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Posts Tagged ‘Sega’

valkyriachronicles_pc

Valkyria Chronicles, the exclusive squad-based turned-based third-person tactical RPG, made a bit of a splash when it landed on the PS3. For those that aren’t aware, Valkyria Chronicles is set in an alternate history Europe, in which WWII-era technology and weaponry is mixed with a bit of mysticism. As nations come to blows over a precious resource, Ragnite, the small independent nation of Gallia is thrust into the the fray.

The game mixes turn-based movement with third-person shooter mechanics and relies heavily on positioning and ensuring the correct use of your troops, all who improve over time and have several characteristics, throughout the course of the campaign.

Critically acclaimed for both its unique artistic presentation and putting a spin on the turned-based RPG genre, the game nevertheless failed to sell well in its initial launch window, only picking up thanks to a significant price drop. Well, Valkyria Chronicles is getting second call to arms; a sharp-eyed NeoGAF scout marked the position of a PC rating on the Pan-European Game Information (PEGI) website, the European rating body for video games, with a release date of the 16th October. Wait, what?

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total_war_attila_siege

Total War: Attila is the next chapter in Creative Assembly’s long-running strategy series. The game was announced late yesterday in a video featuring a particularly grumpy Hun divulging his intentions to decimate the Roman Empire. So while you may have spent dozens of hours building the Roman Empire in the previous Total War title, Rome II, you now get to play through the Hun invasion from both sides.

You’ll be able to pick between the established and vast Roman Empire, or the invading Hun army led by Attila. Playing as Rome, you’ll have a massive amount of territory to begin with, but you’ll be dogged by internal politics and betrayal.

New to the game’s mechanics will be a new raze ability, which will allow you to eradicate cities from the game map. You’ll also be able to make extensive use of fire to aid in the destruction of to-scale towns and cities. Creative Assembly is promising a more streamlined UI and greater graphical fidelity.

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alien_isolation_alien_mouth

Sega and Creative Assembly have announced a new Survivor Mode for next month’s Alien: Isolation. The mode will be made available via a five-part downloadable content offering. This is in addition to the pre-order bonus content that was revealed some months ago.

The Survivor Mode will be made available piece-by-piece during the six months following the game’s release. In Survivor Mode, players will take on the role of a new character in each of the five pieces of content. You’ll have to complete a series of mode-specific challenges all while being hunted by the game’s various enemies. Yes, it sounds like certain pieces of the DLC will include enemies other than the vanilla Alien, but so far Sega hasn’t revealed anything.

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aliens_colonial_marines_trailer_capture

Yep, this is STILL going on. Publisher Sega and developer Gearbox Software were hit with a class-action lawsuit in response to the horrendously bad Aliens: Colonial Marines. That lawsuit was based off the claim that Sega and Gearbox used fake marketing materials in the build-up towards the game’s release last year. That lawsuit was filed in April 2013, a mere two months after the game released.

In August of this year, the class-action lawsuit reached a tentative agreement that proposed Sega pay out $1.25 million to those who filed the lawsuit. Interestingly, Gearbox filed a motion to have itself removed from this lawsuit, claiming that all marketing matters were up to publisher Sega and that they just developed the game. They also went as far as saying that they used their own money to fund development and they didn’t receive any royalty payments from sales.

Sega, however, thinks otherwise and has filed ANOTHER lawsuit against Gearbox for refuting any responsibility for the marketing of Colonial Marines. This new lawsuit digs up loads of internal Sega and Gearbox emails as evidence that Gearbox was completely involved in marketing the game, and that at times they went way beyond what Sega had authorised.

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alien_isolation_nostromo_edition_oprah

When Sega and Creative Assembly announced the “Nostromo Edition” content for everyone who pre-orders Alien: Isolation, the reaction was split between thrilled nostalgia and vehement loathing. The content itself is wonderful as it features returning cast members and a chunk of gameplay that people have wanted ever since the Alien franchise entered the gaming scene. The loathing came about thanks to the growing condemnation towards the industry obsession with pre-ordering.

At the end of the day, pre-ordering helps nobody other than publishers, so publishers try their damndest to entice gamers into parting with their money months before a title even ships.

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Sega and Creative Assembly’s upcoming survival horror, Alien Isolation will be out on PC, PlayStation 3, PlayStation 4, Xbox 360 and Xbox One on 7 October 2014. Considering the news dropped at the UK expo EGX Rezzed, it’s safe to assume that this is our local release date as well and not some earlier date for the American market.

alien_isolation_alien_corridor

Survival horror games are making somewhat of a comeback of late, and after the hideously disappointing Aliens: Colonial Marines, there has never been a better time for a proper Alien survival horror game. That’s exactly what Creative Assembly is bringing us through publisher Sega, but from what’s been revealed so far, it appears as if the development team is taking the task very seriously.

Horror games are only as scary as the AI allows them to be. Considering there’s only one alien hunting you in Alien: Isolation, Creative Assembly has been able to invest a lot of time into ensuring the alien’s AI keeps players on their toes. And they have to ensure that, because the entire game is essentially relying on this single alien’s AI. I would argue that the alien is, for Creative Assembly, the most important thing to get right.

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alien_isolation_alien_reveal
Sega and Creative Assembly have officially unveiled
Alien: Isolation. A lot of the rumoured details have obviously been confirmed, but a trailer and developer diary provide in-game footage and gameplay in addition to more information. Fans of the original Ridley Scott sci-fi horror, Alien, will likely be very excited by what has just been unveiled.

Players will indeed be taking on the role of Amanda Ripley – Ellen Ripley’s daughter. At the end of the first film, The Nostromo vessel self-destructed moments after Ellen Ripley escaped. Fifteen years later, Amanda goes out in search of what happened to her mother. This eventually leads her into an encounter with one of the Xenomorph aliens.

This is not a first-person shooter; this is a first-person horror survival game, so don’t think along the lines of previous Alien vs Predator games, but rather think Amnesia: The Dark Descent.

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alien_movie_profile

Back in October, website Siliconera uncovered a trademark filing for a new game called Alien: Isolation. The day after that, Kotaku released further alleged details with the disclaimer that the content thereof was more than six months old. Now, however, an Xbox Game Store listing (which has since been removed) has seemingly confirmed a number of details originally reported by Kotaku.

Alien: Isolation is indeed being developed by Sega’s The Creative Assembly – the team behind the Total War series. Players will take on the role of Ripley’s daughter Amanda, as she tries to piece together the reasons behind her mother’s disappearance. The events of the game are set 15 years after the events of the film Alien.

The listing described the game as “a survival horror set in an atmosphere of constant dread and immortal danger” and that players will be “confronted on all sides by a panicked, desperate population and an unpredictable, ruthless Alien.” That last bit seems to confirm initial rumours that there will be only one Alien in the game. Online and offline co-op has been confirmed with the former supporting up to 4 players. To date there has been no official word from publisher Sega.

Via: Polygon

sonic_lost_world_screenshot_1

Sonic: Lost World released mid-October, which makes this one very tardy review. There are two good reasons for that: first of all, we like to think that the pool of NAG writers is an accurate microcosm of the gaming industry’s audience. Consequently, the number of us who actually own Wii U consoles is minimal – that’s right, I went there. Second of all, those of us who do have access to Wii U hardware were tied up reviewing other things and attempting to meet magazine deadlines, which obviously left poor old Sonic: Lost World on the backburner for a good few weeks. Fret not, because we have finally stretched Sonic’s legs.

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