Posts Tagged ‘Telltale Games’

BUSTED! Telltale employees boosting Metacritic scores

This is somewhat awkward: Gamespot UK has been doing some sneaky investigative journalism and have revealed that employees from Telltale Games have been boosting user reviews for Jurassic Park: The Game over on Metacritic. Four “reviews” were written; each one garnering 100% scores to Telltale’s latest game.

Gamespot, smelling a rat, did some Google searches and LinkedIn snooping, and found proof that the usernames tied to the favourable “reviews” belonged to various individuals who worked on the game. At no point in the “reviews” did the employees disclose who they worked for.

Telltale has issued a response that basically says something along the lines of freedom of speech and not wanting to “censor or muzzle its employees”. They also claimed that anybody could have searched the way Gamespot had searched, so there’s no big deal, right? Wrong! That’s just a crappy excuse, Telltale. No amounts of perfect scores will help the game’s current user rating however, as it sits at a sterling 2.8.

Source: Gamespot 

Review: Puzzle Agent 2

Honestly, having never played the original Puzzle Agent, I went into this review without expecting much. To my utter surprise (and subsequent delight) I found a brief but thoroughly intriguing experience within Puzzle Agent 2. For those who find themselves in my position of having never played the first game, there’s no need to worry about not being able to pick up what’s going on. The game features a synopsis of the events from the initial outing – a good thing considering Puzzle Agent 2 picks up right after the original finishes.

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Telltale’s Walking Dead carves its own path

We haven’t learned much about Telltale Games’ upcoming episodic series based on comic book/TV series The Walking Dead since its announcement. Seems the focus is squarely on Jurassic Park for the time being. We’ve now got another snippet of info that’ll be interesting to fans of the franchise: it won’t retell the story told by its counterparts.

This means that Rick Grimes is not the star of Telltale’s interactive show. Instead we’ll witness the zombie apocalypse from the perspective of Lee Everett. Lee is a criminal who runs into a spot of luck when those pesky undead politely rid him of his police escort. He’ll be joined by a seven-year old girl named Clementine. Telltale has revealed that Clementine will help keep Lee’s morality in check as the pair struggle to survive a world gone all decrepit and gross.

It seems that even though this is an all-new tale, we’ll still cross paths with familiar characters like Lilly and Glenn. While Lee and Clementine fight to escape Atlanta, Rick Grimes is battling to get into the city, so the two stories still coincide.

Review: Back to the Future: Episode 2

Marty and Doc are back in the second episode of Telltale’s Back to the Future: The Game. Entitled Get Tannen!, you are indeed plunged into a tale which sends you after Hill Valley’s most notorious citizen. The game picks up exactly where the last episode ended, with Marty in peril thanks to space-time-continuum fondling. The story is infinitely more engaging than the last time round, with an actual mystery to unravel, interesting characters and less painful pacing, resulting in me becoming invested in the characters and plot.

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Telltale walks the dead

A videogame based on the The Walking Dead TV series (which is in turn based on the excellent comic book series of the same name) has been rumoured since long before the show first aired last year. Now those rumours have been made official and it turns out that Telltale Games (Strong Bad’s Cool Game for Attractive People, Tales of Monkey Island) are at the helm for this project.

Speaking with All Things Digital, Telltale’s Steve Allison said that they want to see “one million digital downloads” for this new title and believes that “The Walking Dead could become a $20 million to 30 million franchise if all goes well.” Those are some bold claims, but we hope Telltale pulls it off. Also revealed was a Telltale-developed videogame adaptation of the absolutely brilliant comic book series Fables. Both games are expected to be episodic adventures, but we’ll keep you posted as details trickle out.

Review: Poker Night at the Inventory

Developer: Telltale Games
Publisher: Telltale Games
Platforms: Mac | PC
Website: www.telltalegames.com/pokernight

This is one of those games that you’ve daydreamt about, but resigned yourself to the fact that it would never happen. This time, however, it actually has happened: Poker Night at the Inventory should not exist, but it does. It’s simple: you play Texas Hold ‘Em with four characters from different franchises: Max (from Sam & Max), Strong Bad (from Homestar Runner), The Heavy (from Team Fortress 2) and Tycho (from Penny Arcade).

