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Aliens: Colonial Marines gets a launch date, new trailer

Gearbox Software and SEGA are bringing us a new Aliens first-person shooter. That alone makes me very excited. When I think of bum-clenching, terrifying games, Aliens Versus Predator and its sequel immediately spring to mind. I am totally on-board for a new FPS set in this franchise.

Gearbox has just announced that we can expect to scream in terror, while blindly firing M41A2 Pulse Rifles, on 12 February next year. They’re giving us about nine months of notice so you can stock up on underpants and air freshener.

According to the official press release, written by Gearbox CEO Randy Pitchford: “the game must be authentic. It must complement, but not re-tell the events of, the films. It must deliver an original story and fresh experience that, for those of us who grew up loving the Aliens films, builds and expands upon those events, but also stand on its own for those of us who may never have seen the movies.”

Hit the jump for the trailer.

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Sonic Generations

To celebrate his 20th anniversary, SEGA has unveiled details on Sonic Generations (PS3/360). The basics: you can play as either classic Sonic or modern Sonic, each with their own movesets and paths through levels spanning the hedgehog’s game series.

Classic Sonic can’t do the “run into the screen” bits, he’s strictly 2D, while Modern Sonic goes between 2D and 3D, on different paths. It’s very likely this is the Sonic Colors team , which means it should be good, unlike the disaster that is Sonic 4. A new mechanic to the series is Joe Danger style gates that move you in or out between one of the 3 various layers you can run on, so like LittleBigPlanet but not as sucky. This provides parallel paths for Modern and Classic Sonic.

You can see the trailer, some screenshots and more information after the break.

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Review: Sonic the Hedgehog 4

Developer: Dimps Corporation
Publisher: SEGA
Platforms: PS3 | Xbox 360
Website: www.sonicthehedgehog4.com

If we compare the legacy of the two most iconic gaming mascots of our time, Sonic the Hedgehog from SEGA and Mario from Nintendo, the portly plumber clearly wins, not only because he’s starred in infinitely more games than Sonic, but because his games, at least the important ones, generally didn’t suck. Unfortunately for Sonic, after the MegaDrive days, he just couldn’t seem to get it right, starring in a succession of progressively worse games – with the exception of Sonic Adventure on the Dreamcast back in 1999 (and which is now available on PSN and XBLA).

What would it take to repair 16 years of bad PR and restore our faith in SEGA’s plucky blue hero? Well, us fanboys are easy to please, and all we need is one good game to get us back on the bandwagon. Well, perhaps we have just that. Sonic the Hedgehog 4 is a conspicuously named throwback to the classic Sonic the Hedgehog style gameplay. I say conspicuous because the title, Sonic the Hedgehog 4, places it directly after Sonic the Hedgehog 3 on the MegaDrive, as if SEGA has come down from above and granted us a righteous retcon, a chance to forget the transgressions of the last 16 years and start anew. Well, I’m game, so let’s see how it plays.

Upon starting the game, we are booted straight into a classic, side-scrolling stage where you must guide Sonic, usually from left to right, in an attempt to earn the highest possible score by reaching the finish line as quick as possible, collecting as many rings as possible, and defeating as many enemies as possible along the way. Each stage has multiple routes, hidden passages and secret shortcuts, so how much of each you’ll do is based on how you like to play. This is the first episode of several, and is comprised of four zones with three stages and a boss encounter in each zone, plus bonus stages where players can attempt to acquire the Seven Chaos Emeralds, which will allow Sonic to turn into Super Sonic.

There are a few modern trappings included that improve this oldschool experience. The most important is the inclusion of the Homing Attack, the only good innovation from the more recent games which allows Sonic to attack enemies with unerring accuracy and hit those boosters and springs every time. The next most important addition is the ability to save data and go back to replay stages, which would have been very welcome back in the day – especially for players of Sonic 2 who had to go and collect all the Chaos Emeralds every time they wanted to turn into Super Sonic.

