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Posts Tagged ‘Ubisoft’

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For Assassin’s Creed Unity and a few other Ubisoft games that have hit the desktop recently (Black Flag, Watch Dogs) Nvidia has been working with Ubisoft’s studios to implement features driven by their Gameworks one-stop effects shop. Gameworks allows developers to include these features easily into their games to save on development time and to reduce the expenditure required to put in advanced tricks like water physics and better anti-aliasing techniques. Hit the jump to check out the “tech demo” and see for yourself what they’re promising for Unity when it hits the desktop.

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So, uh… Ubisoft’s developers are at it again. Assassin’s Creed Unity looks fine (whether it plays well is another thing altogether) and all of those smoke effects, crowd chatter, NPC boobs, fancy coats and real-time generated English accents (joking, I’m only joking!) must have some hefty computational requirements, right? Well, it seems that Ubisoft might be over-estimating Unity‘s performance on the PC platform because they’ve once again made their requirements super-high. Is this going to be another Watch Dogs scenario?

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Jade Raymond, Ubisoft Toronto founder, managing director and long-time producer on multiple projects, has announced her resignation from the publisher. After 10 years with the company, Raymond is leaving to pursue “other ambitions and new opportunities”. She is being replaced by Ubisoft Toronto founding member Alexandre Parizeau.

During her time with Ubisoft, Raymond was the producer on the first Assassin’s Creed game in Ubisoft’s now most successful IP in company history. She was also the executive producer on titles like Assassin’s Creed II, Watch Dogs, and Tom Clancy’s Splinter Cell Blacklist.

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Ubisoft’s “last-gen” Assassin’s Creed release for 2014 was originally only heading to PlayStation 3 and Xbox 360. The final chapter in the Kenway trilogy has now been confirmed for PC as well. The game will hit the Glorious Master Race’s platform sometime in early 2015.

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A week ago, Ubisoft and Assassin’s Creed Unity were in the news for the wrong reasons. A comment, made by senior producer Vincent Pontbriand regarding console parity, caused huge backlash against the company and upcoming game. Ubisoft made the decision to lock the PlayStation 4 and Xbox One versions of the game at 900p and 30fps. Many people interpreted that as Ubisoft gimping the PlayStation 4 version, because to date there have been numerous instances of games running at a higher resolution on PlayStation 4 than they do on Xbox One.

Ubisoft initially fired off a quick response to the furore stating that Pontbriand’s comments were “misinterpreted”. Now, however, they have posted a more thorough response via the Ubi Blog.

“Let’s be clear up front,” the post begins, “Ubisoft does not constrain its games. We would not limit a game’s resolution. And we would never do anything to intentionally diminish anything we’ve produced or developed.”

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Before the release of Far Cry 3, Ubisoft began publishing a series of YouTube primer videos called the “Island Survival Guides”. In those videos, everything (from terrain to animal species to weapons) was discussed and introduced so that players could dive headfirst into the game once it released. Ubisoft is continuing the tradition with a new series on Far Cry 4’s fictional Himalayan region of Kyrat.

In the first episode, Ubisoft highlights the Lowlands of Kyrat. This will, from the sounds of things, be your starting region in Far Cry 4. This is just one of many biomes you’ll find throughout the game; the multiple biomes was one of the features Ubisoft was keen to discuss at rAge this past weekend.

In addition to the terrain and wildlife, this trailer introduces a new enemy character: Paul Depleur. He’s the leader of Pagn Min’s royal army. You can find all of this in the video after the jump.

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In 2014, Ubisoft has found itself in a unique situation. For a long time now, their Assassin’s Creed series has stood out as unique. They have a certain formula, pacing, gameplay and execution that few other games are attempting.

But now Ubisoft has created competition with itself. The AC series is getting two major console installments on two generations, and both are playable at rAge 2014. So, how do they compare? What’s different? Which one is the best? Hit the jump.

Creed vs Creed

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Ubisoft’s open-world racing simulator, The Crew, has been delayed to 02 December. That last sentence was pretty much just an expanded version of the headline, but thanks to the constraints of journalism, I’ve got to expand on things a bit. So, I guess this is where I tell you that the reason for the delay is because Ubisoft wants to run another closed beta on Xbox One and PlayStation 4. This will allow them to get more player feedback and fine-tuning before launch. That second closed beta will start in November; if Ubisoft is feeling particularly mean they could make it 11 November… when the game was first supposed to launch.

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Man, Assassin’s Creed Unity just can’t seem to avoid causing a ruckus. During E3 it was the whole “no playable female characters” thing; now it’s been revealed that Ubisoft has opted for console parity between the PlayStation 4 and Xbox One. Cue angry gamers in 3, 2…

This new uproar came about as a result of a chat between website Video Gamer and senior producer for Unity Vincent Pontbriand. During their discussion, Pontbriand announced that the game has been capped at 900p at 30fps on both platforms. This, in turn, led to PlayStation 4 players getting pretty upset because they assumed that this meant their version had been gimped to accommodate Xbox One.

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Guns guns GUNS! Wait, that’s another first-person shooter quote, isn’t it? (Super-flying-Internet-high-fives if you can say which one!) Far Cry 4 is out next month, and soon we’ll be tearing apart the picturesque Himalayan foothills and mountains. In order to do that we’ll need guns – lots of guns.

Luckily there’s a bloke called Longinus in the game who will supply you with all the teeth a predator could want. Also, he works in a really subversive church metaphor as he explains all the weapons he’s got to help you murder people with.

In a way, I’m getting flashes of Far Cry 2 from the weapons dealer; I liked that gameplay mechanic in the second game. Speaking of Far Cry 2, the mortar is back in Far Cry 4. Hooray! Now we can rain down explosive vengeance from a very safe distance. Hit the jump to watch all this irreverent fun for yourself. Far Cry 4 is out on 18 November.

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