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Posts Tagged ‘Sega’

aliens_colon_marines_stare_off

Boys and girls, just look at that headline right there. Aliens: Colonial Marines (also known as Colon Marines here at NAG, because it’s such a crap game) has sold 1, 310, 000 copies in Europe and America. Over a million copies of arguably one of the most rubbish game to come out of this generation, and definitely the most rubbish game of 2013 so far. By generally accepted publisher mentality, the game should get a sequel.

Despite the fact that you might have been burnt by this game, let’s look at these figures objectively because they provide proof of two things. The first thing is that it proves there are people out there who purchase games even though the title might have been critically panned. Those people might also be the type that buys games based on covers or recognisable IP without reading up about them first. That’s not the most interesting thing to note here.

The second thing that these sales figures prove is the power of the pre-order. More importantly it shows the power of the pre-order when coupled with review embargos that are nefariously timed so that cancellation of pre-orders is impossible without a time machine.

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dawn_of_war_2

Relic held the license from Games Workshop to develop the incredibly good Warhammer 40K: Dawn of War series of RTS games. That deal was alive and kicking when Relic was still owned by THQ; they were busy making Dawn of War 3 and at one point it was due for release sometime between August 2012 and February 2013. Now that THQ is dead, and Relic is owned by Sega, the Dawn of War license agreement has kind of disappeared.

When Sega acquired Relic, they also acquired IPs that Relic had worked on, namely Company of Heroes. When pressed for comment about the Dawn of War IP, Sega kept quiet and Relic’s game director Quinn Duffy maintains that he is “still a bit fuzzy on that”. Despite this apparent AWOL state that Dawn of War finds itself in, Duffy sounds adamant that Relic will be given the green light by Games Workshop once again.

Dawn of War, because it’s a license and it’s owned by Games Workshop, they have the opportunity to work that license with whoever they want,” he told Eurogamer. “I would hope it would be us again. We had a great working relationship with Games Workshop.”

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castle_of_illusion_remake

Sega Studios Australia is hard at work developing a “reimagining” of the 1990 Sega Megadrive platformer Castle of Illusion Starring Mickey Mouse. The game will retain the original’s platforming heritage but will obviously make use of current generation hardware power to bring us a 3D platforming game played on a 2D plane.

Many of the original game’s development members, including the original director, are collaborating with Sega Studios Australia. This means that some of the design elements that had to be scrapped from the original game, due to hardware limitations, will be implemented in this remake.

This is the second classic platforming game to be getting an HD makeover. Last month Capcom announced a remake of the 1989 NES classic DuckTales. Castle of Illusion will be a downloadable title hitting the PSN, Steam and Xbox LIVE Arcade in the coming months. There’s a very brief teaser trailer after the jump.

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The original Company of Heroes was a favourite among real-time strategy fans during a time when the genre was arguably in a slump which left many gamers questioning its future. It managed to achieve an impressive Metacritic score of 93/100, making it one of the most well-received PC games ever released. Two solid, albeit not earth-shattering expansions were released subsequently, and eventually it was turned into a free-to-play multiplayer game.

So the announcement of the series’ first fully fledged sequel was received with much anticipation, and this was only heightened as Relic began releasing gameplay videos, which showed off a dynamic weather system, realistic line of sight engine, and cutting edge cover dynamics.

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original

Relic’s highly anticipated RTS sequel, Company of Heroes 2, was due to come out pretty soon, but since publisher THQ went belly up the developer ended up being pawned off to SEGA, and it looks like we are going to have to wait a few more months to get our hands on it. Producer Greg Williams had this to say in a recent press release:

“We hate to disappoint our fans with a later than expected date as we know they are eager to play but we feel that the additional time will help the team deliver the high quality sequel fans deserve.”

Yeah, we haven’t heard that one before.

On the bright side, eager fans will not have to wait until June to play the game, because Williams also announced an upcoming closed beta for the game’s multiplayer portion, which will help the developer balance the game before release.

aliens_colonial_marines_screen_2

Holy cow, this story is just becoming more and more sordid. Destructoid (and yes, you might say that Jim Sterling has a bit of a chip on his shoulder at present) has a new source who has corroborated previous claims that Gearbox downscaled the development team for Aliens in order to bolster their Borderlands team. This new source (who is also an ex-Gearbox developer) worked on Colonial Marines for about a year between 2007 and 2008, but during that time he witnessed some of Gearbox’s alleged shady dealings.

