Ubisoft defends their PC DRM methods

A while ago, we posted an article on how upcoming Driver: San Francisco has become the latest Ubisoft PC release to use their god-awful DRM policy. In order to play the game, single-player or otherwise, you have to be online and connected to the Ubisoft servers at all time. It shouldn’t be a problem for many seeing as how ADSL is the norm these days, but the balls-up occurs when the Ubisoft servers crash. This has happened in the past, and it meant that legitimate paying customers were left unable to play what they paid for.

It’s by far the worst form of DRM out there today. I would choose limited installs over this constant connection bollocks any day. Ubisoft, however, feels otherwise and despite the fact that some of their recent PC releases launched without it, they’re probably going to continue to use it because according to representative of the publisher, it works.

Speaking to PC Gamer, the Ubisoft rep said the publisher had noted “a clear reduction in piracy of our titles which required a persistent online connection, and from that point of view the requirement is a success”. It’s great that the DRM is lowering the levels of piracy, but it’s not great that it’s doing so at the expense of a hassle-free experience for paying customers. It’s also strange at how inconsistently Ubisoft applies this DRM: Driver: San Francisco is getting it, but the upcoming Eric Chahi game From Dust is not.

Source: PC Gamer