Originally, BioShock had no Little Sisters or Big Daddies or even Splicers. That’s right – the game we’ve come to know and love as the spiritual successor of System Shock and the best rendition of Ayn Rand’ian pop-philosophy applied via a wrench to the head, was to be a very different game had the team followed the original design document.

You can read the original design doc over at Irrational Games, with more to be released over the coming months. It’s pretty interesting stuff.

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