“Gearbox was taking people off the project [Aliens: CM] to put them on Borderlands 1,” the anonymous source told Destructoid. “At some point in 2008, SEGA temporarily pulled the plug on the game. They caught wind of Gearbox shifting resources (despite still collecting milestone checks as if the team were full size) and lying to SEGA AND 2K about the number of people working on each project.”

If this guy is telling the truth, and there’s no real way of being certain due to the fact that he’s divulged this information on condition of anonymity, then the implications are pretty massive. Here’s developer Gearbox taking SEGA resources and pumping them into Borderlands development instead of Aliens: Colonial Marines – you know, the game SEGA was paying them to make in the first place.

Source: Destructoid

aliens_colonial_marines_screen

On Tuesday, Gearbox Software and SEGA unleashed Aliens: Colonial Marines on the gaming masses. The general consensus (unless you write for website EGM and you huff glue before reviewing vidja gaemz) is that the game is utter rubbish, chockfull of dumb Xenomorphs with no AI and even dumber marines. There’s a video floating about the interwebs showing how you can literally run through a level, straight past dozens of aliens who ignore you once you’re a certain distance from them.

Aliens: Colon Marines spent six years in development. That’s a hell of a long time for a game this terrible. Now that everyone has seen just how bad the game is, somebody at Gearbox has spilled the beans on Reddit, providing some insight into just what happened to make this game so awful.

Obviously, there’s no way of actually knowing for sure whether this person is really from Gearbox, but they realise that themselves and begin their lengthy post by saying “due to me breaking NDA [Non-Discluse Agreement], I can’t provide any proof that I’m not just talking out of my ass.” It’s also worth pointing out that the contents of this Reddit post matches up with other rumours regarding the development of Aliens: Colonial Marines.

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aliens_colonial_marines_trailer_capture

Gearbox Software (the super-cool people who brought us stuff like Borderlands) and SEGA are about to unleash Aliens: Colonial Marines. The game has a worldwide release date of 12 February, which means that next week Tuesday we can all shriek in terror, soil our undies and cry like babies while we look on in horror as our hapless marine gets mutilated on screen by hordes of slavering aliens.

To celebrate the impending terror fest, Gearbox has released an extended edition trailer for the game. It’s pre-rendered and all very fancy with its super slow-mo deaths and leaping face-huggers. You can find the trailer (you guessed it!) after the jump.

In related news, it’s been revealed that Colonial Marines will get a helping of DLC on 19 March entitled “Bug Hunt”. From the sounds of the Walmart flier that accidentally outed the DLC, “Bug Hunt” will be a Horde style multiplayer mode. Yeah, we’re thinking the same thing: $15 for a multiplayer mode? Yikes.

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homeworld_screenshot_1

When developer Relic was acquired by THQ, the publisher also picked up the rights to the Homeworld franchise. The fact that THQ never got Relic to produce another Homeworld game is probably a sore point for a lot of fans. That being said, Relic was working on another game alongside Company of Heroes 2 – that other game was codenamed “Atlas”. Could that have been Homeworld 3, or was it the often rumoured Dawn of War III? Now that SEGA owns Relic, it’s not a given that we’ll ever find out what “Atlas” was all about. Then again, it might be business as usual for Relic!

Whatever the case may be, one Homeworld fan has grown impatient and taken it upon himself to turn his software development company into the next home for Homeworld. You’d be excused for never having heard of teamPixel before. The eight year old company has been developing apps, websites and desktop software in the past, but they’re adamant that the past eight years have “been preparation for this”.

So what is “this”? teamPixel is looking for money to purchase the Homeworld IP; they’re attempting to do this through crowdsourcing website Indiegogo. They even went so far as to fill in the paper work to attend the recent THQ IP auction, but they were told that Homeworld wasn’t up for auction at present, but would be at a later stage.

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If you’re anything like me, you’re probably an easy mark when it comes to the PlayStation Network (or XBLA). Just about any beloved game from my past ends up in my download list when it shows up in an HD, online-enabled form. This time, two classic SEGA versus fighters jumped straight into my shopping cart before I even realised what I saw.

Virtua Fighter 2

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