Miktar touched on this earlier, and if you want his opinion on Blizzard’s announcement of the Diablo III Auction House, then check it here. If you want to know more about the whole “no offline play” thing then, yeah, obligatory Deckard Cain quote here: stay a while and blah blah blah.
Not that many of you don’t already have a permanent internet connection, but for those of you who really don’t, you won’t be playing Diablo III. But don’t panic! Blizzard is saying this isn’t DRM, even though it’s totally identical to actual DRM – lame.
You will need to be online all the time and logged in to your Battle.net account in order to play the really, really, ridiculously anticipated Diablo III. Yes, even the single-player. This move was done, according to Blizzard, in order to prevent cheaters in multiplayer games.
Executive producer Rob Pardo had this to day: “One of the things that we felt was really important was that if you did play offline … you’d start a character, you’d get him all the way to level 20 or level 30 or level 40 or what have you, and then at that point you might decide to want to venture onto Battle.net. But you’d have to start a character from scratch, because there’d be no way for us to guarantee no cheats were involved, if we let you play on the client and then take that character online”.
This is the primary reason they’ve followed Ubisoft’s stupidity, but they’ve also acknowledged that the permanent internet requirement will lower piracy. Regardless, I’m waiting for the inevitable deluge of faux boycotters to start wailing and screaming and gnashing their teeth, even though we all totally know as well as they do that they’ll still wind up buying the game.