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Posts Tagged ‘Ubisoft’


This is rapidly becoming the norm for PC game releases: developers removing features or adding in nasty traps that trigger the moment the game is cracked and pirated. It’s been used by EA and Maxis in The Sims 4, and rather famously in Serious Sam 3’s immortal red scorpion enemy.

Now it’s Ubisoft’s turn to add to the increasing collection of pirate traps. A number of PC players have hopped online to vent frustration at the fact that the game lacks an FOV (field of vision) slider. The game’s creative director, Alex Hutchinson, sent out a tweet to tell people what was up with that.

Well, that’s awkward. The PC version of the game does actually have an FOV slider, if that’s your thing.

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A former French political minister, Jean-Luc Mélenchon, has condemned Ubisoft’s latest entry into the Assassin’s Creed series. Speaking on air to France Inter radio, Mélenchon criticised Assassin’s Creed Unity as being anti-French Revolution and exactly the kind of “propaganda” that right-wing, anti-republican conservatives push into the public realm.

Mélenchon’s biggest issue is the portrayal of French Revolutionaries as “barbarians [and] bloodthirsty savages”. More so, he takes umbrage with the depiction of Robespierre, who was one of the pivotal members of the revolution and one who ensured enemies of the movement were taken to the guillotine. During the interview, Mélenchon referred to Robespierre as “the man who was our liberator” but added that Unity portrays him as a “monster” while it pushes sympathetic notions towards France’s royalty and nobles.

In 2012, Mélenchon failed in his bid for presidency in France when he only managed to secure 11% of the votes. He was a member of France’s Socialist party before he left to make the extreme left-wing Front de Gauche party.

Source: The Telegraph
Via: Polygon


You’ve got just five days to wait before you get to fling yourself from the icy peaks of Kyrat’s mountain ranges. Don’t worry though because you have a wingsuit to obviate that whole dying part. So with Far Cry 4’s release date closing in on us faster than velociraptors on a Bob Peck, it seems about the right time to spend eight minutes getting to know the game a little better. That and there’s new stuff on display here so that’s always cool.

This is Ubisoft’s official “101 Launch Trailer” for the game. Far Cry 4 is out on 18 November for PC, PlayStation 3, PlayStation 4, Xbox 360 and Xbox One.

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AC Unity Harry Potter joke

I’m not quite sure what to actually say for this piece because my sides are still sore from laughing hard last night and I’m probably going to have some nightmares later. Assassin’s Creed: Unity launched yesterday to much fanfare from Ubisoft and after the barrage of teasing videos and very in-depth reveals of the game and its technology, gamers finally have it in their own hands to play. But as with recent Assassin’s Creed games on the PC and consoles, there’s always a couple of bugs, right? Well, perhaps its fair to say that Unity just seems to have more of them.

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Back in August it came to light that Ubisoft was planning to implement microtransactions into Assassin’s Creed Unity. This probably wasn’t much of a surprise considering Unity’s predecessor, Black Flag, also offered microtransactions: players could fast-track their ship upgrades and locate hidden items on the map if they paid real-world money to do so.

Unity is following suit, offering players a way to fast-track their character development via equipment unlocks if they pay real-world money. Taking a leaf out of Microsoft’s old MS Points book (and nearly every single iTunes in-app purchase mechanic), players need to purchase bundles of in-game currency known as “Helix Credits”. Bundles range in pricing from $19.99 (about R225) for 1, 400 Helix Credits, to $99.99 (R1, 120) for 20, 000 Helix Credits.

Helix Credits are meant to help your character “hack” the animus in order to unlock gear faster. Alternatively you can just, you know, play the game to unlock the same stuff at the intended pace. Assassin’s Creed Unity is out in South Africa tomorrow, 13 November.

Source: Polygon

While the clock ticks away for the launch for some installments to this year’s biggest returning franchises, Ubisoft and Nvidia have spent much of the time chalking up their collaborations when it comes to big AAA games that Ubisoft are launching this year. These include Assassin’s Creed: Unity and Far Cry 4. Though the former has spent most of its life coming to consoles first, Far Cry has its roots in the PC market and looks to finally return the mantle for fidelity to its rightful owner.

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UPDATE: as of this morning, all three missing Ubisoft titles have returned to Steam Stores.

ORIGINAL STORY: Three of Ubisoft’s biggest upcoming titles have disappeared from the Steam Store. Assassin’s Creed Unity, Far Cry 4 and The Crew were all available for pre-order via Valve’s shopfront, but disappeared from the UK Store. A few hours later, all three games were removed globally.

This was initially picked up by website PCGamesN, which received a statement from Ubisoft regarding Unity: “We’ve been in discussions with Valve about Assassin’s Creed Unity but for the time being the game is not available via Steam in the UK. In the meantime, UK customers wishing to purchase the game digitally can do so by visiting the Uplay store, our retail partners or other digital distributors.”

That statement was made before the games disappeared globally. All three titles are still available via digital distribution platforms like Ubisoft’s own Uplay, and third-parties like Amazon, GamersGate, Green Man Gaming, and GameStop.

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For Assassin’s Creed Unity and a few other Ubisoft games that have hit the desktop recently (Black Flag, Watch Dogs) Nvidia has been working with Ubisoft’s studios to implement features driven by their Gameworks one-stop effects shop. Gameworks allows developers to include these features easily into their games to save on development time and to reduce the expenditure required to put in advanced tricks like water physics and better anti-aliasing techniques. Hit the jump to check out the “tech demo” and see for yourself what they’re promising for Unity when it hits the desktop.

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So, uh… Ubisoft’s developers are at it again. Assassin’s Creed Unity looks fine (whether it plays well is another thing altogether) and all of those smoke effects, crowd chatter, NPC boobs, fancy coats and real-time generated English accents (joking, I’m only joking!) must have some hefty computational requirements, right? Well, it seems that Ubisoft might be over-estimating Unity‘s performance on the PC platform because they’ve once again made their requirements super-high. Is this going to be another Watch Dogs scenario?

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Jade Raymond, Ubisoft Toronto founder, managing director and long-time producer on multiple projects, has announced her resignation from the publisher. After 10 years with the company, Raymond is leaving to pursue “other ambitions and new opportunities”. She is being replaced by Ubisoft Toronto founding member Alexandre Parizeau.

During her time with Ubisoft, Raymond was the producer on the first Assassin’s Creed game in Ubisoft’s now most successful IP in company history. She was also the executive producer on titles like Assassin’s Creed II, Watch Dogs, and Tom Clancy’s Splinter Cell Blacklist.

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