Posts Tagged ‘Rhythm’

So there’s already a band called Rocksmith

Funny story: game publisher Ubisoft didn’t get the memo that the music rhythm genre has taken a nosedive, so they’ve developed a new music game called Rocksmith. This we already knew. Its hook is that you can plug in your trusty old electric guitar and play along to other people’s music ala the Guitar Hero and Rock Band franchises. Great for real music types who sneer at plastic peripherals, and great for non-music types who want to learn how to play something other than said plastic peripherals.

Now this is where the story gets funny: there’s already a band called Rocksmith in the United Kingdom. I know right! What are the odds? So when Ubisoft announced that Rocksmith the game had been delayed until 2012 due to “other external factors”, what they really meant to say was: “we didn’t do our homework and now this band from the UK is blocking us from publishing our game in EU territories”.

Kris Ford, Rocksmith the band’s drummer, has given Eurogamer the skinny on what’s gone down between the band and Ubisoft. Unfortunately it looks as if Ubisoft has been a real dick about things.

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Coldplay, Stevie Wonder and more hitting Rock Band 3

And they said the rhythm game genre was dead. Bah, I spit at your premature statement! Over on the Rock Band Facebook page, the series has just hit 2 million “Likes”. To celebrate, the folks from Harmonix have revealed four artists heading to Rock Band 3 as DLC.

Coldplay, Stevie Wonder, Dream Theater [thanks Jamo114 -ed] and Breaking Benjamin will all be joining the throng of DLC for the EA published music game. While this is the first time that Coldplay and Stevie Wonder will be making an appearance in Rock Band, Breaking Benjamin and Dream Theater are practically Rock Band veterans.

You can expect full track packs for Coldplay, Breaking Benjamin and Stevie Wonder, as well as a new single from Dream Theater in the coming weeks. I’m holding thumbs for “Every Teardrop is a Waterfall” from Coldplay because just the other day I was in my car singing it at the top of my voice and imagining playing it on a plastic guitar peripheral. And now the song is going to be stuck in my head for the rest of the day. Again.

Source: RB Forums
Via: Joystiq

Ubisoft unleashes The Black Eyed Peas Experience

Boom boom pow! I know you’re all as excited about this as I am. Just the other day I got out of bed and thought, “Damn I wish I could experience what it would be like to be Fergie from The Black Eyed Peas.” Lucky for me then that The Black Eyed Peas Experience is coming to Wii and Xbox 360 Kinect. Finally, Kinect has its killer app.

This is the second Experience game that Ubisoft has developed; the first was Michael Jackson: The Experience which, strangely enough, omitted the portion of the game which involved lengthy litigation for accusation of paedophilia.

The reveal trailer, with all of its sequined stage outfits and hype-inducing phrases, is below. I have a suspicion that this whole Experience franchise is just getting started. I’m holding thumbs for a Rebecca Black Experience to be announced in the not too distant future.

Review: Guitar Hero: Warriors of Rock

Developer: Neversoft
Publisher: Activision
Platforms: PS3 | Xbox 360 | Wii
Website: www.guitarhero.com

Warriors of Rock needed a hook; it’s the sixth instalment in the Guitar Hero franchise so a new game with new tracks simply wouldn’t suffice. So they incorporated a story mode, or Quest as it’s called in the game. After sitting through the raucously cheesy introduction I had huge reservations, but here’s the thing: the Quest mode totally makes this game and I had more fun with it than any Band Career mode from the earlier titles. It’s frivolously camp and refuses to take itself seriously, which is perfect considering, you know, you’re playing on plastic instruments. If you want a humourless rhythm game then wait for Rock band 3 with its Pro mode; if you want to have fun while shredding your way through some aurally thumping music, then Warriors of Rock should be your first port of call.

In Quest mode you’re tasked with rounding up eight gifted musicians and rocking out with them on stage until the Powers of Rock consume them and they transform into their musical alter-egos. Ordinarily it would be new music driving you forward through a traditional career mode, but these transformations add an element of intrigue that pushes you on. Each transformation unlocks a new power-up that alters the way the game plays. For example: Echo Tesla will grant you an ability to generate Star Power at a much faster rate while Casey Lynch will generate a shield that protects your note streak. Once all eight rockers are combined, they will be strong enough to take on The Beast who has imprisoned the Demigod of Rock. The highlight of the Quest (and in fact the entire game) is playing through Rush’s seven-part epic “2112” in order to retrieve the Demigod’s legendary Axe-Guitar.

Outside of the Quest mode is Party Play and the new “Quickplay +” which now features additional challenges for each song and each instrument. Of course, you can simply dive into the songs and play them normally without worrying about the new challenges, but some of them are quite cool and definitely add another layer to a game that is already bursting with things to do. For example, one challenge sees you having to use the whammy bar on sustained notes in specific places. You’re then given a score and rank of either: Silver, Gold or Diamond. What’s neat is that your friends’ scores are shown if you’re online. You can then choose to target somebody’s score and if you beat it they will receive notification. The online integration doesn’t end there because you can also broadcast your achievements and scores using Facebook and Twitter, as both services are built into the game.

It’s the new additions that completely justify spending money on yet another Guitar Hero title. At first I was a little put off by how heavy most of the tracks are, but there is enough variety to satiate all genre preferences. One complaint is the new guitar controller; while it looks fantastic it really does not function well at all. The Star-Power activation button is very sticky and the strum bar is horrendously squeaky – this all manifested after only about seven hours of play. If you already have Guitar Hero controllers but are tempted to pay a little more for the awesome new aesthetic, my advice would be not to.

Viacom wants a Rock Band refund

rockband

From boom to bust in a few short years: the rhythm game genre.

