Review: DAH: Path of the Furon


There’s something funny about alien anal probes. If there wasn’t, the idea wouldn’t have been lampooned in virtually every form of entertainment known to man. It’s probably one of the reasons that the first Destroy All Humans game was developed, and it seems that the shine hasn’t really worn off the concept yet – at least, not as far as the developers are concerned.

But the Destroy All Humans series is in serious need of an overhaul, as the latest title, Destroy All Humans: Path of the Furon, clearly indicates. The game has got old, with more of the same thing being delivered in predictable chunks to the player.

dah01.jpgThe story is pretty much exactly what you would expect it to be. The diminutive, grey skinned protagonist, Crypto, has been stranded on Earth for some time. He now finds himself in the 1970s, and the owner of a successful casino, the Star Dust, in the fictional town of Las Paradiso. But his quest to save the Furon race by harvesting human DNA makes a return, and the player has to guide Crypto through the streets of the city – and a number of others, all based on real world locations – to blast human beings and collect their brains.

It sounds like a lot of fun (just like it did before) but there is only so much fun to be had blowing up human heads. An array of new weapons adds to the enjoyment, and their upgradability adds a bit to the game’s overall lifespan, but players will likely soon tire of the familiar dynamics the game has to offer. And that’s just in the first city.

An alternative to running around and blowing human craniums to smithereens is flying around aboard a saucer and causing all kinds of havoc. Once again, this gets old quickly, despite the weapons and upgrades and delicious destruction.

dah02.jpgIn short, the game lacks substance. Its mission-based storyline is worth a few laughs, and the superb voice acting delivers much mirth but, in the end, the giggles at the expense of Jack Nicholson, Sonny and Cher and Scientologists just aren’t going to make a player want to stick around overly long. Even the free-roaming aspect of the game has limited appeal, because there is not enough variation in what a player can do.

And then, just when it seems almost fruitless to continue, the difficulty curve takes a major upswing, making an unskippable mission incredibly frustrating. You can get through the first mission of the second city, Sunnywood, but it will take some work.

In the end, there just isn’t enough to keep a player invested in the title. Even the new dynamic elements aren’t enough to keep things interesting – they don’t have enough of an impact on the game to do so. While Destroy All Humans: Path of the Furon is not a terrible game, it’s not terribly interesting either.