We’ve heard the concept of “adaptive difficulty” mentioned and even used in videogames before. Games like Devil May Cry and Ninja Gaiden Sigma offer to lower the difficulty when players are clearly struggling – which functions as both an act of mercy and a statement about the player’s action game skills. Halo Wars too, apparently, features an adaptive difficulty system, which alters the intensity of the AI opponents’ attacks.

But it seems that a crew of ambitious researchers at the IT University in Denmark plan to take this a step further by exploring the idea of games, according to science and tech website, NewScientist, which can change their actual content to suit the tastes of the player. Julian Togelius and his colleague, Georgios Yannakakis, want to create games which will “learn” whether or not the player is an action junkie, a tactician, a stealth fan, or whatever, and actually provide an experience that facilitates their play style. So ultimately, although a hundred people might play the same game, they could all have very different experiences. Interesting idea, isn’t it?

Devil May Cry cuts you some slack if you have the reflexes of an anemic drunkard.

Devil May Cry cuts you some slack if you have the reflexes of an anemic drunkard.