

Let this TF 2 demake side-scroll its way into your heart

The man who brought you those retro-tastic remakes of Left 4 Dead, DJ Hero and Halo is at it again, this time taking Team Fortress 2 and transforming it into a side-scrolling explosion simulator. Piki Geek had a chat with Eric Ruth (a video of which you’ll find below, complete with a satisfying spatter of in-game footage) about his upcoming Team Fortress Arcade, and it looks like great fun.

All nine of TF 2′s classes will be playable, with support for up to four players in cooperative mode. Each class comes packing their trademark abilities and quirks. It’s due out fairly soon as a free download for PC, which you’ll be able to grab here.

Anyway – footage!

Retro review: Outcast

Developer: Appeal
Publisher: Infogrames
Year: 1999
Genre: Third-person action-adventure
Availability:For sale getitatgog

During 1999, a large part of the gaming market belonged to titles like Quake III Arena and Unreal Tournament. Outcast was one of those games that had an unfortunate release window as people’s attention was fixed in other areas. As such, it became one of those “best games you never played” titles that battled to find main-stream acceptance with an audience whose love for multiplayer was steadily taking over.

In Outcast, players take on the role of a former Navy SEAL called Cutter Slade. Scientists have proven the existence of a parallel universe, to which they promptly dispatch a probe that sends back images from the planet of Adelpha. Moments after receiving the images, an alien life form damages the probe releasing a shockwave of energy that opens up a black hole, which threatens Earth’s existence. Slade is called in to escort a team of scientists who are sent to the parallel universe to fix the probe and close the black hole. Naturally, things go pear-shaped and Slade is dumped into the beginnings of a rebellion, which according to local legend, he is supposed to lead. Slade has to travel to each of the six regions of Adelpha in order to locate the five Mons. By reuniting the Mons, he will be able to topple the evil Fae Rhan and bring peace to Adelpha. In return, the Talan (the race of aliens on Adelpha) pledge to help Slade locate and repair the probe to save Earth.

The game is not afraid to poke fun at itself and there are numerous nineties pop culture references to be found.

Outcast is a fairly unique third-person action-adventure game. It is almost open-world as each region of Adelpha is large and will require a lot of traversing. In many ways it’s not unlike an RPG in the way that the plot progresses through finding and completing missions. However, there is very little hand-holding insofar as being told what to do next. It’s up to you to speak to the inhabitants of Adelpha in order to try and understand what needs to be done. Sure, the main objectives get jotted down in a journal which you can refer to whenever you like, but there are no waypoints to follow on maps, no step-by-step mission logs and no “Mission Complete” notifications once you get a task done. You are, quite honestly, on your own on an alien planet. In that regard, the game does a good job of immersing you in the world. You seldom break away from the gameplay to consult maps, journals or an inventory like you would in games like Fallout 3, and that’s because it’s all built into Slade’s equipment. Even the way you save your game has been given a game-world explanation. The planet of Adelpha is highly detailed insofar as language, religion and customs are concerned. Thankfully a lexicon is steadily updated as Slade learns more about the world he is in.

On a technical level, Outcast definitely shows its age, but it can still look beautiful in certain areas. When it first released it caused quite a stir thanks to its use of voxels to map the terrain. In addition, the game has some early examples of depth of field blur and some stunning water reflections with real-time ripples. Sadly, the game’s maximum resolution is 512×384, so it does run in a window on larger monitors. There is a community patch that enables slightly higher resolutions but don’t expect hi-def stuff. There are occasional path-finding issues with the AI and every now and then getting Slade out of water will drive you nuts. These are problems that were apparent back in 1999, but they probably went unnoticed because Outcast was such an immersive and new experience.

You can flip to a first-person perspective whenever you want; it makes gunfights a lot easier.

For those who have never played the game but have always wanted to, then I recommend it, but do bear in mind that it is now more than ten years old. The plot setup is typical sci-fi cheese, but there are numerous twists as the story progresses. The voice-acting is still superb and the phenomenal orchestral soundtrack is surely one of the best in gaming history – there are echoes of John Williams’ Star Wars score in places.

For those who have played the game, then it’s still worth another playthrough even if it’s only for the nostalgia value. Besides, if you played Outcast when it was released you will undoubtedly have a special place for it in your heart.

Vanquish, Bioshock demake mock-ups

From GameSetWatch, comes these mock-up images:

When we last featured Junkboy’s fantastic demakes created for European gaming magazine Level, we had a sidescrolling version of Mirror’s Edge, a Gunsmoke-esque re-imagination of Red Dead Redemption, Dead Space for Game Boy and other impressive works to admire.

For his latest creation, the Swedish artist has turned Platinum Games’ 3D, third-person shooter Vanquish into a Wild Guns-style “2D third-person shooting gallery”. Junkboy says he loves these type of games and hopes to find time to make one of his own soon.

