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Posts Tagged ‘Sony Computer Entertainment’

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Good news, some of you! Evolution Studios has announced that a patch is on its way to alleviate some of the server woes that have plagued DriveClub since launch. The patch was announced late last night and scheduled to go live within the next 24 hours. It might even be available right now.

Alongside the game update, Evolution is upgrading servers to deal with the higher demand. They caution that they’ll be running diagnostic tests that may disrupt the online portions of the game for those who have managed to connect.

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Hey, you recognise this? I bet you do. Want something new? Too bad, that’s not how we do things in the Order.

So remember that The Order:1886 E3 video we posted a while back, where a couple of vaguely British Imperial gents and lady saved one of their own and fought off the poor and destitute with industrial weaponry?

Well, it was running at rAge, but those expecting anything new — for example, more about the more supernatural bestial force that has humanity on the ropes of extinction — will be disappointed to learn that it’s that exact same sequence that’s available for play, but at least I can attest to its graphic fidelity and give you a brief impression.

I gave The Order: 1886 its walking orders twice, (because I am a thorough games journalist and not because I died in a thoroughly mediocre fashion the first time round with Sir Galahad, the protagonist and player character within The Order.), and can confirm that the game is as fluid as it appears in the video. The use of the thermite rifle — which envelops an area with a fine mist of flammable dust which, when combined with your flare gun, alights in spectacular fashion — was a pyrotechnic spectacle.

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While at rAge 2014 I got the chance to sit down with the Playstation Division General Manager of Sony Middle East and Africa, Robert Fisser. With a job title that long, the man must be a big deal. Hit the jump to see what he said.

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Judging by Twitter chatter and early Internet opinion, Driveclub is something special. When it’s doing what it’s supposed to that is.

Central to the Driveclub experience is its integrated online and social features. You’re supposed to link with people, form clubs, race together, just be with other people. If the game’s servers buckle and die on launch day, that’s not a good thing.

Unfortunately for Evolution Studios and Sony, that’s exactly what happened. The game’s servers collapsed under strain on launch day. The server strain is apparently big enough for Sony and Evolution Studios to delay the PlayStation Plus Driveclub offering, which was supposed to be the free game (well, a substantial portion of the full game at least) for October.

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Local Sony and Warner Bros. distributor Ster-Kinekor Entertainment has a beefy line-up of games heading to rAge 2014. On top of games, you’ll also get to check out the feature-packed PlayStation TV which will be hitting our stores sometime soon. With PlayStation TV, you’ll be able to stream media from a PC directly to your TV. The small device will also enable Remote Play for PlayStation 4 consoles on your home network. The PS TV gives you access to the PlayStation Vita library of games so that you can purchase, download and play them directly on your TV.

PlayStation South Africa will also be bringing Bloodborne and The Order 1886, and both titles will be playable on the show floor. LittleBigPlanet 3 will also join Sony’s line-up of playable first-party games at rAge 2014. Looking at multiplatform releases: you’ll be able to get your hands on The Evil Within as well as LEGO Batman 3: Beyond Gotham and PES 2015.

Continuing SterKinekor Entertainment’s line-up is a selection of upcoming Warner Bros. Interactive Entertainment titles. You’ll be able to play upcoming open-world zombie basher Dying Light as well as the recently released Middle-earth: Shadow of Mordor. The most exciting hands-on available thanks to SterKinekor? Mortal Kombat X. We’ve played the game a couple of times during overseas events, and it’s great!

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Gather round, kids, and I’ll tell you the story of a game called The Last Guardian. It’s a game being made by a developer called Team ICO. Team ICO, you see, made two very, very, very good games for the PlayStation 2: ICO and Shadow of the Colossus. The latter I would argue is the greatest video game ever made. Ever. Made.

Anyway, shortly after the PlayStation 3 released, Team ICO unveiled a new game called The Last Guardian. It looked incredible! It had themes and mechanics that seemed to mix the best of ICO with the best of Shadow of the Colossus. In short, this was to be a console seller for Sony. And then the game disappeared. For, like, years. In fact, Team ICO and their doomed new video game ended up missing an entire console generation.

