As expected, EA has re-introduced microtransactions to the game, but this time it’s different because they’re cosmetic microtransactions and 67 buckazoids for a Weequay Resistance skin is a total deal even in Mos Eisley.
By now, I assume that you’ve been briefed on the situation: Electronic Arts published Battlefront 2 late last year and ran into clashes with Star Wars fans and Battlefront fans before the game even launched. The company planned to make the game all about progressing through the use of Star Cards, a reward for grinding for credits to open loot boxes. Star Cards gave players benefits – some tangible, some less so – over the competition, and it was possible to spend $100 on in-game currency to unlock high-level Star Cards to make your level 20 character very powerful.
There was a lot more that came out of the woodwork as the game continued to undersell on store shelves, including alleged multiplayer matchmaking practices that pitted powerful players against newer ones, absurdly priced heroes, and a single-player story that wasn’t universally well received (however, Dane Remendes spent a substantial amount of time with the game and found it to be fun and entertaining). Well, it’s time for all that to change as Electronic Arts and DICE have announced a major revamp to Battlefront 2’s progression systems, and it is the next step to earning back player trust.
Fair play to EA DICE – after Star Wars Battlefront 2 got a caning upon release, the developer embarked on an epic quest to make us all stop complaining. We won’t stop complaining, ever, but you’ve got to admit that EA DICE has put in some serious effort. As a case in point, patch 1.2 has just been released, and it fixes more things than you could ever have imagined were broken to begin with, and adds a few nice bonus features at the same time.
When we last reported on Star Wars Battlefront 2‘s egregious loot box economy, EA announced that they’d be taking a hiatus from selling crystals for real money, effectively disabling the ability for anyone to purchase the game’s loot boxes for real money. The changes made to the economy since then have been notable, but barely change anything – they halved the cost for purchasing premium characters, but also halved the payout for the main campaign. They increased the payouts for multiplayer matches but didn’t fix the AFK problem, in addition to rewarding the top three players in the match with extra points (which is ironic, because the top players at the time typically had Star Cards earned from purchasing loot boxes).
Battlefront 2 still has an in-game economy dominated by loot boxes, and arguably worse multiplayer and map design than EA’s first Battlefront game – and it’s still a grind-fest. EA has announced that they’ll soon be bringing back microtransactions, but they’re not saying when players can expect this to happen.
The latest update for Star Wars Battlefront 2 has arrived and it’s packed with The Last Jedi things, alongside a long list of tweaks and fixes. It’s a Jabba the Hutt-sized patch, weighing in around the 10GB mark, and includes new maps, heroes, vehicles, and single-player missions. And it’s free!
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