With its incredible charm, addictive nature and welcome return to a classic formula, it’s hard to see how this wouldn’t appeal to just about any Sonic fan, but again – just in case – I must warn you, it’s an incredibly oldschool and, dare I use the term, dated style of game, so decide carefully.

Review: Alpha Protocol

Developer: Obsidian Entertainment
Publisher: SEGA
Platforms: PC | PS3 | Xbox 360
Website: www.sega.com/alphaprotocol/

If you’re a fan of Splinter Cell and Mass Effect, the idea of a game which combines the best elements of the two must surely sound like a pretty appealing prospect, right? Well, yes it is, and that’s exactly what Obsidian’s latest tactical espionage RPG aims to deliver. But does is sneak subtly into a place of prestige among the better games of the year, or does it trip over its own feet and set off one too many warning bells? Let’s find out.

The premise is fairly suitable for this type of game. Players take on the role of Michael Thornton, a new inductee into a super secret anti-terrorist organisation, the titular Alpha Protocol. It isn’t long before Michael is falsely accused of “going rogue” and finds himself on the US’s top ten terrorist threats list. To clear his name and get to the bottom of the whole mess, he must use the gear and skills of Alpha Protocol against them.

Alpha Protocol

To do this, players guide Michael through numerous espionage-related missions in different parts of the world. These missions play out not too dissimilarly to games like Splinter Cell and Metal Gear Solid with a generous helping of action thrown into the mix. What sets it apart from these other stealth/espionage titles is the substantial role-playing element. Every time Michael successfully completes an objective, picks a lock, hacks a computer, knocks out a guard, or does anything meaningful, he earns experience points. Eventually he’ll level up and allow the player to spend points on upgrading various skills and abilities. The interface to do this bears more than a passing resemblance to the skill screen in Mass Effect and works very much the same way. Choosing the right skills will determine whether Michael is a stealth agent, a gung-ho Rambo wannabe, or something in between. Michael will also have to engage in conversations from time to time, and his treatment of various characters can have interesting ramifications throughout the game.

Alpha ProtocolIf you think all of this sounds good, you’d be right, but the problems with the game are in other areas. Michael’s movement is far more restricted than we’re used to in action games these days – up to the point where he can’t step over a planter or mantle a shoulder height crate without the use of a ladder. This really messes with the stealth element. Another problem is that some of the abilities weren’t that well thought out, and some of them make the game criminally easy once acquired. The animation is sub-par and the graphics could be a lot better. The voice actors also aren’t the best in the business by any means, putting the cherry on top.

It’s a real pity that there are so many issues here, because Alpha Protocol does have a lot of great ideas that work well, hidden behind the game’s numerous flaws. The problem is, how much can you expect gamers to forgive when they’re forking over substantial amounts of cash? Decide carefully.

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Alpha Protocol video shows weapons

If you’re not interested in Obsidian’s upcoming tactical RPG, Alpha Protocol – well, what’s wrong with you? Anyone who enjoyed Mass Effect, Splinter Cell, Metal Gear Solid and other similar titles should probably be keeping a close eye on this one. It’s an action stealth game with light role-playing elements and some promised innovative gameplay elements. Recently a video went up showing a great deal of the game’s weapon systems and such. If you’re interested, take a look at it here.

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Feature review: Aliens versus Predator

Developer: Rebellion
Publisher: SEGA
Platforms: PC | PS3 | Xbox 360
Website: http://www.sega.co.uk

After nearly a decade of waiting, fans of the Aliens versus Predator games were beginning to wonder if they’d ever get another acid-spraying, head-biting, marine-disemboweling fright fest. Sure, we’ve had the movies to turn to in the meantime, but let’s face it, those atrocities were more like a kick in the pants than a decent piece of driftwood to cling to.