That made many people sad. Those people are now so sad, that their sadness has become part of them; a monkey on their back constantly reminding them that they’re living in a world without a game called The Last Guardian. But good news!

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From Software’s Bloodborne looks so cheerful! It’s definitely the kind of game that I’m going to be playing to unwind after a long day at work. All that colour, casual gameplay, and the collection of cuddly characters are a sure-fire way to relax. Nope, nothing oppressive here at all. Wonderful family fun.

Here’s the latest trailer for Bloodborne courtesy of the Tokyo Game Show. It shows off numerous new environments and offers a glimpse of the so far undisclosed multiplayer elements. Good golly but it’s all looking impressive and tempting. That being said, I’m reluctant to get too excited considering my appalling time with Dark Souls. Tarryn recently got to play the game at Gamescom; we share similar feelings towards From Software’s previous titles, but she came away genuinely excited for Bloodborne.

Further good news: the game has a release date of 6 February 2015. That’s the US date so we’ll update with our one as soon as we can. A Collector’s Edition has also been announced; it includes a Steelbook case, the soundtrack and an art book. Hit the hump for the new trailer.

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Remember PlayStation Home? I’m sure about seven of you will, but for those who have no clue: it’s Sony’s attempt to create an online virtual lifestyle system kind of like Second Life, just without all the weird stuff that makes Second Life so intriguing.

PlayStation Home is free to anyone who owns a PlayStation 3 console, as signing up for the PlayStation Network automatically gets you a PlayStation Home account. What exactly you do in PlayStation Home is open for speculation because I think I spent about 15 minutes with it before uttering an audible “¿qué?” and nuking it from orbit. (High-fives for mashing together an obscure Aliens reference with Fawlty Towers. I’m here all week.)

Anyway, Sony Computer Entertainment Japan has seen fit to end the long-running oddity; it began a beta version in 2008. As of March 2015, the service will end in Japan and other Asia territories. The rest of the world (i.e. Western territories) will get to continue WTF-ing as PlayStation Home will live on in Europe and the US. That being said, Sony might decide to take the old gal out back for Western territories as well. Maybe they should; just put it out of its misery.

Source: SCEJ
Via: Game Informer

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You can file this one under “H” for “Holy crap this is stupid”. A Californian bloke called Douglas Ladore has filed a class action lawsuit against Sony, stating that Killzone: Shadow Fall had “deceptive marketing” insofar as its graphics are concerned. Ladore is alleging that Sony’s claim that the game runs at native 1080p is false, when the multiplayer portion of the game actually uses a technique that upscales the resolution from 960×1080 as opposed to 1920×1080.

The reason the multiplayer portion of Killzone: Shadow Fall does this is in order to output a higher frames per second count. The single-player portion runs in native 1080p, but at a variable frame rate. As any hardcore online shooter fan will tell you, a higher frame rate is all important. Developer Guerrilla Games employed some very clever programing in order to pull this off in the multiplayer portion; you can read about it over on Eurogamer’s Digital Foundry piece.

Clearly smelling a quick buck, Ladore’s class action lawsuit was filed with attorney firm Edelson PC. That firm is no stranger to gaming industry lawsuits and is responsible for several in the past against EA, Sony, and Gearbox for Aliens: Colonial Marines.

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While we were all sleeping, some very fortunate people in Santa Monica got to attend a live performance of scenes from Naughty Dog’s The Last of Us. With The Last of us: Remastered Edition releasing on PlayStation 4 this Friday, the game is once again at the forefront of the industry’s hype machines. This live performance, entitled The Las of Us: One Night Live, couldn’t have happened at a better time.

The gist of the show is this: writers and directors Neil Druckmann and Bruce Straley rounded up the game’s musicians and voice actors to perform iconic scenes from the game live on stage. The evening was billed as an experiment, which turned out to be a huge success.

You can find a recording of the show after the jump; it starts around 30 minutes in. If you haven’t played The Last of Us (perhaps you’re picking up the Remastered Edition on Friday) then I strongly recommend you DON’T watch this until you’ve played through at least once. Spoilers ahead.

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