Home > Retro

Posts Tagged ‘Retro’

Introducing Retro Reviews

It’s no mystery that we at NAG have a passion for classic games – a passion that we’d like to share. For this reason, we’ll be introducing a section dedicated to reviewing the old-school titles that made us smile, cry, laugh or, occasionally, cringe – and let you know all about them.

Our first Retro Review will be up shortly. We invite you to share your experiences with the game, tell us about how much you loved or hated it, and what made it special for you.

getitatgog

I’d like to thank Good Old Games for providing us with a few games to kick off our Retro Reviews. We’ll continue to use GOG as a major source for our classic titles, as they’ve managed to secure a number of high-quality games that would otherwise have dropped off the face of the planet. Whenever you see the “Get it at gog.com” icon on a review, that means the game is available for purchase (or, occasionally, for free) from gog.com – just click on the icon and you’ll go directly to the product page.

Ages of adventure gaming, pt 2

Welcome back to NAG Online, adventurer! You are currently standing in an open meadow dotted with a few trees. To the north lies a river and page header. There is an article on adventure gaming here, as well as a small note tacked to a nearby stump.

>READ NOTE

The note explains your current situation: a few weeks ago, there was a feature on NAG Online detailing the early history of adventure games, focusing on the ever-so-classic text adventure genre and the emergence of graphics in the mid-80s. Your quest is to finish this history by examining the emergence of point-n-click gameplay, the adventure gaming recession and the modern adventure renaissance.

>CHECK INVENTORY

You have the following items in your inventory:

Text adventure

Graphics

No tea

>LOOK

You notice a mouse scuttling around nearby.

>GET MOUSE

monkey-islandYou try to grab the mouse. It bites you and scuttles into the undergrowth, taking the text adventure with it. After hunting about in the long grass, you manage to recover the mouse, but the text adventure is nowhere to be found.

The first part of this series detailed how Sierra rose to prominence in the adventure gaming world with its revolutionary idea of creating fully-interactive graphical worlds where the player actually controlled a visible avatar instead of passively viewing the scenery. Series such as King’s Quest enjoyed podium positions from as early as 1984, standing head and shoulders above the rest of the swollen market.

It was only in 1987 that somebody finally emerged with a title that could give the adventure giant a run for its money. His name was Ron Gilbert, he worked for LucasArts, and his offering to the world was a point-and-click adventure game called Maniac Mansion. It used a scripting system known as SCUMM (Script Creation Utility for Maniac Mansion – how delightfully creative!) that had players clicking on verb commands to combine them with inventory items or areas on the screen.

simon-the-sorcerer-2

The inclusion of a mouse interface turned the entire adventure gaming world on its head: suddenly the good old text parser was discarded in favour of verb wheels and simplified, icon-based interaction. LucasArts quickly rose to prominence and went on to develop a whole whack of other awesome adventure games including the Monkey Island series, several Indiana Jones games and a Maniac Mansion sequel called Day of the Tentacle.

Some games eventually took the new mouse-and-graphics idea to the extreme, abandoning text entirely in favour of visually-driven stories without verbs or dialogue. Examples of this are games such as Myst, which was praised for its unbelievable visual quality and immersive world. It used pre-rendered 3D scenery to create a sense of realism that was unmatched by its oh-so-crude rivals – it also happened to be an incredibly cerebral experience, requiring players to think about puzzles that were a lot deeper and often based on environmental clues rather than inventory and verbs.

Ages of adventure gaming, pt 1

You are on NAG Online. To the south lies another paragraph, while a babbling brook and page header occupy an area to the north. There is an article on adventure gaming here.

>MOVE SOUTH

You are currently on the second paragraph. Various other paragraphs branch out from here: these are probably responsible for explaining the long, winding path that the adventure game genre has taken through its existence, from humble text adventures mired in the primordial goo of the late 70s to 3D epics that tempt and trap unwary adventurers today.

There is a text adventure here.

>EXAMINE TEXT ADVENTURE

There’s an inscription on the back of the text adventure. It reads, “Quite possibly the first adventure game ever was a humble text-based idea known simply as Adventure, later renamed to Colossal Cave Adventure because folks back then didn’t really know much about creative naming. People went absolutely nuts for it when it came out. It featured an ultra-advanced green on black text interface, and a fully-immersive text-based world which astounded players with the ability to type LOOK on their prompt and be treated to a verbal description of an alternate reality. For something that rocked up on the gaming scene in 1975, it was a pretty big deal.

Lookit all them pretty text effects!

Lookit all them pretty text effects!

Many programmers who played the original Adventure were soon inspired to write adventure gaming systems of their own. Groups such as Infocom sprung up and released classics like The Hitchhiker’s Guide to the Galaxy (complete with Adams-esque humor and a fiendish Babel Fish puzzle) and the Zork series (complete with, well, pitch black rooms and grues).