Well, the wait is finally over, and the latest game in the franchise, aptly titled Aliens versus Predator, has been recently released. It’s an entirely new story, I guess we could call it a “reboot” of the franchise – but the previous two games had no sequential links, so it might not be an entirely appropriate term. Anyway, in a nutshell, the Weyland Yutani Corporation, the greedy conglomerate from the movies that never learns that breeding Xenomorphs always ends in disaster, has found the ruins of a Predator temple on a remote planet. This temple was used a breeding ground for Xenomorphs, which young Predators would then fight as a rite of passage into adulthood. With both a Xenomorph breeding ground and a temple full of Predator technology at their disposal, the greedy corporation decided to establish a research facility and bring in a crew of workers. As you probably already know, this is where things go horribly wrong.avp01

As in the previous games, players get to play through three separate campaigns: The Marine, the Alien (Xenomorph) and the Predator. Each campaign offers a unique experience and tells a different part of the story. The Marine will probably be the first one most players engage in, since it’s the most familiar in terms of feel. Players take on the role of a nameless rookie member of a squad sent in to investigate a distress signal from the Weyland Yutani research base at the temple.  His gameplay is comprised almost entirely of completing objectives like restarting generators, finding keycodes, investigating distress beacons and trying to escape through the obligatory “only remaining route”. These are all very typical sci-fi-horror reasons to venture down dimly lit corridors, checking every shadow with a flashlight or sprinting balls-out along narrow corridors while being chased by hordes of nasties before a critical door slams shut – and the developers were gracious enough to make fun of it in the game from time to time. It’s clichéd, but it works. As one could expect, there are some collectibles to be found in each area, audio diaries in this case, which paint a picture of what went wrong.

With the Predator, Rebellion has gone down a completely different route than in the previous two games. The Predator’s main task is to investigate the disappearance of some “young bloods” – Predators who were in the process of completing their rite of passage into adulthood. To do this, he must battle the newest wave of Xenomorphs at the temple and get rid of the human invaders while he’s at it. Rather than the very typical weapon-switching FPS style of the previous games, this time the Predator’s arsenal remains localized. He has his claws available at all times, enabling him to lash out at will or block attacks. Doing this allows him to engage in fisticuffs with the Xenos (I kid you not), and it feels not entirely unlike Condemned 2 and other games that use a dual trigger system for delivering punches. In addition to this, he has a few Predator gadgets at his disposal, including his shoulder cannon, disc and spear gun. He can turn himself invisible and also use a special distraction technique, which projects a sound that humans will then investigate. What’s also really cool is that, for the first time, the Predator can actually jump as high as he can in the movies, enabling him to leap to higher ground while stalking his prey.

Important things

sonic

Sonic 4

Episodic, exclusively over download for Wii, PS3 and 360, the blue speedster is back and serious this time (about not sucking). 2D, side-scrolling, traditional, Spin Dash, Rolling Attack, CG-rendered enviroments, special stages… everything inspired by the Genesis-era style. What could go wrong? Read an interview with the developer, or check out the short trailer.

axecop

Axe Cop

Written by a 5 year old, illustrated by a 29 year old, a match made in heaven. You should be reading Axe Cop. You won’t regret it. It has a baby with a unicorn horn, space stuff, people from other planets, asparagus and Ask Axe super-awesome question and answer sessions.

Shenmue 3? Yeah, as long as someone else pays the dev costs

It seems that SEGA has barely enough faith in their failed Shenmue series to make a third installment – as long as one of the big hardware developers, Sony, Nintendo or Microsoft, front the cash for the endeavor in exchange for platform exclusivity. Shenmue was amazing when it came out – only hardly anybody got to play it, especially the second one, and it was quickly surpassed in everything it offered in a matter of years. I don’t think SEGA could possibly blow enough smoke to interest someone to fund this project. Shenmue was a good idea… once. It was just a victim of the times and is probably best left in its shallow, waterlogged grave.

FREE - That's Full Reactive Eyes Entertainment... the genre Sega was trying to create never really caught on - but some of Shenmue's ideas live on.

FREE - That's Full Reactive Eyes Entertainment... the genre Sega was trying to create never really caught on - but some of Shenmue's ideas live on.

