No shooty shooty hack slash in Fable: The Journey

At this year’s E3, Lionhead and Peter Molyneux unveiled Fable: The Journey, a standalone but fully fledged Kinect game set in the Fable universe. The live demonstration during Microsoft’s press conference resulted in more questions than answers, and Molyneux spent the rest of E3 doing damage control by reiterating that the game was “not on rails”.

There will be no guns and no swords in Fable: The Journey, something Molyneux attributes to the lack of tactile feedback Kinect is able to give the player. You’re going to have to rely on magic alone to dispatch your enemies.

“We could have done melee weapons, but the one thing I hate about melee weapons, and guns as well, is that the human brain is encoded to expect recoil from those things.”

Why, then, should magic attacks be any different?

“Whenever I swing a sword and I hit something on screen, the visuals and the sound aren’t enough. We could have done what Zelda did well on Twilight Princess, where it doesn’t really matter what you do – what happens on-screen is the best thing – but I wanted people to feel powerful, to feel power, and that’s all about you.

“The thing about magic is there’s nothing encoded in your mind about how it should feel. So no guns, and no swords.”

Makes for some interesting spin, doesn’t it? At the same time you have to wonder what other Kinect limitations are preventing them from implementing guns and swords. Fable: The Journey will be at Gamescom next week with a hands-on (hands-flailing?) demo available.

Source: Eurogamer