Object scanning for Kinect: It’s, like, totally the future bro

When Microsoft first announced Kinect (or Project Natal back then) back at E3 2009, we saw and heard some stuff about scanning real-world objects to take them into our virtual worlds. While the ability to “scan” your real-world junk is cool and all, we haven’t heard much about this aspect of Microsoft’s gadget since.

This could be you!

In this interview with Eurogamer, however, Microsoft’s Kudo Tsunoda reveals that while this tech hasn’t been in the spotlight much, it’s still very much alive. None of Kinect’s launch games utilise this capability, but Tsunoda says he expects to see it used in future titles.

Here, have a photo of someone looking silly while playing Kinect.

“Being able to digitise real-world objects and take them into the virtual world – we saw a little bit of that at E3 last year, but it’s not stuff that we have in any of the launch games right now, and I think we’re going to see a lot more games start using that as well as we go forward,” said Tsunoda.