Poker Night at the Inventory is an excuse to get an unrelated set of characters together to watch them interact in a social setting. At the heart of it, all you’re doing is playing poker on a PC, but while you’re doing that you get to listen in on conversations between characters that up until now have been reserved for shoddy fan-fiction. The banter thrown about during each hand of cards is what makes this a great poker game. Ever wonder what Strong Bad would say to Tycho after losing to him? Or what advice The Heavy would give to Max regarding his next weapons purchase? Poker Night at the Inventory provides insight into all of these unlikely setups, and allows characters to say things like, “It’s like spotting a solo lvl 5 on a PVP server and then rolling in on your flying mount, only to realize that he’s being escorted by a cadre of stealthed level 80 rogues. Am-I-right?” when they win a hand.

There are different conversation sets to choose from in the option menu (“Chewin’ the Fat”, “Idle chit chat” etc) presumably so that you’re not subjected to the same conversation loops over and over. Unfortunately it doesn’t really work as you’ll hear repeat sentences and discussions at least a few times during tournaments. As players are eliminated they leave the table. Ideally you want to be left at the table with a character you find amusing because one-on-one stalemates become tedious very quickly if you have to listen to the same one-liners for ages. I was stuck playing Tycho for about half an hour and during that time my opinion that he is a colossal douche bag of a character was firmly cemented. Strong Bad, however, amuses me to no end so the converse applies.

Winning tournaments allows you to unlock new decks of cards and themed card tables. On top of these unlocks, on occasion each of the four characters will offer up an item as collateral instead of buying into the tournament. If you are able to knock that character out, you’ll unlock that item to use in Team Fortress 2. Quite a neat little cross-over if you ask me.

Poker Night at the Inventory is a poker game that has been made for geeks and gamers whether you know how to play poker or not. For those who have no clue, the game offers a very easy to follow tutorial as well as a list of winning hands that’s always available for a peek. There are dozens of allusions to all sorts of videogames, underhanded quips aimed at the second-hand games market: Magic the Gathering, Pokemon references and Star Wars quotes. This really is a geek’s wet dream insofar as poker games go, and for only $4.95 (less than R40) there really is no reason not to give it a try. The download isn’t that big either; only 240MB.

Hopefully this is the first of many poker games with character cross-overs. I’d love to see one with Murray the Evil Demonic Skull, Kratos, Nathan Drake and Marcus Fenix, but I think that one will remain a daydream.

Tales of Monkey Island is cheap right now, you should get it

Tales of Monkey Island

If you go down to the Steam store today, you’ll notice that buying season one of Tales of Monkey Island right now will cost you less than a light lunch. $4.99 (it’s normally $34.99) will get you all five chapters of Telltale’s excellent, episodic take on Monkey Island. Go here right now to save money on great games! We’re too lazy to find out how long this sale is going to last, so move quickly, before it reverts to full price.

Review: Sam & Max: The Devil’s Playhouse Ep5: The City That Dares Not Sleep

Developer: Telltale Games
Publisher: Telltale Games
Platforms: iPad | Mac | PC | PS3
Website: www.telltalegames.com

Owing to Episode 4’s lacklustre experience, I was somewhat hesitant to venture into this, the final chapter of Sam & Max Season 3. The good news is that I needn’t have been; The City That Dares Not Sleep proved to be a good ending to an overall enjoyable season.

At the end of Episode 4 Max was turned into a towering beast-rabbit from the Dark Dimension who then proceeded to tear apart New York and feed off the psychic energy of the populous’ nightmares by releasing thousands of hypnotic, flaming Max-head spores. Pretty straightforward really. Naturally, Episode 5 is all about saving the city and (hopefully) saving Max in the process. In order to do this, Sam has to assemble a brave taskforce, disguise the trusty DeSoto as a three metre corn dog, and travel inside beast-rabbit-Max in the hopes of finding a way to reverse the transformation. It’s climactic Sam & Max insanity, but fortunately the puzzles make sense once again.

With Max out of action, this episode has a slightly different feel to it. Those concerned that the usual banter between Sam and Max might be missing need not fret as Telltale conveniently works Max’s dialogue into each scene, even though Max himself is busy wreaking havoc on Manhattan. There are also no Toys of Power to use, so the once-prevalent mechanics of Ventriloquism, Future Vision, Rhinoplasty etc. are nowhere to be seen in this last chapter. The result is that Episode 5 feels more like a classic point-and-click than any of the season’s earlier instalments. There is still very little inventory interaction and there is (sadly) no item combining at all. Having to solely rely on your immediate surroundings for answers rather than an always available suite of powers or expanded inventory, makes the experience somewhat compacted.

