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Posts Tagged ‘Sony Computer Entertainment’

the_last_of_us_one_night_live

While we were all sleeping, some very fortunate people in Santa Monica got to attend a live performance of scenes from Naughty Dog’s The Last of Us. With The Last of us: Remastered Edition releasing on PlayStation 4 this Friday, the game is once again at the forefront of the industry’s hype machines. This live performance, entitled The Las of Us: One Night Live, couldn’t have happened at a better time.

The gist of the show is this: writers and directors Neil Druckmann and Bruce Straley rounded up the game’s musicians and voice actors to perform iconic scenes from the game live on stage. The evening was billed as an experiment, which turned out to be a huge success.

You can find a recording of the show after the jump; it starts around 30 minutes in. If you haven’t played The Last of Us (perhaps you’re picking up the Remastered Edition on Friday) then I strongly recommend you DON’T watch this until you’ve played through at least once. Spoilers ahead.

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resogun_ship_editor

Housemarque’s wonderfully addictive shoot ‘em up Resogun is a firm favourite to many a PlayStation 4 owner. The heady mix of tough-as-nails gameplay with super-explodey-voxels makes for a compelling gaming experience, and if you haven’t already tried it out, we thoroughly (thoroughly) recommend you fix that.

We’ve known for some time that Housemarque is bringing more content to the game in form of DLC, but helper team XDEV Studio Europe has unveiled a nice addition that’s hit the game via a title update: a ship editor.

Apparently being able to design your own custom ship has been one of the most requested additions to the game. Housemarque and XDEV listened, and now you can build your own pew-pew machine (complete with custom weapon, agility and defence stats) via the in-game editor. “This really is a massive addition to the game,” XDEV’s Ian Pickles said on the PlayStation Blog, “and one that is going to stir up the competition. Being able to tweak ship attributes means the game is tactically deeper and there are tons of new tricks to make that high score bigger. If you can think of anything better than saving the last humans while piloting a flying ninja unicorn ship then I’d like to hear about it.”

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projectbeast_09

As previously live-blogged by the valiant and now-slumbering Wesley, Shuhei Yoshida, president of Sony’s Worldwide Studios, announced From Software’s latest PS4-exclusive IP Bloodborne at Sony’s E3 press conference.

Grainy screenshots of the previously codenamed Project Beast appeared a few weeks ago on the Internet, fueling speculation amongst gamers and more than a small degree of scepticism. Originally shown at the press conference, you can watch the official trailer below. Set in the brooding city of Yharnam, which is caught in the throes of a plague that has left the streets empty save for roving hoards of the afflicted, you’ll play part in uncovering its origin and reason. It gives off an air of Victorian horror, and reminds me of a much, much older title that was released before the Age of Men (circa the ’90s).

Vault the jump to see the trailer in all its glory.

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uncharted_4_thiefs_end_logo

Sony has lifted Uncharted 4’s skirt a little more during their pre-E3 press event in Los Angeles. First teased on the eve of the PlayStation 4’s launch, Uncharted 4 didn’t seem as if it was going to star series protagonist Nathan Drake. Diehard Drake fans can now rest easy, as judging from this new trailer for the game, our lovable rogue is back.

Uncharted 4 has been subtitled A Thief’s End, and it’ll be out on PlayStation 4 sometime during 2015. The trailer that was shown off during Sony’s press event was captured entirely on a PlayStation 4 console. The Uncharted games have always been incredible in the visuals department, and Uncharted 4 looks to continue that tradition.

In A Thief’s End, Nathan Drake is quite a bit older. He’s forced out of retirement for one last job in order to save the one he loves. According to the trailer’s description on YouTube: “With the stakes much more personal, Drake embarks on a globe-trotting journey in pursuit of a historical conspiracy behind a fabled pirate treasure.” You can find the trailer after the jump.

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theorder1886_header

Want to watch a gathering of dapper gents shoot each other in the face? Don’t have access to Sky News? You could do worse than load up this new footage for The Order: 1886.

