It’s almost time for Uncharted 4: A Thief’s End to hit PS4s and continue the adventures of Nathan Drake. To shed some more light on the game, there’s a fancy new video of the game in action, and it’s 15 minutes long.
It was a really trying time for Sony and their in-house studio, Evolution, to get the Driveclub franchise up and running. Sony wanted something different to anything else currently on the market, and with Gran Turismo taking almost half a decade between releases to get released, having something to counter Need for Speed, or even Forza Motorsport, would logically be a welcome asset to their portfolio. Sadly, after suffering losses from a restructuring that took place within Evolution last year, Sony has elected to call it a day and shut down the studio.
According to a post on the official PlayStation blog, Sony have commenced the beta testing phase for their flagship console’s 3.50 update (codenamed MUSASHI), and it includes a few interesting new features.
Unfortunately, I don’t own a PS4. It’s a tremendously sad fact, but it doesn’t really dampen my excitement for the functionality that will be coming with the console’s next major update. Full details after the jump.
We all know Sony Computer Entertainment! Sure! They’re those guys who have published games like Uncharted and The Last of Us and every other PlayStation exclusive ever. That company is about to get a name change.
Company CEO Andrew House released a statement in which the name change was made public. The new name, Sony Interactive Entertainment, actually covers two separate sections of Sony: the aforementioned Sony Computer Entertainment, and Sony Network Entertainment. They’re now one company, and will continue doing all things PlayStation, including research and development, publishing, hardware development, and so on.
And by “crazy”, I of course mean “awesome”. I’ve not yet played Bloodborne. I know, I know, shame on you Dane, what a disappointment you must be to your parents Dane, etcetera. I have played the first Dark Souls though. And it was rough. Like, really rough. Like, “I had to quit playing because it was interfering with my sense of self-worth” rough.
I’m told that Bloodborne is similarly intense, so with that in mind, I’m pretty blown away that someone has managed to beat the game without using a pivotal survival tactic: excessively mashing the dodge button in the hopes that it’ll save your character’s wimpy hide.
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