On the whole, The Devil’s Playhouse is a good season, and not just for fans of Sam & Max in general. If you’re into adventure games, or you’re young enough to be curious about this “point-and-click” genre that old-school gamers keep harping on about, then Season 3 is well worth dipping into. The Toys of Power make for a clever new mechanic and create some brilliant puzzles that will keep veteran adventure gamers’ brains pumping think-juice. If you’ve been putting off Season 3 until all the episodes have been released, then you’ve got a good fifteen to twenty hours of hilarity to look forward to – possibly more depending on how stupid thorough you are.

Future Past: Details on Telltale Games’ Back to the Future

The creators of the Sam & Max, Tales of Monkey Island and Strong Bad’s Cool Game for Attractive People series of episodic games are hard at work on an episodic series of titles based on the beloved Back to the Future trilogy (they’re also working on a little something based on Jurassic Park, in case you’re interested). They’ve now officially revealed a portion of what we can expect to see in the game.

Back to the Future: The Adventure Series

Well don't they look smug?

Christopher Lloyd will revisit his role as the voice of Emmett “Doc” Brown for Telltale’s new series. They’ve also secured the likeness of Michael J. Fox so we can get an accurate recreation of Marty McFly in our BttF games.

Back to the Future - Doc Brown

OMG YAY!

The first series will be made up of five parts, filled with key characters and other recognisable elements from the movies. The town of Hill Valley? It’s in there. The DeLorean? It’s in there. They’re even consulting with Bob Gale – the screenwriter for the trilogy – to ensure that the story doesn’t disappoint. Exciting stuff.

Review: Sam & Max: The Devil’s Playhouse Ep4: Beyond the Alley of the Dolls!

Developer: Telltale Games
Publisher: Telltale Games
Platforms: iPad | Mac | PC | PS3
Website: www.telltalegames.com

During the first five minutes of this episode I thought I was about to witness something witty and ingeniously satirical – you know, what we’ve come to expect from Sam & Max games. Episode 4 opens with our heroes fleeing in terror from wave after wave of mindless Sam clones (“Dogglegangers!”). From that point onwards, the zombie apocalypse references are just itching to burst forth with typical Sam & Max flair, but they never really do. In fact, this entire episode seems to be a continual string of fizzle-outs, missed opportunities and anticlimaxes.

Is that... Upside Down Uzbekian Blood Cake Surprise? My favourite!

So far, Season 3 has kept true to the Sam & Max ethos and has been an exceedingly quirky and utterly insane take on the whole adventure game genre. That being said, the episodes to date have managed to maintain genuine intelligence amongst the madness specifically with regard to the puzzles. Having a plot, characters and events dripping with absurdity is one thing, but when that absurdity overflows into the puzzles, that is when the point-and-click adventure element starts to take strain. Beyond the Alley of the Dolls frequently falls victim to this and what adds to the frustration is that you are never really certain what it is you are supposed to be doing. Too often the puzzles whittle down into trial and error situations. The most infuriating of these is the puzzle that leads you to finding the Cthonic Destroyer in the Realm of Skittering Ingestion – don’t be fooled by the setup, it’s not nearly as entertaining as you think. I did not discover the required piece to this particular puzzle by being led to it, but rather I found it by complete accident. Furthermore, once discovered, the additional requirements for solving the puzzle were so intensely obscure and seemingly haphazard that I was left randomly trying various combinations. This is the worst possible situation one can find in the adventure game genre; it is damaging to the overall experience and does little more than foster a sense of resentment towards the developers for utilising cheap tricks in order to stump the player.

Cthulhu's cameo appearance cost Telltale millions in actor fees.

While there are immensely funny moments found scattered about this episode (the interaction with the self-aware arcade machine cabinet from Season 2 in particular), they are not enough to make up for the fact that the overall plot and puzzles leave much to be desired. The ending is no different and you will, in all likelihood, have to repeat the same sequence of events over and over, each time furiously clicking through the same inane dialogue in an attempt to finish the scene – which, I might add, finishes in a completely predictable manner. Here’s hoping the concluding episode can pull something amazing out of the bag because up to this point I have really enjoyed the season.


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