For a while, Infocom dominated the adventure gaming market, rivalled only by the occasional offering from smaller companies. Its identity became synonomous with that of an entire genre of videogames, and it treated its customers to ‘feelie packs’ with the purchase of every game: a collection of odds and ends boxed with the title that’s effectively the hallmark of today’s collector’s editions.

Today's players know better than to sniff anything that comes out of a game box.

Today's players know better than to sniff anything that comes out of a game box.

Some of them were gags and silly trinkets, like Hitchhiker’s pocket fluff and ‘Peril Sensitive Sunglasses’ made out of cardboard. Others, however, were devious forms of copy protection, such as the scratch and sniff cards in Infocom’s later title, Leather Goddesses of Phobos. LGOP was famous not only for being really, really naughty (as the walkthrough description goes: “LGOP is a sci-fi sex comedy adventure. This means there’s a fair amount of ravishing going on.”), but its scratch and sniff cards actually won an award for their innovative way of getting players to buy the game: at certain points in the adventure, players would be requested to scratch off a section of the scratch and sniff cards and – lo and behold – sniff it to determine a flavour which they’d then type into the text prompt.”

You leave the text adventure alone, puzzling over its curious message.

You also notice some graphics lying next to the text adventure.

Kickin’ it oldschool

So, you’ve heard all about this retro-gaming thing; you’re intrigued but a little scared. We understand. The world of oldschool games can be a confusing one for those of you who missed out on the golden age of gaming, so we’ve picked a few of our favourites, all of which are available through Good Old Games, to give you a sort of retro-gaming primer. No, these games won’t require that you break out your dad’s copy of DOS; we’re not that cruel. We understand that just going back two years is tough for some people. These games are all around ten years old; meaning they’ll have that oldschool charm while still managing to look good after all these years. Best of all, GOG’s games have been carefully tweaked to run in both Windows XP and Vista!

Jagged Alliance 2
Genre: Tactical strategy | Released: 1999 | Developer: Sir-Tech Software

Jagged Alliance 2 is a squad-based tactical strategy game with more than its fair share of RPG elements. Think Commandos meets Dawn of War 2‘s single-player campaign. You’ll get to create your own custom character, team up with dozens of highly-individual (and sometimes completely bonkers) mercenaries and fight your way through a huge game world in your well-paid quest to free Arulco from the clutches of an evil dictator. ja2It’s packed full of realistic weaponry, a good dose of inappropriate humour, and bucketloads of deep, tactical combat situations. Do you assault the military weapons plant at night, under the cover of dark, but risk the loss of long-range effectiveness? Or do you go in at the crack of dawn; guns blazing, grenades flying, and civilian casualties a minor inconvenience? JA2 gives you loads of choice, not just in how you choose to handle the combat, but in your preparation as well: mercenaries can undergo training, locals can be hired to guard key locations, and even a few silver mines can be commandeered for the greater good.

Fallout 2
Genre: Role-playing game | Released: 1998 | Developer: Black Isle Studios

Touted by many as the best RPG of our times, Fallout 2 takes players into the dark future of post-apocalyptic USA. fallout-2If you’re a fan of deep, intricate RPGs that offer players real choice between good and evil, as well as the thick grey line between, and can handle a generous helping of dark humour, Fallout 2 is the game for you. Its combat system might not quite be everyone’s cup of tea, being turn-based, but the level of control the system offers is almost unparalleled. Dialogue and story is a major focus of the game, seeing players thrust in the middle of conflicts between numerous factions, or secretively playing both sides. Political intrigue, weapons dealing, slavery, crude language, drug addiction, and loads of violence are the order of the day. Definitely not one for the faint of heart, but guaranteed to please anyone with half a brain in their head and a love for true role-playing games.

Duke Nukem 3D
Genre: FPS | Released: 1996 | Developer: 3D Realms Entertainment

Let’s face it, every FPS fan needs to play Duke Nukem 3D at some point in their lives. Quite simply, because it only costs $5.99 and is a mere 27MB download. If that’s not good enough for you, fine – here’s a little something to whet your appetite: duke3dDuke gets to shoot up alien pig cops with twin rocket launchers, rip the head off and shit down the throat of a massive alien, miniaturise bad guys with a shrink ray and step on them, pay strippers money to flash him, and travel to an alien spaceship to shoot up some extra-terrestrial fools with a freeze-ray. There’s also a jetpack. Sure, it’s not the most cerebral of games, but it doesn’t matter because it’s damn funny and a mindless thrill ride from beginning to end. When you’re done with the vanilla game, multiplayer madness and a ton of mods to spruce things up (including a rather snazzy high-res pack (pictured right)) should keep you killing long into the night.


Advertisement

Advertisement

Login / Search

Latest games

Latest opinions

Advertisement