Stuff and Things: The Reckoning

On the gaming front:

catbird

Catbird is sad if you don't love him.

The Last Guardian website (Japanese) has gone live, so get some screens and trailers of your favorite cat-bird thing. You want to.

Looks like a Wii, quacks like a SEGA Genesis...

Looks like a Wii, quacks like a SEGA Genesis...

The SEGA Zone is, well, a Wii-lookalike that has aournd 15 Genesis classics built-in, 30 new games built-in, 16 of which can be played with the device’s wireless motion controllers and a cart slot so you can play your own Genesis games. It’s officially licensed too.

On the hardware front:

These World of Warcraft headphones from Sound Blaster look awesome, but cost way too much. But look awesome. Damn, that looks nice. But expensive. Seriously.

Horde

Horde

Alliance

Alliance

On the indie front:

FLOTILLA looks like an interesting take on the Homeworld idea, but mashed up with some turn-based strategizing and random-level generating. Their homepage has a trailer, and shows off some space-chicken action.

flotilla

Quacks like Homeworld...

Feature Review: Bayonetta

Developer: Platinum Games
Publisher: SEGA
Platforms: PS3 | Xbox 360
Website: www.sega.co.uk

I didn’t want to admit it, I really didn’t. As a loyal follower and advocate of the Devil May Cry series, I didn’t want to think that another extreme action game could come close to Devil May Cry’s sheer style and purity, let alone surpass it. But after thoroughly testing every aspect of Bayonetta, I have to admit that we may have a new champion in our midst.

Every action game needs a story, even if it’s little more than bubblegum and string to hold the violence together. In this case, Bayonetta is the last witch in the world, following a great war between her clan, the Umbra Witches, and their enemies, the Lumen Sages. She has no memories of her past beyond the fact that she is a witch and must kill a quota of angels every so often to earn the right to stay out of Hell [Seriously? - ed]. Seriously. While on Earth, she employs the services of a shifty criminal named Enzo to help her track down items which will allow her to regain her memories, and she doesn’t care how many souls she has to harvest along the way. Yeah. A Pretty demonic-sounding premise right there, but it’s not the only reason the game bears an 18 age-restriction, I can promise you.

While the story isn’t brilliant, it serves its purpose: setting Bayonetta up to fight hordes and hordes of angels and she pursues her lost past. At first, the control scheme and Bayonetta’s arsenal of moves seems rather typical of the genre. She can throw out punches and kicks, or string together various combinations of the two, shoot with her guns, dodge, lock on to single enemy to direct her attacks more accurately, and use healing items when her health becomes low. This is just the tip of the iceberg, however, as Bayonetta turns out to be one of those games that reveals itself to the player little by little as they go along. Before you know it, you’ll have a veritable wealth of crazy combat moves and magical attacks at your disposal, with a whole bunch more waiting to be earned.

Bayonetta starts out with a pretty capable set of combat moves, including the ability to fire the guns attached to her hands and feet while punching and kicking; the option to use a magical torture attack, which allows players to mash a button to increase the damage this visually impressive (and disturbing) technique deals; and the ability to enter a slow-motion Witch Time mode by dodging an attack at the last second. As players progress, however, they’ll find and buy new weapons and accessories which give Bayonetta new attacks and powers – up to the point where they completely change the way game plays. Don’t fancy the Witch Time ability? Equip the right accessory and Bayonetta will be able to parry attacks instead, or deliver an automatic counter-attack by dodging instead of entering Witch Time mode. Don’t like the guns too much? Not to worry, Bayonetta can temporarily pick up and wield an entire arsenal of angel weapons, including swords, spears, flails and bows, and later on she’ll be able to wield other primary weapons, including a katana and a whip. She can also buy other magic spells to use in place of the torture attack, and when you consider that you can combine all of these crazy abilities to create wildly-varied combos, the player’s skill and imagination are truly the only limits.


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