Thanks to overzealous publishers who pushed too much product and super-saturated the market, the genre is no longer the cash-cow it once was and publishers are starting to cut and run. In the case of Activision and their Guitar Hero franchise, they’ve simply fired all the people involved and have handed Guitar Hero 6 development over to a third-rate developer for the sake of releasing one last title in the series.

In the case of Rock Band from Electronic Arts,  scaling back development isn’t the only thing on the table. Viacom, who initially enjoyed ludicrous profits from Rock Band, gave developer Harmonix a nice bonus for being such a good boy. Now that sales have tanked, Viacom is asking for that bonus to be refunded.

“In 2008, we paid $150m under this earn-out agreement related to 2007 performance,” a Viacom SEC filing revealed, according to Gamasutra. “We believe that we are entitled to a refund of a substantial portion of amounts previously paid, but the final amount of the earn-out has not yet been determined.”

Time to give back all that nice stuff you bought with your bonus, Harmonix.  You’re not making Viacom enough money anymore, so you have to give their money back.

The first Guitar Hero was published by Viacom-owned MTV Games and Activision, developed by Harmonix, with plastic guitar made by Red Octane. Then Activision took Guitar Hero away from Harmonix and gave it to their pet developer Neversoft. In retaliation, Harmonix left Activision and went to Electronic Arts, where they created Rock Band. Activision recently shut down Red Octane and Neversoft, because Guitar Hero isn’t making them enough money anymore.

Feature review: DJ Hero

Developer: FreeStyle Games
Publisher: Activision
Platforms: PS2 | PS3 | Xbox 360 | Wii
Website: www.djhero.com

This is the story of the world’s most honest rhythm game. The popularity that music games have enjoyed in the last few years rests upon their central conceit, a contract established with the player that is simultaneously sublime and silly: that by picking up a downscaled plastic (toy) instrument, you too can live the dream. You can stand in your living room, in your undies, if that’s how you roll, and pretend you’re a rock star while virtual crowds cheer you on. It’s the lie inherent in that which even people who love these games have to laugh at; that pressing buttons on a specially-shaped controller is supposed to in any way really equate to the act of performing music.

DJ-Hero-01With the exception of the simulated drumkits in Rock Band and Guitar Hero World Tour, music games have remained relatively dishonest about how much like the real thing their play mechanics are. It’s all artfully orchestrated to make you feel real; and that’s not a criticism. That’s what all video games do, in their own way, each to its own degree. Sometimes, simulated hyper-reality can feel better than the real thing, and let you do things you couldn’t do in real life if you tried. Then there’s DJ Hero.

Take These Broken Wings

What a traditional DJ does is to take someone else’s content and make a unique performance out of presenting it in a new way. And God said “let there be mash-ups and scratch”. The mechanics of DJ Hero are, by providence and design, far closer to what a real DJ uses in his art, from a pure play mechanic point of view. But metaphorically, the process of mixing and mashing is also much closer to what a player does in a game world simulation than something like Guitar Hero is to actually being Van Halen.

What FreeStyleGames has done is to design a very good, though not flawless, experience around the fateful similarity of the DJ to the gamer. Perhaps because it’s more honest about, and closer to, the activity it represents, the gameplay concepts feel more relevant; less fake, less arbitrary. There’s an intensity in playing DJ Hero that arguably goes beyond the Plastic Guitar games in terms of the euphoria and sense of “being there”. Will Townsend, DJ Hero producer, said that he wanted to capture the rush that a DJ feels on stage and at the center of the party; it’s an experience unique from any other kind of musical performance. See more about how the hardware in DJ Hero accomplishes this in the controller section. It’s really not business as usual.

DJ-Hero-04

Hear The Voices Sing

But that’s the thing about music games: ultimately, they’re only as good as the music they offer. That’s where DJ Hero’s other shoe drops and the second half of what makes it a unique experience falls into place. Understand that in DJ Hero you’re not playing along to a collection of popular and classic music that you already know and love: here you are presented with a whopping 93 new, original works that you’ve never heard before this game came into existence. That’s what the “mash-up” has brought to the game – the 102 licensed music tracks in DJ Hero are remixed into new works, and the fundamental nature of what a mash-up is gives DJ Hero much of its flavor. Compared to the stately, cautious reverence that rock-oriented games display towards their meticulously converted and presented songs, mash-ups throw dignity to the wind. They’re sarcastic. Playful. Satirical. Wildly inventive. They were what people got their jollies from pop culture with before there was YouTube.

DJ Hero shamelessly wallows in that playful irreverence. Coming directly out of recent music games such as The Beatles: Rock Band, that turns out to be a stunning breath of fresh air. The wild CG intro to the game reflects this, depicting a gigantic alien record player’s boom arm destroying a hip-hop flavoured city as teams of brave DJs fight to stop it with the power of scratching and feedback loops. DJ Hero has a permanent smirk on its face, but it’s not shallow and calorie-free satire. There’s still an appreciation for the source material here – just no worship at the altar. (Unless you’re referring to the Daft Punk appearances in the game, who practically oversee the festivities as bio-mechanical patron saints of the mix-board.)

DJ-Hero-06

And after all that, yes: the soundtrack rocks in a massive way. The source track selections are virtually perfect, and the mixes between them are pristine and creative, full of originality and energy. Some combinations will drop your jaw with the insanity of what songs are combined, only to result in the best mash-up beats you’ve ever heard. It really is the finest rhythm game soundtrack of the year, hands down – even the Beatles must step to the side, even if only slightly. And just to confirm, yes: there are 11 Daft Punk songs, a Daft Punk arena, and the electronic duo are actual characters you can select for yourself. The very fact that all this still doesn’t make DJ Hero feel like Daft Punk Hero is a testament to the gobs of music that’s here.

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