I’ve included another demake treat after the break: Bioshock “as if it was released in 1986″ for the NES, mocked up by UK artist Shane Gill:

Here are some more (via GameSetWatch) by Junkboy – can you tell what games they are?

See the whole collection [here]

GOG.com relaunches

It may go down as the worst PR stunt of the year, but we’re pretty sure our friend Mr Kotick will surpass it sooner or later to take the crown for “Worst PR Stunt Ever.” Anyway, here’s the skinny on what’s up and going down with those fine people at Good Old Games:

Following a period of downtime, which was accompanied by woeful, but slightly unbelievable and carefully-worded, tales of closure and technical issues, gog.com is set to finally leave its beta training wheels behind and advance to the full-blown retail site for classic and not-so-classic (but still awesome) games that it’s meant to be. The site will relaunch tomorrow at 12:00 South African time with new features and a brand new addition to its catalogue – the much-anticipated Baldur’s Gate with its expansion.

New features to look forward to include: almost completely redesigned web code to speed up browsing and handle more users; more games compatible with modern OSes; a download speed calculator; recommended games based on those you enjoy; game highlights based on actual user feedback rather than the crap you find on the back of a game box; and the disappearance of that fairly awful download manager. Now we just need to wait for them to implement a proper client (read: something like Steam), and we’ll be completely over this whole ordeal.

Love it or loathe it, it’s good to have our good friends at gog.com back in the saddle and ready to move into a bright and sunny future.

GOG is dead! Long live GOG!

Halo 2600

Ever wondered what it would be like to play Halo on an Atari 2600? Yeah, us too. Well, now you can! Just click [here]. It has all the glory and joy of every Atari 2600 game ever, except for perhaps Yar’s Revenge.

Hint: Go up one screen to get the gun.

Review: Tales of Monkey Island Ep. 4

Developer: Telltale Games
Publisher: Telltale Games
Platforms: PC
Website: www.telltalegames.com

[Due to the reviewer coming down with a terrible case of scurvy, our review of Tales of Monkey Island Episode 4 slipped through the cracks and ended up here. We know, Episode 5 is already available; we've currently got our dirty hands on it and will have a review up this week, but in the meanwhile, here's the belated review of Episode 4 -Ed.]

Tales Monkey Island Episode 3 drew to a close with our hero betrayed and captured by Morgan LeFlay; the Marquis De Singe eager to have him in his perfumed clutches once more. But upon their return to Flotsam Island, a mob of peeved pirates accost Guybrush and put him on trial for a number of crimes. Mr Threepwood stands accused of felonious feline frightening, consonant abuse, thigh crime, and nefarious collectible counterfeiting – all thanks to his actions in earlier episodes.

MIep402In Episode 4, The Trial and Execution of Guybrush Threepwood, it is up to the Mighty Pirate-At-Law to defend himself and clear his name of all charges, reclaim La Esponja not-so-Grande, and finally cure his plunder bunny Elaine and the other afflicted pirates of the Pox of LeChuck. Should he fail, he faces death by keel hauling, hanging, boiling, scaphism (eww), corset, hanging, mauling, and 8-sided dice (painful, but at least it ain’t 4-sided dice). After completing his stint in the obtuse pirate legal system, Guybrush must foil the machinations of The Marquis, who has heinous plans for the pox-infected Elaine.

Episode 4 continues the high level of quality we have come to expect from the series, with the same excellent writing, animation and voice acting. The addition of some new and well thought-out characters adds to the already great list of intriguing personalities, and Guybrush’s interactions with them are as amusing as ever. As usual there are several references to earlier episodes, and combined with the continuing story this provides great cohesion across the series. The majority of the puzzles are challenging yet logical, but there are a few “What the heck?” moments – but what adventure game would be complete without a little obtuse head scratching? Fortunately, the in-game hint system is usually enough to point you in right direction.

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You can tell by the hat: this man knows what he's talking about.

Another favourite character from earlier Monkey Island games makes a return – Stan the used ship salesman, complete with his original psychedelic jacket and rapid arm wavery [Is that the technical term? -Ed].  He has given up the pre-owned vessel business in favour of the legal and souvenir trade, and represents the pirate prosecution against Guybrush while purveying tacky (but useful) memorabilia.

While it is a little irksome to be back on Flotsam Island with many of the same locations and faces, there are some truly memorable moments in this episode – an outstanding cutlass fight between Morgan and the pox-enraged Elaine complete with witty banter, Guybrush’s hilarious cross-examination of himself on the witness stand, and his attempt to taste Fugu Jolokia (the world’s hottest chilli) are just some of them.