The gameplay footage — captured from Sony’s Twitch live-stream of the game by GamesHQMedia — shows The Side-Burn Squad taking heavy fire and subsequently having to rescue one of their own in a London slum.

I’ve not followed much of the news around The Order: 1886, so I was surprised (in a pleasant way) by its dour tone, but Internet pixel-hunters are already raising concerns about a perceived reduction in visual quality, highlighting discrepancies between the original build and the new footage being shown. It’s an increasingly brazen trend with modern games, and I have to wonder about the role of gaming’s media in covering show trailers and “sizzle reels” without the necessary caveats fastened firmly to their front. Regardless, watch the gameplay footage after the jump.

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the_last_of_us_concept_ellie_joel

Michael Knowland, the lead character artist for The Last of Us, has left Naughty Dog adding to the growing list of top level departures. Knowland had been with Naughty Dog since October 2011.

Over the last few months, Naught Dog has seen three top tier employees hand in their notice.  In March of this year, Amy Hennig, the creative director and lead writer on upcoming Uncharted 4, left to join Visceral Games. She was followed soon afterwards by Uncharted 4’s game director Justin Richmond. Earlier this month, Nate Wells left Naughty Dog to join Giant Sparrow; Wells filled the position of lead artist on The Last of Us.

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puppeteer_dragon_screenshot

Being somewhat new to this whole PlayStation Plus thing, the approach of a new month is beginning to feel a little like Christmas. I’m assuming that feeling wears off after a while.

New month means new “free” games via the Instant Game Collection, and while May’s pickings are a little slim for PlayStation 4 owners, there are some gems for PlayStation 3, such as Sony Japan’s wonderful Puppeteer. In all likelihood, many of you didn’t pick up Puppeteer when it released late last year, so now is your chance to give the game a go. I thoroughly recommend it; it’s quirky, undeniably creative and very often hilarious even if the gameplay isn’t exactly mind-blowing. Considering it’s yours for free for the month of May, you’ve got nothing to lose so check it out.

For PlayStation 4 owners it’s another indie title heading your way with the decidedly offbeat Stick it to the Man. Payday 2 is a second title heading to PlayStation 3, and Muramasa Rebirth as well as Everybody’s Golf round off the offering for May on PlayStation Vita.

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naughty_dog_logo

Right then, we’re up to high profile Naughty Dog departure number three in less than two months. Nate Wells, the lead artist on The Last of Us, has just revealed that he bowed out from Naughty Dog in early April. He’s taken up a position with The Unfinished Swan development team Giant Sparrow.

Back in March, Unchartered 4 creative director and lead writer Amy Hennig left Naughty Dog to join EA’s Visceral Games in heading up development of a new Star Wars title. After Hennig’s departure, Justin Richmond (who filled the position of game director for Uncharted 4) followed suit and left to join Riot Games.

Interestingly, writer and actor Todd Stashwick has been dropped from Uncharted 4. He was down to do voice-over work for the game; his voice can be heard in the game’s reveal teaser, which had him pegged as a major new character in the franchise. Stashwick revealed that he would be helping Hennig on the new Visceral Games Star Wars project. Perhaps that didn’t sit well with Hennig’s previous employers, because Stashwick has revealed that Naughty Dog has chosen to “recast my role”.

Sources: Polygon & IGN

squareenix_01

Long-time partners Sony and Square Enix look set for a bit of a break-up as Sony will, in days to come, be selling all of its shares in a company that appeared at the beginning of the year to have turned its fortunes around, but is still trading lower than its all-time high in 2000.

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Sony Computer Entertainment has revealed on the PlayStation Blog that Sucker Punch’s latest super-power infused action game, inFAMOUS: Second Son, has hit a global sales milestone of 1 million units. This includes both physical retail copies and digital copies purchased via the PlayStation Store. Not bad numbers, but probably less impressive when one considers that there are a lot of PlayStation 4 gamers out there who are eager for new titles. Our own Matthew Vice has zapped his way through the game and rather enjoyed the colourful romp. You can read about that here.

Source: The PlayStation Blog 


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