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Death is a total badass in this new Darksiders II trailer

Publisher THQ isn’t having the best run of luck at the moment. They’ve recently revealed that they’re looking to offload that stylishly gory hack and slash game Devil’s Third, which is a total bummer. Hopefully somebody snaffles that up because it was looking like a boatload of fun.

Luckily, Darksiders II is still looking rather healthy. Except for Death I guess, because he’s, well, dead really. Still! The game’s a ton of fun; I played it during a recent trip to Amsterdam, and you can read all about that in the current issue of NAG magazine. Alternatively you can read the interview I did with the game’s director, Marvin Donald, right over here.

To remind us that (in spite of the recent delay) Death lives, THQ and Vigil have unleashed the second part of their “Death Strikes” cinematic trailer. The action in the trailer is reminiscent of the section of the game I’ve played. Fans of Shadow of the Colossus should pay attention. Hit the jump for part 2; if you missed the first part you can find it here.

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Company of Heroes 2 website now live, details spill like blood

Late last week we learnt that RTS masters Relic, along with publisher THQ, are bringing Company of Heroes 2 to the PC in 2013. A direct sequel to 2006’s fantastic strategy game, Company of Heroes 2 will see you shifting your focus to the Eastern theatre of war during World War II. You’ll be in command of the Russian army as you attempt to “push back the Nazi invaders and free Mother Russia”.

The game will make use of Relic’s proprietary Essence 3.0 Engine, earlier iterations of which powered previous Company of Heroes and its expansions. According to the official press release, the sequel will see the introduction of Commander Abilities and something else called Dynamic Battle Tactics. We’re guessing these are buzz terms to keep an eye on as development continues.

Line-of-sight will play a much more prominent role in CoH2. Instead of the usual fog of war obscuring your Russian eyeballs, your units will have to have proper line-of-sight on targets, otherwise enemy units won’t appear on screen at all. With continually shifting tactics a cornerstone of the franchise, we’re pretty excited to see what effect these new features will have. You can check out the newly launched and official website here.

Standalone expansion headed to Saints Row: The Third

Remember a few weeks back, when every developer under the sun released ridiculous April Fool’s gags for their games? Man, that day was awesome – even though there were some really good jokes that many of us wished were true. Turns out one is though!

Volition announced an expansion for Saints Row: The Third (a game with an already monumental amount of absurdity) which they jokingly dubbed “Enter the Dominatrix”. The April Fool’s shenanigan was based off the premise of an alien invasion of Steelport during which the leader of the Third Street Saints is trapped inside a virtual world so that he or she poses no threat to the invading hordes. The fake DLC mentioned gaining super powers ala Neo from The Matrix; it also made mention of ridiculous weapons like the “sphincter-stretching Alien Anal Probe”.

Fortunately, if you were one of the many who read THQ’s fake press release on 01 April and sulked knowing it’d never come true, you’d be wrong. THQ has confirmed that Saints Row: Enter the Dominatrix will be released during our spring time as a standalone product. The game will be released as a physical product at retail with a $30 price tag – expect to pay about R300 for it then. Good news indeed!

Source: Shacknews

Company of Heroes 2 is coming!

There is a lot of info coming out of NeoGAF today, and now we get a second squeee-inducing game reveal. Magazine PC Gamer has revealed Company of Heroes 2 as its cover story for their latest edition.

Company of Heroes 2 is being developed by RTS legends Relic Games. Anyone who played the previous Company of Heroes will know just how exciting this news is. The game will focus on a Russian campaign in Eastern Europe. We can expect loads of snow that will change the way you approach each mission.

The game is set to launch in 2013. Publisher THQ has confirmed that more information will be shared shortly. We’ll keep a look out and bring you up to speed as soon as we know more.

Source: NeoGAF
Via: Joystiq

Darksiders II Interview with Marvin Donald

I recently spent some time in Amsterdam where I got a good few hours of hands-on time with upcoming Darksiders II. It was, without a doubt, one of  the more memorable hands-on events I’ve attended because the whole thing took place in an old church – rather apt considering the religious overtones of the game.

On top of slicing through hordes of enemies and riding undead horses, I got to speak to the game’s director, Marvin Donald. In a balcony overlooking the church’s main area (which was packed with Xbox 360 consoles), I fired off a bunch of questions about the game’s scope, the reasons why Vigil left War behind, and the shift in genre focus.

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No, you can’t have Darksiders II in June

It looks like Death is going to have to hold his horse(s) a little longer because Darksiders II’s original launch date of 26 June has taken a scythe to the jugular. If you listen carefully you might be able to make out its final, gargled and spluttering gasps as it slips into the afterlife.