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Left 4 Dead 8-bit retro remake

Eric Ruth Games is a tiny indie game developer after our own hearts. As if making a free Mega Man tribute game wasn’t enough to melt our pixellated hearts, they’ve gone and started converting Left 4 Dead into the authentic 8-bit NES experience. Just check out this NES Left 4 Dead Gameplay Video on YouTube.

To quote Eric Ruth Games:

This game play footage gives you an idea of what the project looks like in action and how it plays. As you can see, it’s a standard top-down 4 directional action/shooter. Remade in the NES retro style, the resolution is at 256 x 240 and features 16 colors and a 4 sound channel soundtrack.

Here are some screenshots of the adorable zombies eating your adorable brains:

Some Questions and Answers:

Q: Is this just an animation or an actual game?
A: An actual game. It will be available for free download on PC around January 4th, 2010.

Q: I only see one “special infected.” Will there be more?
A: Yes. All 5 special infected appear in this game regularly.

Q: How far along are you currently?
A: As of November 15th, I am completed with the first “mission: No Mercy” as well as most of the core game play mechanics.

Q: Does Valve know about this? And would they approve?
A: No, Valve doesn’t know about it yet, but I’m sure (with their love of community creations) that they will find this mildly amusing at worst, and hilarious at best.

Q: Will this version have all of the campaigns from the original game?
A: Yes. All 5 maps of all 4 campaigns will be present in the final product.

Q: Like your other games, did you make this one all by yourself?
A: With the exception of a few friends backing me up in the QA area, yes, the coding, debugging, sound effects, music and pixel art are all original work of Eric Ruth.

Review: Tales of Monkey Island Ep. 3

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After saving Spinner Cay from pirate attack in the previous episode of Tales of Monkey Island, the buckswashling Guybrush and his crew were rudely interrupted by the gargantuan gullet of a monstrous manatee. Episode 3: Lair of the Leviathan (LotL), picks up right here as our hero is about to be devoured. This plot continuity makes a nice change from other episodic games, and really gets the player hankering for more.

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Guybrush, Winslow, and Morgan LeFlay find themselves trapped in the throat of the giant manatee – and they are not alone. Besides the occasional crawly throat grub, Guybrush discovers the conquistadorial Coronado De Cava (an old flame of the Voodoo Lady) who like him has been searching for La Esponja Grande. He has been marooned in the manatee for many years, and with his help you must find a way to guide the giant critter to the sacred manatee mating grounds, the resting place of the sacred sponge.

LotL is somewhat linear when compared to previous open-exploration episodes, and there is a very limited number of locations. The majority of the game is spent within the manatee, but fortunately you’ll be having way too much fun to care.

Puzzles continue to improve, with LotL having the best in the series so far. There is a lot of variety and originality here which makes a pleasant change from the usual adventure game find-this-item or talk-to-that-person malarkey. At one point you will take part in a matrimonial quiz, requiring you to have paid attention earlier in the game. Failure will result in Guybrush being slowly digested by the manatee… tasty! My favourite has to be the Pirate Face-Off – much akin to Insult Swordfighting in earlier Monkey Island games, you and your opponent pull faces at one another until one is defeated. Building up your repertoire is a challenging task and will have you scouring the manatee’s guts for inspiration. And let’s not forget the opportunity to play manatee matchmaker! There are plenty of great puzzles to entertain you, and with one or two exceptions they are inherently logical – but actually solving them requires a fair bit of brain juice.

LotL02Voice acting and animation are still excellent – if anything, Guybrush’s lines and character have improved as the series matured. There are some recycled character models, but these are well disguised and do not become tiresome. That aside the characters are remarkably well-rounded in this episode, a step forward from the generic pirates earlier in the series. You’ll encounter a surfer dude with a drinking habit, a bongo-playing nerd, a crazy-eyed pugilist (the Democratically United Brotherhood of the Manatee Interior)… and one of the greatest characters ever, Murray the Talking Skull. First seen in The Curse of Monkey Island, Murray has some of the best dialogue and voicing you’re ever likely to hear, and he makes for some truly entertaining end credits. The game is almost worth playing just for him.

Overall LotL is the strongest of the series. Those new to it may feel a little lost, but that won’t prevent them from enjoying this game – but if you haven’t already played the rest of the series, now is the time to do so.

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Review: Tales of Monkey Island Ep.2

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After solving the mystery of Flotsam Island’s strange winds and narrowly escaping the Marquis De Singe’s foul French clutches, Episode 1 closed with our hero Guybrush Threepwood (Mighty Pirate ™) caught off guard at the pointy end of a cutlass.

The Siege of Spinner Cay (TSSOC) is part 2 of the excellent Tales of Monkey Island series, in which we find the plucky pirate protagonist aboard the dubiously-seaworthy Screaming Narwhal in pursuit of his beloved Elaine and the un-undead LeChuck. The Pox has spread, and now the hook-sporting Guybrush must locate La Esponja Grande (a colossal, voodoo-infused sea sponge) to soak it all up like spilled undead soup.

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Monkey Island is all about puzzles. Well, and monkeys. Fortunately, you’ll encounter plenty of both. The puzzles found in TSSOC are clever and challenging, a definite improvement on those in Episode 1 – they’re not as obtuse, more entertaining to solve, and suit the story better. You’ll probably get stuck from time to time, but thinking things through (and paying attention to the subtle in-game clue system if necessary) will get you past these bits without the desire to soak your PC in grog and fire it out of a cannon.

The story in Episode 1 was a little thin, but as you progress through Episode 2, the plot begins to come together nicely and draws you in. Dialogue is well-written and downright hilarious at times (the writers’ heads must be rather… interesting). Happily, the infamous Monkey Island humour is in strong effect throughout, complete with episode-spanning laughs. From groan-inducing puns to genuinely funny situations (plus a book of the world’s worst fish jokes), TSSOC will keep you clicking and chuckling right to the end.

MI2_02Each of the characters features wonderful animation and lifelike facial expressions, all rounded off with admirable voice acting (and fortunately the same cast as Episode 1) – poxy pirates, blade-brandishing bounty hunters and disturbingly androgynous merfolk are all superbly realised. Graphics and artwork have come a long way since earlier episodic offerings – the visuals are simple yet gorgeous, and reward you for every new location discovered. In previous titles, Telltale had a tendency to re-use game locations which made for somewhat repetitive play. Fortunately, this isn’t the case in Tales of Monkey Island – areas in Episode 2 are fresh and colourful, with excellent design and a high level of attention to detail. The occasional cookie-cutter desert island seems formulaic, but fits the story.

The Siege on Spinner Cay is a very polished game. It’s a little shorter than Episode 1 – you’ll probably complete it in a single sitting, but it’s a satisfying experience nonetheless. If the remaining episodes continue to be of the same high quality, $35 (around R270) for the series is an absolute steal!

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Feature article: PSN retro roundup

If you’re a retro game lover, then you’ll be pleased to hear that three of the finest examples of retro gaming have been released recently on the PlayStation Network.

Wolfenstein 3D

Wolfenstein 3D is more what you’d call a historic game than a retro game. It is credited with kick-starting the entire First Person Shooter genre. A lot of people credit Doom with that achievement, but Doom only started the craze – Wolfenstein 3D started it all.

In Wolfenstein 3D, players assume the role of B.J. Blazkowicz, an Allied soldier imprisoned by the Nazis in Castle Wolfenstein. After knifing a guard in the back and stealing his pistol, players are left to shoot their way to freedom. There are six episodes in total, with nine levels and one secret level per episode – all of which are included in the PlayStation Network version. The lineup of enemies is interesting, and players will face Nazi foot soldiers, dogs, SS troopers, and various colourful bosses, including a mad surgeon, and even Hitler himself.

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I’m sure there was probably a first person shooter or two around before Wolfenstein 3D that somebody will bring up, so rather than saying it was the first of its kind, we’ll say that it was the first of its kind that was done right. The speed and smoothness of the game as you wandered around the large, maze-like levels, shooting enemies and looking for the exit, was unlike anything gamers had ever seen before.

If you want to add a truly historic game to your collection, then look no further than Wolfenstein 3D. But if you need another incentive, then earning trophies in Wolfenstein 3D unlocks special secrets in the upcoming Wolfenstein game for the PS3 (and PC and 360). How about that, eh?

Gunstar Heroes

If you were ever a fan of platform shooters and you haven’t at least heard of Gunstar Heroes, then you should be ashamed of yourself. Still, that feeling of shame will fade if you hit the PSN and download the version of it available there.

Gunstar Heroes was developed by Treasure, the geniuses responsible for Ikaruga, Guardian Heroes, Radiant Silvergun, Light Crusader, and Alien Soldier, among other hit titles. Like everything they made, Gunstar Heroes fitted neatly into a specific genre, but rose above it in so many ways.

gunstar_heroesGunstar Heroes is possibly one of the craziest shooting games available. At the start, you choose whether you’d like to play with Fixed Shot (where your character stands still while shooting) or Free Shot (where your character can move while shooting.) You then select one of the four different weapon types, Force (rapid fire), Lighting (straight line through multiple enemies), Chaser (homing shot), and Fire (big damage, limited range). During the game, you can combine two of these different weapon types to make all kinds of new, hybrid weapons to suit your tastes.

From the word “go” you are assaulted by an unending stream of enemies who just won’t quit. Your only hope to see the end of each stage is to keep moving and shooting. Don’t stop, don’t think, just shoot and run. It’s this intense, unrelenting action element that made the game so popular when it was released, and it’s still damn good fun to play now – even more so if you play it in two player mode.

Download it right now. You won’t regret it.


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