Just over a week ago, the launch date was thrown into question during an interview between Ripten and THQ’s executive vice president Danny Bilson. During that interview, a PR rep interrupted Bilson to answer a question on whether the June release date was still on track, saying: “Honestly, I can’t confirm that right now. The team is actually on the road. I can get back to you.”

It’s now been confirmed that Darksiders II will ship in August this year. The reason for the delay is simple: more time is needed to polish things up. The game’s newly launched official website doesn’t give an exact date in August, but we’ll update you the moment we know.

Source: Darksiders.com
Via: Game Informer

Warhammer 40K MMO is no longer an MMO

Depending on your penchant for sharing game-worlds with thousands of other people, this news could go either way while you sit sipping your morning coffee/tea/Jack Daniels. THQ has revealed that the upcoming Warhammer 40,000: Dark Millennium MMO is now actually the upcoming Warhammer 40,000: Dark Millennium single-player action game with multiplayer components.

What happened to bring this change about? It all has to do with the fact that, a few months ago, publisher THQ was haemorrhaging money. The company is in no position to fund an MMO game that is meant to take on other prominent titles in the same genre. What’s more, maintaining an MMO is expensive and there’s never a guarantee that a new MMO will be a success.

Exactly what we can expect is anyone’s guess. Will we get an action game along the lines of Warhammer 40,000: Space Marine? Or can we expect something more along the lines of Kingdoms of Amalur: Reckoning, which was essentially an MMO just without other actual players in it? We’ll have to wait and see how this pans out, but in the meantime spare a thought for the 118 people over at Relic Entertainment and Vigil Games who just lost their jobs because of this change in focus.

Source: Kotaku

Saints Row: The Third DLC is set IN SPAAAAAACE

And it’s called “Gangstas in Space”, which pretty much sums up exactly what you need to expect: there’ll be gangsters sorry “gangstas” (yo) and they’ll be in space. Surprisingly, this is probably the most realistic DLC concept to hit this otherwise batshit insane game.

Your Saints Row character has to play the leading role in the first Saints movie to be produced. It’s a science-fiction film featuring an alien invasion, alien princesses in skimpy outfits, and a bunch of new characters.

This is the second dose of DLC to hit Volition’s sandbox insanity simulator, and it’ll be free to those who purchased the game’s Season Pass. If not, then according to the game’s official announcement on their webpage, expect to fork out $6.99 or whatever the fake Xbox money equivalent might be. Oh and it’s out tomorrow. Hey, that’s tomorrow!

Source: Saints Row
Via: Joystiq

THQ threatened with stock exchange delisting

Oh man, things are looking really, really bad for THQ at the moment. Last week Friday a particularly angry, open letter was issued to THQ’s Board of Directors; that letter detailed the personal impressions and feelings of those THQ staff members who had lost their jobs. A few days later, it was revealed that THQ’s Asia-Pacific branches had also been hit with massive layoffs, essentially gutting THQ’s global staff.

The reasons for the publisher’s current financial quagmire are numerous: mismanagement, the uDraw Tablet disaster, investing in shoddy cash-in titles, you name it. Now, adding to THQ’s gradual disintegration is the fact that they have been threatened with Nasdaq delisting if they cannot revive their price per share.

As revealed last week, THQ’s stock prices have plummeted from more than $30 a share to $0.70 a share over the last four years. In order for a company to be listed on the stock exchange, its shares are not allowed to drop below the $1 price mark. THQ has until 23 July 2012 to raise their share price to over $1 and keep it there for no less than ten consecutive business days, otherwise the company will be delisted.

Source: Gamesindustry.biz

THQ cuts more staff, ex-employees air dirty laundry

Publisher THQ is in a bit of a pickle at present. The company’s monumental failure with their uDraw product has resulted in massive financial issues. To put it into perspective, THQ share prices were valued at $30 not too long ago; currently, the shares are worth $0.70. Drastic action is needed in order to salvage the company, and that has resulted in them permanently dropping their children and family game labels in order to focus on core, AAA titles titles like Saints Row: The Third. I’m sure many gamers don’t have a problem with this new strategy.

THQ has just announced further employee layoffs, with those from the administrative and publishing departments receiving pink slips. None of the five internal development studios have been affected, so at present this looks like a structure shuffle for THQ itself and not its collection of dev teams.

How did this all happen? Well, a fairly insightful and venomous explanation can be found in an open letter issued to the THQ Board of Directors. The letter was penned by those THQ staff members who have lost their jobs in this recent restructuring – the ex-employees refer to themselves as “The Formerly Mismanaged”. They’re placing all of the blame on the publisher’s senior management, specifically CEO Brian Farrell.

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